I will type only maximum simplicity stacks, that are very strong late vs "shades and dragons" (Strong range and melee A.P. or monstrous fast and strong melee A.P.)
Campaign only! And stack that "strong all around" - practically unbeatable, so can kill everything that you can encounter in campaign at any point. And ambush and map resistant. (So, mass artillery, mostly, is not an option.)
The empire - only demigryph knights (halberds).
Dwarf - no such stacks, sadly!!
Greenskins - only arachnarok spiders.
Vampire counts - can be either blood knights (but I do not like their head and helmets) or hexwraiths.
Warriors of chaos - dragon ogre shaggoths.
Beastmen - minotaurs (great weapons).
Wood elves - waywatchers (but have so-so head models, just like blood knights).
Bretonnia - only royal hippogryph knights.
Norsca - war mammoths.
High elves - sisters of Avelorn and star dragons.
Lizardmen - feral carnosaurs or ancient stegadons (both are not optimal because of rampage or low stats vs large).
Dark elves - shades (greatswords) or black dragons.
Skaven - hell pit abominations (but still poor compared to other factions' top monsters).
Tomb kings - hierotitans (but somewhat weak to mass range A.P.) and necrosphinxs.
Vampire coast - death shriek terrorgheists.
Just a reminder. Why, for example, not warplock jezzails for scaven? When ambushed by strong and fast - they die. Vs 20 dragons - they die. Vs close to 20 shades (huge dps and invisibility untill too late) - they die. Same for doomwheels or plagueclaw catapults, which can kill thousands of chosen in usual battles but will die vs dragons and fast and strong monsters.
Maybe you have some kind of super-stacks that can be strongest all around, and fear no ambushes, for any factions?
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Or unorthodox one - Noctilus wih 10 Polearm Depth Guard (they get 90+ MD) supported by
4 mortars and Queen Bess, rest are Mournghoul Haunters. Kill enemy archers before the battle begins and enjoy your Depth Guard grinding everything.
Or my favorite one - single Mannfred Von Carstein with 5 Varghulfs, 2 Mortis Engines, 2 Terrorgheists and the rest is Grave Guard. You wait till the lines clash, cast Wind of Death and win. If not enough, you cast another Wind of Death. Actually, the super stack here is Mannfred himself with anything, guy is packing a serious spellpower.
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0 · LikeI think that is the most singular OP stack i tried. I prefer mixing units.
Oh i did run Kholek with a dragon ogre stack (both types). Whenever somebody went into ambush mode we marched up to the spot and pounded them to pulp regardless of battle type.
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0 · LikeWell, some youtuber advertised "necrofex colossi spam" as the stongest stack in the game. But, personally, I do not like line-fire units (mostly gunpowder). Before I start to play any race, I test in manual battle end game type stacks I can get for that faction. Vs mass star dragons and, may be, shades and waywatchers... And I find that bone giants, cygors, necrofex colossi can not "blob" effectively. In 4 by 5 formation, for example, only first raw is firing. Same goes for warplock jezzails, as their arcs are very limited. So, useless when bunching. When first raw fights in melee second and all other are just standing and doing nothing. (Vs small troops.) And when in line - dragons will win 1 vs 1 for sure.
And, I think, death shriek terrorgheists are just better. Still, on the weak side, like a hell pit abominations, but better at fighting in blobs, which is great for mass buffs and auras to cower all army at once, and they do not fear forests and hilly terrain, etc. So, better overall vs dragon-like monsters, as they are themselves.
That's why I like arc-fire A.P. very much. Like shades or sisters of Avelorn.
When in 3 raws, 2nd and 3rd just "machine gunning" anything that hit the first raw. Small, big, flying - everything just melt no matter what. Sadly, warplock jezzails and ratling gun weapons team can't do the same... Just as none of dwarf range.
Of course, in campaign with skills and techs any units will become very powerful. So anyone is free to share their compositions.
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0 · LikeSo, first, for arc-fire A.P. range - it is few lines that cover each other.
