(I've had so many issues in uploading this post and its gotten too big so consider this a beta version)
I Noticed that most people who make posts about mods will be ones asking what is out there, rather than giving people a list of what ones are good, so I figured I'd step in and try to offer a list with links and brief descriptions to help people out a bit.
Most of these mods will have a sub-mod that make them compatible with SFO or other mods. I won't be listing them all here but just know that they're there and you may need to look out for them. remember: ALWAYS READ THE MODPAGES IN FULL AND CHECK THE COMMENTS A LITTLE!
I won't be including Cheat Mods, Joke Mods or sexualized mods on this list.
Essential Mods for Other Mods.
New Factions (all of the following require either Mixu's or Crynsos faction unlocker)
Elon's Greybeard Prospectors
Main Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1572100534
Climate Overhaul: https://steamcommunity.com/sharedfiles/filedetails/?id=1800364755
Adds the Greybeard Prospectors as a new playable race with unique units, technologies and so on. This is an unloreful but fun mod, that pictures the Greybeards as a long detached Dawi Karak, who have had to adapt to their isolation and change.
As the player, you can choose to adhere to Dwarven Tradition or expand out in the tech tree and borrow tech and abilities from other factions like the Empire or Vampire Coast (unlocking Steam Tanks, explosive ammo and stuff) doing so will make your campaign a little harder and worsen relations with the other Dwarfs but give you fun new toys to play with).
The Climate Overhaul makes Deserts a suitable climate for the Greybeard's which is pretty essential for their start position.
Southern Realms by Cataph Main Mod
This mod adds a new roster of about 27 new units, 8 Legendary Characters, a new lord type, new buildings etc for the Southern Realms. It even has region specific units for Tilea, Estalia and the Border Princes so each area has their own unique spin on the roster.
Semi-Loreful, but some of the stuff comes more from the fan-made Estalia army book on Issuu than directly from the lore itself.
Kraka Drak by Cataphhttps://steamcommunity.com/sharedfiles/filedetails/?id=1181220751
Another Great faction mod that adds new units, buildings etc, this time for Kraka Drak the long lost northern Dwarf Hold. In their isolation, this hold became even more conservative than the rest of the Karaz Anchor! having no gunpowder units or Gyrocopters or anything like that. The new units include Dwarfs with mining drills and even recruitable Norscan units.
The added units are unloreful but mostly in keeping with what a playable Kraka Drak might look like.
High Elf Sea Patrol by Cataphhttps://steamcommunity.com/sharedfiles/filedetails/?id=1559911311
Adds Clothique as a new High Elf Faction that is lead by Sea Lord Aislinn and functions as a Nomad/settlement builder hybrid, like the Vampire Coast. With this mod you get a new lord type (Sea Helm) and 9 new units exclusive to the fleets that includes: mariners, Roc riders (like Wood Elf Hawk Riders) and so on.
Faction / General Overhauls
Overhauls the entire game: adding in new mechanics, reworking old ones, adding new units to almost every faction and supposedly making battles longer and harder (though I haven't noticed much difference). something you should dip your toes into at least once to see what all the fuss is about.
Radious Total War ModPart 1
: https://steamcommunity.com/sharedfiles/filedetails/?id=1149634389&searchtext=Part 2
Another Complete overhaul similar to SFO, adds around 330 new units while overhauling the AI, Stats, Garrisons etc.
The Lady is Calling - Bretonnia Overhaulhttps://steamcommunity.com/sharedfiles/filedetails/?id=1523078931
Updated textures for the Bretonnia Legendary Lords, 56 new units with Officers, flag bearers and musicians for all Bretonnian units. Unique crests and colours for each Bretonnian factions "men at arms", adds a Horde ship for Alberic like Vampire Coast with a unique model and buildings along with minor tweaks to some things like port income.
The new units range from Hermit Knights to Truffle Hounds, Battle Pilgrims who fight with weapons that are picked up from their fallen masters, damsel infantry and so much more.
Trolls for the Troll Kinghttps://steamcommunity.com/sharedfiles/filedetails/?id=1442928895
Gives Throg River Trolls, Stone Trolls, Greenskin Trolls and a bunch of RoR.
