I'm working on a large post where I cover this in full and Create a visual guide for the units we could see in a DoW / Southern Realms DLC in the future, but I just wanted to get this idea out there for now.
The Southern Realms (Tilea, Estalia and the Border Princes) are a collection of human city states, whose aesthetics are based on Renaissance Italy, ancient Greece and the Spanish Conquistadors. They do have units of their own to draw from, but they were never the main focus of the region; that right was reserved for the Dogs of War mercenary armies (again, like Renaissance Italy).
Some people would like the Southern Realms faction to be bundled together by a hodgepodge of units from all over the Warhammer world but I think that would be a complete mess and a waste of their unique aesthetic.
Yes: Dogs of War mercenaries are important to the region. Vital even! however I think the Two should be separated if CA ever Decides to bring them to life.
Dogs of War already have a perfect, in game representation in the Rogue armies (the ones in red). Some of them are even named after famous Dogs of War like "Mengil's Manflayers"
I Believe that to Maximise the potential of these factions and for CA to get the most content out of it from a business perspective, the Southern Realms and Dogs of War should be split like this:
Dogs of War
- the Rogue armies that already exist could have their unit rosters replaced with the Dogs of War Mercenary roster. Mercenary units from every race would be available to them (including Southern Realms local Dogs of War/RoR such as Brazinga's Besiegers, Ricco's Republican Guard, etc)
- A few of the Rogue armies could be made playable, with Mengil Manhide (DE), Asarnil the Dragon Lord (HE), Glogfag the Ogre and so on being Legendary lords for these armies.
- Dogs of War armies could have limited access to the rosters of their parent faction (for example: Mengil is a Dark Elf, he could have limited access to Dark Elf units like corsairs)
- this could offer a unique nomadic playstyle with units from most of the other factions all bundled into one.
- For Southern Realm states, these Rogue 'Dogs of War' armies could work like the Master Hunter characters for Wulfhart in the New DLC: the armies of Mengil, Asarnil and so on, roam around the map and the Southern Realms factions can find and Recruit them (for an Exorbitant fee) if they meet a certain criteria in their campaign.
- These factions have their own core roster that do not include other races like Norsca, Ogres etc (although Halfling's should be in their core roster). This unique Roster is made up from the units we know of from the 4th/5th edition DoW army books, some just from the lore, conversions from their Regiments of renown (like the Alcatani Fellowship) and some made up by CA based on their themes.
- even with some CA additions to the Southern Realms roster, it will still have massive holes in it...and that's the point, that is where the Dogs of War and the Outlaws and Pirates come in.
Outlaws and Pirates in Southern Realms
the Southern Realms have a massive crime/Pirate element to their lands and they often have to rely on these unsavoury characters just as they do with the Mercenaries. therefore: Pirates and outlaws could be their own element within the southern realms factions, with units like bandits, Slayer Pirates and heroes like Bounty Hunters and Assassins.
- Outlaws and Pirates could be recruited like mercenaries or have their own Recruitment buildings (like the Sake Den from Shogun 2) and they don't gel well with the core SR roster.
- among the outlaw / Pirate roster is where the Ogre Pirates, Noscan Reavers and other units from other races reside.
- these units and heroes are also available to Sartosa (and any other future pirate lords) as well as the DoW Rogue Armies. (where they are more loyal, as they gel better among their own kind of people)
What do we think? would you implement them like this? let me know in the comments below.