We know that when an Empire player takes Reikland, the Carroburg Greatswords are available to them. Very cool. Great new mechnaic and feature for the Empire as part of the FLC updates for The Hunter and The Beast. Very good to add the Carroburg Greatswords because YAY CARROBURG GREATSWORDS! Also, it is consistent with the lore in that though they are from Carroburg, the Carroburg Greatswords reside in Altdorf. Whether these special units are Regiments of Renown (RoR) or something akin to the Blessed Spawning mechanic for Lizardmen remains to be seen. Personally, I'm fine either way.
What we can say is each of the remaining 12 provinces will provide unique units. But, what are those units? Let us speculate, shall we?
From the Hunter and The Beast trailer, we can gleam a few. We see a unit of handgunners with longer-ish rifles, getting ready to blast an oncoming horse of Lizardmen into paste. Hochland Long Rifles? Maybe. We also see a Blue Steam Tank. Special unit from Nuln/Wissenland? Possibly.
If we breakdown each province and go back the traits and/or special units those provinces are known for, we can get a sense of which units they may provide. It is logical to assume that these units are re-skins of existing assets. For me, this is totally a-okay. If you feel different, please comment.
Let us start with what we know.
Reikland: Carroburg Greatswords
Next, we can speculate based on what we have seen in the trailer.Hochland: Hochland Long Rifles
Wissenland: Special Steam Tank
For the rest, we can speculate based on the units that these provinces are known for. The personality of the provinces should also factor in.
Known for their changeable dispositions. Maintain strong relations with the Dwarfs. Long history of battling Greenskins. Astrology is popular with the province. Known Averland Units:
- Knights of the Black Bear, or Order of the Black Bear, have a chapterhouse in Averheim, per the lore. These could be re-skinned Empire Knights with special traits, like +1 strength.
- An Empire unit of Dwarf Crossbowmen is an interesting idea. In earlier editions of Warhammer Fantasy, an Empire player could field one unit of Dwarfs Crossbowmen or Warriors, signifying that these were Dwarfs that lived in the Imperial Provinces, such as Averland.
- A special Celestial Wizard is a possibility considering the province's connection to Astrology.
Worship of the nature gods, Taal and Rhya. Urlic worship is prominent there as well. People make their living from the woods. Known as strong, silent types. Place has a reputation for barbarism and ignorance among the other provinces. Known Talabecland Units:
- Knights of the Blazing Sun have their chapterhouse in Talabheim. There is a special building there in-game. KotBS are already units that can be researched and purchased.
- Knights of Sigmar's Blood have their chapterhouse in Heldenhamme Keep in Talabecland. These zealot knights train within the Cult of Sigmar and are led by the brother of Marius Leitdorf, Electro Count of Averland.
- Knights of the White Wolf are known to operate in this province, though they are more closely associated with Middenheim.
A special Amber Wizard is a possibility considering the province's worship of Taal.
Known as a backwater. Borders Sylvania, which means they are in near-constant war with vampires and undead. Incredibly superstitious people. Connections with Morr worship and Death Magic. Known Stirland Units:
- Stirland's Revenge is already a RoR in-game.
- The Order of the Sacred Scythe patrols the borders between Stirland and Sylvania. This order is known for their vampire-hunting prowess. Known for their skull masks and their scythe weapons. They hate undead, but yet are shunned by other Knightly Orders.
- Order of the Black Rose are closely associated with Morr, the god of death. They act as bodyguards for the Elector Count of Stirland. Also known for their skull masks and dread nature.
- A special Witch Hunter is possible considering Stirland's long history of battling undead.
The damned city of Mordhiem lies within its borders. A province with a long history of being conquered and/or raided. Strong association with Kislev. Vampire hunters from Ostermark are world renowned. Known Ostermark Units:
- A special Witch Hunter unit.
- Since horses are a theme with this province, a special Outrider may fit.
