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Best Mods for Warhammer 2 (Beta)

SeanJeanquoiSeanJeanquoi Registered Users Posts: 2,663
edited January 17 in Community Mods
I noticed that most people who make posts about mods will be ones asking what is out there, rather than giving people a list of what ones are good, so I figured I'd step in and try to offer a list with links and brief descriptions to help people out a bit.

Most of these mods will have a sub-mod that makes them compatible with SFO or other mods. I won't be listing them all here but just know that they're there and you may need to look out for them. remember: ALWAYS READ THE MODPAGES IN FULL AND CHECK THE COMMENTS!

Essential Mods for Other Mods.

Community Bug Fix


A collection of bugfixes, created by the community.

UI Modding Framework


Required for mods that add new Interfaces/menu's.

Crynsos Faction Unlocker+ (has been outdated for a while now)


Makes every faction in the game playable. This does not flesh them out however and some of them might be bare-bones (might not be able to participate in the Vortex Race yet).

Mixu's Faction Unlocker


Unlocks new Legendary Lords and factions that are added by Mixu's mods and a few others.

New Factions (all of the following require either Mixu's or Crynsos faction unlocker)

Elon's Greybeard Prospectors

Main Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1572100534

Climate Overhaul: https://steamcommunity.com/sharedfiles/filedetails/?id=1800364755

Adds the Greybeard Prospectors as a new playable race with unique units, technologies and so on. This is an unloreful but fun mod, that pictures the Greybeards as a long detached Dawi Karak, who have had to adapt to their isolation and change.

As the player, you can choose to adhere to Dwarven Tradition or expand out in the tech tree and borrow tech and abilities from other factions like the Empire or Vampire Coast (unlocking Steam Tanks, explosive ammo and stuff) doing so will make your campaign a little harder and worsen relations with the other Dwarfs but give you fun new toys to play with).

The Climate Overhaul makes Deserts a suitable climate for the Greybeard's which is pretty essential for their start position.

Southern Realms by Cataph

Main Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1158737832

Assets (required): https://steamcommunity.com/sharedfiles/filedetails/?id=1213746272

This mod adds a new roster of about 27 new units, 8 Legendary Characters, a new lord type, new buildings etc for the Southern Realms. It even has region-specific units for Tilea, Estalia and the Border Princes so each area has their own unique spin on the roster.

Semi-Loreful, but some of the stuff comes more from the fan-made Estalia army book on Issuu than directly from the lore itself.

Kraka Drak by Cataph


Another Great faction mod that adds new units, buildings etc, this time for Kraka Drak the long lost northern Dwarf Hold. In their isolation, this hold became even more conservative than the rest of the Karaz Anchor! having no gunpowder units or Gyrocopters or anything like that. The new units include Dwarfs with mining drills and even recruitable Norscan units.

The added units are unloreful but mostly in keeping with what a playable Kraka Drak might look like.

High Elf Sea Patrol by Cataph


Adds Clothique as a new High Elf Faction that is lead by Sea Lord Aislinn and functions as a Nomad/settlement builder hybrid, like the Vampire Coast. With this mod, you get a new lord type (Sea Helm) and 9 new units exclusive to the fleets that includes: mariners, Roc riders (like Wood Elf Hawk Riders) and so on.

Faction / General Overhauls

SFO Grimhammer


Overhauls the entire game: adding in new mechanics, reworking old ones, adding new units to almost every faction and supposedly making battles longer and harder (though I haven't noticed much difference). something you should dip your toes into at least once to see what all the fuss is about.

Radious Total War Mod

Part 1: https://steamcommunity.com/sharedfiles/filedetails/?id=1149634389&searchtext=

Part 2: https://steamcommunity.com/sharedfiles/filedetails/?id=1149634634&searchtext=

Another Complete overhaul similar to SFO, adds around 330 new units while overhauling the AI, Stats, Garrisons etc.

The Lady is Calling - Bretonnia Overhaul


Updated textures for the Bretonnia Legendary Lords, 56 new units with Officers, flag bearers and musicians for all Bretonnian units. Unique crests and colours for each Bretonnian factions "men at arms", adds a Horde ship for Alberic like Vampire Coast with a unique model and buildings along with minor tweaks to some things like port income.

The new units range from Hermit Knights to Truffle Hounds, Battle Pilgrims who fight with weapons that are picked up from their fallen masters, damsel infantry and so much more.

Trolls for the Troll King


Gives Throg River Trolls, Stone Trolls, Greenskin Trolls and a bunch of RoR.

