Hidden in the comments CA_Duck reveals that the current beta patch also contains some unit balancing:
LIZARDMENDread Saurians (all):
Tweaks to attack animations to help melee targeting
+3000 mass
+1000 hit points (on ultra)
+0.5 acceleration
+50 building damage
Dread Saurian: -100 cost
Shredder of Lustria: -100 cost
Kroq-Gar on Grym-loq: -0.4 seconds melee attack interval
Razordons (all):
-10 projectile muzzle velocity
+10 projectile range
+10 projectile calibration distance
-1 second base reload time
Nakai the Wanderer: -100 cost
EMPIREWar Wagons: -50 cost
War Wagons (Mortar): -100 cost
The Black Lions: +100 cost
Markus Wulfhart:
-7 melee defence
-18% ap projectile damage
-17% base projectile damage
+0.5 projectile calibration area (+100%)
-70 marksmanship bonus
Changed projectile type from artillery to arrow (can be blocked by shields and applies a smaller morale penalty)
ABILITIESKill Shot
-45% ap projectile damage
-45% base projectile damage
-33% bonus vs large
Changed projectile type from artillery to arrow (can be blocked by shields and applies a smaller morale penalty)
Number of uses changed from 3 to 2
Executioner
-50% ap projectile damage
-45% base projectile damage
-33% bonus vs large
Changed projectile type from artillery to arrow (can be blocked by shields and applies a smaller morale penalty)
Amber Bow
-24% ap projectile damage
-40% base projectile damage
-17% bonus vs large
+0.4 projectile calibration area (+400%)
-75% explosion detonation radius
-75% explosion detonation speed
Hand of Gods
-25% projectile calibration area
https://www.totalwar.com/blog/total-war-warhammer-ii-patch-beta/So, what's everyone's thoughts about this? Looks like Markus caught a nasty facefull here.
Comments
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2 · Disagree Agree- Report
1 · Disagree AgreeLizardmen gameplay is going to be imbalanced, favored matchups got buffed.
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0 · Disagree Agree- Report
2 · Disagree AgreeI will just add that i think that sacred Kroxis might need +2MD. Same as Kroq gar on Grymlock, but at least he is finally getting some love.
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2 · Disagree Agree- Report
7 · Disagree AgreeRIP Markus though. Abilities getting blocked 60% vs someone like Gor Rok is a pretty big deal, and those ability damage nerfs are huge. He might still see some use because nets are busted though. Hopefully they add a separate "large" category for monsters in the festag patch so they can fix projectile abilities and magic to be useful against monsters without being broken vs foot/cav heroes.
There are a bunch of other tweaks I'd like to see, but those are minor. They're addressing the major concerns.
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0 · Disagree AgreeGet on, Kroq-Gar, we're going shopping
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4 · Disagree Agree- Report
0 · Disagree AgreeGet on, Kroq-Gar, we're going shopping
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0 · Disagree AgreeIn this case Markus Will be buffed next patch and gain a balancend status
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0 · Disagree AgreeMarkus either needed to be shredded or Alith Anar needed to be given insane buffs. Anything else made no sense from a lore perspective, you cant have some random human hunter be better than the Shadow King. If Markus is too weak now he can be made a bit cheaper in a following patch. But he'll still have a good ranged attack and net so likely still useful.
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0 · Disagree AgreeDS changes - good they fixed QoL, bad that they dropped cost without waiting to see if fixing the bugs helped it, especially the normal one.
Rest of lizard changes good or OK
War Wagon change - Mockery, -50 gold on a 950 gold unit that objectively isn't worth more than 600-650 is a poor joke. They need real buffs and real fixes.
War Wagon mortar - good change, the unit was near good, -100 will probably make it nice.
Black Lion - +100 cost doesn't fix the 6000 damage it lays down within 10 seconds of setting up. The unit needs RoF drops, not cost bumps.
Wulfhart - Big Oof, the guy needed a nerf, but the loss of something like 30-50% of his ability damage, nearly 20% of normal damage and the loss in shield bypass seems overboard.
https://www.youtube.com/channel/UCPI93p-X2T4YKD18O16bhPw
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4 · Disagree Agree- Report
5 · Disagree AgreeI think the DS missile stagger being removed is better than anything else it got.
Nakai needs more love. Fix him getting staggered and knocked down, but that's a general foot lord issue.
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3 · Disagree AgreeStandard War wagons could definitely use a bigger price reduction though. Imo they should be the same as outriders, with the choice being a trade off of damage or kite ability.
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4 · Disagree AgreeI do think his abilities got hit good, but his base form got hit bit much.
Likewise unnecessary surian buffs and not enough black lions nerfs
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3 · Disagree AgreeI'm not exactly sure what to think of the razordon changes. I assume that the gist is for longer range/faster firing, but idk how the muzzle velocity impacts that exactly. My main problem with these guys is that they never hit anything unless they were at point blank range, similar to handcannons for vamp coast, who at least have spiteful shot to make them useful for a little bit
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0 · Disagree AgreeAlso he has 45 ammo, 50% more than Alith or Glady. He's going to be fine.
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1 · Disagree AgreeI don't like price increase on Black Lions, I would have like more of an accuracy nerf, especially at long range.
Dread Saurian buffs are, of course, completely unnecessary.
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5 · Disagree Agree- Report
3 · Disagree AgreeI think the people saying he's been butchered are overstating things a bit. He'll defintiely still be better than Alith Anar and will absolutely be viable in a number of matchups.
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2 · Disagree AgreeVery bad choice by CA and I hope they only nerf his abilities and not his regular damage as well.
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0 · Disagree Agree