People here live a rugged lifestyle, close to ancient trees and forests. Not known for adopting tech-based weapons. Swords, spears, and bows are their preference. Known Ostland Units:
- A special Amber Wizard would make sense.
- Another special Huntsman or Arrow unit also fits, thematically.
This province was destroyed after Gorbad Ironclaw rampaged his way through the region centuries prior to the start of the game. For The Hunter and the Beast, Balthazar Gelt will get moved to this region for the Mortal Empires campaign. Since Gelt is the Supreme Patriarch, we can assume magic-themed units for this region.Known Solland Units:
- Because Gelt is there, any of the Wizard units could function as a special character. Perhaps even allow the player to pick one from a preferred college.
- When you pick Gelt as your campaign general in ME, he comes with Greatswords, a Mortar, and Outriders. None of these units really fit with Gelt as a character, but it's worth noting.
- A special Luminark unit is possible.
This area contains Marienburg, a major port city and commercial trading hub. Think of Amsterdam in The Netherlands. It is independent from the Empire, having succeeded in 2429 IC. Known Wasteland Units:
- Since the area is known for seafaring and trade, a special Free Company Militia unit fits thematically. Marienburg Docks, Marienburg Harbour, and Marienburg Port are all special buildings in-game.
- Marine-type units would fit thematically, such as re-skinned and/or special Spearman, Swordsman, or Crossbowmen.
Home of the Vampire Counts and myriad Undead galore. Technically, it is considered a fief of Stirland, but HAHAHAHAHAHAHAHA! No. Vampires rule here, and the people who live there that are not walking corpses are viewed as little more than cattle. Known Sylvania Units:
- Aside from Undead and Vampire units, the Order of the Sacred Scythe patrols the borders between Stirland and Sylvania. This order is known for their vampire-hunting prowess. Once you take the province from the Vampire Lords, you could unlock this order.
- A special Witch Hunter unit also makes sense.
Home to the Imperial Navy. Known for being blunt. Not bookish or scholarly, but great storytellers. Renowned hunters and foresters. They are known to worship Rhya and of Ulric. Good relationships with the Wood Elves of Laurelorn. The Silversmith Guild is in the capital of Salzenmund. Norscan Chaos worshippers are just across the Sea of Claws. Province is constantly raided by Norscans. Known Nordland Units:
- The Nordland Marines are renowned for their seafaring and combat at sea. This could be a special unit of Spearmen, Sowrdsmen, or Crossbowmen.
- A special unit of Huntsman is consistent with the lore.
- A special Amber Wizard would make sense.
I think we all know that Middenland could be its own unique faction. Middenland is arguably the most detailed and unique province outside of Reikland. The Winterfell of Warhammer. Roughed people. Harsh landscape. Ulric worship. A unique capital in Middenheim. Numerous unique units and special traits. And, of course, Elector Count Boris Todbringer.Known Middenland Units:
- The most obvious one is the Knights of the White Wolf, which is such a unique and iconic unit for Empire that it is really amazing that it is not already in-game. These can be re-skinned Bretonnia Questing Knights.
- Teutogen Guard are like KotWW, but they fight without mounts and with double-handed hammers.
- The Knights Panther have their chapterhouse in Middenhiem. There is a special building already in-game for this chapter house. Ironic unit, but not as iconic at KotWW. These are re-skinned Reiksguard Knights with special traits, such as hatred for Chaos.
- Warriors of Ulric are fanatics for Ulric. These could be re-skinned Flagellants.
- Wolf-Kin are like Norscan Bersekers, but covered in wolf pelts.
- Children of Ulric are the "good werewolves." Unlike Norscan Skinwolves, these Lycan lovers can transform into werewolves and back again to human. Basically, re-skinned Skinwolves but with unique traits, such as regeneration.
Did I miss any of the obvious units? Are there some you feel are more important than others? Please comment and speculate. This is a very exciting feature to the changes for Empire.