https://youtu.be/Z6mPsdv2iHY?t=7536Just look at how fast he melts! That's around 4000 points worth of gold.
The Dread Saurians need more missile resistance. Otherwise he is simply not worth taking in competetive play. Which would be a shame, since I absolutely love the model!
PS: And on that note, I also hope that CA will revert the range nerf on the Ancient sally. I miss having an actual artillery unit for the LM. And perhaps give some love to the extremely underwhelming Ripperdactyl? Something like contact damage + more mass?
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0 · Disagree Agree- Report
3 · Disagree Agree- Report
4 · Disagree AgreeUntil, for course, you buff it so much it becomes OP.
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0 · Disagree AgreeWithout missile resistance, that unit will never be worth 4000 gold. Turin lost the game because 4000 of his resources melted within seconds without having any significant impact.
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0 · Disagree AgreeDo you want the only counter it to be overcast ST magic spells?
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0 · Disagree AgreeIt'll probably be never worth it anyway unless it's really OP. The counter to it is supposed to be ranged fire. Make its ranged resistance high enough so that's not effective then the only counter is gang bashing it. Being so powerful means it's in a rough spot balance wise.
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0 · Disagree AgreeI’d love to see them in competitive as well.
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1 · Disagree AgreeIts like you asked enemy in MMO RPG Game to not attack healers in your team ,..
Thats the fate of super powerfull units - enemy will be a fool to let it live - so he must kill it ASAP with all means avaliable, If you take it - you must embrace it, and simply use the time enemy waste on dealing with Dread Saurian to defeat him.
Focusing everything he has on Dread Saurian enemy looses ammo, time, his attencion and potencial damage he could deal to the rest of your army on that 1 unit. He also looses his initiative - untill the beast is dead. Now you also want to rid your oponent from only way of victory against that monster.
You might as well ask for Dread Saurian to be Immortal.
Like people say - this is a fate of super-expensive units in MP. Such OP creatures are made mostly for SP - in SP your Dread Saurian will easly win you all types of battles.
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2 · Disagree Agree- Report
0 · Disagree AgreeI think they need a general boost to a few stats, with a price increase if necessary. Heck, Turin doesn't even think they're worth their base price, but I'd rather see them buffed than price reduced as they should be a bloody fun unit above all else with a stupid MP cost to discourage use. They shouldn't even be in MP as far as I'm concerned.
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1 · Disagree Agree44% ward and if lore life 22% physical resistance.
But i too think Dread Saurian need buff, +6 MD would be enough.
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1 · Disagree Agree20% MINIMUM is my opinion
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0 · Disagree Agree- Report
0 · Disagree AgreeAnd no cap in campaign.
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0 · Disagree AgreeHe had invested 4000 gold in that thing. And yet it melted in seconds to a 800 gold canon! So far the Lizardmen has lost most of those battles!
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0 · Disagree AgreeWhile it got buffed at the beginning through magic, Malekith also used Word of Pain basically on coolddown against it.
That's against around 4.2k points.
Even in the time-stamp of the OP the Dread Saurian was constantly attacked by Luthor Lord and 3 to 4 units if I have seen it correctly. It held a bit over a minute until morale broke.
Looks like it's not as bad as some want to make it out to be.
That's not saying that there probably is some tweaking needed.
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0 · Disagree Agree- Report
0 · Disagree AgreeJust giving back the Ancient Salamander her old range would be enough.
For the Ripperdactyl however, they are a specialized unit that is supposed to quickly take out infantry, and then move out. It does none of that. Giving them more mass and contact damage would go a long way! Especially with that HUGE price tag on them.
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0 · Disagree Agree- Report
0 · Disagree AgreeJust add a massive amount of mass to this unit (after all it's the BIGGEST one of the game), and add very few more missile resist to not be melted in 2 sec, and voila
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0 · Disagree AgreeMost others assume its balanced at the moment so any buffs risk of making it OP, they worried about making anything OP because of past experience.
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0 · Disagree Agree- Report
0 · Disagree Agree- Report
0 · Disagree AgreeBut at this price it better do more than just kill a monster on a 1v1 senario, it needs to be more, again not an op monster, but something worth investing more than 2800 pts.
If you can't understand that than you might not be the good person to talk balance with...
Balance is not just a 1 unit vs 1 unit scenario...
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0 · Disagree Agree- Report
0 · Disagree AgreeFor a long time grimgor was the best 1v1 in all the game, yet it was never taken cause nàot worth it
What I wan't :
- His attack range to be up, in order to properly attack it's target in a mele brawl insteed of just freezing for 10 sec, doing nothing except reciving damage
- Up his mass, it is supposed to be th"e biggest monster in the game after all
- add a little bit more a damage resistance
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0 · Disagree Agree- Report
0 · Disagree Agree