Hello, I took a quick look at the new lizardmen building tree and it looks promising, however there's one problem: the star chamber doesn't provide "lord recruit rank +1" any longer. I looked at the other buildings to see if this was transferred somewhere else but I couldn't find it.
So... Is it missing? That would be a pity, I think it was super useful.
Also: how is one supposed to recruit high level lords when playing as a horde? I think that for horde factions it should not be provided by buildings.
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0 · LikeI think they have a tech that boosts general lord recruitment by +2 or +3. I am not sure if the Stellar Pyramids boost all lords or just Slann now.
Given that you can put Star Chambers in any level 3 settlement that is a pretty crazy boost for the Slann.
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0 · LikeAnd where that leads us is a ton of WOM, double arcane conduit, and potentially dread saurians with regrowth, earth blood and harmonic convergence. Also quite the pool for skink priest chain lightnings.
Think of it as a trade. You lose the punch of a murder-lizard riding a t-rex, but your dino hordes are just plain better and your skink slaughtermaster gets more chain lightning fuel.
I generally dislike spellcaster lords, particularly slow and defenseless spellcaster lords, but life slanns do synergize well with the rest of what you're likely to bring.
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0 · LikeWho the hell need other lords?
I alredy think about pick only Slaan in campaign, but they got so huge boost.
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