So you don't want elite caps. Already a bafflingly terrible decision, but OK.
Any other plans to make campaigns not end
de facto at turn 100 but
de iure at turn 300? That's 200 turns just for the game to catch up on the fact that you won the campaign long ago.
You can't tell me you are happy about this pace. You can't tell me you're happy about more than 90% of your players on average not completing campaigns they started just because going through those 200 turns is an incredibly tedious chore.
So, anything,
@CA?
(notice the title edit)
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Most of us, total war players, do not need artificial forced caps in campaigns.
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4 · 4LikeDawis shall purge all their fallen Karaks, with the blood of the Greeskins and the skavens !
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1 · 1LikeSlogging through a campaign have little to do with unit caps and more to do with boring end game objectives/victory conditions.
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3 · 3Like"Our blood is not for the likes of you! Raise a hand against us and I will scourge the spirit from your worthless bones and hurl you into the Outer Dark! Flee before my wrath, wretched sons of Aenarion! The Dark Mother waits, and if you press me I shall offer your souls up to her!"
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1 · 1LikeNot finishing Grand Campaigns has always been the norm. At some point you always snowball and it becomes impossible for the AI to put up an effective resistance.
It's the nature of an evolving campaign system and an AI that is incapable of adapting to and anticipating players' actions.
I don't think there is much CA can do to fix that with the current technology.
You as the player dictate the pace of your campaign, maybe try playing less aggressively?
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1 · 1LikeI will always prefer you to spend those resources on other more important issues like improving WE and BM campaigns.
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2 · 2LikePeople are already complaining about end turns now. Imagine the amount of impotent rage coming CA's way if those took 1 hour to compute instead of 1 minute.
Sure, you can tweak a little here and there, but once you are at the point that you can afford enough armies to both attack and defend simultaneously, the AI's days are numbered.
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0 · LikeHave long preferred MP in this game, which isn’t usual for me in a TW game, and was hoping this sort of thing would come along to improve it eventually; it seems like such an easy open goal.
Pity, hopefully that decision is reconsidered.
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0 · LikeCampaign pacing feels really off and composing armies of anything but the strongest units avaiable to you at any given moment is extremely unrewarding because there´s just no benefit to it. Nor is strategising fun for long because theres no need for it as long as you just take cities really fast.
But it seems like a lot of people here are just fine with steamrolling the map with doomstacks, so i´m not holding my breath for the game to improve in that regard.
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6 · 6LikeThey could make it harder to conquer settlements from other races, not allow you to fully exploit them until some sort of "integration" period has passed, make large empires more prone to internal rebellions and have inflation eat up the extra money you gain from conquest. Something, anything would be better than the current pacing.
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2 · 2Like1) Slowing expansion. This is what SFO does with strong garrisons and caps.
2) Dynamic difficulty. The AI gets more cheats later in the campaign, or you get scaling penalties the larger you get. May feel very artificial.
3) Decadence mechanics for large empires. It's the most realistic solution but it really doesn't work in games because it robs the player of agency.
I think 1 is the best solution without redesigning the game from scratch.
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3 · 3LikeCA did domething simlar in the MTW2 kingdosm expansion in the britannia campaign
the reason I prefer LOTR over warhammer fantasy and 40k
I am dutch so if you like to have a talk in dutch shoot me a PM
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1 · 1LikeIn my HE campaign, at one point, Bretonnia had about 20 full stacks running around conquering half the world. I declared war on them with 8 armies of my own (Alith Anar+Shadow Walkers+2 Arty, 6 balanced stacks, one dragon doomstack). In a human-on-human war, I would have stood no chance. But because the AI is incapable of anticipating my moves or making sound strategic decisions, just 6 of my armies (2 were otherwise occupied) made short work of most of theirs in a handful of turns.
All this happened about 300 turns into the game. I like taking it slow.
What I'm trying to say is... it doesn't matter if you go fast or go slow. As soon as you have a few decent armies, the AI is toast. And unless we get Skynet - level AI, that isn't going to change. I still enjoy the game immensely, just don't kid yourself that it ever was or will be a fair fight. ;-)
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2 · 2LikeThe game doesn't need to be rushed, you get mad powerful even through normal play unless you deliberately stall.
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0 · LikeIn warhammer it simply isn't viable/not worth it to field, say, regular armies of skavenslaves to just swarm the enemy in hordes.
Likewise for High elves, I love the idea of a frontline of spearmen in the late game, supported by a star dragon etc but good luck making that work when they go toe to toe with a stack of 10 executioners, 5 black guards and 5 dark dragons or, what I actually saw lately, 2 full stacks of nothing but swordmasters.
Maybe thats why I like the Vamp Coast so much, those zombies are still useful late game and I dont feel handicapped if I dont stack the deck with crabs...
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0 · LikeNecessitating certain trade resources to build their recruitment buildings in the first place would also be an idea.
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