This is the eighth in a series of Posts I plan on doing on a complete visual guide to factions and their missing units.
Links to the rest of this series
I've formatted this similar to how you may have seen them before, however I am doing this all from scratch to remaster the visual guides; bringing them up to full speed with the latest DLC, fixing any issues that may have existed in them (such as missing models or artwork) and expanding them to include characters and units that were overlooked in the posts you may have seen before.
That being said, some characters or units never had models and have no noteworthy art that I could find. In the event of a missing model or artwork I have attempted to compensate with a similar model, another art piece, a screenshot I took in game from a mod or, in the worst-case scenario: a bootleg model *shudders*
When discussing what should be included, people tend to focus on getting brand new unit types rather than another variant of a unit we already have in game. Most of the time I would agree with this, but when it comes to the Greenskins, I personally think they should be the most varied and colourful faction in the game. I’m a big advocate for working towards eventually getting a well-defined Forest Goblin, Savage Orc, Night Goblin and Orc roster, all under the umbrella of “the Greenskins”.
These Lords, heroes and units would fill a similar niche: but would have different attributes, price points and so on (Also we should get tech that makes Savage Orcs, Gobbos Etc more viable). This would allow for Lords like Wurrzag, Skarsnik and Snagla Grobspit to actually field thematically appropriate armies/lords and would be a great step forward into making the Greenskins a more fun, varied and engaging race.
Many of the items on this list are variants of a unit we’ve already seen; however they could be useful in giving Skarsnik and Savage Orcs their own front line of spears, unique regiments, etc. Most factions have enough content remaining for 1-1.5 more Lord Packs worth, but Da Boyz over 'ere have enough for about 3-4 more at least.Please Read Below
: This post was a Little to long to fit, so all of the optional information on the Units that is usually just below the images will now be placed in the comment directly under the Original Post. Sorry for the inconvenience.
(optional) Info on these Characters and how they could work in WH2
Borgut is Grimgor’s right Hand Orc and one of the Mightiest Black Orcs that ever lived.
It's rare that Grimgor is impressed by another warrior's prowess and rarer still that he does not just kill that warrior outright to avoid the competition, but he found an exception in Borgut. Grimgor grew weary of bullying the local Skaven of Clan Moulder and was setting his eyes on greater horizons until he heard of another Orc Warboss who was causing carnage down in Hellpit. Eager to see what all the fuss was about (and crack a few more skullz) before he departed, he and his 'Ard Boyz he went to investigate, and upon their arrival Grimgor was struck, not only by how Borgut tore through the Skaven ranks with his big Choppa, but what pleased him most was the unbridled glee Borgut took in doing so.
Grimgor had found a kindred spirit and when he finally left on his quest for greener pastures, he did so with his new loyal companion in toe.
Gitilla da Hunter
Gitilla grow up amongst the wind-swept steppes of the Wolf Lands; a barren part of the world where there was little to loot and not much for a Gobbo to do aside from survive. Young Gatilla dreamt of more, he wanted to see the world and gain fame beyond what any Goblin could ever hope to achieve. His ambition proved infectious, as he soon gathered other like-minded Wolf Riders and set out through mad dog pass in pursuit of greatness and a bright future for himself to the west.
Since his great journey, He and his mob “Da Howlerz” have seen much more of the Warhammer world than any other Goblin could have ever hoped to see. He has acted as scouts for raiding boar boyz, took part in the Stunty wars, raided the Moot and even Crossed paths with Wurrzag, who is the one that dubbed him “Da Hunter” in reference to his ceaseless pursuit of his glorious destiny.
Gatilla would one day return to his homeland and it is here where his destiny finally became clear. The Mighty and accomplished Wolf Chieftain will unite the tribes of his homeland into a single hunting back and sweep all before him like the Great Wolf Khans of Legend.
Gorbad is the most infamous Orc Warboss in history, whose Waaagh! Was so powerful and relentless that his forces almost single handedly destroyed the Empire of Man.
The Empire we see in Total War Warhammer today is not the Empire that has always been. For a period of over 750 years, the Imperial States were engaged in a great civil war of succession; with three different dynasties from 3 different provinces vying for supremacy. It was during this period of turmoil and disunion that a storm brewed in the Badlands…one that would drown the Humans in Fire and blood. Through his cunning and strength, Gorbad was able to eliminate or confederate all of his potential enemies and unite them against their old Dwarven foe. Such was the size of the Green tide at Gorbad's command, that he Swept the Dawi back into hiding behind the Impenetrable gates of their Karak's. It is said that he had the Dwarfs in such a full retreat that the Orc Warboss was able to walk right up to the gates of Karaz-a-Karak and Knock at the door, which to this day retains dents from his mighty Iron Gauntlet.
