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How to implement Monogods, Updates for BM and WoC without POing 3/4 of the Playerbase

Wyvax#7456Wyvax#7456 Registered Users Posts: 6,395
Step 1: Release Total War: Warhammer 3 with Kislev, Ogre Kingdoms, Chaos Dwarfs and Daemons of Chaos as the launch races.

Step 2: Cycle through the standard DLC types we've come to know and love, campaign packs such as Dogs of War, Hobgoblins and Gnoblar Hordes, traditional LPs such as Kislev vs DoC and OK vs CD and crossgame packs such as LM vs DoC. Make sure all of the Daemons of Chaos roster get added into the game through this way.

Step 3: Implement four "god packs" to allow monogod 'races', interspersed through the DLC cycle. Each pack will include 1 LL for the Daemons of Chaos, 1 LL for the Warriors of Chaos, 1 LL for the Beastmen, and multiple thematic units many of which are missing from the WoC and BM rosters. These characters and units will be 'backwards compatible' with the DoC, WoC and BM, so you can use them in either a monogod army/campaign and in a traditional DoC or WoC or BM campaign. A FLC LL for a Chaos race will accompany each DLC.

So, as rundown. Let's say that through the typical DLC cycle of LPs we get the following LLs for DoC: Skarbrand, N'kari, Kairos Fateweaver, Ku'gath Plaguefather and Be'lakor, plus the entire 8th edition DoC roster in the game. Monogod packs would release looking something like this:

Khorne
New LLs: U'zhul Skulltaker, Valkia the Bloody, Taurox the Brass Bull
New Lords: Doombull
New Units: Chaos Warriors (Mark of Khorne), Skullcrushers, Slaughterbrute, Khorngors, and Ghorgon
FLC LL: Arbaal the Undefeated

Nurgle
New LLs: Epedemious, Tamurkhan, Molokh Slugtongue
New Lords: Maggoth Lord
New Units: Chaos Warriors (Mark of Nurgle), Bile Trolls, Plague Toads, Toad Dragon, Pestigors and Jabberslythe
FLC LL: Festus the Leechlord

Tzeentch
New LLs: The Changeling, Vilitch the Curseling, Moonclaw
New Lords: Great Bray-shaman
New Units: Chaos Warriors (Mark of Tzeentch), Mutalith Vortex Beast, Chaos Warshrine, Tzaangors, Cockatrice
FLC LL: Egrimm Van Horstmann

Slaanesh
New LLs: The Masque of Slaanesh, Dechala the Denied One, Ghorros Warhoof
New Lords: Centigor Lord
New Units: Chaos Warriors (Mark of Slaanesh), Hellstriders of Slaanesh, Chaos Snakemen, Slaangors, Preyton
FLC LL: Sayl the Faithless (for Norsca and because we've already got Siggy in game)

Now how this would work is that each LL's faction can be played as their traditional way in the armybook, or as a monogod race, using only baseline units from the three races and those that are thematic to it. So you could play Sigvald as traditional WoC or as Slaanesh monogod. Also, the units that get added in, are included with the WoC and BM rosters if you already own those respective DLCs, so if you own Call of the Beastmen as well as the Khorne pack, you'll be able to play with Taurox, Doombulls, Khorngors and the Ghorgon in your BM campaign.

This way let's monogod enthusiasts get their fix, CA make the most money and pays for the updates that WoC and BM need. The only real downside to this method, is the spread of BM and WoC content over four DLCs, and needing to purchase each to get the full package.

Comments

  • Beast_of_Guanyin#8747Beast_of_Guanyin#8747 Registered Users Posts: 42,841
    This (or some version of it) really is the best way to do it.
    I am The Beast of Guanyin, The one who beasts 25 hours a day, 8 days a week, Vanilla Gorilla, The great bright delight, Conqueror of Mountains, Purveyor of wisdom, Official forum historian, Master Tamer of energy, the one they fear to name, Beastradamus, The Teacher, Master Unbiased Pollster, The Avatar of Tuesday, Chief hype Train Conductor, Uwu Usurper, Pog Wog Warrior, Poggers Patroller, Alpha of the species, Apex protector, Praetor of Positivity, Drybrush Disciple, Sophisticated Savage.
  • Draxynnic#3149Draxynnic#3149 Registered Users Posts: 11,581
    One thought I've toyed with a few times is to note that the datamine listed Games 2 and 3 as expansions 1 and 2, and I don't think anyone would complain about a Chaos-themed expansion pack.