And second. I find that grouping in tight formation (some other youtuber calls this a "death star") large single entities is the best way to play. As it cover with auras buffs and spells, heals (before last patch) the whole your army at once. And this is an easy way to win vs anything melee. And vortexes and other powerful area damage spells are useless vs single monsters.
Game generally have no effective spells and effects to fight high hit points monsters.
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0 · LikeMy ideal Chaos Warriors stack is honestly half Chosen, half Chaos Knights, with an Exalted Hero on a Manticore with a couple feral Manticores to back him up.
The Chosen can beat pretty much any other melee infantry in the game, the Chaos Knights can run down ranged units, the Hero and his Manticore entourage can catch skirmish cavalry or alpha-strike artillery.
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0 · LikeCav? Not for long. Infantry? Not for long. Big entities? Takes slightly more effort but they still die. The only real issue they have is dealing with small single entities, like Tyrion on horse or various foot characters, but in those cases the weight of numbers is quite decisive, and an overcast invocation works wonders in keeping them alive until everything else is routing and the rest of the herd is freed up.
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0 · LikeMaybe you know some kind of formations that you can share? In screenshot or whatever.
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0 · Like19 Necrofex Colossi is in my opinion the best all-round stack. 20 Shaggoths will certainly suffer against antilarge blobs, while Necrofex Colossi can deal with everything.
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0 · LikeUNLEASH THE EVERCHARIOT
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0 · LikeDecisive victory just in quick test will be easy heroic victory in campaign with all effects, pause, charge and mass abuse, etc.
Well, that's all just small thing to prove. I am really interested how people use necrofex colossi vs monsters. Maybe, then, it will be next campaign in September.
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0 · LikeThe general idea is that one blob takes point (and maybe it gets wiped out), but then the rest can shoot at whatever is attacking that blob. And due to both invocation and that zombie summon cast at half health, the sacrificial blob should stick around long enough that quite a few of the attackers are cut down to size.
That being said, I do agree that mass shaggoths is effective. In my chaos campaign games, I have never experienced anything it couldn't handle, though some times that composition handled problems less efficiently that I would have liked. AP archers hiding on walls are aggravating. Flying creatures of all kinds are a pest, particularly flying shooters and flying spellcasters. Jezzails behind a rat ogre / vermin blob are horrendous, and dealing with wood elves is frustrating. The things you want to kill will run away and while you can murder all the stuff that isn't running away, you're getting killed by arrows if you waste time doing that.
Your "test only versus lolstacks" approach does not capture such nuances, however. Personally, my best and most enjoyable chaos doomstack ended up being about half shaggoths, half feral manticore with exalted hero and spellcaster on mantis and lord on chaos dragon.
They key to that approach is that while individual manticores are weak, the whole flock of birds plus two heroes plus a lord-buffed dragon is absolutely devastating. And manticores, being relatively small, have much less pathfinding issues than, say, a flock of star dragons. If you lose a few manticores, so what? They are one turn recruitment and you can recruit anywhere. Meanwhile, 8-12 shaggoths are such a strong ground force that you are extremely unlikely to have any actual problems in that department. To top it off, your entire force is hellish fast and mobile, sieges are a joy, and fools manning the walls are pretty much food for your birdies.
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0 · LikeSisters of averlon or Waywatchers delete units really fast. I think faster then any other units are capable of. They are the highest damaging units in the game and can quickly and easily shift there targets when needed in seconds.
Because of this i think the strongest end game stack would consist of heros with ward save magic items holding the line while these two archer units wipe everything out.
You agree?
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0 · LikeBite enemy with handmaidens, net them and shoot. Princess on dragon just stay at place, fly over sisters of Avelorn to give them range attack speed aura.
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0 · LikeBesides, I do not think Alith Anar is stronger than "punitive" princess. Her bonuses are absolutely beautiful. And some of Alith's bonuses are faction wide, so they help these princesses too.
Plus, as the bonus, - the strongest in the game dragon mount is something.
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