Gorbad knew that attempting to besiege a Dwarven Karak would be as arduous as it was stupid and he needed a target to direct his newly formed army at or they would lose the will to fight with him, so he set his sights on the Empire of Man and sent his forces barrelling down Blackfire pass.
The chaos and destruction that Gorbad wrought upon the Empire was beyond measure: he ravaged the countryside, Sacked the City of Nuln, leaving half of it destroyed; he committed a genocide on the people of Solland, so terrible, that the province ceased to exist! As he looked to move on Altdorf, the Empire sent out all their cavalry, in an attempt to halt the Orcs progress, but to no avail. Gorbad personally killed the Elector count of Wissenland, Solland and Averland and his Waaagh! would reach its climax at the walls of Altdorf, where the Greenskins are forced to sit in for a long and gruelling siege. The Greenskins had already horded riches beyond their wildest dreams and wrought more carnage than any of them had ever seen, so many became war weary and didn’t want to waste their time sitting on their hands, waiting for the People of Altdorf to starve. In a last-ditch effort, Gorbad unleashed a group of Wyvern's upon the city that desecrated the Temple of Sigmar and even devoured the Emperor himself, but it would not save his campaign, as too many had deserted and to much of their gains had been lost.
In the end, Gordbad sets back to the Badlands through Blackfire pass and Is cornered by the Dwarfs of Karaz-a-Karak. His force is decimated, scattered to the wind, but the Warboss himself is never found, no one knows what truly became of the mighty Gorbad or his faithful mount Gnarla.
Gorfang “Troll Eater” is the Chieftain of the "Red Fang" and "Broken Toof" tribes and the current Ruler of Black Crag, formally the Dwarven Keep, known as “Karak Drazh”. The Red Fangs are currently the most powerful Orc tribe in the northern Badlands, having subjugated most of their local competitors and allied themselves with Skarsnik and the Night Goblins of Karak Eight Peaks. Relations between the two are uneasy as you might expect between any Greenskin tribes, but together they dominate and pose a serious threat to the Dwarf Karak's that remain in the area, whose strength dwindles by the day.
Gorfang himself is an Orc of immense size and strength; said to be as large as an Ogre, with a blade as hefty as a Squig Gobba. He lost an eye at “the Battle of the Jaws” and wears a patch to cover his wound. His feats range from Besieging Barak Varr to defeating Queek and his second in command Ska in single combat and routing their forces back from whence they came. In his most infamous exploit: Gorfang infiltrated the Dwarven hold of Karak Azul while the great king “Kazador Dragonslayer” was out on one of his Goblin hunts. The raiders were eventually driven out, but not before they spirited away much of Kazador's family and violated his son by shaving him head to toe; tattooing him with crude Orcish glyph's and nailing his hands and feet to his father’s throne.
Since then, a great rivalry has brewed between Gorfang and Kazador, who laments that his kin still suffer at the bottom of the Black Crag dungeons and has offered his entire fortune for Gorfang’s head and the safe return of his kin.
Gorkka is a Savage Orc Warboss who is thought to be the reincarnation of Gork himself. After consuming an entire patch of Bloodfungus mushrooms, the Orc berserker flew into a frenzy; ravaging the Drakwald so relentlessly that he quickly spurred many Savage Orc tribes into a mighty Waaaaagh! That clashed with the forces of Chaos and the Empire alike.
Gorkka eventually crossed blades with the Deamons of Nurgle; he leapt deep into the fray like a whirlwind, cutting down enemies left and right. Gorkka suffered blows to his arms, chest and even face that would felled a lesser Orc, but he didn’t so much as flinch and his warriors drew from his strength. It was only when “Eogric the Vile” came thundering down the battlefield through the ranks of the chaos army that Gorkka met his match. Eogric decapitated the Savage Orc, yet miraculously Gorkka fought on! Slaying Norscan after Norscan before Egoric split his headless body in two.
Grom the Paunch
Grom of the Misty Mountains was not only one of the Largest and most powerful Goblins to have ever lived, but also one of the best Greenskin Warbosses to have ever lived, and the only one to have ever made a successful invasion of the distant lands of Ulthuan.
Grom came upon his greatness by accident when one day he decided to eat raw Troll meat. Trolls have extremely powerful regenerative properties, even in death and so the uncooked meat caused Grom to swell and boat to many times his original size and gain the regenerative abilities of a Troll himself. The Gobbo would never see his legs again but it was a small price to pay for what he had gained and all he would achieve. The Orcs of his tribe and those surrounding him would still not take him seriously and it was this innate prejudice against his people that he could endure no longer, he would show them what Goblins were capable of.