Cataph and Vandy's: Return of the Lichemaster


This dynamic duo put alot of blood sweat and tears into this insane rework for Heinrich Kemmler and his faction. Adds 3 new Legendary Lords, 4 new hero types, 14 exclusive units, 8 RoR with a whole new resource (Necromantic Power) and his whole faction is now a Horde-settlement Hybrid.

You should honestly just check the page even if, like me, you aren't a fan of Kemmler, these two deserve all the credit they can get.

Mixu's Mousillon


Adds new units to Mousillon with Bretoninan themed undead units, as well as the Red Duke's living subjects.

Sons of Asuryan High Elf Overhaul

Full Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1634174122

Just the Heroes: https://steamcommunity.com/sharedfiles/filedetails/?id=1665030758

The aim of this mod is to try and make every High Elf faction feel unique, with their own lord/hero types based on the region and region-specific units and RoR as well. With this mod you get an Ellyrion Horsemaster, Noble of Yvresse, Dragonship Noble (Clothique) Caledor Dragon Prince Lord and a Chrace Noble, along with about 20 or so new units and Eltherion, Who can be unlocked as a playable faction with Mixu's Unlocker. The Heroes, Lords, and Eltherion are top-notch, with Eltherion having a branching skill tree that allows you to chose "the Blind" or "the Grim" (as it should be) and he also has a dual start in the badlands in Mortal Empires, similar to Malus Darkblades Dual start. The Units, however, are somewhat hit and miss in appearance and unbalanced for Vanilla. Still a work in progress however and a must-have for anyone looking to diversify Ulthuan that little bit more.

Nagarythe Expanded Unit Roster


Adds New unique units for Alith Anar's faction that Look more appropriate for Nagarythe, with the Proper Helmets, regalia, etc. This includes New Cavalry, Swordsmen with Shields, Shadowhawk Riders and a shadow Phoenix, along with a new Building chain to accommodate them. The Mod Author is currently working on adding some unique heroes to the roster as well so it might be good to keep an eye on this one.

New Maps and Settlement Models

GCCM Main Mod


An ambitious project that's attempting to add new unique, varied and interesting maps to every settlement in the game. So far they've done a fantastic job.

GCCM Island Battles


A relatively new expansion of GCCM that adds 5 new maps for fighting at sea that are actual island battles.

GCCM Capitals


A mod that adds new unique faction capitals that change as you go from level 1 to 5. At level 1 they're just the most basic part of the structure, but as you level up you get more buildings, new walls, towers, palisades and so on.

Diplomacy and Confederation

Diplomatic Options - Vassal, Liberate & Confederate

Confederations: https://steamcommunity.com/sharedfiles/filedetails/?id=1163869410

No Confederations: https://steamcommunity.com/sharedfiles/filedetails/?id=1159028779

Liberate All Factions: https://steamcommunity.com/sharedfiles/filedetails/?id=1163869679

Gives you the option to resurrect all dead factions (so long as they aren't hordes) by taking one of their original settlements once they've been destroyed (just like it was in Total War Attila and prior games).

Vassal All Factions: https://steamcommunity.com/sharedfiles/filedetails/?id=1163869943

Brings back the Option to Create Vassals.

All in One: https://steamcommunity.com/sharedfiles/filedetails/?id=1155808469

Confederation Options


An extensive mod that's focused on giving you as many customization options as possible for confederations. At the beginning of your campaigns, you will be faced with a menu where you can decide which factions should get vanilla confederations, free confederations or no confederations. You can turn them all off for everyone except you and so on.

A better option than "diplomatic Options" for confederation, if you want more control and nuance than just turning it off for everyone.

Legendary Confederation


Allows you to automatically confederate other Legendary Lords from your faction on turn 1 without taking their territory and removing their faction. On turn 1 you will be faced with a menu where you can choose which Legendary Lords from your faction you do and don't want. Also has an option to take their land as well on turn 1 or an option that makes every faction in the game auto confederate on turn 1 so you get right into fighting against massive foes if you so wish. (Warning: If you're using a mod that restricts Confederation, turn it off before using this, then one you have the lords you want, save, quit and reactivate it).

No Great Power Penalty


Removes the diplomatic penalty for getting stronger.

Orcy Subjugate


Gives the Greenskins the Norscan Style of confederation, where you can confederate another faction of your own race if you defeat their lord in battle.

