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Creative Assembly (CA) is Hiring a Character / Creature Artist

WarfieldWarfield Registered Users Posts: 313
Not sure how long this posting has been up, I noticed it a week or so ago.

Curious if it's for one of the upcoming DLC Lord Packs or WH3.

Here's the link: https://www.creative-assembly.com/careers/view/character-creature-artist/oZ719fw0

We are looking for a talented character /creature artist to work on the ‘Total War: Warhammer’ franchise.

The right candidate should be able to demonstrate excellent creative, technical and visual skill. You will be an accomplished artist with a passion for creating believable characters/creatures with the ability to produce stunning, high quality and efficient game content.

Key Responsibilities

You will work closely with the current team to create both characters and creatures; utilising the entire character creation pipeline, implementing characters into the current game engine and using the existing shader system to ensure they are displayed correctly in game.

You will also work with members external to the character team, such as the animation/technical animation team to create solid placeholder meshes that work within any rig restrictions as well as the technical art team, providing workflow improvement suggestions to improve productivity.

Finally, you will also deal with general housekeeping (bugs, file structure clean up, etc) and potentially providing support to other teams within the company should they need it.

Knowledge, Skill and Experience

Essential

All applicants should have an up to date portfolio that showcases a complete game ready character workflow (From sculpt to final textured asset). This should include texture sheets and wireframes of your assets
Strong organic sculpting ability
Strong hard surface modelling ability
Understanding of the PBR texturing workflow
Experience of one full game development cycle
A good knowledge of human anatomy
Strong knowledge of industry standard tools, such as Max/Maya, Photoshop and Zbrush.
A team player, able to take advice and feedback from their colleagues in a respectable manner

Desirable

Interest and experience with the Total War franchise

Warfield Undermountain
Dwarf Lord of Zhufbar (for the time being)
LINK: Skaven vs Dwarfs - The Unclean and The Upstart DLC
Daemons of Chaos vs Dwarfs - The Daemon and The Slayer DLC
Greenskins vs Dwarfs - The Troll-Eater and The Vengeful DLC

Comments

  • StephinceStephince Registered Users Posts: 2,674
    I can match the desirable attribute, hire me plx!
  • TennisgolfbollTennisgolfboll Registered Users Posts: 8,683
    Nice.

    Always good to see investments going into my favorite game.
    It needs to be pointed out that what people call "cheese" is just playing the game the way it actually exists not in some fictional way they think it is supposed to work.
  • SiWISiWI Senior Member Registered Users Posts: 10,845
    maybe I'm a bti negative on this one, but does this mean anything?

    I mean someone in CA could have been changing jobs and CA wants to replace that person.


    sure it calls "liar" to people claiming "TW Warhammer is forgotten,bla bla bla" but those weren't necessary the most creditable claims.
    Ratling_Guns.gif?t=1554385892
  • Vanilla_GorillaVanilla_Gorilla Registered Users Posts: 19,268
    This means nothing. Could be an addition, could be a replacement.

    I just hope they're equal to the excellent work that's come out of that team. CA fixing se of GW's models has been one of the brightest highlights of TWW.
    Malakai is the best choice for a Dwarf LP. Give us Slayer lords so we may form a Slayer host and revel in our destruction!
  • hendo1592hendo1592 Registered Users Posts: 1,685
    edited June 2019
    Some one point CA in the direction of the artist that has been making Cathy concept art...they have work already done ;)
  • WarfieldWarfield Registered Users Posts: 313
    I too have been working on concept art.

    BEHOLD! The Dawiwheelrocket (or DWR for short). Just make sure you engage the emergency brake before firing.



    Warfield Undermountain
    Dwarf Lord of Zhufbar (for the time being)
    LINK: Skaven vs Dwarfs - The Unclean and The Upstart DLC
    Daemons of Chaos vs Dwarfs - The Daemon and The Slayer DLC
    Greenskins vs Dwarfs - The Troll-Eater and The Vengeful DLC

  • Fear_The_WolfFear_The_Wolf Registered Users Posts: 3,619
    Warfield said:

    I too have been working on concept art.

    BEHOLD! The Dawiwheelrocket (or DWR for short). Just make sure you engage the emergency brake before firing.


    Hire this man.
  • davedave1124davedave1124 Senior Member Registered Users Posts: 7,406
    Warfield said:

    I too have been working on concept art.

    BEHOLD! The Dawiwheelrocket (or DWR for short). Just make sure you engage the emergency brake before firing.


    Early Chaos Dwarf concept art.. nice!
  • WyvaxWyvax Registered Users Posts: 2,467
    I hope they hire the guy that made a Ghorgon by himself.
    Tomes read: The Great Betrayal, Master of Dragons, Curse of the Phoenix Crown, Trollslayer, Skavenslayer, Daemonslayer, Dragonslayer, Beastslayer, Vampireslayer, Malekith, The Bloody Handed

    It's T. rex, not T-Rex, you filthy casuals.
  • CrajohCrajoh Member Registered Users Posts: 1,796
    The only thing holding me back from applying for this job is a lack of talent and experience. Hopefully it turns out to be a dream job for someone.
    Live your life and try to do no harm.

