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RotS Economic Quick Reference Guide

wealthyempirewealthyempire Senior MemberUSAPosts: 1,125Registered Users
edited October 2011 in Total War: SHOGUN 2
Most updated version here http://www.twcenter.net/forums/showthread.php?t=485731

Buildings*Brown denotes start of building chain, other colors denote a choice of building direction must be made. Palaces are family specific.*

Town Consumes food 1
Stronghold Consumes food 2
Fort Consumes food 3
Castle Consumes food 4(Requires Way of Chi and wood to construct)
Encampment -10% to the cost of recruiting all units in this province(Required art Forms of the Earth)
Armoury -10% to the cost of recruiting all units in this province(Requires Encampment)
Hunting Lodge -10% to the cost of recruiting all units in this province(Requires Encampment)
Proving Grounds -10% to the cost of recruiting all units in this province(Requires Encampment)
Clan Estate +5% bonus to tax rate in this province
Shinden +10% bonus to tax rate in this province(Requires Clan Estate, Art-Rice Loans)
Mandokoro +15% bonus to tax rate in this province(Requires Shinden, Art-Tax Quota)
Fujiwara Palace +20% bonus to tax rate in this province and 20% reduction to administration costs clan wide(Requires Mandokoro, Raw Silk, Art-Todofuken)
Minamoto Palace +20% bonus to tax rate in this province and 20% reduction to administration costs clan wide(Requires Mandokoro, Raw Silk, Art-Todofuken)
Taira Palace +20% bonus to tax rate in this province and 20% reduction to administration costs clan wide(Requires Mandokoro, Raw Silk, Art-Todofuken)
Barter Exchange +200 wealth in this province and +5 per turn town growth in this province
Food Stores +200 wealth in this province, +10 per turn town growth in this province, Provides food 1 (Requires Barter Exchange)
Granary +200 wealth in this province, +15 per turn town growth in this province, Provides food 2 (Requires Food Stores)
Grain Warehouses +400 wealth in this province, +30 per turn town growth in this province, Provides food 3(Requires Granary, Art-Way of Chi, Crafts)
Market +500 wealth in this province, +5 per turn town growth in this province(Requires Barter Exchange)
Goods Exchange +800 wealth in this province, +5 per turn town growth in this province(Requires Market)
Merchant Guild +1500 wealth in this province, +10 per turn town growth in this province (Requires Goods Exchange, Art-Way of Chi, Crafts)
Fields +200 wealth in this province, +1 per turn town growth in this province, provides food 1
Dry Field Agriculture +340 wealth in this province, +1 per turn town growth in this province, provides food 2(Requires Fields)
Rice Paddies +420 wealth in this province, +1 per turn town growth in this province, provides food 3 (Requires Dry Field Agriculture, Art-Iron Manufacturing)
Improved Irrigation +700 wealth in this province, +1 per turn town growth in this province, provides food 4(Requires Rice Paddies, Art-Plough and Oxen)
Pastures +280 wealth in this province, +1 per turn town growth in this province, provides food 1 (Requires province with Pastures)
Horse Breeders +320 wealth in this province, +1 per turn town growth in this province, provides food 1 (Requires Pastures, Art-Form)
Warhorse Studs +500 wealth in this province, +1 per turn town growth in this province, provides food 1 (Requires Horse Breeders, Art-Horse Mastery)
Roads +4 per turn town growth in this province(Requires Trails)
Post Road and Stations +10 per turn town growth in this province(Requires Roads)
Imperial Roads +15 per turn town growth in this province(Requires Post Road and Stations)
Coastal Village +100 wealth in this province, +1 per turn town growth in this province (Requires Port province)
Harbour +200 wealth in this province, +3 per turn town growth in this province, +1 trade routes possible sea, improves export capacity increases trade values +80(Requires Coastal Village)
Trading Port +400 wealth in this province, +10 per turn town growth in this province, +2 trade routes possible sea, improves export capacity increases trade values +160(Requires Harbour, Wood)
Military Port same as coastal village(Requires Coastal Village)
Drydock +200 wealth in this province, +1 per turn town growth in this province (Requires Military Port, Wood)

