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A question about the "Elder Scrolls" series...

Rath_DarkbladeRath_Darkblade Senior MemberPosts: 2,125Registered Users
I just replayed TES4, and I have a question: Why, why, why does guard behaviour make no sense? *facepalm*

You can even kill someone, go to jail, come back out and you're a good guy again!! :(

But what really makes no sense... At the end of Thieves' Guild quest, you have the Cowl of Nocturnal, which makes you the Gray Fox. If you put it on and get caught, the guards confiscate all your belongings and give you rags to wear.

So here's my question:

Why don't they keep the Cowl of Nocturnal as evidence? Why do they even let you go, if they know that you are the Gray Fox?? :confounded:

I'd love to see an ending that goes something like this:

"It's all over, Gray Pox! *snicker* You like that? I made it up meself! I'll take all your stolen goods and - eek! By the Nine Divines! You're the Hero of Kvatch! But a common thief! You're coming with me!" :twisted:

*tick tick tick* The next day...

"Get your Black Horse Courier! Bad cad kicked in nads!" :twisted:

"Gimme that!" *reads*

Hero of Kvatch Revealed To Be Gray Fox

All of Cyrodiil was shocked - shocked, I say! - to learn that the Hero of Kvatch, Champion of Cyrodiil, Head of the Fighters' Guild, Archmage of the Guild of Mages, and Grand Champion of the Arena, was none other than the fearsome Gray Fox! Oh yeah, and also supposedly a Murderer in the Assassins' Guild. Whatevs. As if there's really a guild of assassins in Cyrodiil. Get real, willya?

The convicted Gray Fox, known variously as Lizard The Wizard, The Nord and His Sword, and Orky McOrcface, had no comment to make except "this is, like, so embarrassing."

Imperial City resident, Louisa the Breton Snob, commented, "Gasp! I can't believe it - a common criminal in our midst!" She then told me that my mother was a scamp and my father smelled of elderberry wine.

I inquired if he could speak to Louisa's husband, but Louisa replied in the negative, and further threatened me that unless I went away, she would taunt me a second time.

At this point, Louisa's bard strummed his lute and sang:

"Brave reporter, run away! (No!)
Bravely run away, away! (I won't!)

Louisa will not talk to you,
She'll beat you 'til you're black and blue
So brave reporter, out of here
and go and get yourself a beer!

Bravely visit local inn
and drink some ale or wine or gin,
Bravest of them all, you scribbler!"

I swear I'm not making this up.

For the Black Horse Courier, having boldly consumed 10 alcoholic drinks, this is the Khajiit Rajirr-With-Beer reporting.
"There is nothing wrong with nepotism, provided you keep it all in the family."
--Winston Churchill


  • CogreCogre Senior Member Posts: 2,174Registered Users

    Ohhhhhhhhhhh I love those elder scrolls quarks.
    But you are the real treasure
    KRYTEN: I'm some kind of robot who's fighting this virus, and none of
    this exists, it's all in a fever, except for you guys, who really do
    exist, only you're not really here, you're really on some space ship in
    the future. Hell, if that's got to make sense I don't want to be
  • TheGreatPamphletTheGreatPamphlet Posts: 185Registered Users
    In my opinion, the Thieves guild storyline is the only one that sucks in Oblivion. The rest were much better in comparison to Skyrim's, which improved in graphics and balance, but was plagued by terrible story-telling. Still remember the thrill of going undercover in that cultist den or listening to Camoran's inspired speech. Mannimarco felt a real threat as well, much deadlier than that Thalmor commissar.

    Allah, Suriya, Bashar w Bas!
  • Rath_DarkbladeRath_Darkblade Senior Member Posts: 2,125Registered Users
    Yes, I agree. The Thieves' Guild in Oblivion revolved around getting rid of Hieronymous Lex, the guard captain in the Imperial City - and then you started getting quests from the Gray Fox. I still liked the fact that, for the final quest, you had to infiltrate the Library and get away with an Elder Scroll without being seen. That was cool. But the final reward - the Cowl of Nocturnal - was a huge letdown.

    The Skyrim Thieves' Guild quests were great, but afterwards? "Sorry, too busy to talk right now." I'm your boss, dag-nab-it! :tongue:

    OTOH, the Assassins' Guild quests in Oblivion were fantastic. So why were they so lame in Skyrim? =( Oh, well ....
    "There is nothing wrong with nepotism, provided you keep it all in the family."
    --Winston Churchill
  • TheGreatPamphletTheGreatPamphlet Posts: 185Registered Users
    They weren't lame, I always murdered the leader in the first quest and then proceeded to assassinate their remnants one at a time. Briefest and most sadistically enjoyable questline ever!

    Allah, Suriya, Bashar w Bas!
  • davedave1124davedave1124 Senior Member Posts: 5,317Registered Users
    edited September 2019

    I'm worried all the same..
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