Because of what the troll meat had done to him, he was able to regenerate all but fatal blows that were thrown at him and so he set about fighting every Orc Big ‘un in his tribe by himself as none would be subservient to a mere Gobbo. Eventually though, Orc kind would learn their mistake and come to serve under him. Grom would lead one of the greatest Waaaagh’s ever to befall the Empire before pushing on through to Ulthuan. There he would terrorise the land of Yvresse before his forces were ultimately defeated and chased into the mountains by Eltharion the Warden of Tor Yvresse. After that great defeat, he disappears from the annals of history and no one has heard of him since.
Grumlok & Gazbag
Orcs and Goblins don’t often have a friendly relationship, since Orcs are the stronger (and often stupider) of the two, they tend to bully their smaller cousins around. In the case of Grumlog and Gazbag however, this was not so, as the two shared a mutual and powerful friendship. Together the Night Goblin Shaman and the Black Orc lead the Sun Boyz to wipe out and assimilate much of their competition.
The pair were swept up in one of Malekith’s many schemes when he wanted to light a fire under the Badlands and send the Greenskins to destroy the Dwarfs, making them unable to help their allies, the humans as chaos was destroying their Empire. Malekith thus had Grum and Gaz kidnapped and brought before him and he bequeathed them each with an amulet: One for Grumlock to boost his already brutal fighting skills and another for Gazbag that would elevate his magical abilities far beyond the primitive potential of your average Greenskin Shaman.
Almost the moment the pair returned, the Badlands were united under their leadership in a mighty Waaaagh! That brutally set upon the Dwarven realms all according to his plan.
Morglum, like any Black Orc, is far sterner and more disciplined than your average Orc Boy and as such he is famous for his martial prowess, his short, to the point, battle cries and his terse tactical observations. With his second in command “Oglok the ‘Orrible” Morglum Famously routed the armies of Bretonnia at the Battle of Death Pass and Aided Gorfang Rotgut in his famous attack on Karak Azul.
Raknik is the Forest Goblin Great Shaman of the "Spiderclaw Tribe" and the self-proclaimed "Spider King". In the Year 2502 IC, A servant of the Chaos God Tzeentch manipulated Raknik and his tribe into attempting to kill Karl Franz and thus stop him being crowned Emperor. The Forest Goblins ambushed the young prince Franz as he and a group of Reiksguard were out on patrol. Franz and his retinue made a hasty retreat, but not before Franz personally slew one of the tribes Shamans and his Arachnarok Spider mount. This enraged Raknik and the rest of the tribe, as the forest Goblins perceive the Arachnarok's to be living Gods. Raknik swore revenge and over the next decade his tribe would grow to an immense size. The Spiderclaws became a true terror to the surrounding area and in the year 2517, they would make their move and rampage across the province of Reikland. Once again, the Great Shaman met on the field of battle With Karl Franz and he personally almost succeeded in killing the fledgling prince at the "Battle of Bloodpine Woods", but alas their enemy was to great and Forest Goblin forces were decimated that day; scattered back to the woods from whence they came.
Snagla is the most infamous Forest Goblin ever to terrorise the Woodlands of the old world. He and his Spider Riders “the Deff Creepers” were at the forefront of every Greenskin victory: charging headlong into ranks of Handgunners and smashing the enemy flanks; but where Snagla really excels is in his ability to use stealth: to strike unseen with his Gigantic Spider Riders, even when within a few feet of the enemy. It is with these talents that has led to his victory many times over in ambushes or raids on settlements.
Snagla originates from one of the many Forest Goblin tribes that reside within the Drakwald forest (middenland). His tribe lived on the outskirts of the forest and so they were one of the first to be destroyed when the Empire began a campaign to cleanse the land of these Greenskin infestations. Snagla and his gang “the Deff Creepers” were away from their camp at the time and returned to see their people butchered, their tribes Arachnarok Spider torn apart by cannonballs and their buildings burning or broken. The human invaders were making their way to “Black Pit” the most sacred of places to the Forest Goblins and so Snagla had not a moment to lose; He took the fangs of his clans Arachnarok and from them, fashioned a throwing spear and a great spiked club and then set out with his “Deff Creepers” to find other Goblin tribes and try to divert the humans away from their sacred Pit, or halt their advance all together.
He and his "Deff Creepers" lead the Goblins of the Drakwald to victory that day, slaughtering and scattering the Empire to the wind and he and his Spider Riders have roamed the vast forests of the Empire ever since, eager to avenge the death of their tribe and defend their people from eradication.
Generic Lords and Heroes
Let me know what you think and don't be afraid to list something I missed ^_^