I just thought about how many charlemanges CA needs to spent on a faction, that consist of multiple races with completely unique body models, skeletons textures and animations for their bizarre bodys.
And Im starting to doubt they are ingame from the beginning if we dont get monogods, maybe only as NPC faction with a few daemons.
I mean all their big guys are at least as detailed as the jabberslythe with multiple limbs and wings.
What do you guys think?
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4 · Disagree AgreeThey can reuse a lot of monsters skeletons and change them a bit. Its their job to create new things if they want to sell WH3 as a standalone product.
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1 · Disagree AgreePlus there's some stuff that can be reused. Some of the models for N'Kari, who is pretty much guaranteed to be in Game 3, look like they could easily be the basis for a Ghorghon.
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0 · Disagree Agree- 4 gods = 4 subfactions
- perfect for being released with beastmen/WoC rework
- they should have a unique end game mechanic (the Great Game)
- they don't have to be on the campaign map from day 1, unlike the other races
If we get them as a base race, that means 2 of the gods won't have a presence in the game at launch. That would be kinda disappointing.
If CA goes that route, Cathay or the Dogs of War (more likely the latter) could take their spot as a base race.
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1 · Disagree Agree@Commissar_G I dont mind this idea but a large part of the fanbase would be enraged even after one of the gods doesnt have at least one of their top tier units in the united daemons list.
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0 · Disagree AgreeI’m more interested in DoW and Kislev than in Deamons. Would even prefer Cathay over Deamons.
But I can already see all the chaos fanboys raging if that would happen 😂
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2 · Disagree AgreeThey're a very recognizable opponent and will appeal to most new players.
A trailer with demons vs Kislev or, though unlikely, Demons vs Cathay would probably look very good to the general audience.
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1 · Disagree AgreeThen bring them as a DLC as mono gods and do them properly, it will be the most expansive DLC in the game.
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0 · Disagree AgreeOgres are the only faction with mostly big units and they have disadvantages like numbers and speed.
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0 · Disagree AgreeWith DLC to fill in the gaps and a small Demon roster to begin with I wouldn't worry about their cost.
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0 · Disagree Agreewe kinda need to stretch even WITH DoC to get to 4 races...
straight Armybook races are only Orges and well DoC
Chaos Dwarfs have a Forgewolrd armybook and have been considered "confirmed" since the 16 races comments (which btw is outdated because we got 2 they didn't count in).
But thats just 3.
Of course you can build air castle where Nippon, Cathy and Ind make up the now missing core slot but I don't find those 3 likely...
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0 · Disagree AgreeAs far as how expensive DoC would be to make? No clue. Could be more expensive then your average race but we also don’t know what CA’s budget is for WH3.
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0 · Disagree AgreeI think it exaggerates how difficult DoC will be to make. Not to say it won't be - it may well be the most expensive single race - but there are units which can share skeletons (including skeletons that have already been made). I don't think we're looking at blowing the animation budget when most of the likely candidates for other races are all likely to be fairly cheap (ogres, for instance, can be done with a handful of skeletons, most of which already exist, and the skeleton for some of their mounts might be able to be shared with Juggernauts).
As a core race, too, it's practically guaranteed that some units will be held back for DLC, and I wouldn't put it past CA to decide which to hold back based on economics.
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0 · Disagree Agree- Blue Horrors and Pink Horrors
- Bloodletters and Khorne Heralds etc
- Chaos Warhounds (wolves) and flesh hound
Still new skeletons will have to be made, especially for all the infantry for the four ruinous powers. The same goes for all their monters units too.Chaos Dwarfs and maybe Kislev are going to be the factions where CA can reuse a lot of existings skeletons and animations.
https://forums.totalwar.com/discussion/228632/new-army-proposal-carnival-of-chaos-i-e-we-have-vampire-pirates-now-here-are-some-nurgle-clowns
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0 · Disagree AgreeI get the thread though in terms of what units for Daemons of Chaos will not be in at launch. I can guess Ogre Kingdoms and Chaos Dwarfs but Daemons of Chaos depend completely on what DOC LLs we get on launch (I'll guess Skarbrand and Kairos Fateweaver for the Pure Melee and Pure Magic).
