THIS LIST IS FOR SOUTHERN REALMS, the nations that compose this cultural group NOT DOGS OF WAR, ill mention them here as mostly regiment of renown, and some units BASED ON which i mean that look like not that they are those DOW units.
Ok, this is a made up army list that i posted back on WH1 long time ago i really thought they would be released on WH1 and now since we wont get any more race packs i hardly think we will see them, is Araby who is more fantastical dint make it i dont think this will. but i still had this idea of them.
For one i want for this faction to get rid of tier unit, in most races let take the Dwarf for example Miners--->Dwarf Warriors-->Longbeards lower tier get supplanted whit higher ones.. which truth the army list can be 18 units but at the end you are using the same 6 units. so all units in this faction would have a purpose. also as less useless variants as i can.
Also to take and strong emphasis on trading, rare resources and making alliances.
OK, lets start so ill divide first into Army List, then Mechanics, LLs/factions.
Here is some other discussions i saw about them that i think deserve attention, i give credit where credit is due.
Berd_of the West wrote this one:https://forums.totalwar.com/discussion/190076/estalia-faction-speculation-discussion/p1
The rest are mine, feel free to post my link on other if you find it interesting, also feel free to post anything you have that its Southern Realm related be it Estalia, Tilea, Border Princes or New Word Colonies.STANDART ARMY LIST
Ok, i want and some want them based on Tercios Pike and Shot armies of Europe. as such i also like some of the Dog Of War units which can be used as a Standard troop type for the southern realms. While they could have DOW regiment of renown i marked these troops whit * to know they are based on a DOW unit.INFANTRY
*Pikemen- Based on Pirazzo's Lost Legion Pikemen anti-Large good for holding defensive positions at gates etc. ot flanks
Glaivers- They hold Glaives, anti large and better fighting melee than other spears, no shield.
Rodeleros- Swordsmen whit round bucklers similar to Empire swords. BUT have 2 javelins.
Alsmorgavars- Skirmisher type whit javelins similar to Norscan but faster, has strong melee and charge. low health and armor.
*Dueslist- based on Vespero's Vendetta DOW, one sword one dagger. stalk,anti infantry glass cannon.RANGED INFANTRY
Armored Crossbows- Same as Empire however since Southern Realms don't rely to much on gunpowder so i think they should have better stats and armor since they are big on crossbows on Southern Realms.(SR)
*Pavise Arbalest- a heavy crossbow that shoot in a straight line armour piercing/anti ranged long range but slow moving,slower rate of fire based on Braganza's Besiegers. these units are the handgunner equivalent but better because they have a shield..CAVALRY
Crossbow Cavalry- Similar to Outriders but armed whit Crossbows.
Jinetes- Light cavalry armed whit javelins similar to the cavalry the Moors used on medieval 2.
Knights of the Spear- Based on the order of the spear which is a Myrmidian order. shock cav?ARTILLERY
*Moving artillery- Based on DOW Bronzino's Galloper cannon. horse draw cavalry fast moving but weaker than other artillery.
Ballista- Border Princes same as Dwarfs ballista.
Cannon-Tilea,Estalia same as imperial cannon a reskin.FLYER
*Birdmen- based on Birdmen of CatrazzaLORDS
Advisor Of Myrmida- according to lore Myrmida is the god of wisdom and war, as such some cultist of her go abroad to advise and counsel armies and even command. as such i think they are a unique addition and most likely also have their own Lore of Myrmida.
Mercenary General- Similar to Empire captain.HERO
Hireling Wizards- They have 8 Lores just like Empire. for balancing purpose give them 4 Lores. Lights,Fire,Metal (we need the last wizard type for the empire) cant decide the fourth maybe Beast?
Priestess of Myrmida- Lore of Myrmida, Female melee spear hero.
Mercenary Hero/Paymaster- Basically a mini Mercenary General, i would combine this whit the paymaster Paymaster has big bonuses outside of battle. i think paymaster need to have a Paymaster Guard on field he would act as a normal unit.
Diestro- Swordmaster hero assassin type similar to witch hunter minus the gun more melee attack.Stalk, duelist
From what i read 2 things stand out mercenaries armys,trade/gold and Dog of War units.
As such they have multiple bonuses to holding resources and have a mechanics related to holding said resources for bonuses similar to hight Elves economic tech tree but more interactive. also trading would be very important for their victory condition.
That's all i have on that matter feel free to expand.
RARE RESOURCES, RESOURCE MONOPOLY.-Update 6/19/2019
So here how it would work certain factions have a resource that they prefer Example- Marco Colombo Spices,Pastures and Exotic animals. the factions have bonuses to all resources they hold, but the resource they want they get unique faction bonuses some units and are requisite to have for campaign victory.
