So, I just got the defense event for the first time playing as the new Golden Order Empire faction. Talabecland was under attack by Norscans. I chose the option to send an army. Minor spoiler alert for those who want to find out what happens ahead.
I was sent into battle with an arch lector lord, two swordsmen, a handgunner, and two empire knights. My "allies" had two swordsmen, two halberdiers, two crossbowmen, and an empire captain. The enemy forces were: A Norscan lord, a marauder champion, 7 marauders, 3 marauder hunters, and two skinwolf units. I assert that this is a grossly unfair matchup if I were able to control all the forces and deploy them myself. Instead, I was reinforcing the fight from the side. It was on that new map with the forest in the center, so my "allies" deployed hidden in this forest and left me to die. I tried to lead their army to the cowards with my empire knights, but of course, skin wolves are faster than empire knights so they ate them for breakfast.
To add insult to injury, apparently in addition to paying for the cost of recruiting the army, it comes out of your upkeep apparently, tanking my income to 0. I am deeply disappointed by this mechanic after being pretty excited to help defend the empire. Overall, I do like the new changes, but it feels really bad to have your army, generated by RNG, half owned by the idiotic AI, and reinforcing from a weird angle. This needs to be fixed.
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2 · Disagree AgreeWell, no, obviously. But it still strikes me as a good comparison.
Honestly, i fail to see your problem. In a rather dynamic sandbox there will always be situations where you just can´t win. Personally i wouldn´t have it any other way, because everything else would mean to streamline the experience to oblivion.
You make choices - like spending 2000 gold to help you fellow imperials - and sometimes they don´t work out in your favor by no fault of your own. For me, it adds to the immersion and everything else would bore me quickly.
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4 · Disagree Agree"We threatened to grind their bones up to make bread if they didn't pay. Course that's just a threat - it takes too long to grind 'em and most of this lot are just as 'appy to eat'em raw." -- Olag Skullcracker, Ogre Tyrant
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0 · Disagree AgreeSPOILERS if you don't want to know.
There are 4 possible attacking factions. Beastmen, Norsca, Skaven and Greenskins.
They have a couple of different army setups that also depend on whether or not the settlement is minor or major.
It does not take into account how big the garrison force is. Sometimes the AI might have build walls or has another army nearby which can make the fight easier.
The gist of it is that it is very random.
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3 · Disagree AgreeMy hope would be that a similar dilemma also triggers when an actual enemy faction is besieging/attacking a empire settlement, but that´s probably a different topic altogether.
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2 · Disagree AgreeThen I'd lose.
But at least I would have bloodied their noses! It's a moral victory!
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0 · Disagree AgreeI helped someone and now they are annoyed with me for being on their land
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1 · Disagree AgreeRelations barely matter anymore in an empire campaign. One time trespassing isn't going to make them hate you.
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0 · Disagree AgreeIn all seriousness the enemy is faster than your ally and closer to you too. It only makes sense to enemy attack your faster force and leave the slower part to join in later. I'd play exactly as the enemy did. The harrasment and type of movement required to combine forces is something you can't expect the AI do for you.
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0 · Disagree AgreeRealpolitik
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0 · Disagree AgreeBy default these aren't supposed to be simple victories, but rather a last ditch effort to save yourself from taking the Imperial Authority penalty. You can always head over yourself to rebuild/retake the area to get back the Imperial Authority and then some. Just don't get too uptight about losing. It's not a real army you lose anyway.
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0 · Disagree AgreeMarauders are equivalent to swordsmen, halberds will absolutely destroy skinwolves, crossbowmen are much better archers than hunters with that short range, and with the two characters to the enemy's one, there's zero challenge there.
The unit of handgunners is gravy, it wouldn't be a hard matchup if the lord was on a mammoth.
It's only hard because he fought it with half the troops by himself. His far superior forces could easily have countered the superior numbers of basic melee infantry, if he'd had full control. With the tard AI wasting the halberds and crossbows on whatever it happened to attack, he'd have a serious challenge on his hands, but by no means an unbeatable one.
Basically, it's a tard AI problem.
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0 · Disagree AgreeIn one fun instance the settlement in question was a level 4 fort. And in addition to the garrison there was an AI ally reinforcement army in addition to my reinforcement army...
The bit I am have difficulty with is that this appears to be there in place of the normal diplomatic alliances between the Empire factions.
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0 · Disagree AgreeIt's a tricky battle, but the key to dealing with an AI co-op situation is to form up around them and coordinate your movements and attacks off of them. They're stupid but you can use them as a distraction, and as meat for the grinder while you flank and do smart stuff.
Use the Ai as a meatshield and try to bait the wolves into your friendly AI infantry, then either break your knights out a different direction with the wolves tied up, or pursue the wolves off the map if they're routed (they may rally and kick your ass, this depends on close to the map border you are).
The new battles are a little repetitive but a cute addition imo. They only unwinnable one so far was a siege defense against beastmen. Their minotaurs were through the gates before by squad was even at the city center, by the time i had marched to the walls the AI army was in full retreat. Maybe the answer is a last ditch defense in the city center with the AI rallying, but I dunno.
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