Last few weeks have made me really disillusioned with this forum, so I'm going to bow out, at least for a while.
Before I do that, however, I'd like to offer some ideas for devs if they ever decide to update Wood Elves and bring them to the level of most other game 1 races. Wood Elves, along with Beastmen and maybe Norsca to an extent really need some fresh blood injected into them. 1) AT LEAST ONE MORE LEGENDARY LORD
There are several choices there in my view:- Ariel
Ariel would be my top choice, simply because she would offer something new and unique to the roster. In TT Ariel can fly, has terror, is level 4 wizard, offers AOE immunity to psychology and slows down enemies. She also has some other abilities that would probably be interpreted as physical resistance.
Now, flying in mind would not be particularly needed. She could be modeled on Sarth, with similar playstyle and animations, but having physical instead of magic and missile resistance - she is pretty much described as growing as tall as 2 men when in battle and having huge butterfly/moth wings. AOE ITP could be ignored, as it would encourage blobbing, but AOE slow aura could be interesting.
As level 4 wizard, she would probably have access to normal Arcane Conduit and bonus in the forest, and a mixed life/dark lore for casting- Drycha
Yes, Drycha is a hero, although she is mentioned somewhere as a lord, iirc. That's not really an issue if it adds to gameplay. Kroak was a lord on TT, he's a hero in game.
Drycha would be my 2nd choice, since a Dryad lord option would be cool. Probably a beefier version of Branchwraith, with some cool new abilities. Would also be good for campaign play, as she could have a starting position outside Athel Loren.
She would probably be simplest to add to the game, as there's a working model with animations already in the game- Twilight Sisters
I know they are very popular and many would make them top choice, but they're only 3rd choice for me, simply because their playstyle would be similar to Glady's. Also, the mechanic of having to kill both in short span of time otherwise they just come back to life would be a bit troublesome to do properly. Sure, it could be done, but I'd imagine devs wouldn't be willing/allowed to devote it enough resources to do it justice.
So, I'd rather have something that easier to do and offers something new, rather than a sidegrade.2) SHADOWDANCER HERO:
Shadowdancer would be an interesting addition. Possibly two variants, one with BvI and the other with BvL. Modeled after Loremaster, Shadowdancer can cast spells from lore of shadows, but has no arcane conduit. Some abilities that would let him affect battle outside of pure melee would be needed as like Loremaster, Shadowdancers has no mount, has little HP but would also lack the 90 armour of Loremaster. High physical resistance, permanent stalk, some buffs or active AOE stalk or something that helps him be useful. 3) LORD LEVEL MAGES
That would not be a huge issue, I assume, as it is simply allowing current caster characters to be lords as well. Simply have a lord variant of Spellsingers called Spellweavers.4) ADDITIONAL LORES OF MAGIC
In TT, Wood Elves would have access to a lot of lores, as Elves are most magically gifted race after Slanns and some Daemons. But, to keep it manageable and not create new abusive possibilities, I'd suggest adding just two: Lore of High and lore of Dark magic.
It would add more possibilites and reinvigorate the faction without offering some OP synergies, like lore of Light would be.5) MELEE GLADE RIDERS
Lack of melee cavalry in medium price range is really noticeable. Wild Riders are 1100/1200 cavalry that obviously require a huge investment and can still be shut down effectively by more numerous cheaper cavalry units. They are also overkill against targets like hounds and similar stuff.
Something modeled on Dark Riders/Ellyrian Reavers but in 700 price range would indeed be a great addition to the roster.
6) MORE DANCES FOR WARDANCERS
On TT, Wardancers could choose out of 4 dances. Currently, only 2 are implemented. Giving each type of Wardancers one additional dance would make them more versatile.
Wardancers could get Whirling Death
- gaining +AP for -MD.
Speardancers could get Storm of Blades
- gaining +MA for -MD.
... and of course, last but not the least:7) VANGUARD FOR FREAKIN' ORION!!!!
No explanation needed
It would be really nice if everything could be implemented from this list, but I'm sure at least something could be. Thanks for reading,
Have fun people and happy balancing!