    Consider... at around the $30 price point, you could have four army lists and eight legendary lords. Given the overlap that will be present both between those lists and with other Chaos lists, that's probably a reasonable price point for both CA and the prospective buyer. If eight legendary lords are added to WoC's three, Norsca's two, three Beastmen, and a predicted five for DoC, that's a fair chunk of named characters for Chaos overall.

    At $40, you could have a more ambitious army list, more legendary lords, and possibly even a Realm of Chaos standalone map with special mechanics.

    But there's a big difference between an expansion pack intended for people who have already bought into the game, and a $60 standalone game which is intended for broad appeal.
  • kufaree#1220kufaree#1220 Registered Users Posts: 887
    Its a good choise. Nice
  • Kazegami74#1063Kazegami74#1063 Registered Users Posts: 149
  • Szemis#3402Szemis#3402 Registered Users Posts: 141
    This is a nice proposal. :D
  • theedge634#1394theedge634#1394 Registered Users Posts: 2,271
    I REALLY hope they keep Beastmen separate from the rest of Chaos. I prefer them doing their own thing, and like the lore around them not joining specifically with Warriors of Chaos.

    I like the idea of Deamons and Warriors of Chaos working together though.
  • GalenHHHGalenHHH Registered Users Posts: 1,233
    Wyvax said:

    Step 1: Release Total War: Warhammer 3 with Kislev, Ogre Kingdoms, Chaos Dwarfs and Daemons of Chaos as the launch races.

    Step 2: Cycle through the standard DLC types we've come to know and love, campaign packs such as Dogs of War, Hobgoblins and Gnoblar Hordes, traditional LPs such as Kislev vs DoC and OK vs CD and crossgame packs such as LM vs DoC. Make sure all of the Daemons of Chaos roster get added into the game through this way.

    Step 3: Implement four "god packs" to allow monogod 'races', interspersed through the DLC cycle. Each pack will include 1 LL for the Daemons of Chaos, 1 LL for the Warriors of Chaos, 1 LL for the Beastmen, and multiple thematic units many of which are missing from the WoC and BM rosters. These characters and units will be 'backwards compatible' with the DoC, WoC and BM, so you can use them in either a monogod army/campaign and in a traditional DoC or WoC or BM campaign. A FLC LL for a Chaos race will accompany each DLC.

    So, as rundown. Let's say that through the typical DLC cycle of LPs we get the following LLs for DoC: Skarbrand, N'kari, Kairos Fateweaver, Ku'gath Plaguefather and Be'lakor, plus the entire 8th edition DoC roster in the game. Monogod packs would release looking something like this:

    Khorne
    New LLs: U'zhul Skulltaker, Valkia the Bloody, Taurox the Brass Bull
    New Lords: Doombull
    New Units: Chaos Warriors (Mark of Khorne), Skullcrushers, Slaughterbrute, Khorngors, and Ghorgon
    FLC LL: Arbaal the Undefeated

    Nurgle
    New LLs: Epedemious, Tamurkhan, Molokh Slugtongue
    New Lords: Maggoth Lord
    New Units: Chaos Warriors (Mark of Nurgle), Bile Trolls, Plague Toads, Toad Dragon, Pestigors and Jabberslythe
    FLC LL: Festus the Leechlord

    Tzeentch
    New LLs: The Changeling, Vilitch the Curseling, Moonclaw
    New Lords: Great Bray-shaman
    New Units: Chaos Warriors (Mark of Tzeentch), Mutalith Vortex Beast, Chaos Warshrine, Tzaangors, Cockatrice
    FLC LL: Egrimm Van Horstmann

    Slaanesh
    New LLs: The Masque of Slaanesh, Dechala the Denied One, Ghorros Warhoof
    New Lords: Centigor Lord
    New Units: Chaos Warriors (Mark of Slaanesh), Hellstriders of Slaanesh, Chaos Snakemen, Slaangors, Preyton
    FLC LL: Sayl the Faithless (for Norsca and because we've already got Siggy in game)

    Now how this would work is that each LL's faction can be played as their traditional way in the armybook, or as a monogod race, using only baseline units from the three races and those that are thematic to it. So you could play Sigvald as traditional WoC or as Slaanesh monogod. Also, the units that get added in, are included with the WoC and BM rosters if you already own those respective DLCs, so if you own Call of the Beastmen as well as the Khorne pack, you'll be able to play with Taurox, Doombulls, Khorngors and the Ghorgon in your BM campaign.

