This is the second in a series of Posts I plan on doing on a complete visual guide to factions and their missing units.
Links to the rest of this series
I've formatted this similar to how you may have seen them before, however I am doing this all from scratch to remaster the visual guides everyone has been drawing from; bringing them up to full speed with the latest DLC, fixing any issues that may have existed in them (such as missing models or artwork) and expanding them to include characters and units that were overlooked in the posts you may have seen before.
That being said, some characters or units never had models and have no noteworthy art that I could find. In the event of a missing model or artwork I have attempted to compensate with a similar model, another art piece, a screenshot I took in game from a mod or, in the worst-case scenario: a bootleg model *shudders*
Despite how much love the Vampire Counts have gotten from CA, there is still enough missing to warrant a few Lord Packs and believe it or not, they are still missing more characters than any other faction!
I Left out W'soran because Melkhior killed him, drank his blood and consumed his body. Many people justified Vlad's inclusion by saying "only a Vampire can truly kill another Vampire" and it is by that logic that I have excluded him. If you want him in regardless let me know (although, I suppose its implied that Melkhior is W'soran now).
(optional) Info on these characters and how they could work in WH2
in short: he is one of the only 'good' Vampires and was one of the first Vampires ever to exist. He began as the champion and protector of Neferata, Queen of Lahmia during the hayday of Nehekhara. He was a just and noble soul but also helplessly in love with his Queen, which is why he turned a blind eye to the growing corruption that his queen had sowed and when she offered him the Blood Kiss, he could not refuse. The Vampyric hunger weighed heavy upon his soul, being forced to weigh innocent lives against his own survival, so he devised a code for himself, vowing to only feasted upon criminals and only Turn those he thought deserving into Vampires. He is the founder of the Blood Dragon Bloodline, responsible for creating Walach Harkon and the Red Duke, and he famously became the first (and one of the only) Vampires in history to discover the cure for his thirst for blood by slaying a Dragon in single combat and drinking every drop of its blood. With his eternal thirst lifted, Abhorash offered his services to Guilles le Breton (The Green Knight) in the End Times and fights alongside the Bretonnian's as an honorable knight until the bitter end.
I'm selling him short (like his lore does) but he’s one of the best characters in the setting.
This Necromancer Is one of the Oldest characters in Warhammer fantasy battle, both in the real world (existing way back in 1st edition) and in the setting; being born before even the Old Ones themselves arrived on the planet. He was defeated by Sigmar himself, but an Enchanter as powerful as he would never truly die and after 1000 years he regained his strength and became a scourge on the realms of men once again. Both he and his Castle of the same name have been a dangerous shadow over the surrounding peoples for as long as anyone can remember, whether actively causing death and destruction or simply hanting them as a memory, a tall tale used to frighten children and adults alike.
He has attempted to destroy the hierarchy of the Empire of man many times, even coming up against Karl Franz in the modern day, when he was defeated again, this time by Geniveve Deudonne, an adversary he'd created for himself when he killed her parents in a raid of Parravon many years before. in the aftermath, Franz ordered the destruction of the Necromancers castle once and for all, yet the phantom has never truly been slain and is said to haunt the world still, waiting for his time to strike.
One of the greatest wizards in Middenheim during the time of the Three Emperors, who rides a powerful Manticore into battle. Dieter was discovered to be practising Necromancy and as such the Cult of Ulric descended upon his dwelling, disrupting his ritual and destroying his sacrilegious tomes, though the man himself was able to slip away, swearing a brutal revenge upon all of Middenheim for his perceived persecution. His dabbling in the occult had greatly extended his lifespan and so he hid in the Drachwald forest and plotted until all those who knew his name were either dead or gone. He built a fortress deep in the wood, disguised by foul sorcery and quietly raised an army of the dead, exalted or otherwise, in and around Middenheim in order to create an unstoppable undead host.