Region Trading

Restricted Version: https://steamcommunity.com/sharedfiles/filedetails/?id=1376337924

Unrestricted Version: https://steamcommunity.com/sharedfiles/filedetails/?id=1382005886

Allows you to trade Regions with other factions so you can peacefully complete your provinces, save allies by offering them new land etc.

The restricted version makes it so you can't trade settlements with factions you're at war with and you cant buy regions from factions unless you own a settlement in that province and have 50+ relations with them (restrictions may have changed recently).

Reskins / New Textures

Immersive Battle Banners


Changes all the banners for Units, Lords and armies from being really gamey and dull, to looking more like actual banners with more intricate and varied logos from the lore. A little mod but one I can't live without.

Dryrain's Reskins


Had to just link the modders page because they're so many.

Mod Packs for every races units, lords and heroes that are meant to subtly reskin them by adding more variation within the units themselves, making their models of a higher quality and Updating their faction colours and race look overall.

I've had mixed results with these mods but they're worth a try and there will no doubt be one pack that takes you even if others don't.

Hag Graef Recolour


The Dark Elves have a wide variety of faction colours, ranging from green to red, purple and black. Unfortunately, most of the more colourful ones aren't playable yet and Malus, Morathi and Malekith all share the same relative colour scheme. This mod Changes Hag Graef's colour scheme to black and gold with a touch of red and purple.

Darker and Deeper Sea


Makes deeper parts of the ocean appear much darker, which contrasts well with the lighter shorelines of the tropical areas. Also makes the sea around Norsca have a pink/red tint to it, like its flowing with corruption and foul magic.

Vlad von Carstein Restored


Makes Vlad look alive again.

Morathi Reskin

More Makeup: https://steamcommunity.com/sharedfiles/filedetails/?id=1164042818&searchtext=morathi

Less Makeup: https://steamcommunity.com/sharedfiles/filedetails/?id=1160335705&searchtext=morathi

Gives her a healthier skin tone, reduces the makeup, dirt and chaos corruption look of her model. I personally think this is all she needed.

Hellebron Reskin

Mixu's: https://steamcommunity.com/sharedfiles/filedetails/?id=1400654922&searchtext=hellebron+reskin

Darkstrand's: https://steamcommunity.com/workshop/filedetails/?id=1724453163

Improves Hellebron's armour, Gives Her red eyes and makes her look young. Both are great reskins so I thought I'd put both on.

Alith Anar Reskin

Reborn: https://steamcommunity.com/sharedfiles/filedetails/?id=1408688486&searchtext=

Shadow King Reskin: https://steamcommunity.com/sharedfiles/filedetails/?id=1864396116

Both give him white hair, but one makes him Alith the Grey and the other makes him Alith the White.

No More Hungry Horses (Dark Elves)

Bretonnian Horses: https://steamcommunity.com/sharedfiles/filedetails/?id=1415600828&searchtext=dark+elf+horses

Demonic Horses: https://steamcommunity.com/sharedfiles/filedetails/?id=1159988908&searchtext=dark+elf+horses

Replaces all of the anemic and beaten Horses in the Dark Elf roster with the Bretonnian Model, for a far more healthy and TT friendly look. There is also a similar mod that Makes them look Healthier, but retains a more demonic appearance.

True High Elf Woman


Improves some of the Textures for Sisters of Avelorn, adds a new mage variant and 2 new Handmaiden models (so they don't all look the same).

Sisters of Slaughter Full Helmets

Complete Helmet: https://steamcommunity.com/sharedfiles/filedetails/?id=1404093021

Hair and body Change: https://steamcommunity.com/sharedfiles/filedetails/?id=1735922435&searchtext=sisters+of+slaughter

Completes their Helmets at the back so they aren't all bald. There is another that removes the scars on their body, lightens their skin tone and Gives them hair and ponytails instead of simply adding a back to the helmet. Up to you which you prefer.

Varied Monsters Compilation


A Compilation of A bunch of Mods that adds new Variety to the creatures in Warhammer 2 (each Reskin should have its own sub-mod if you want some but not others).

Creatures affected: Kharibdyss, War Hydra, Moon/Sun Dragon, Every creature for the Lizardmen, Demigryph, Griffins, Hippogryph, Wyverns and Mammoths all get 3-6 new variants.

Time Savers / Movement Bonus

Faster End Turn Camera


Makes the End turn Camera way faster to help speed up turn times.

Skip Intro Logos


Loads the game upright to the Main Menu so you don't have to press escape 3 times every time.

