So I got this idea going on how best to get the Ogre kingdoms implement well. Basically, there are two things in Ogre society, eating and fighting. So....I've come to the conclusion that the best way to make the Ogres feel like the hungry nomads they are is by implementing this.
Migratory Horde Faction

Ogres are nomads. There is no denying it. They are ALWAYS on the move. So, more than likely, the best way to implement this is to make a Horde faction. Now WAIT a minute before you call your local Witch Hunter and have me burned for heresy because this is a SETTLED HORDE type of faction. Think of the Horde factions in Attila. They are hordes yes, but they have the option of settle on lands they conquered. This should be PERFECT for the Ogres, as then they can be both a Horde and a Settled faction that can pop up ANYWHERE on the map. However, they should never be FULLY settled and so there should be an incentive to move to the next "grazing ground", which comes to my next feature.
FOOD! Feed Me! Feed me NOW!

Just like the Skaven, the Ogre campagin feature should focus on two things! Food and MONEY! Like the Skaven, the food meter can have great bonuse to an Ogre faction or a great negative should they not be fed, because they are OGRES afterall! As such, these twin resources must always be sought. One way is to continously attack, raid or loot armies and settlements for not only their money but hte food as well! Or perhaps they can implement a new trading feature where they can be allies or "hired mercenaries" for a faction, whereby they are given like a mission statement by one of the factions in return for their continued service and the Ogres get a constant supply of food in return. And, if the Horde/Mercenary life gets tiring, they can always settle down in a settlement and become a settled faction. However, they shouldn't be settled which brings me to my next feature.
FERTILITY AND GRAZING GROUNDS!

If an Ogre faction DOES decides to settle down, each province in the world map should have a deciding factor of how "fertile" it is. Basically, once an Ogre horde settles, for the first dozen turns, they get ample bonus of food which should feed that horde army. However, overtime this fertility will go to barren and cannot support the faction anylonger unless perhaps they heavily investe in research and buildings to make it so that its atleast "managable". This essentially introduces this idea of MIGRATORY HORDE, whereby these hungry Ogres would go from one grazing ground to another for food. As for the Ogre Kingdoms lands themselves I have this one last idea.
Ogre Homeland Bonus

I think they should implement where hte homeland of the Ogre Kingdoms have a SET fertility rate, whereby it allows the Ogres there to settle without having the move constantly. Basically, it is set so that it will provide ENOUGH food to feed the Ogres but NOT as abundant as if they were to go out West and look for new lands. This way, the Ogre Kingdoms is a spot where you can either fight your dominace against othe Ogres for territory or you can strike out west and make a new kingdom of your own!
BOOM! What yall think?
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"Burn! Burn with the fires of Change! Scream your hymns to Tzeentch!"
-Tal'gatha the Fallen

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0 · Disagree AgreePresumably CA has already had some brainstorm sessions along these lines, and will eventually narrow all these options down to the 2-3 strongest options. Most factions, after all, don't have more than two or three major mechanics of this sort.
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0 · Disagree AgreeThe player could normally conquer regions but at the same time also get the chance to build up the horde. That would make it possible to operate far away from the mountains of Mourn.
Basically like the ship building mechanic for Vampirates.
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1 · Disagree AgreeSomething like "you can unlock more variants by having treaties with other races" or like that.
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0 · Disagree AgreeIf Ogre Kingdoms or DoC are implemented in any horde fashion, I'd bet they'd be these style of partial hordes. Same goes for DoW if they happen and aren't just TEB with mercenaries.
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0 · Disagree AgreeThe Ogres do have A LOT of potential mechanics. That and them being one of the final races really sets them up to potentially be awesome. CA's had a lot of practice.
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1 · Disagree AgreeIn no particular order
Food
Mercenary
Migration.
Food and migration being the top 2. How CA does that is up to them. At this point I trust CA.
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0 · Disagree AgreeLove the idea of a settled race with the option / need to migrate.
Maybe you could give the players freedom to choose how to play them by having a building chain that improves Fertility or food production, but it would have some downsides too. If you want to play settled, you're free to do so but you need to invest in those buildings.
If you don't, Fertility or food or whatever would decrease over time, as the ogres consume every last edible thing, and need to move on to new lands. Maybe it could also be restored over time or with rites, events or tech.
Either way this is just an idea, whatever they do, as an ogre fan i hope they make them awesome.
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