After decades, people started to notice a growing evil in the forest and the Elector count of Nordland raised an army to root out and destroy the evil. Dieter was of incredible intellect and quite a good tactician. He ambushed the Nordland army when they were marching around the Lake of woes, pinning them to the waterfront and slaughtered them almost to a man. The elector Count himself got away and called for reinforcements from Kislev and Middenheim itself. As he waited, Dieter had been adding the Nordland casualties to his ranks and planned to take on the armies piecemeal. The count of Nordland was able to hold out long enough for reinforcements to arrive and he ran Dieter through, knocking him off his saddle and ending the Necromancers plots.
Konrad Von Carstein
A brutal and insane Vampire transformed by Vlad. He has no real magical talents and so must be accompanied by Necromancers if he is to field an army. Despite his madness, he was a master with a sword and reached havoc among the Empire almost as much as he did among his allies.
Melkhior the Ancient
W'soran "the Father of Vampires" turned Melkhior into a Vampire and took him as his student to help in his research. Melkhior watched his masters every move, copied his every step and absorbed all the knowledge he would divulge. W'soran would spend most of his days leaving his body and travelling to the spirit world. After he learned all his master was willing to teach him, Melkhior took advantage of W'soran's vulnerable state and struck him dead while his spirit was absent, drinking of his blood and consuming the corpse entirely to absorb all his power. After this, he poured over all of the secrets his master had kept in the Book of Nagash and began to have visions of the future. These visions and all this knowledge slowly drove him insane, he began to conduct grotesque experiments on living subjects, even his loyal pupils.
He would ultimately meet the same fate as his master: being struck down by his student Zacharias the Everliving, although Melkhior did not truly die; he came back to life and slumbers to this day, recovering from his wound’s and growing in strength. (it is implied that W'soran's spirit did not perish with his body when Melkhior struck him down and that it is perhaps W'soran who came back to life in the body of Melkhior and licks his wounds to this day).
Created Necromancy. Created Vampires. Conquered Nehekhara. Killed the world.
Neferata was the Queen of Lahmia in old Nehekhara and one of the first Vampires to exist. She took an interest in magic as a girl but when she confided in her father this desire he merely laughed in her face, exclaiming that women were not fit or even capable of such things. Yet this did not dissuade the girl and when she came of age to rule, she worked to make her city of Lahmia the exception to her fathers way of thinking. Unfortunately as fate would have it, the Mortuary cult of her city was ruled by W'soran, the father of Vampires. W'soran groomed the young Neferata and all Lahmia's Mortuary cult, transforming it into a hotbed of Necromancy and together, the two became the first of the Vampires.
in Brief: Neferata is the Cousin of Queen Khalida (she killed her and is the reason that Khalida looks damaged and is eternally poisoned) she’s the sister of Ushoran, a lover to Vlad and Abhorash was her protector. Their corruption drew the ire of Nehekhara and after many conflicts, Lahmia was defeated and all of these Vampires were forced to flee. they roamed together across the Badlands (minus Abhorash) and came across Nagash. Neferata was infuriated to discover she had been manipulated all this time by W'soran and Nagash and the two masterminds proceeded to forcefully control the others through magic, making them to do his bidding. Vlad was able to set group free and each of them fled to create their own bloodlines after that day.
Neferata is the Matriarch of the Lahmian Bloodline. She now resides in hat used to be a Dwarfen Karak atop the highest peak of the Worlds Edge Mountains. "the Silver Pinnacle" as it is known, was long overrun by Greenskins before she reclaimed it. Here, Neferata has attempted to recreate the splendour and comfort of her old home; rescuing many relics from the fall of Lahmia more than a Millennia ago. From here she reminisces, laments and delights in relative isolation; and it is from here that she controls her sisterhood of spies, meddling in the affairs of States and Empires across the world.