    This way let's monogod enthusiasts get their fix, CA make the most money and pays for the updates that WoC and BM need. The only real downside to this method, is the spread of BM and WoC content over four DLCs, and needing to purchase each to get the full package.

    Or they could have monos in the begining and add the rest through DLCs alongside reworks for game1 and 2 fqctiona.Why should chaos fans have to pay extra!?Especially considering that DLCs are hot or miss.
  • MonochromaticSpider#5650MonochromaticSpider#5650 Registered Users Posts: 2,420
    GalenHHH said:

    Wyvax said:

    Step 1: Release Total War: Warhammer 3 with Kislev, Ogre Kingdoms, Chaos Dwarfs and Daemons of Chaos as the launch races.

    Step 2: Cycle through the standard DLC types we've come to know and love, campaign packs such as Dogs of War, Hobgoblins and Gnoblar Hordes, traditional LPs such as Kislev vs DoC and OK vs CD and crossgame packs such as LM vs DoC. Make sure all of the Daemons of Chaos roster get added into the game through this way.

    Step 3: Implement four "god packs" to allow monogod 'races', interspersed through the DLC cycle. Each pack will include 1 LL for the Daemons of Chaos, 1 LL for the Warriors of Chaos, 1 LL for the Beastmen, and multiple thematic units many of which are missing from the WoC and BM rosters. These characters and units will be 'backwards compatible' with the DoC, WoC and BM, so you can use them in either a monogod army/campaign and in a traditional DoC or WoC or BM campaign. A FLC LL for a Chaos race will accompany each DLC.

    So, as rundown. Let's say that through the typical DLC cycle of LPs we get the following LLs for DoC: Skarbrand, N'kari, Kairos Fateweaver, Ku'gath Plaguefather and Be'lakor, plus the entire 8th edition DoC roster in the game. Monogod packs would release looking something like this:

    Khorne
    New LLs: U'zhul Skulltaker, Valkia the Bloody, Taurox the Brass Bull
    New Lords: Doombull
    New Units: Chaos Warriors (Mark of Khorne), Skullcrushers, Slaughterbrute, Khorngors, and Ghorgon
    FLC LL: Arbaal the Undefeated

    Nurgle
    New LLs: Epedemious, Tamurkhan, Molokh Slugtongue
    New Lords: Maggoth Lord
    New Units: Chaos Warriors (Mark of Nurgle), Bile Trolls, Plague Toads, Toad Dragon, Pestigors and Jabberslythe
    FLC LL: Festus the Leechlord

    Tzeentch
    New LLs: The Changeling, Vilitch the Curseling, Moonclaw
    New Lords: Great Bray-shaman
    New Units: Chaos Warriors (Mark of Tzeentch), Mutalith Vortex Beast, Chaos Warshrine, Tzaangors, Cockatrice
    FLC LL: Egrimm Van Horstmann

    Slaanesh
    New LLs: The Masque of Slaanesh, Dechala the Denied One, Ghorros Warhoof
    New Lords: Centigor Lord
    New Units: Chaos Warriors (Mark of Slaanesh), Hellstriders of Slaanesh, Chaos Snakemen, Slaangors, Preyton
    FLC LL: Sayl the Faithless (for Norsca and because we've already got Siggy in game)

    Now how this would work is that each LL's faction can be played as their traditional way in the armybook, or as a monogod race, using only baseline units from the three races and those that are thematic to it. So you could play Sigvald as traditional WoC or as Slaanesh monogod. Also, the units that get added in, are included with the WoC and BM rosters if you already own those respective DLCs, so if you own Call of the Beastmen as well as the Khorne pack, you'll be able to play with Taurox, Doombulls, Khorngors and the Ghorgon in your BM campaign.

    This way let's monogod enthusiasts get their fix, CA make the most money and pays for the updates that WoC and BM need. The only real downside to this method, is the spread of BM and WoC content over four DLCs, and needing to purchase each to get the full package.

    Or they could have monos in the begining and add the rest through DLCs alongside reworks for game1 and 2 fqctiona.Why should chaos fans have to pay extra!?Especially considering that DLCs are hot or miss.
    If they start out with just monos then they're releasing a stand-alone game that is nothing but chaos. No contrast, no nuance, no variety, just chaos. Eventually that nuance might be added but that's 6-12 months down the line. Take a look at Anthem. There's some risk in not adding variety until maybe 12 months after launch, wouldn't you say?

