Since the thread about this topic by a certain someone was closed due to taking a nosedive into creepsville, let's try again. Name the aspects of TWWH you have the most problems with.
1.Campaign pacing. You win campaigns long before the victory conditions are actually met because of a rapid snowballing effect. Once you own a certain number of regions, you find yourself in an endless positive feedback loop where your rate of expansion and military might grow exponentially. That's usual when 9 out of 10 players end the campaign because by then the game becomes pretty boring as any risk and challenge have long left the building by that point
2.High Mass Balancing. The game's lopsidedly balanced in favor of high mass units (large monsters, chariots, etc.). They counter more units than counter them (and most of their counters are other high-mass units to boot) and that's mostly down to not having to suffer the downsides of high mass, equally high inertia (that means a lot of them are too agile and have too high a rate of acceleration and deceleration). This means the whole meta in battles revolves entirely around what races have access to which high mass units and what counters they have to such, peaking in the ridiculous bandaid of Dwarfs getting a mighty slowing rune because they have otherwise no means to protect themselves from high mass abuse