The Red Duke
The Red duke was originally the Bretonnian Duke of Aquitaine. A peerless swordsman who was betrayed by a rival noble while on the crusade in the Southlands of Araby, He was ambushed by Arabyan assassins who he was able to defeat, but they left him with a fatal wound from a poisoned dagger. As the Duke lay dying, he was approached by Abhorash who was impressed by his honour and skill, he offered to save his life with a Blood Kiss; the Duke died in the sand that day and his body was taken back and buried in Aquitaine...however, this was not the end, for after 3 days he rose from the dead a Vampire! something about the transformation had twisted his mind, as he began to massacre his own people. After reclaiming Aquitaine, he rallied to his banner knights from all across the realm who sought to emulate his warcraft and from the corpses of his dukedom he raised an army of the dead.
The Red Duke became one of the mightiest Blood Knights since Abhorash himself, but even he could not fend off the holy forces of Bretonnia. He was killed in open battle by King Louis the Righteous and buried in a tomb sealed by magic; however, he rose again when a cabal of witches sought to harness his power. Hundreds of years had passed and having been trapped in the tomb for so long without stimulus or blood for nourishment the Red duke had went completely mad.
In his madness, his military campaign was erratic and reckless, he sought to re-enact the battle that lead to his defeat and clawed wildly at the realms of Bretonnia, having no knowledge of what had transpired in his absence, he unwittingly killed his own descendant and defiled the grave of his own son. In realising this he fled into hiding and no one has seen him since.
Brother of Neferata, another one of the only 'good' Vampires. He had a rivalry with his sister because she did not share the Elixir of Life with him and so he stole it, gifting himself with the right of un-life he believed he was due. Since then his sister has held him in utter contempt (though she resenteed him long before this too, due to the sexist nature of Nehekharan society and his favourable treatment over her). After Lahmia was conquered and after the Vampires broke free from the shackles of Nagash, all the survivors scattered to the wind and created their own bloodlines and it was in the shadow of the worlds edge mountains where Ushoran would find his. He discovered a settlement ruled by a cult that worshipped Nagash as a god, Ushoran swiftly deposed of this cult and installed himself as the leader of a new kingdom: The Kingdom of the Strigoi.
Remembering the wise words of warning issued by Abhorash to the Vampires of Lahmia and learning from their past mistakes, Ushoran made law the Principles of Abhorash and in his kingdom not a single Vampire would dine on the blood of the innocent; only criminals and captives. As a result, his mortal subjects had nothing to fear and even supported the Strigoi and so his Kingdom was able to swell and grow to be the most powerful of the fledgling Bloodlines. Due to his massive success, Ushoran sent out word to the 4 other Vampire Rulers still in the old world; offering them to come a place alongside him, where they could live a life of luxury just like they once had in Nehekhara.
Sadly though, none answered the call; none except his sister, who answered her brother’s impudence by provoking the nearby humans to attack Ushoran. The humans proved to be nothing more than a nuisance, however sadly, they drew the attention of the Strigoi away from a swelling WAAAGH! of Greenskins that was tearing through Strigoi lands elsewhere. Ushoran was pushed back to his capital and though his forces were ultimately victorious, it came at the cost of Ushoran's life. Since that day, the Strigoi have been pushed to the fringes of existence; between the united hatred of the forces of order, the Greenskins, the ire of Nagash and the hatred of Nefarata, these once proud and mighty Vampires have been reduced to a life akin to a feral beast and the dream of a United and prosperous Vampire nation, like Lahmia before it, is nothing but a broken memory.
Also known as "the Ghoul King", Vorag was a Strigoi who was driven to Sylvania after the destruction of Ushoran's kingdom. He was hunted by the Empire and the Von Carstein's alike and was able to kill Franz Von Carstein and consume his body, gaining great strength in the process. Vorag amassed a massive army of Strigoi and Ghouls and set out to rebuild the lost kingdom of the Strigoi and enact terrible revenge on those who destroyed it. He carved a path from Sylvania, through Black Fire Pass and into the Badlands, leaving a trail of blood in his wake. Once he arrived, Vorag began slaughtering Greenskins in their thousands and forcing his captives into servitude, having them construct a great fortress near Ushoran's old capital of Mourkain.