    "I disapprove of what you say, but I will defend to the death your right to say it." Evelyn Beatrice Hall
  • _Mad_D0c__Mad_D0c_ Registered Users Posts: 1,207
    Artist must fix bugs too, didnt expect this. Even thought they create art for the next gane/dlc when the other fixing bugs.
  • Lord_DistamorfinLord_Distamorfin Registered Users Posts: 735
    _Mad_D0c_ said:

    Artist must fix bugs too, didnt expect this. Even thought they create art for the next gane/dlc when the other fixing bugs.

    Yeah, that's... odd. Why would character designer be expected to know how to code/fix bugs? He's there to make concept art, model sculpts, and animations, not to clean up CA's code. That's the programmers' job.
  • NeverBackDownNeverBackDown Senior Member Registered Users Posts: 1,845
    edited June 2019

    _Mad_D0c_ said:

    Artist must fix bugs too, didnt expect this. Even thought they create art for the next gane/dlc when the other fixing bugs.

    Yeah, that's... odd. Why would character designer be expected to know how to code/fix bugs? He's there to make concept art, model sculpts, and animations, not to clean up CA's code. That's the programmers' job.
    It's not uncommon for artist to know some programming. I've seen many job listings have a requirement for that.

    I also know 2 people who worked for about 7 call of duty titles and they had to do some programming. I also know one other person who did a little bit too.

    The bugs they fix are art related. Not gameplay related. It's nothing crazy or anything. I've never seen a designer environment but I am fairly certain the programming they use isn't actual code, but it's actually just block code. It's a drag drop style language. I can't remember the name of the software.
  • Aram_theheadAram_thehead Registered Users Posts: 999
    Probably hoping too much, but I hope they're hiring a new guy because they need somebody to make a Dread Saurian :)
  • RomeoRejectRomeoReject Registered Users Posts: 691

    Probably hoping too much, but I hope they're hiring a new guy because they need somebody to make a Dread Saurian :)

    As much as it would be utterly hilarious, I'm still struggling to see how the Dread Saurian would slot in to the game other than "One unit you use to take on an entire army", which would be hilariously imbalanced.
  • Vanilla_GorillaVanilla_Gorilla Registered Users Posts: 19,268

    Probably hoping too much, but I hope they're hiring a new guy because they need somebody to make a Dread Saurian :)

    As much as it would be utterly hilarious, I'm still struggling to see how the Dread Saurian would slot in to the game other than "One unit you use to take on an entire army", which would be hilariously imbalanced.
    It's not that powerful. It's like a tier 6 Carnosaur. Definitely has no place in the game. Regardless it doesn't need much work to make, just double the size of the Carnosaur and add some fancy trinkets.
    Malakai is the best choice for a Dwarf LP. Give us Slayer lords so we may form a Slayer host and revel in our destruction!
  • dge1dge1 Moderator Arkansas, USARegistered Users, Moderators, Knights Posts: 19,428
    Moved to Chat.
    "The two most common things in the universe are Hydrogen and Stupidity." - Harlan Ellison
    "The right to be heard does not automatically include the right to be taken seriously." - Hubert H. Humphrey
    "Never argue with an idiot. They will only bring you down to their level and beat you with experience.” - George Carlin
  • AbmongAbmong Registered Users Posts: 1,392

    _Mad_D0c_ said:

    Artist must fix bugs too, didnt expect this. Even thought they create art for the next gane/dlc when the other fixing bugs.

    Yeah, that's... odd. Why would character designer be expected to know how to code/fix bugs? He's there to make concept art, model sculpts, and animations, not to clean up CA's code. That's the programmers' job.
    Well if it's a graphical bug caused by not applying textures or model meshes properly then the artists would need to be the ones to fix it.

    Like certain models ingame at the moment don't display properly when you zoom out to the middle distance, they show up as black artifacts. That's something to do with textures or model settings not being done correctly.

    CA are expecting the artist to be move hands on by the looks of it. A concept artist, 3D model arstist, texture artist and animator roled into one, Or at least have good working knowledge of all those areas to be able to work with other artists. Computer games artists doesn't need to know how to write binaries like programmers. But they do need to be able to compile files and settings to make things work as intended. Stuff that programmers may not know how to do.
    Being able to draw well alone doesn't qualify someone for the job.
    Total War: Warhammer IV - Cathay, Ind, Nippon, Khuresh (+ Lost Vampire Bloodlines, Hobgoblin Khanate DLC) :#
  • The_RadudeThe_Radude Registered Users Posts: 213
    I hope this artist will help with making the Ghorgons, Doombulls, Preytons, etc. a thing in this game for beastmen.
  • Ingr8Ingr8 Registered Users Posts: 660
    edited June 2019
    Warfield said:

    I too have been working on concept art.

    BEHOLD! The Dawiwheelrocket (or DWR for short). Just make sure you engage the emergency brake before firing.


    Hire Him! Hire Him now!

    If this is not the full basis of the Concept Art for TW:WH3, they need a serious rethink.

    So much of the current market is saturated with clever and artistic design, this contribution would truly mark CA out... and not in the manner of those self-satisfied, hippy tree-huggers, munching on vegetable tubes in their bread rolls!
    Dreaming of mighty Lumbria

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