Province Specialty Buildings
Artisans +150 wealth in this province, +10 chests of luxury goods(Requires Crafts province)
Fletcher same as Artisans(Requires Artisans, Crafts province)
Master Bowmaker same as Artisans(Requires Fletcher, Crafts province)
Washi Mills +300 wealth in this province, +25 chests of luxury goods(Requires Artisans, Crafts province)
Lacquerware Works +600 wealth in this province, +50 chests of luxury goods (Requires Washi Mills, Crafts province)
Placer Gold Mining +500 wealth in this province (requires gold province)
Gold Lodes +1000 wealth in this province (requires Placer Gold Mining, gold province)
Gold Mine +1500 wealth in this province (requires Gold Lodes, gold province)
Iron Sands +150 wealth in this province, -10% cost recruiting units in this province, 10 tonnes Iron (Requires Iron province)
Small Iron Mine +300 wealth in this province, -15% cost recruiting units in this province, 20 tonnes Iron (Requires Iron Sands, Iron province)
Iron Mine +450 wealth in this province, -20% cost recruiting units in this province, 30 tonnes Iron (Requires Small Iron Mine, Iron province)
Trade Hamlet +200 wealth in this province, +2 per turn town growth in this province (Requires Naval Tradition province)
Pirate Cove +300 wealth in this province, +4 per turn town growth in this province (Requires Trade Hamlet, Naval tradition province)
Pirate Den +400 wealth in this province, +6 per turn town growth in this province Requires Pirat Cove, Raw Silk, Naval Tradition Province)
Isolated Hamlet +200 wealth in this province(Requires Ninja Clans province)
Senmin Village +400 wealth in this province(Requires Isolated Hamlet, Ninja Clans province)
Smuggling Network +600 wealth in this province(Requires Senmin Village, Raw Silk, Ninja Clans province)
Lumber Camp +120 wealth in this province, -10% cost to recruit ships in this province, 10 tonnes of timber(Requires wood province)
Lumberyard +280 wealth in this province, -20% cost to recruit ships in this province, 20 tonnes of timber(Requires Lumber Camp, wood province)
Sawmills +450 wealth in this province, -30% cost to recruit ships in this province, 30 tonnes of timber(Requires Lumberyard, wood province)
Silk Workshop +250 wealth in this province, +10 bales of raw silk(Requires Silk province)
Silk Spinner +450 wealth in this province, +20 bales of raw silk(Requires Silk Workshop, Silk province)
Master Silk Spinner +650 wealth in this province, +30 bales of raw silk(Requires Silk Spinner, Silk province)

Bunka Arts
Chinese Learning increase to trade income(tariffs only) +10%
T'ang Military -10% upkeep costs all armies and navies
Rice Loans increase to trade income(tariffs only) +25%
Tax Quota +5 per turn town growth in all provinces
Direct Land Tax 20% reduction to administration costs
Todofuken +6% bonus to clan wide tax rate
Police Office 20% reduction to administration costs
Animal Husbandry provides food 2, +7 per turn town growth in all provinces, +2% wealth generated by farms across all provinces
Way of Chi increase to trade income(tariffs only) +25%
Watch arts overview video for location of Arts listed above
http://www.youtube.com/user/wealthmonger#p/u/2/cTGlIm45LNw

Art Bonuses
School +3% to all arts
Calligraphy School +6% to all arts(Requires School, Art-Poetry and Literature)
Provincial Academy +10% to all arts(Requires Calligraphy School, Art-Taoist Thinking, Chinese Texts)
Confucian Academy +20% to all arts(Requires Provincial Academy, Art-T'ang Military, Chinese Texts)
Phiosophical Tradition Province +20% to all arts(Requires Kyoto? is it just Kyoto or other provinces as well)

Trade Nodes
Wood node, Iron node, 1 Chinese text node, 2 incense nodes, 4 trade partners. Unsold Resources 6320, Exports 7566. Overall it seems roughly comparable to the main campaign. Iron and wood don't seem to be worth much, I think because of their greater abundance in provinces.

Agents
Example of Junsatsushi % increase to tax rate when stationed in a town.
3% at Rank 1, 5% at Rank 2, 17% at Rank 3, 20% at Rank 4
(these numbers were taken just short of RD in a short campaign)
However these can be somewhat misleading since you can get administration cost discounts by building a palace in one province and learning direct land tax and police office in the Bunka Arts(which will allow you to keep more of their tax increase)

Generals Commissions
Appear to be the same as in Shogun 2? refer to that guide
http://www.twcenter.net/forums/showthread.php?t=462317

Economic Retainers
Not yet known

Economic Province Example
Yashima Taira, normal difficulty, short campaign, normal tax level.
Hizen province Farming 2142, Commerce 1100, Town 3784(+98), Province wealth 7026, Tax rate 75.5%, Income 5307, Buildings +47, Tax level -35, Other +17, Global food supply +69.
What I built there. Stronghold, Barracks, Granary, Taira Palace, Improved Irrigation, Imperial Roads, Trading port, Pirate Den. I have 1 rank 4 Junsatsushi inside Hizen and a rank 3 Shirabyoshi specializing in entertaining.
http://steamcommunity.com/profiles/76561198039584941/screenshot/560921086988270644/?

Additions, Corrections needed. I'm trying to create a guide similar to my Shogun 2 economic quick reference guide.
Guides and other informative threads
S2, RotS, FotS Economic Quick Reference Guides
http://www.twcenter.net/forums/showthread.php?t=462317
Check out post #2 (S2) and post #9 (RotS) for other informative threads
The Sekigahara Campaign 2012 TWC Modding Awards Winner (Team Member)
http://www.twcenter.net/forums/forumdisplay.php?f=1841
Post edited by wealthyempire on

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