Cataph and Vandy's: Return of the Lichemaster https://steamcommunity.com/sharedfiles/filedetails/?id=1702423659
This dynamic duo put alot of blood sweat and tears into this insane rework for Heinrich Kemmler and his faction. Adds 3 new Legendary Lords, 4 new hero types, 14 exclusive units, 8 RoR with a whole new resource (Necromantic Power) and his whole faction is now a Horde-settlement Hybrid.
You should honestly just check the page even if, like me, you aren't a fan of Kemmler, these two deserve all the credit they can get.
Adds new units to Mousillon with Bretoninan themed undead units, as well as the Red Duke's living subjects.
New Maps and Settlement Models
Diplomacy and Confederation
Reskins / New Textures
Immersive Battle Bannershttps://steamcommunity.com/sharedfiles/filedetails/?id=1159967423
Changes all the banners for Units, Lords and armies from being really gamey and dull, to looking more like actual banners with more intricate and varied logos from the lore. A little mod but one I can't live without.
Had to just link the modders page because they're so many.
Mod Packs for every races units, lords and heroes that are meant to subtly reskin them by adding more variation within the units themselves, making their models of a higher quality and Updating their faction colours and race look overall.
I've had Mixed results with these mods but they're worth a try and there will no doubt be one pack that takes you even if others don't.
Vlad von Carstein Restoredhttps://steamcommunity.com/sharedfiles/filedetails/?id=1182672976&searchtext=vlad+von+carstein
Makes Vlad look alive again.
Morathi ReskinMore Makeup
: https://steamcommunity.com/sharedfiles/filedetails/?id=1164042818&searchtext=morathiLess Makeup
Gives her a healthier skintone, reduces the makeup, dirt and chaos corruption look of her model. I personally think this is all she needed.
Improves Hellebron's armour, Gives Her read eyes and makes her look young. Both are great reskins so I thought I'd put both on.
Alith Anar ReskinReborn
: https://steamcommunity.com/sharedfiles/filedetails/?id=1408688486&searchtext=Shadow King Reskin
Both give him white hair, but one makes him Alith the Grey and the other makes him Alith the White.
Varied Monsters Compilationhttps://steamcommunity.com/sharedfiles/filedetails/?id=1740776861
A Compilation of A bunch of Mods that adds new Variety to the creatures in Warhammer 2 (each Reskin should have its own sub mod if you want some but not others).
Creatures affected: Kharibdyss, War Hydra, Moon and Sun Dragon, Every creature for the Lizardmen, Demigryph, Griffins, Hippogryph, Wyverns and Mammoths all get 3-6 new variants.
Time Savers / Movement Bonus
Quality of Life Improvements
Better Battle Camerahttps://steamcommunity.com/sharedfiles/filedetails/?id=1143181517
Lets the camera zoom in closer and out further in battles.
Better Campaign Camerahttps://steamcommunity.com/sharedfiles/filedetails/?id=1160430667&searchtext=camera
Lets the camera zoom in closer and out further on the Campaign map.
All in One UIhttps://steamcommunity.com/sharedfiles/filedetails/?id=1160969742&searchtext=Ui
Gives every race their own Coloured UI and adds some new set dressing that really makes it pop.
No Extra Upkeephttps://steamcommunity.com/sharedfiles/filedetails/?id=1156354073
This mod removes the extra money you have to pay every time you create a new army. The AI gets as many armies as they want, so why not?
Weapons Teams on Wallshttps://steamcommunity.com/sharedfiles/filedetails/?id=1715167299
Allows you to put Weapons teams on settlement walls.
New Empire RoR in Custom Gameshttps://steamcommunity.com/sharedfiles/filedetails/?id=1860298626
Modders laugh in the face of our CAos Gods! They said it couldn't be done, yet here it is: the new State troops units like Knights of Morr unlocked for Custom Battles.
Pick Any Unit for Lord for Battle Testinghttps://steamcommunity.com/sharedfiles/filedetails/?id=1157974347
Allows you to finally be able to just take units into custom battles on their own for legitimate testing.