Home Region Movement Bonus


Gives all factions a 10% movement bonus in their own region. Intended to stop enemy armies from being able to stay just outside your range and send you on a wild goose chase.

More Naval Movement Range (Double Time Stance)


Double Time/Forced March at Sea now grants +90% movement range instead of +50%. Allows for faster Movement through the Ocean Without breaking the game (I'm sure this affects the AI as well).

Quality of Life Improvements

Better Battle Camera


Lets the camera zoom in closer and out further in battles.

Better Campaign Camera


Lets the camera zoom in closer and out further on the Campaign map.

All in One UI


Gives every race their own Coloured UI and adds some new set dressing that really makes it pop.

No Extra Upkeep


This mod removes the extra money you have to pay every time you create a new army. The AI gets as many armies as they want, so why not?

Weapons Teams on Walls


Allows you to put Weapons teams on settlement walls.

New Empire RoR in Custom Games


Modders laugh in the face of our CAos Gods! They said it couldn't be done, yet here it is: the new State troops units like Knights of Morr unlocked for Custom Battles.

Pick Any Unit for Lord for Battle Testing


Allows you to finally be able to just take units into custom battles on their own for legitimate testing.

Empire Forts Can't (mostly) be Under-passed


Stops armies from using the Underway's within the same province as your forts. Enemies can still take different routes or Jump completely over the Fort region in some cases, but for the most part, this should make forts better protect against Underway factions.

Improved Arrow Trails


Makes the arrow trails of your missiles less visible and cartoonish.

Max Level 60


Raises the level cap to 60.

No Procrastinator / Lazy Trait


Removes these traits from the game.

Less Rebel Rebels by Cataph


Changes rebellions in the game, so they don't generate half an army of endgame units like Carnosaurs. Also changes their scripting a bit, so that the rebellion is more thematic (Clar Karond will get Hydra's and other beasts in their rebellions for example).

Fight to the Death - Unbreakable Siege Defenders

Main Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1682570645&searchtext=siege+defender

lite version: https://steamcommunity.com/sharedfiles/filedetails/?id=1683603500

its really frustrating and silly that your garrison would mass route with half their number still alive, when if they lose, they all die anyway. The Main Mod makes it so that garrisons are unbreakable, while the lite version means they wont route until on about 10% HP.

This is something I've wanted for a long time, but its not perfect in its implementation. I'd prefer it if the Capture Points gave the Leadership buff and if the Buff wasn't totally unbreakable. Someone mentioned this to the modder and they said they'd take another look at it, really hope they do, but for now its still great.

Unit Resize


Adds a size difference among Lords, Heroes and within units, so that there are some short and some tall. Makes Lords and Heroes about the same height as average units and makes Monstrous infantry and Large units way bigger.
Post edited by SeanJeanquoi on


  • xXF1aKOXxxXF1aKOXx Registered Users Posts: 889
    edited October 2019
    SFO is best if you like improve gameplay etc and make the game more loreful

    Beastmen are fun to play in this mod had a blast
  • makar55makar55 Registered Users Posts: 1,951
  • SeanJeanquoiSeanJeanquoi Registered Users Posts: 2,663
    edited February 15
    New Lords, Heroes and Units

    Dragon Mages of Caledor by Cataph


    Adds Dragon Mages in the best way possible. These are Heroes similar to Nobles who (on the campaign map) can assault units, wound other Characters and hunt for influence. They have Lore of Fire and start out in a Mages robe, but later through their skill tree, you can give them full Dragon Prince armour, a Dragon Prince Horse and eventually Sun Dragon Mount.

    Mixu's Table Top Lord's


    adds new generic Lord and Hero variants to many factions in the game, giving us things like Beastmasters, Spellweavers, Shadow Dancers, Doombulls, Norsca Sorcerer Lords and so on.

    Celestial Hurricanum

    Main Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1988508307

    SFO Compatible: https://steamcommunity.com/sharedfiles/filedetails/?id=1992427056

    This mod adds in the final piece that's missing from the Empires missing 8th edition units. Similar to the Luminarch of Hych, It can fire whilst moving and has a better reload speed, but its also less damaging and less accurate to balance it out.

    Mixu's Legendary Lords 1 and 2 (requires a faction Unlocker)

    Part 1: https://steamcommunity.com/sharedfiles/filedetails/?id=1194588998

    Part 2: https://steamcommunity.com/sharedfiles/filedetails/?id=1158791019&tscn=1556623778

    Adds new Legendary Lords and heroes with their own unique Models, Faction mechanics and so on. There must be 15-20 new characters: one for each Empire and Bretonnian faction; Korhil, Imrik, Kouran Darkhand, Oxyotl, Tetto Ekko, Gorros Warhoof, the gangs all here, just get these mods!

