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Do the Lizardmen seem weak in competetive play?

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  • sandercohen#2214sandercohen#2214 Registered Users Posts: 556

    And what about the variation for the Saurus? Perhaps they could gain that instead?

    No, I think making units unbreakable for a short duration is too much. If timed properly you can restore a units LD completely. Issue isn't so much the effect, but it's the fact that it's essentially free.

  • BillyRuffian#6250BillyRuffian#6250 Registered Users, Moderators, Knights Posts: 41,071
    Similar threads merged.

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  • NielspeterdejongNielspeterdejong Registered Users Posts: 306
    edited September 2019
    How would the following boons sound?

    1: Grant all Lizardmen units an additional 10% bonus missile resistance on top of their current ones, similar to how the Dwarfs have at least 25% magic resistance. This way their huge monsters won’t melt, and it fits the Mayan theme of rushing warriors. Plus it represents their tabletop scaly skins trait

    2: Make it so that their Cold blooded ability also gives the affected target a bonus to their Melee Defense and more Missile Resistance. This will allow more uses for your Cold Blooded ability, and will also make it more thematic.
  • Lotus_Moon#2452Lotus_Moon#2452 Registered Users Posts: 12,365
    lzm are top tier faction stop trying to buff them with silly suggestions.
  • FerrousTarkusFerrousTarkus Registered Users Posts: 529
    Lizardmen are tier 1 and have favorable matchups with many factions. You guys are seriously asking for buffs? What about you try beating them in MP before asking for buffs.

    Lizardmen > beastmen
    Lizardmen > norsca
    Lizardmen > bretonnia
    Lizardmen > chaos

    Their infantry never rout and they are strong as hell. They have the best monsters and tons of lords and magic lore to choose from.

    Meanwhile us beastmen have 4 lords with only 1 viable. Our gorebulls are ineffective. We only have 4 magic lore. Our midtier infantry lose to LM lowtier infantry.

    Like... really LM needs buffs? 👎
  • Lotus_Moon#2452Lotus_Moon#2452 Registered Users Posts: 12,365
    seriously learn to use the dreasurion!! they are freaking OP and in need of qutie big nerfs... they auto win vs 8 factions currently its silly.

    Want to play?
  • yst#1879yst#1879 Registered Users Posts: 10,029
    Plenty of difficult ones, empire, dwf, voast, tombs. Barely any easy really. Maybe what bret, vamps? Beastman, nosca, orks, aint exactly 100% autofarm either. This patch does nothing but screw em hard. Even slann count as monster slot lol.....
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  • AerocrasticAerocrastic Registered Users Posts: 485
    Difficult matchups? right now probably
    Tomb Kings, Vampirates, Dwarves, Skaven

    Mostly even matchups are
    Empire, Dark Elves, Wood Elves

    Favorable matchups looking a lot like
    Beastmen, Norsca, Greenskins, Vampires, Bretonnia, High Elves, Chaos


    This is of course with warhammer king's cup tournament rules. Obviously, that doesn't mean that lizardmen never lose matchups they're favored in, but oftentimes competitively even for difficult matchups player skill and experience in a particular matchup plays a huge part. You can say "Lizardmen can make up to 4 mistakes and still win while Beastmen can only make up to 2" for example, but if both players only make 1 mistake then that kind of cancels out. Doesn't mean it's suddenly an even matchup, it just means the relative skill of players is up there. Additionally, many of the videos shown on youtube of Lizardmen losing are in unfavorable matchups. Skaven, Vampire Coast, Tomb Kings (especially the first 2) made up quite a few of their matchups possibly due to the large changes to all 3 factions and youtubers probably wanting to showcase these.

    There is also selection bias for close games due to the youtube culture that sprung up around "knowing who was going to win by the player colors". I think that oftentimes youtubers are trying to show these videos of a particular faction very narrowly losing an unfavorable matchup to show the kinds of tactics that are used by high level players to win these difficult matchups, yet always people hone in on the least important thing which is who won. Not accusing anyone here of anything either, but people who push the narrative that X faction sucks because it loses all the time seem to always conveniently miss the occasions where they do win.

    So, TLDR: Lizardmen are maybe not the soul crushing faction that Vampire Coast was at release but still good.

    Taking a faction that was totally broken at release, still broken several patches later, and only now balanced but very strong is not a very good metric. Depth Guard killing armies on their own? Noctilus completely unkillable? Deckhand chaff killing out similar priced infantry and providing an insane meat shield? Power level of nehek and summons pre adjustment? Mournguls with a -better than all other monsters in their price class- statline and terror? Sniperbats murdering leadership in low missile presence factions?

    or let me go to Skaven
    Doom Flayers killing anything they come in contact with that isn't a monster? Jezzails with pinpoint accuracy and high range?


    Let me pose this question as well, again no offense to anyone. If lizardmen are so bad, why do people keep taking them when there's something at stake? Are they trying to lose on purpose? That doesn't make any sense.

    This kind of topic really grinds my gears. Sorry. At one point it was High Elves right around the peak of their power, then it was Dark Elves, and now Lizardmen. Why are we hounding CA for making a DLC that introduces units that are actually balanced if not on the weaker side for once? I would be happy to see buffs to these units should they prove to be underperforming, but does anyone ever feel good about nerfs? Even if it's warranted? The exception in this DLC is Markus' outrageous sniping potential for a very affordable cost, but again, I don't think using things that are clearly overpowered is a good metric for how other units should be balanced in favor of. Just my opinion.

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