Empire Forts Can't (mostly) be Under-passedhttps://steamcommunity.com/sharedfiles/filedetails/?id=1869935542
Stops armies from using the Underway's within the same province as your forts. Enemies can still take different routes or Jump completely over the Fort region in some cases, but for the most part, this should make forts better protect against Underway factions.
Improved Arrow Trailshttps://steamcommunity.com/sharedfiles/filedetails/?id=1164592788&searchtext=
Makes the arrow trails of your missiles less visible and cartoonish.
Max Level 60https://steamcommunity.com/sharedfiles/filedetails/?id=1159029252&searchtext=max++level+60
Raises the level cap to 60.
No Procrastinator / Lazy Traithttps://steamcommunity.com/sharedfiles/filedetails/?id=1448034347&searchtext=no+procrastinator
Removes these traits from the game.
Less Rebel Rebels by Cataphhttps://steamcommunity.com/sharedfiles/filedetails/?id=1297058993&searchtext=cataph
Changes rebellions in the game so they don't generate half an army of endgame units like Carnosaurs. Also changes their scripting a bit, so that the rebellion is more thematic (Clar Karond will get Hydra's and other beasts in their rebellions for example).
Fight to the Death - Unbreakable Siege DefendersMain Mod
: https://steamcommunity.com/sharedfiles/filedetails/?id=1682570645&searchtext=siege+defenderlite version
its really frustrating and silly that your garrison would mass route with half their number still alive, when if they lose, they all die anyway. The Main Mod makes it so that garrisons are unbreakable, while the lite version means they wont route until on about 10% HP.
This is something I've wanted for a long time, but its not perfect in its implementation. I'd prefer it if the Capture Points gave the Leadership buff and if the Buff wasn't totally unbreakable. Someone mentioned this to the modder and they said they'd take another look at it, really hope they do, but for now its still great.
Adds a size difference among Lords, Heroes and within units, so that there are some short and some tall. Makes Lords and Heroes about the same height as average units and makes Monstrous infantry and Large units way bigger.
New Lords, Heroes and Units
Dragon Mages of Caledor by Cataphhttps://steamcommunity.com/sharedfiles/filedetails/?id=1158725378
Adds Dragon Mages in the best way possible. These are Heroes similar to Nobles who (on the campaign map) can assault units, wound other Characters and hunt for influence. They have Lore of Fire and start out in a Mages robe, but later through their skill tree, you can give them full Dragon Prince armour, a Dragon Prince Horse and eventually Sun Dragon Mount.
Mixu's Table Top Lord'shttps://steamcommunity.com/workshop/filedetails/?id=1243153086
adds new generic Lord and Hero variants to many factions in the game, giving us things like Beastmasters, Spellweavers, Shadow Dancers, Doombulls, Norsca Sorcerer Lords and so on.
Mixu's Legendary Lords 1 and 2 (requires a faction Unlocker) Part 1
: https://steamcommunity.com/sharedfiles/filedetails/?id=1194588998Part 2
Adds new Legendary Lords and heroes with their own unique Models, Faction mechanics and so on. There must be 15-20 new characters: one for each Empire and Bretonnian faction; Korhil, Imrik, Kouran Darkhand, Oxyotl, Tetto Ekko, Gorros Warhoof, the gangs all here, just get these mods!
The Cow Trebuchet (Bretonnia)https://steamcommunity.com/sharedfiles/filedetails/?id=1240619528
Adds a new Artillery that uses Cows as ammunition.
Coastal Guard of Yvressehttps://steamcommunity.com/sharedfiles/filedetails/?id=1714635102
Adds this awesome unit from the High Elf Heraldry book that I really hope we see Implemented with Eltharion. Most new units are just combinations of already existing assets and this is honestly one of the best I've seen because it all fits together so well and looks like its own thing.
: A section had to be cut because the main Post went over the Word Count. The Final Section "New Features" will be placed a few comments down.
Let me know what mods you think are the best, i'll update the list if I get any good suggestions