    The Cow Trebuchet (Bretonnia)


    Adds a new Artillery that uses Cows as ammunition.

    Coastal Guard of Yvresse


    Adds this awesome unit from the High Elf Heraldry book that I really hope we see Implemented with Eltharion. Most new units are just combinations of already existing assets and this is honestly one of the best I've seen because it all fits together so well and looks like its own thing.

    New Features

    Table Top Caps


    adds unit caps for each army similar to Table Top, making it so you can only spend X amount of each army budget on a Lord, only have X number of units in one army and so on.

    Sebidee & Ado's All Factions Officers


    Adds officers to every unit in the game, like we saw in Total war games of the past. Makes them look more like their hero/general or higher tier unit counterpart in many cases, with more adornments, fancy armour and different weapons.

    Soul's All Faction Overhaul Revival


    Supposed to update the Sebidee & Aldo version, but the original was updated recently so this is only required for the Revised mod up next.

    All Faction Officers Revisited (requires Soul's All Faction Officers Revival)


    Reworks the other Officer mod to make them stand out more (now they look like they're from a different unit altogether in many cases).

    Legendary Lord's Lore


    A mod that adds some events for Legendary Lords when they enter an area that has significance to them and their lore. Warhammer 2 is missing alot of context and backstory, so this Mod aims to remedy that. The modder hasn't done all of the Lords but plans to update the mod over time with new lords and more events.

    Black Ark for Lokhir Fellheart


    Gives Lokhir Fellheart the Black Ark Attached to his army that he should have had all along!

    Wulfric Wanderer of the Sea


    Gives Wulfric his own Horde ship Like Vampire Coast with its own Unique Building chains. Allows him to be more sturdy and mobile.

    Horde for Norsca Lords (requires Wulfric Wanderer of the Sea)


    Gives every Norsca Lord a Horde attached to their army, the same as Wulfric and removes their Infighting attrition mechanic.

    Alberic: Lord of the Sea


    Gives Alberic a horde ship with a unique model and buildings like "the Lady is Calling" Overhaul.

    Recruit Defeated Legendary Lords


    Useful in case you aren't able to confederate them before they're destroyed.

    Lords in Exile


    Straight from the horses mouth: "When a Legendary Lord's faction is defeated, you have a chance of receiving a dilemma where they ask for your assistance taking back their home. If you accept, you will be given a special army lead by that lord and consisting of troops from that faction.

    This army cannot recruit, replenish, exchange units, or disband units. It can however freely fight.

    When this army occupies its first settlement (not razes or sacks) this army will become its own faction, reviving the faction for the world."

    Only the Empire, Bretonnia, the High Elves and the Dwarfs can be Resurrected/resurrect each other.

    Totally Random Total War Generator: Warhammer II


    Randomises the start positions of every faction in the game every time you start a new campaign. Great for replay value and something I hope CA adds before the end of game 3.

    Become a Vassal


    Allows you to offer your faction up as a vassal to another faction. Great for thematic / lore-friendly runs or if you're on the verge of defeat.

    Let me know what mods you think are the best, i'll update the list if I get any good suggestions :)
    Post edited by SeanJeanquoi on
  • OrderOfTheWhiteWolfOrderOfTheWhiteWolf Registered Users Posts: 111
    xXF1aKOXx said:

    SFO is best if you like improve gameplay etc and make the game more loreful

    Beastmen are fun to play in this mod had a blast

    Agreed! The new update for the Beastmen is pretty awesome, plus Doombulls!
  • WyvaxWyvax Registered Users Posts: 2,591
    There's a lot of really nice ones out there. Not putting links cause it's being fiddly for some reason, but the exact titles of these mods on the Steam workshop are bolded below.

    Some nice battle ones:
    Weapons Teams on Walls
    This lets you stick your Jezzails and similar on the battlements in a siege.

    Pick any unit for Lord for battle testing
    Absolutely essential for unit testing.

    New Empire RoR In Custom Games
    What it says on the tin. Very nice for custom.

    Cool campaign mods:
    Lords In Exile
    A cool mechanic that let's you resurrect Empire, Dwarf, Bretonnian and HE factions when they get wiped out. Giving you control of the LL and an army in a manner similar to Death Night armies until you claim a settlement with them.

