I've been playing as Nakai on Vortex and my income is pure garbage. Even though my vassal owns something like 15-20 settlements, I've only been getting 3-4K a turn. Hopefully there will be a fix soon because Nakai is really fun and fixing this issue would make him even better.
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Thats usually the case with horde gameplay, you start slow and build up your horde, once it is strong enough you just go hammer down against your foes to accumulate that sweet sweet gold/favour/whatever currency.
Dont worry about running your armies on a deficit because that is horde life, its how its suppose to be, soon enough in campaign you will be able to make more money than you can spent anyway so it ceases to be a problem at all.
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0 · Disagree AgreeI'm currently playing a Nakai campaign. Turn 122, i got 50k and a deficit of -1000 per turn. I can just sit around for 50 turns. 50 TURNS!!! Lustria is united by all lizardmen factions and my vassals sprinkled around and im currently sailing towards the southlands to help my boys Tik and Kroq.
The way i see it, there is no need to fix things that are not broken.
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0 · Disagree Agree-The Insane trait still permanent.
-People complain over and over again on the WE Amber system. For me, the Amber system works very well: the WE are broken AF and the Athel Loren income it’s PRETTY huge, you can make stacks with only that. Nakai have the “Amber problem” and at the same time the income is far far worse than WE... also, the auto resolve or the battles are far difficult for different stacks than the WE and the Waywatcher spam.
Sorry, but I think Nakai need some love by now. At least, the Insane trait it’s necessary to be fixed.
Also sorry for my English, thanks.
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0 · Disagree AgreeI still dont agree with you about Nakai, i actually think his campaign is one of the easiest, but to each their own, i guess...
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1 · Disagree AgreeI mean he’s a horde so what’s the point?
I actually never had any problems with money. His units are super strong and even with a 15 unit stack you destroy every skaven fullstack without problems.
I got my second army around turn 80 but actually never really needed it.
His gameplay is different, you just need your vassal with many regions. Then you can use that ability to get 50% more vassal income.
Super easy.
In the end I got like 2k per turn, had 50k in the bank and 2 super elite armies.
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0 · Disagree AgreeFurthermore, he can field an entire stack of Sacred Kroxigors for almost free. And early on too. A full stack of Sacred Kroxigors led by Nakai can and will blow through absolutely everything you will fight in the campaign with almost no resistance. You'll have beaten Nakai's campaign by turn 50.
Nakai's problem is not that he's too weak. It's that the added Vassal mechanics do nothing to change the fact he's not much fun to play. A steam roll from start to finish, with an annoyingly useless vassal system tacked on. His temple system is a great step in the right direction though. And tieing recruitment to one major horde is just streamlining the right way to play all hordes in the game anyway, so that's my personal favorite change.
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0 · Disagree AgreeYes, I get this would make razed settlements player side more difficult to manage. No, I don't consider this a bad thing.
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0 · Disagree AgreeIn fact, i really like the idea of chaos corrupting the land and making recolonization of razed settlements harder or costly, even for the player, it can add more challenge to any order factions facing them, as it would become a very pressing matter to defeat chaos as soon as possible, since they could corrupt your land and make it inhabitable for a very long time.
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0 · Disagree AgreeFor Nakai, anyone in Lustria in a head to head is food. Full stack of Kroxigors in the first 20 turns, you arent stopping that by then. In ME, yea Nakai is pretty much useless.
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