Brood of the Naga Queens: Warhammer Fan Concept: Hinterlands of Khuresh
https://www.worldanvil.com/w/warhammer-fan-concept3A-hinterlands-of-khuresh-furious-ming Main Website
https://forums.totalwar.com/discussion/288300/brood-of-the-naga-queens-fan-project-announcement-khuresh-concept-art-sarpa-infantry First Thread
https://forums.totalwar.com/discussion/309214/total-war-warhammer-3-hinterlands-of-khuresh-fan-concept-vimanaga-flying-war-machine Latest Thread
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2 · Disagree AgreeSo which aspects are we likely to get on launch? Well N'kari has been heavily hinted which points to him and a Slaanesh theme being in the base game. We already have a Lord of Change model, so I'd expect Kairos Fateweaver to be the FLC as he'd simply require new assets and a dual head model, rather than a whole new rig. That leaves a Nurgle theme and LL or Khorne theme and LL for the base game and DLC, of those Khorne is the more stereotypical demonic flavor and also has a rivalry with Slaanesh so I see Skarbrand being one of the base game lords. Nurgle also has a strong following, which makes him a good candidate for DLC, introducing Ku'gath Plaguefather.
So I expect such (Not including the doubtlessly incoming variants or ferals):
Legendary Lords: Skarbrand the Exiled One and N'Kari
Generic Lords: Daemon Prince (all four god variants), Bloodthirster and Keeper of Secrets
Heroes: Herald of Khorne and Herald of Slaanesh
Infantry: Chaos Furies, Bloodletters, Pink Horrors, Blue Horrors, Flamers, Daemonettes and Plaguebearers
Cavalry and Chariots/War Engines: Bloodcrushers of Khorne, Blood Thrones of Khorne, Skull Cannons of Khorne, Burning Chariot of Tzeentch, Seekers of Slaanesh, Seeker Chariots of Slaanesh and Hellflayers of Slaanesh
Monsters and Beasts: Flesh Hounds, Screamers, Fiends of Slaanesh and Soul Grinders
DLC: Nurgle Themed
Legendary Lord: Ku'Gath Plaguefather
Generic Lord: Great Unclean One
Heroe: Herald of Nurgle
Infantry: Nurglings (if they can get them to work)
Cav: Plague Drones
Monsters: Beasts of Nurgle
FLC: Tzeentch themed
LL: Kairos Fateweaver
Generic Lord: Lord of Change
Hero: Herald of Tzeentch
Might not be exactly like this, but I think this general idea is most likely. Given the amount of work that's already done for Kislev and Chaos Dwarfs (assuming it's them) that's just more budget room for the DoC. As an aside I just thought of, I think a mechanic that makes greater daemons recruitable like a Slann is spot on, the one catch being if you only get the same type of daemon as your faction's LL is, though your generic recruitable lords (daemon princes) shouldn't have this restriction.
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2 · Disagree AgreeIt has been said already but I don't think Daemons present that much of an issue; they will be a damn hard roster to make for sure, however Kislev and CDs will probably be fairly easy as these things go, and OKs not too bad either. Not like game 2 where you had both the LM and Skaven which had tons of unique models, as well as stuff like the Hydra.
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1 · Disagree AgreeGiven that there's already a Lord of Change model ingame, I would be really surprised if they left it out of the original release. There's also an element to which Tzeentch was focused on more than the other gods in the first game, and Slaanesh in the second: so if previous focus is an indicator of future plans, then Tzeentch and Slaanesh are probably the most likely candidates.
Personally, if I was CA, I'd probably make the original release include Be'lakor for an Undivided option, serving as a compromise choice for players who don't get their preferred god out the gate. They seem to be willing to go to five LLs for core factions now based on the lordpacks yet to come, so they can have Be'lakor as an initial option while still ultimately having all four primary gods represented.
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1 · Disagree Agree