So you don't want elite caps. Already a bafflingly terrible decision, but OK.
Any other plans to make campaigns not end de facto
at turn 100 but de iure
at turn 300? That's 200 turns just for the game to catch up on the fact that you won the campaign long ago.
You can't tell me you are happy about this pace. You can't tell me you're happy about more than 90% of your players on average not completing campaigns they started just because going through those 200 turns is an incredibly tedious chore.
So, anything, @CA
(notice the title edit)