First of all, regional occupation was bad but the current way isn’t good either.
I don’t expect any changes in game 2 but hopefully in game 3.
The main reason to play factions like Dwarfs or LM is to rebuild their old lost cities and to free them from bloody Greenskins and other creatures.
Right now it isn’t possible because Dwarfs will just live in GS settlements and LM will live in any kind of settlement they find in Lustria. This is not only immersion breaking, but also lazy in my opinion.
There are some arguments against settlements changing their skin airing around this forum, but let me explain why they are wrong.
1. Argument: it would be to much work to implement all these different skins with so many different landscapes.
That’s simply wrong, because we already have each kind of City in Most Parts of the map.
Empire skin Cities already exist in the Jungle and in the Desert. (Skeggi, Sudenburg)
Tomb Kings have settlements in Lustria and Naggaroth.
But the Vampire Counts are the best example. They had Cities in the desert and in the jungle before the last 2 Races. They have a settlement in the mountains with Kemmler.
The same goes for DE and HE which both have settlements in every type of nature.
So the Skins are already there, the view of an Bretonian or Empire City in the desert is just epic! I want more of that, it makes Sieges more interesting. Just fight a siege battle in Sudenburg and tell me it doesn’t look amazing.
2. Argument: why should a race destroy an existing city with good buildings?
That may work for humans in our world but Warhammer is a fantasy setting.
Would humans life in an orc camp? Would HE or LM live in anything what’s not their culture? No of course not, they would build their own houses instead of populating foreign ones which are not constructed for their needs.
When Alexander conquered Egypt, did he say: „well those giant pyramids would be a great place to live for me and thousands of other people!“ No he built Alexandria together with many other Cities.
So why should the Empire occupy TK settlements and start to build economy buildings there? A tavern inside an ancient Pyramid? Sounds fun maybe but is not really immersive.
3. Argument: the time span is just to short to rebuild entire giant Cities.
Well, it’s still a game and I‘m sure a Slann that can move mountains can build a Temple within a week or so.
That’s the entire point of conquering settlements, especially in a scenario like Warhammer where most races hate each other to death. Every race would instantly destroy an orc camp and build up their own stuff nearby. The Empire and Bretonia would remove all the dark vampiric stuff from Mousillion and make it a nice place again.
In my opinion it should be handled like in any other total war game, were the player needs to convert a settlement and it’s buildings to his culture first to use it completely with all its bonuses. Skins instantly changing after occupying was silly.
Furthermore it would be way more refreshing to fight in different settlements all the time. As Vampire Counts you only fight in Empire and Dwarf cities for the main time of the campaign. I want to build up an dark empire with spooky castles instead of sigma temples. It might not be absolutely realistic that a City changes within a couple of turns, but it’s still a game!
When I spend money for a building chain called „temple city“ I want to see a temple City and not a human Town.
For me this problem is the main reason why I can’t enjoy warhammer 2. I tried to but it’s still starts to annoy me as soon as I see Dwarfs living in orc camps, LM living in human towns and so on.
Please CA change that for game 3!