Sadly, such is the existence of the Strigoi, he had one to many enemies and a Greenskin bolt thrower pierced his heart with a stray shot in a great battle. Though he ultimately failed, Vorag Bloodtooth showed the true power of an army of Ghouls and remains an inspiration to his Bloodline and many aspire to take up his mantle to strike out again in the hopes of regaining all that they have lost.
Walach was one of the Blood Dragon Vampires transformed by Abhorash. He is famed for starting the Blood knights by challenging every single Imperial knight of the Blood Keep to a duel and besting them, one by one. He gave the blood kiss to those he deemed worthy and those he didn't he raised as mindless undead. He also betrayed everyone for Khorne in the End Times, Defeating Franz and ruining the fragile alliance between the Vampires and the Empire.
Zacharias the Everliving
a Formidable Necharch who Usurped his master Melkhior, just as his master had done with W'soran. He and Abhorash are the only two Vampires to discover that drinking every last drop of a dragon’s blood cures the Vampires blood thirst for good. The Black Dragons blood also gave him immeasurable strength as a caster and he reanimated the corpse of the beast, to use it as his mount from then on.
Generic Lords/Heroes and Mounts
(optional) Info on these and how they could work in WH2
The most warlike Vampires ride to battle on the backs of monstrous, winged, dread-inspiring mounts. Some are creatures of Chaos from the mountains, the resurrected hybrids of rapacious beasts, others are nightmarish creations of Dark Magic, bound with shadows and given bodies of writhing blood and flayed skin. The most common of these winged fiends are known as Abyssal Terrors.
Abyssal Terrors are inevitably borne to war on ragged wings, allowing their Undead masters to strike at the heart of the enemy army. The latter-day von Carsteins, for their part, were known for their use of huge wolf-headed monsters with slavering jaws and leathery wings. The exposed spinal columns and bony tails of their mounts oozed with a numbing poison that drew all warmth from those it infected, and jagged blades were fused to each Terror's claws.
The creation of these disturbing constructs has more to do with the unholy science of those who follow the dark arts than with any natural process. The most talented of the Vampires that create them, such as the hidden brotherhood of the Necrarchs, draw a twisted amusement from such blasphemous births - they use parts harvested from a wide variety of monsters, fusing bone with ragged muscles and sinew. Their vile creation is finally given animus when Morrslieb is at its fullest and a portion of that cyclopean moon's power is invested in the beast as it lurches and twitches upright.
On Tabletop, Dread Abyssal's could attack with their powerful tail, had poison attacks and AP. These patchwork creatures would be an ideal exclusive mount for the Necharch Bloodline.Cairn Wraith Hero
An Ethereal, Armour Piercing, support Hero option for the Vampire Counts.Dread Abyssal Mount
In Nehekhara when someone dies, they are sent to the underworld to be judged and sorted, based on what they were like in life. Those who lived a full and laudable existence were granted entry into paradise, while the wretched and undeserving were cast into the lowest depths of the underworld to be hunted and devoured by the Hounds of Usirian or the "Dread Abyssals".
As the people of Nehekhara were preserved and passed into undeath, the stream of souls into the underworld slowed to a trickle. the Hounds were left starving over millennia and grew restless, gnawing at the bounds that held them. Without the belief of his disciples or the supply of souls, Usirian: lord of the underworld grew weak, his dominion over his realm slipped and many powerful necromancers sought to exploit this weakness by infiltrating Usirian's domain; hoping to lure the Dread Abyssal's away to be tamed and rode as great steeds.
Wight King With Halberd
Anti-Large Melee Hero for Vampire Counts.
(optional) Info on these units and how they could work in WH2
Black Grail Knights
Grail Knights are usually protected from being resurrected by necromancers or turned by Vampires due to the magic blessings bestowed upon them. Some poor souls however, especially ones who find themselves in Mousillon, can be vulnerable and their mighty powers can be turned to aid the dark forces of evil.
