Welcome

Please register for Total War Access to use the forums. If you're an existing user, your forum details will be merged with Total War Access if you register with the same email or username. For more information please read our FAQ’s here.

Categories

Brainstorm, guys

Buzz_buzzBuzz_buzz Posts: 83Registered Users
edited October 8 in Community Mods
In order to fix the first of these issues by myself:
https://forums.totalwar.com/discussion/251951/owful-your-units-ai-behavior-when-chasing-the-shattered-units,
I'm trying to make units get never shattered but still be able to get broken and routed. Changing any of these parameters: maximal allowed number of routes before getting shattered, casualties thresholds during the first and second routs to get shattered, broken state lower morale threshold (I forgot what are their names in db-tables but it's not what I'm asking for) doesn't work for me so I need your help.
Post edited by Buzz_buzz on

Comments

  • Buzz_buzzBuzz_buzz Posts: 83Registered Users
    The following are the strings in _kv_morale_tables correspondent to the mentioned above:
    maximal allowed number of routes before getting shattered – shatter_after_rout_count,
    casualties thresholds during the first and second routs before getting shattered – shatter_after_first_rout_if_casulties_higher_than and shatter_after_second_rout_if_casulties_higher_than
    (with the mistake in word casualties made by CA),
    broken state lower morale threshold – ums_broken_threshold_lower.
  • Buzz_buzzBuzz_buzz Posts: 83Registered Users
    edited October 11
    As I said before, changing none of these parameters works for me, units always get shattered after the same amount of damage.

Leave a Comment

BoldItalicStrikethroughOrdered listUnordered list
Emoji
Image
Align leftAlign centerAlign rightToggle HTML viewToggle full pageToggle lights
Drop image/file