    And if you're a chaos fan and you're getting the armybook DoC out of the gate then how is that not pretty nice?

  • Federykx99Federykx99 Registered Users Posts: 562
    GalenHHH said:

    Wyvax said:

    Step 1: Release Total War: Warhammer 3 with Kislev, Ogre Kingdoms, Chaos Dwarfs and Daemons of Chaos as the launch races.

    Step 2: Cycle through the standard DLC types we've come to know and love, campaign packs such as Dogs of War, Hobgoblins and Gnoblar Hordes, traditional LPs such as Kislev vs DoC and OK vs CD and crossgame packs such as LM vs DoC. Make sure all of the Daemons of Chaos roster get added into the game through this way.

    Step 3: Implement four "god packs" to allow monogod 'races', interspersed through the DLC cycle. Each pack will include 1 LL for the Daemons of Chaos, 1 LL for the Warriors of Chaos, 1 LL for the Beastmen, and multiple thematic units many of which are missing from the WoC and BM rosters. These characters and units will be 'backwards compatible' with the DoC, WoC and BM, so you can use them in either a monogod army/campaign and in a traditional DoC or WoC or BM campaign. A FLC LL for a Chaos race will accompany each DLC.

    So, as rundown. Let's say that through the typical DLC cycle of LPs we get the following LLs for DoC: Skarbrand, N'kari, Kairos Fateweaver, Ku'gath Plaguefather and Be'lakor, plus the entire 8th edition DoC roster in the game. Monogod packs would release looking something like this:

    Khorne
    New LLs: U'zhul Skulltaker, Valkia the Bloody, Taurox the Brass Bull
    New Lords: Doombull
    New Units: Chaos Warriors (Mark of Khorne), Skullcrushers, Slaughterbrute, Khorngors, and Ghorgon
    FLC LL: Arbaal the Undefeated

    Nurgle
    New LLs: Epedemious, Tamurkhan, Molokh Slugtongue
    New Lords: Maggoth Lord
    New Units: Chaos Warriors (Mark of Nurgle), Bile Trolls, Plague Toads, Toad Dragon, Pestigors and Jabberslythe
    FLC LL: Festus the Leechlord

    Tzeentch
    New LLs: The Changeling, Vilitch the Curseling, Moonclaw
    New Lords: Great Bray-shaman
    New Units: Chaos Warriors (Mark of Tzeentch), Mutalith Vortex Beast, Chaos Warshrine, Tzaangors, Cockatrice
    FLC LL: Egrimm Van Horstmann

    Slaanesh
    New LLs: The Masque of Slaanesh, Dechala the Denied One, Ghorros Warhoof
    New Lords: Centigor Lord
    New Units: Chaos Warriors (Mark of Slaanesh), Hellstriders of Slaanesh, Chaos Snakemen, Slaangors, Preyton
    FLC LL: Sayl the Faithless (for Norsca and because we've already got Siggy in game)

    Now how this would work is that each LL's faction can be played as their traditional way in the armybook, or as a monogod race, using only baseline units from the three races and those that are thematic to it. So you could play Sigvald as traditional WoC or as Slaanesh monogod. Also, the units that get added in, are included with the WoC and BM rosters if you already own those respective DLCs, so if you own Call of the Beastmen as well as the Khorne pack, you'll be able to play with Taurox, Doombulls, Khorngors and the Ghorgon in your BM campaign.

    This way let's monogod enthusiasts get their fix, CA make the most money and pays for the updates that WoC and BM need. The only real downside to this method, is the spread of BM and WoC content over four DLCs, and needing to purchase each to get the full package.

    Or they could have monos in the begining and add the rest through DLCs alongside reworks for game1 and 2 fqctiona.Why should chaos fans have to pay extra!?Especially considering that DLCs are hot or miss.
    Why should [chaos] monogods fans be paying extra? Because they are a fraction of a fraction of the playerbase, plain and simple.
  • Red_Dox#2328Red_Dox#2328 Registered Users Posts: 6,991
    GalenHHH said:


    Or they could have monos in the begining and add the rest through DLCs alongside reworks for game1 and 2 fqctiona.Why should chaos fans have to pay extra!?Especially considering that DLCs are hot or miss.

    You are already suggesting you would be willing to buy the basegame, so that your already owned WoC dlc can get "fixed". But the thought of dlc for dlc triggers you for "paying extra"?

    -----Red Dox
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