- Vanguard deployment
- Bronze shield (visually and stats)
- Horn of the first beast = duration 60 seconds from 35
- Bonus vs large 20
- Removed the chariot option
- Reduced missile resistance from 75% to 15%
Khazrak the One-Eye
- Scrouge = constant
- The dark mail = lower melee attack by 4 when in combat/Give 25% magic resist
- Chariot = Hide in forest
Malagor the dark omen
- Vanguard deployment
- Magic resistance 25%
Great Bray-Shaman (Shadows)
Great Bray-Shaman (Beast)
Great Bray-Shaman (Death)
Great Bray-Shaman (Wild)
Lore of the wild
- Savage dominion = Summon time increased from 96 seconds to 120 seconds
- disabled if: leadership is lower than 40%(from 50%)
Ungor spearmen (with//without shields and RoR)
Gor herds (shields) / Ungor herds(shields)
- Removed vanguard deployment
RazorGor Chariots/Razorgor/Chaos Spawn/Minotaurs(all kind)/cygor(all kinds)/giant
Most of the buff are to bring other beast lords on par with Morghur which is ridiculously overpowered versus them. I gave the beastlord a different role than Khazrak. He is to be mostly deployed in vanguard and his stalk and bronze shield will help him a lot versus ranged heavy factions such as Skavens for instance. I also Nerfed the ridiculous missile resist from Morghur and gave his magic resist to both Khazrack and Malagor to mitigate the toxic spirit leach snipping espcially since unlike him, they dont regenarate.
Added the 4 lords great-bray shaman with all the available lores for the beastmen. Because 4 reskined shamans versus 14 uniques lords for the vampires counts or the 10 lords with different lores and weapons combination for the vampire coast is really not much to ask.
Gorebull got a price reduction since even though its a decent unit, it barely get picked because of the bugged animations.
Lore of the wild Cygor summon was useless since the nerf to summon because it didnt stay up long enough. It also indirectly buff Malagor, his saving grace.
Primal fury, thats probably the buff that Im less confident about, let me know what you think about it.
Now, every units can hide in the forest for obvious reasons. Traded the vanguard deployment away from the shielded units and gave it to the Ungor. Most of the time people will want to vanguard the archers but without any spears to defend them that tactic is mostly going to fail, thats why its these guys that should get it and not the shielded units which bring nothing in that case, they will be run over by cavalry or monsters. I left it on the Gor herd because they are a damage dealing units and I can understand the use.
That being said, beastmen really could use a Doombull lord, centigor lord and the MISSING
wargor which should give buffs à la Grail-reliquae. But I can keep on dreaming!