Example- Border princes are Gold,Gems so if they 3 places whit gold resources and max out the resource build they unlock the bonus or units as such, GOLD MONOPOLY- Mercs units have higher morale,better attack and the Knight Descendant are cheaper better morale/attack/Charge.
Also some resources on the world don't offer anything which are Dyes, Pottery, Spices all Southern realm factions receive special bonuses from this resources i think also we could had more types of rare resources.
As for Border princes they have a Special Resource called "sellswords" they sell elite soldiers to other nations other nation that has this resource is Kislev. they can only generate. so you can generate this resource as trading for money to certain factions like Empire,Dwarfs,Araby,Southern Realms,Kislev etc. even if they don't since nations are at war between them the "sellswords" resourcehelps their economy because they are generating money selling elite soldier to other city states.
As such they need their Special Resource to win so for example Leitpold The Black needs 3 sites of each that hold his unique resources Gold,Gems and Sellswords. other Southern realm factions hold this resources too so it means his camping will be hard difficulty.MERCENARIES
Ok, i been thinking about this for a while i think they should have a button similar to TW previous game were you can recruit mercenaries these units have a limit on how much per army depending on type, you can have these units. they are more powerful than their counterparts but have very high upkeep also they offer something new they don't utterly replace the previous units.
To start per army you can have only 2 of these whit research you can have 6 per army stack. this units don't utterly replace the standard troops they are specialized versions or have a drawback that the Standart troops excel at
Also this units and standard units are expensive compared whit other but due to Southern Realms strong trading and economy they balance each other out.MERCENARY UNIT ROSTER
1-*Free Lance- based on Voland's Venators,medium shock cav. A shock cavalry of nobles from all around the human lands. up to 2 of them.
2- Halberdiers- Basically same as Empire.up to 3.
3- Armored Swordmen- they look like conquistadors whit full covered helmet used by gladiators, armored no javelins anti - infantry. up to 3.
4- Arquebusier- gunpowder its not that big here so they could be elite version of Empire handgunners. more armor same stats as Empire hangunners but have "decent melee combatant" trait. up to 2.
Overall PER ARMY you can choose 6 merc units.of the type above. when i say "up to2" mean that unit can take 2 Slots out of the 6 merc slots.
Dogs of war as far as Dog of War i think they can be added whit this DLC as new pack for mercenaries FOR ALMOST ALL FACTIONS. for example Greenskins wont use Human mercenaries but can use Giants of Albion etc.
However for Southern Realms you get them at a discount and all of them. which would enable them to have a monopoly on the DOW if the other's don't take them early.FACTIONS/LL
So for the Southern Realms culture group includes Border Princes,Estalia, Tilea and New World Colonies. i would add Marienburg there too since Marienburg its very unique almost separate to Empire Standard.
New World Colonies-2
Border Princes- 4 on 2 Providences.
So far there a couple of LL but so far the most capable choices are Marco Colombo,Leitpold the Black, Borgio the Besieger and Lucrezzia Belladonna. i want to see Lorenzo di Marco is stationed in the north and Lorenzo Lupo Luccini its to close to Borgio Miragliano. also Lucrezia its in Pavona which its not on the map.
New World Colonies led by Marco Colombo CA can make him up anyway.
Border Princes Led by Leitpold The Black
Tilea Led by Borgio the Besieger
Estalia- i have no freaking clue... there almost zero info about them or any character there. Lorenzo di Marco??But i think Giovanna Luccelli chief priestess of Myrmida, which is in Magritta its more likely.... trivia Sienna Fuegonassus from Vermintide its of Estalia decent.NEW WORLD COLONIES-Marco Colombo
(supposedly he dead 1000 before Karl, i guest we have to make a new LL for this position)
*Would have better standard crossbowmen stats on his army and anti large only on crossbowmen and on his army. according to lore Marco being a very good shot whit the crossbow likes to hunt big beast,
+Discounts on Merc Halberdiers/Swordmen and can field one more of each, also Arquebusier can field 3.
+He is friendly whit the Lizardmen, Lizardmen bonuses.
+His army has anti large bonuses.
+Faction resource: Exotic Animals,Spices, and Pastures.
Unique units mercenary Tab.
Pizarro lost legion.BORDER PRINCES CONFEDERACY- Leitpold The Black
+Free lance up to 3.
+Unique Faction Resource: bonus on Gold, Gemstones and Sellswords
+Bonus to Crossbow Cavalry, Jinetes. Mercenary hero/Paymaster and Mercenary general start whit more experience.
-Minus relations to most human factions.
+Faction bonus to Rodeleros and Glaviers.
+Cheaper Merc tab. prices and upkeep.
Knight Descendants- Heavy cav similar to Empire Knights,this are descendants of the Border princes knights that established there.
