Wh1 had Chaos, Beastmen, Wood Elves and Norsca as Race dlc, while only Grim and Grave and King and Warlord as Lord packs.
WH2 by contrast has Vampire Coast and Tomb kings as Race dlc and HE/DE, LM/S and Empire and LM lord packs. Only LP are left for WH2 as well, we dont know how many but I'd guess at 2 more.
With the news that Araby is not planned for WH2, and the unlikelyhood of other minor factions getting in the trilogy, LP dlc maybe the only dlc for WH3.
There aren't many major races left. 4 races for launch, 1 for preorder (they could do LP for preorder). Say we get Daemons, Chaos Dwarfs, Orge Kingdoms and Kislev as launch, with DoW as preorder (WH2 race dlc), what is left for CP for WH3?
Compared to the potential LP for WH3? (Bearing in mind cross game dlc is on the table now)
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2 · Disagree AgreeBut yeah Nagash could be easily LP, like some other subfactions.
At the end they coukd easily decide to make even Araby as a faction pack.
But fleshing out existing factions, giving them more diverse subfactions is very good too.
For example:
Mung and kurgan subfactions for norsca.
They could planning to do an arabian DoW LL which will get some more reskinbed araby units, while some of the more complex units like camel rider and war elephants could be very good for the whole DoW race. The benefit from thus is, CA can easily create TEB and Araby AI factions (like bretonnia AI in the start) to give more flavour.
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0 · Disagree AgreeAlso it is hard to argue the point that we run out of races.
I mean that we ever had a game or game series where the missing of Araby can be a disappointment is kinda amazing in many ways especial if you have been a fan for a long time and used to have games who never even featured all armybook races (which mean that the classic, like the Empire Dwarf, GS and so on) where of course fine.
But try to find games that allow you to play as WE, TK or BR prior to TW let alone Norsca, and I don't think you will have much luck.
But to the point:
It is still possible that the list of Wh2 races gets one more with the pre order, which would be DoW most certainly at this point.
But still given the map of Wh3, it is likely that we won't see alot of race packs if any.
Even filling the 4 core races will need to have some creativity on behalf of CA.
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0 · Disagree AgreeInd Tigermen can also be unit in DoW and does Snakemen of Khuresh to Chaos.
These few assets will be enough to make Cathay and Ind as mod races if CA doesn't want to make them.
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0 · Disagree AgreeLand is Kislev, Kislev is Land! We are Kislev!
Proud Elspeth von Draken partisan
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2 · Disagree Agree2. Race pack could be Legions of Nagash
Other options are Hobgoblins or Gnoblar Hordes.
I‘m optimistic that we will see 2 new races like we did for warhammer 2. The preorder will probably be a race pack since Araby is dead.
Potential crossover characters from the old world are Emil Valgeir & Neferata.
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0 · Disagree AgreeAraby is officially dead. Grace said that they don’t have any plans for them in general.
Kislev is still 99% confirmed.
DoW are on the same level like Chaos Dwarfs and CA is running out of good factions in the dark lands so DoW are a given too in my opinion.
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0 · Disagree AgreeConversely, like most probabilities given in percentages with multiple nines or zeros, saying Kislev is 99% confirmed might be an exaggeration. The full official Kislev list (assuming the 4E Citadel Journal list isn't regarded as such) is fairly small even if you include Warmaster, and the Empire getting War Wagons turns something that might otherwise have been a Kislev feature into one more thing that the two have in common. I still think the chances that CA will expand Kislev into full list are better than even, but it's probably closer to 70% than 99%. There's plenty of room for reasonable doubt.
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0 · Disagree AgreePeople used Coast and Norsca as examples of "new" races but those rosters, other than some weapon variants, champions-turned-units, and Madame Cylostra they are taken entirely from existing units with art, rules, and at minimum converted example models from official GW sources for "modern" 6th-8th ed 28mm WHFB. These exist for Kislev, DoW, and plenty of others but not for Araby or Cathay. The closest modern GW ever got to making those were showcasing converted armies using Empire or Bret rules in 6th ed era WD.
tldr people hang up on army books and forget that the new races in TWW are directly lifted from tabletop-legal sources that weren't army books- WD/Warhammer Chronicles supplements, Forgeworld, etc.
The new content going forward that actually exists to be added to the game, (ie not fanon army books or early 90s units of nipponese ashigaru) is mostly variants that deepen existing factions, as well as DoW. Kislev is in a weird spot in that it makes more sense as a full race but only had a handful of allied units actually playable, so we'll see what happens with them.
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3 · Disagree AgreeThere are no champions-turned-units in the vampirate roster. Most of the Zombie Pirate roster had no command group at all, and those that did didn't have alternate weapon options for the champion.
So, ignoring characters, 10/25 vampirate units never existed on tabletop. 3/25 are called in from the regular Vampire Counts list to make up numbers (counting Syreens here, since they're essentially a rebranded Spirit Host - the tabletop Syreen was a hero, the zombie pirate equivalent of a Banshee). 2/25 are technically part of the list, but completely changed in how they behave. 2/25, naturally, came from Monstrous Arcanum. That leaves 8/25 that are actually faithfully represented from the Zombie Pirates list... and that's being generous (Deckhands only had a single hand weapon, and any zombie pirate with a firearm was as likely to misfire and hit themselves as they were to hit the target, something that is certainly not represented ingame).
When they've made an army when less than half of the units presented (again, not including characters, and that's a whole new kettle of fish) were actually present on the tabletop... then yes, this DOES set a precedent that something with relatively little material could be expanded into a full list. The Warmaster list for Araby, for instance, contains eight units with NO weapon variants (there is apparently an expansion that does add weapon variants, but I haven't seen the rules myself, so I can't count how many that makes, but I've definitely seen miniatures with weapon variants) and not including djinn (which were purely a character "mount" in Warmaster), and there are references to more. If an army list with a grand total of eleven units, including weapon variants, the Queen Bess, and a swarm (Razortooth Rats, which were not implemented in TWW) could be expanded into something playable, I think it was entirely reasonable to think Araby could be too.
Cathay, granted, doesn't have official models or rules, but has plenty of lore references. The chance was always in the realm of "probably not", but more around 20-30%, not the "multiple zeroes with a one on the end" that people tend to claim.
Like I said - probabilities with multiple nines or zeros are probably exaggerated, not real estimates.
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0 · Disagree AgreeI honestly don't understand how so many people are so certain that a race with no characters, 0 TT representation, and that we aren't certain are even going to be on the map is going to get in.
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5 · Disagree AgreeEvery character or unit need own role. Every race need own mechanics, roster and playstyle.
If we will get Southern Realms(Dogs of War roster), Chaos Dwarfs, Ogre Kingdoms and Kislev, we will have 20 races in game. That's enough.
I expect mainly things from this list(withnout Araby and Halflings races):
https://steamcommunity.com/sharedfiles/filedetails/?id=1396625137
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