The Black Grail Knights are more infamous in Bretonnia than any Blood Dragon aside from the Red Duke himself and even hundreds of years after being returned to their graves by "Tristan de la Tour", the Bretonnian's still quake at the very mention of their accursed name and can only hope that no other Grail Knight ever falls so far again.
similar to the Mortis Engine, except it offers buffs and debuff's rather than healing and damage over time.
Grave Guard with Halberds
Anti-Large, elite infantry for the Vampire Counts.
Ptra the Nehekharan sun god sent these angelic creatures down to the mortal plain in a last-ditch effort to stop Nagash's conquest of Nehekhara. after slaying every last one, Nagash roused them from the dead added these Morghast creatures to his retinue.
The Lahmian bloodline has been defined by subterfuge ever since Neferata settled in the Silver Pinnacle. Her Handmaidens have infiltrated every human kingdom in the known world and through them, the Queen of vampires exerts her power from behind the scenes.
Neferata's Handmaidens greatest strength was their powers of manipulation, however they were still a deadly force upon the battlefield; following the start of the End Times, Neferata called many of her spies back and trio's of these Vampires could be seen ravaging the battle lines of their Queens many enemies (similar to Aspiring Champions, this unit could be very elite and few in number).
Patchwork Men are the monstrous creations of Necromancy, stitched together from pieces of multiple corpses and then reanimated like a Zombie. Unlike Zombies, Patchwork Men possess a semblance of self due to the use of well-preserved brains in their creation. More often than not, this results in the creature going berserk and attacking his creator, but if the creature is controlled he can be turned into a kind of uber-zombie, capable of controlling other Undead in the Necromancer’s absence.
Patchwork Men cause fear and do not require a necromancer to control them, able to control undead themselves within 48 yards on Tabletop, which could translate to an AoE leadership buff to allied units. This unit would be another good addition to the Necharch bloodline and their many monstrous experiments.
Restless souls denied entry from the underworld, stolen by a Necromancer or simply not properly laid to rest. these ethereal units can send a part of someone’s soul to the underworld simply by their touch; plummeting their victims mind into a waking nightmare. The spirit Hosts are impervious to most kinds of damage and can stop a man’s heart with a swipe of their claws.
A 'feral' version of the Zombie Dragon, exclusive to the Necharch bloodline. Could be a step up or adjacent to the Terrorgheist.
Ushoran's Strigoi kingdom was founded on the premise that he would protect and live alongside his human subjects, rather than abuse them like cattle. These human subjects were the Strigany and after the fall of Ushoran and his kingdom, these people were left to roam throughout the Empire of man. Being met by nothing but contempt from the Imperials, the Strigany were forced to stay as nomads, travelling around in great caravans and acting as merchants (based on the real-life Romani People, often referred to as "Gypsies")
These could be a human support unit for the Strigoi. Some could have magical aura or magic attacks, etc.
Strigany Horse Archers and Sharpshooters
In the expansion "Sigmars Blood" pg 24 (the book the Grim and the Grave was based on) it makes mention of a Strigany caravan who have set upon Volkmar's allies. Among their forces are horse archers (which makes sense for their nomadic nature) and sharpshooters (which are likely handgunners), whom Volkmar tramples and chases off.
These units make sense for the culture group they're based on and would be distinctly different from the Sylvanian Crossbows and infantry the Von Carstein's have available to them, giving the Strigoi unique access to AP missiles and fast kite cavalry.
Wickermen are tall wooden automatons that mimic the human form. Necromancers and hedge wizards craft them from pieces of wood, metal and sackcloth, animating them with a dark and secret ritual, similar to the creation of Fenbeasts.
Wickermen typically have monstrous heads and are equipped with long, curved blades attached to their hands. Around their necks hang the talismans that give them life. These talismans are usually a maimed creature or damaged body part; a hand will be missing a finger, a cat missing a paw. The missing part goes into the construction of the marionette used to control the Wickerman. Attacking the talisman or the puppet is the best way of harming this horror, although they look fragile and gangly, the magic that animates them also makes them resistant to harm.