    Cultural Settlement Skins
    Partially fixes the problem of static skins on settlements, meaning accessory structures of your race will pop up around the racial structure of city founders. EX. Empire architecture on top of HE architecture.

    Distance Based Automatic Peace For Beastmen
    Stops F-----G TODDY!!! from chasing Khazrak and co. all across the New World and such. QoL improvement for BM.

    Gates of Chaos
    Makes Chaos Portals periodically churn out chaos armies. Makes the invasion much scarier.

    Nice Graphical Changes and Reskins:
    Darker and Deeper Sea
    Vastly improves the look of the oceans on the campaign map; deep blue seas, sparkling tropics, red tinted Chaos seas and green pollution leaking from Skavenblight. Absolutely beautiful.

    Makes the damsels actually look like beautiful maidens and gives them a great new look per each lore of magic they have.

    Vampire Coast More Skeletal Zombies Reskin
    Gives the Pirate Zombies a more diverse look with different stages of decay and fleshlessness.

    Toned Down Witch Elves
    Gets rid of the sixpack.

    Seductive Vampires
    Makes the Vampire Heroes a bit more glamorous and lascivious looking. Nice improvement over the original.

    Greener Greenskins
    Makes them more vibrant.

    Some general fun mods for a grand an goofy old time:

    Totally Random Total War Generator: Warhammer II
    Randomizes the campaign start position.

    Dancing Orcs 2
    Makes all Savage orcs dance like Wurrzag

    Stormvermin Bonebreakers
    Fun superunit for Skaven.

    The Cow Trebuchet
    For Bretonnia of course.

    Dinosaurs for Greenskins
    What it says on the tin.

    Also what it says on the tin.

    Trolls for the Trollking
    For the Ultimate Wintertooth campaign.

    Sigvald Chariot
    This let's Archaon put Siggy in his proper place.

    Holy Knightly Orders - Units
    Allows you to field historical knightly orders as Bretonnia and bring down the wrath of God on the worshippers of the Ruinous Powers. DEUS VULT!

    #JusticeforSartosanFreeCompany Gives you some cool lumberjack units for Bretonnia, Empire and Sartosa. Including a RoR that is the bane of Treemen. Wood Elves beware.
    Tomes read: The Great Betrayal, Master of Dragons, Curse of the Phoenix Crown, Trollslayer, Skavenslayer, Daemonslayer, Dragonslayer, Beastslayer, Vampireslayer, Malekith, The Bloody Handed

    It's T. rex, not T-Rex, you filthy casuals.

    "Draconic murder ferret attack dog." - Ben1990 describing Shard Dragons.
  • SeanJeanquoiSeanJeanquoi Registered Users Posts: 2,663

    thanks for giving me more work Wyvax :p
  • SeanJeanquoiSeanJeanquoi Registered Users Posts: 2,663
    edited October 2019
    makar55 said:
    some of them are out of date like Crysos faction unlocker. check the dates when they were last updated, most of the time if they haven't been updated this month or last then they wont work at the moment. not always the case tho.
  • GwydionGwydion Senior Member Registered Users Posts: 2,216
    wow man, we need to be friends because im subbed to practically every single one of these. great taste.
    PLEASE CA!!! Chaos Warriors need a faction that is not horde only by the time the trilogy is finished! We beg of you!

    Just Realized this topic has been viewed more, the topic of " Limiting Race Expansion/ Colonization Expansion" alone than more than half of the stickied things at the top of the forum... I hope you are too CA and I mean that in a positive way from a huge fan!

    Please improve sieges! Add racial flavor and ACTUALLY make them "deeper rather than wide" copy and paste with different art needs to go!
  • CrajohCrajoh Member Registered Users Posts: 1,824
    @Wyvax 👍
    Live your life and try to do no harm.

    "I disapprove of what you say, but I will defend to the death your right to say it." Evelyn Beatrice Hall
  • Buzz_buzzBuzz_buzz Registered Users Posts: 83
    edited October 2019

    Just how did that guy was able to add to Bretonnia the drummers with the actual drums and drumsticks?!! Also the bannermen. Though I guess the drummers don't have the actual drumming animations nor drumbeat audio and also the bannermen don't try to wear their banners straight and high. Anyway, this is the great effort done even if the desired result is fundamentally unachievable.
    As for the new imperial regiments of renown, it would be the total shame for CA if it was true. Could you, please, give me the link in proof (though I rather tend to believe)?
    Post edited by Buzz_buzz on

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