He is the star of the show. His unique animations and voice acting is absolutely marvelous. And I think his unique quest to restore his mind in the campaign is a step to right direction when it comes to the mixing of the sandbox of total war and the narrative of Warhammer. What would be really amazing if they went the extra mile, after completing the quest giving him a more sane voice lines and less fidgety animations.Count Noctilus
I love his appearance in the game. Tanky Halberdier, even though I consider that he should be more closer to his Dreadfleet rendition. (Rapier instead of Halberd, more blue skin.) But I have nothing against it really.Aranessa Saltspite
Should probably have a dilemma with his heirtage, the Von Carsteins or Luthor Harkon, or at least establish what his diplomatic relations.
Oh boy, here we go. First let me say I have nothing against her addition to the game. But every decision making about her is mind boggling. CA could have avoided sooo much headache with her. Cylostra Direfin
First off the Sartosan Roster, I don't believe it takes so much resources to kit-bash Free Company, Artillery and Swordsmen to make room for a jolly pirate units.
Speaking of the roster, considering her epilogue, I find it so extremely disappointing, they could have made her a good narrative campaign. She is a "Child of Manaan", Manaans chosen. But since she started reluctantly adding zombies and Vampires to her crew she loses Manaans favor, and hears the voices calling, Stormfels, Evil and rival god of Manaan.
Her campaign could have been a chain of dilemmas where you chose to pirate with your Sartosan crews or reluctantly seek the dark powers of the vampires. Slowly but surely losing your ability to recruit living units and being replaced with the Undead. Making a good and bad ending possible. Giving huge replayablity as well.
I'm still inbetween about her addtion. Vangheist I don't think would add much to the game, that isn't provided by Aranessa and Luthor, role wise. And they needed a spellcaster, her design is interesting. Obviously a quite a lot of love when into making her, voice acting and animation wise.
With the race coming with the bloodlines update, I just think it's shame the fourth LL was not a Necarch, think about it Necarchs are Vampire Counts pure Wizard Lords. A Necarch Pirate LL would have been awesome, and lorewise there is one going after the Ulthuan Waystones. A Bretonnian Necarch Wizard Vampirate LL, Louis Cypher
. He fits everything Cylostra does, but a bit better and would do more for the bigger picture. His base model could also been made into the Bloodline Necarch.
Just something I thought should be brought out there.
CA have outdone themselves when it came to the cinematic, the animation and art is stunning. The Vampire Coast intros are easily my favorites. I also love that going forward that there is more focus on the factions rather than the races as a whole. I always feel that the Lord Packs Lords deserve their small appearance in the Vortex intro of the main races as well.Offices
Despite the Eye of the Vortexs best effort, I felt that I played more of a story in the Vampire Coast with the cinematics and the hunting of the weapon and Amanar.
I don't know why, but it is clear that CA wants to make The Empire petty by giving both Wood Elves and Vampire Coasts a better Office titles and bonuses than they have. When the Empire update comes maybe... My only gripe with the Offices is it's UI, please make the Lords icons bigger, use the circular one from the Diplomacy screen, the current is for ants, using the Rectangular Army Lord Icon is so dull. Infamy - The Big Bad
Now here comes my biggest gripe with the Vampire Coast, INFAMY. Yes! On the Faction select screen, Infamy is point to their faction uniqueness, but there is nothing special about it. It does nothing! It is a number that goes up and down, it is something the player doesn't have to care about. You cant do anything with it, when you pass a certain threshold, the "legendary pirate rivals" makes a b line for your army. Its very easy to cheese, you can sit in your capital waiting for them to siege. Pieces of Eight
I would like to see this changed to something substantial. I don't know what, I've seen a mod that turns your infamy to a forging currency. Not so sure about that, but it is certainly better.
Pieces of Eight and Treasure Maps is a good addition in that makes the map more active, nothing more to say about it really. Island Battles
Island Battles and Black Arks battles were introduced with the update, while I'm glad for the option to not auto resolve, I think CA could pull a bit more effort on them. Seeing the factions ships in the distance, Black Arks being more defensible, going out to the side edge of a Black Ark seems meh. Ship Battles (Not Naval)
A pipe dream, but I thought with the addition of the "Legendary" ships we could see a "Ship Battle" not a naval battle. A boarding battle, at least when Two of the Legendary Lords fight a battle at sea. The ships are supposedly large anyway, so I myself wouldn't bat an eye seeing the Necrofex Colossi on each side of a ship. Ship Horde
The Shipbuilding is nice, but I think and it seems logically you should only get the ships bonuses, when you actually are on the ship. Or in the owned province with a coastal settlement. Your horde growth is fast as it is, and recruiting a almost 10 stack in foreign territory but not using raise dead? Unbalanced.
I loved the twist of having Lokhir Fellheart (A topic for another thread) the villain. But after his battle, we see a cinematic where he is supposedly beheaded. (You can make the arguement that you just stole his helmet) and celebrating, and you're off the resurrect Amanar.
Post Cinematic, Lokhir sits as The Blessed Dreads faction leader. I think CA could finally add some consequences to Quest Battles or at least Final Quest Battles. Lokhir could "disappear" from the campaign Map after the completing, a random DE Lord take his place as faction leader. I don't think this would be much of a loss, since you are not gonna be able to play him anyway as Vcoast, and it would some immersion that the quest battles matter.
Also would adding Amanar/ or any undead Merwyrm as a End Game Campaign Only Unit really be so dumb? Amanar's significance was played up so big only to let us down with the reward being avoiding repairing some coastal settlements occasionally .
Agree or disagree with my concerns of the Undead Coastal Raiders? Discuss!