Settlement Levy- Wood cutter Axe armed troops better stats than the Brettonia peasant since they are always under attack from Greenskins etc. also Spear variant whit a buckler.
Ballista- same as Dwarf throwers. TILEA- Borgio the Besieger
+Borgio army when Borgio lays siege time is shorter for attacker to start receiving attrition after only 3 turns.
+Faction Pikemen bonus and Pavise Xbows.
+Unique Faction resource bonuses: Iron,Marble and Timber
+Bonus to Cannons/Gallopers on his army.
+Settlement defenses have longer siege times and cheaper wall defense upgrade.
Unique Mercenary tab
Can recruit first Alcati Pikemen, Leopold's Leopard Company, Braganza besiegers and Miragliano marksmen
*Lucinni Warriors: armed just like Lorenzo Lupo Miniatures but less flashy.ESTALIA- Giovanna Luccelli
+Better charge bonus and morale on her army.
+Can field more Priestess of Myrmida and come at rank 3, Advisor of Myrmida less upkeep come at rank 3.
+Faction Bonuses/reduced upkeep on Diestros and Duellist, rank 3 for Diestros.
+Reduced upkeep for Almogovars, have slightly more ammo and attack.
+Unique Faction Resources bonuses: Dyes, Pottery and Salt.
Order of the Righteous Spears Units
Myrmidan Spears- All female spear/shield combo infantry anti large, silver shield defense, high attack when morale is good.
Knights of The Blazing Sun- It's and empire troop type but i think they should have it since the temples are in Magritta and there where they started.
SOUTHERN REALMS ARMIES/CAMPAIGN SUMMARY -UPDATE 6/19/2019
Well, how are they different than the Empire/Brettonia? well the Southern realms units are specialized they are very good at what they do Empire Swords will lose to Rodeleros and can stand up better to Empire swords, but against Large foes they succumb faster than E.Swords. so the armies need to be balanced or they will fail, this faction are for the historical fans and for pro players were if you rely only on one troop type or higher tier troops you are going to get whooped, this is mean for people who likes the challenge of micro and handling which unit fight which one.
Also due to the lack of variants and this factions can use any troop type for the rest of the game all have their roles.
As for campaign member over there where i put the resources, the factions have bonuses to all resources they hold, but the resource they want they get unique faction bonuses and units.
Example- Border princes are Gold,Gems so if they 3 places whit gold resources they unlock the bonus or units as such, GOLD MONOPOLY- Mercs armys are 25% cheaper knight descendant fight better and are cheaper.
According to lore they are very good fighters but since they are more relaxed the northern don't take them as seriously. and don't have that much opportunity to shine since they fight among themselves.FACTION ALIGMENTS(working on the names)
So i think this game need to divide the factions into alignments.The Big two1-Shield of Civilization(good)
-Brettonia, Empire,Dwarfs, Hight Elves,Kislev and Lizardmen. These guys alliances and trade its very important.2-Forces of Doom-
Chaos, Skaven, Beastmen, Chaos Dwarfs, Norsca. these are the opposition of the good guys and everything else. Neutrals-
Tomb Kings, Araby, Southern Realms, Wood Elves, Ogre kingdoms. these don't care much and they act on their own accord they can deal whit their neutral category whit almost no problems, and can strike whit the Big Two depending on race they hate. the neutrals its very important they make alliances on their own to combat the big 2 and don't get caught up on their conflict. Example Araby+ Southern Realms(especially Tilea). The Hated-
Dark Elves, Greenskins, Vampire Counts, Vampire Coast. these races are not liked by anybody besides their own culture groups such trade and alliances whit the other 3 categorys and other species. its hard and selective but can strike deals among their own culture group,some very few on this category and some Neutrals.
This category will further help how we make alliances and its how we been making them all along, but better yet it will allow the world to be divided into 3 major power groups vying for power. as many of us know Estalia,Tilea and Border princes on Mortal Empires have a very "i don't care attitude i wont ally whit you hell i wont even trade"
WHY I THINK SOUTHERN REALMS ITS A WIN-WIN FOR DEVS AND FANS
Well, this faction for the devs will be very cost effective they are all humans and can use the same human animations, and many can be reskin only which its the easy part for devs they don't have to develop anything from the ground up. and CA has proven when they can let go they can come up whit new stuff if GW(tyrants, they destroyed the world and now care about Warhammer universe bahh **** them) lets them. they did and excellent job on Norsca most of us can agree.
As fans we benefit because we would get another race whit 4 starting locations and i don't know about you but their starting locations are tons of fun, when i pick a faction i look for starting location first and this provide whit access to the old world factions and new world factions not to mention that race packs have wayyyy more meat of content than LL packs we need substance to hold us until WH3.
Ideas suggestions what do you guys think?