I’m sure everyone has their own idea about what CA’s Fantasy team should do after Warhammer Fantasy – the most common picks being Warhammer 40,000, which I’m also 100% on board with, and Lord of the Rings, which I couldn’t be less interested in. However, what other universes would you like to see covered by the team? I'm not going to get in to those two ones, because they've already had 3492383504 other people give their own idea on how to do those two.
I’ve got a few of my own picks below, but put yours in to the thread as well! Also, remember people have different tastes, don’t be jerks to each other.
Total War: Borderlands.
Might as well start this out on a weird note. Total War: Borderlands would pit the various corporations and bandit clans against each other in both warfare, and a race to be the dominant force on Pandora. In terms of gameplay, obviously there’d be a much, much larger focus on ranged combat, and economics. Players would select a Corporation (Atlas, Hyperion, Dahl, Tediore, Torgue, Maliwan, Vladof, S&S Munitions, Jakobs, Anshin, Pangolin) or Bandit Clan (Bandits, Scavs, Raiders, Rats), while the wildlife and Eridians would be non-playable enemy factions exclusively. The objective for a Corporation would be to put all your competition out of business, either by taking them out of the map entirely, or having enough control of the market to force them to bankruptcy. As a Bandit, your objective would be simpler in a “take over everything” way.
R&D would be a focal point for every faction, as you “level up” and improve your weapons, which would make squads naturally better, and allow you to craft better hero gear for your Lords and Heroes, in addition to generating more money for your gear on the market (Improving income and giving you more leverage for pushing out rival Corporations).
Faction’s units would be based either as they appear in the games (Crimson Lance for Atlas, Robots for Hyperion, Mercenaries for Dahl), or created based around the general theme of the manufacturer (Maliwan units being glass cannons, Vladof units being revolutionaries, Jakobs being cowboys, etc). While melee combat would still be a thing (Especially in the case of Bandits and wildlife), ranged combat would be the bigger aspect, so things like an accuracy stat and fire rate would have to be given more focus.
The world of Pandora itself would have Wildlife threats that threaten certain regions (Skags, Bullymongs, etc) or Eridians in high-value areas like Vaults. In the name of simplicity, the moon and Hyperion base would both be left off the map.
Total War: Nirn/Elder Scrolls
Some of you might be wondering why I axed Lord of the Rings if I’m OK with Elder Scrolls. And for that, I’d say “Because Nirn is a way weirder and more interesting world-space”. Step one would be separating out the various races and provinces and then pitting them all against eachother. Obviously the “core ten” would be included (Morrowind/Dark Elves, Cyrodiil/Imperials, Black Marsh/Argonians, Valenwood/Wood Elves, Orsinium/Orsimer, Hammerfell/Red Guards, Elsweyr/Khajit, Skyrim/Nords, High Rock/Bretons, Summerset Isles/High Elves) either at launch, or as DLC, and perhaps some of the “non-core” factions could be as DLC down the road (Daedra, Dwemer, Ice Elves, Undead) and perhaps factions that have never made an appearance (Necromancers, Tsaesci, Akavari, Ayleid, etc). This wouldn’t really add anything amazing from a gameplay perspective, but come on: The world is super fun.
In terms of gameplay, this would be almost a perfect ripoff of Total Warhammer: Asymmetric factions, vaguely high fantasy style, full of magic and whatnot.
One big change I would argue for against Total Warhammer is visible armour and weapons. While Warhammer units have a distinct style that’s based upon the unit itself, the Elder Scrolls is all about customizing your style. Different armour sets and weapon sets on Lords and Heroes should actually change their looks.
One challenge to overcome would be the time frame – Each Elder Scrolls game are set decades apart, if not centuries. To overcome this, either some sort of magical excuse could be used, though frankly, the in-game lore already provides an answer to the dilemma, as time travel shenanigans are already responsible for a few plot points throughout the series.
What would you like to see them handle after TWW3?