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Tournament Data

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  • eumaies#1128eumaies#1128 Registered Users Posts: 9,614
    empire is not bad. I suspect they're one of the common picks to contest GS.

    And you do understand GS is massively overpicked in this data, that's the real headline.

    But even so definitely you don't want to overnerf a faction. It's usually just 100-200 points in value on over-used units that can completely shift a faction's power level.
  • turrehund#8512turrehund#8512 Registered Users Posts: 468
    Really interesting to see how poorly Vampire Coast are doing after the nerfs. Probably in need of some more buffs to units that are rarely seen - Hulks, Depth Guard, Mournghouls etc.

    But it might also be somewhat explained that the nerfs VP received were to the most popular builds (i.e mass gunline + bombers), and players might still try to use the builds they are accustomed to that will now perform significantly worse compared to pre-nerf. Might be that once a new VP meta settles in that their win rates will improve.
  • RawSugar#1229RawSugar#1229 Registered Users Posts: 1,645
    VP doesnt really have much other than gun lines tho. all their melee is subpar. they need either significant buffs of melee or their gunline back.
    Were they really OP before the nerfs?
  • eumaies#1128eumaies#1128 Registered Users Posts: 9,614
    RawSugar said:

    VP doesnt really have much other than gun lines tho. all their melee is subpar. they need either significant buffs of melee or their gunline back.
    Were they really OP before the nerfs?

    they really were, but they had and still have too little variety due to the poor melee units as you described.
  • AudacimousAudacimous Registered Users Posts: 180
    eumaies said:

    RawSugar said:

    VP doesnt really have much other than gun lines tho. all their melee is subpar. they need either significant buffs of melee or their gunline back.
    Were they really OP before the nerfs?

    they really were, but they had and still have too little variety due to the poor melee units as you described.
    Don't know what you mean... VP could always rush, now more so than ever after recent buffs. Players like Enticity and Evenstar take advantage of the meta change, showing why VP are one of the best factions in the right hands (just look at all the faction tournaments they've done well in).
  • eumaies#1128eumaies#1128 Registered Users Posts: 9,614

    eumaies said:

    RawSugar said:

    VP doesnt really have much other than gun lines tho. all their melee is subpar. they need either significant buffs of melee or their gunline back.
    Were they really OP before the nerfs?

    they really were, but they had and still have too little variety due to the poor melee units as you described.
    Don't know what you mean... VP could always rush, now more so than ever after recent buffs. Players like Enticity and Evenstar take advantage of the meta change, showing why VP are one of the best factions in the right hands (just look at all the faction tournaments they've done well in).
    They can go on offense, but their roster has major gaps exacerbated by key role players being terrible units.
  • mightygloin#2446mightygloin#2446 Registered Users Posts: 6,270
    RawSugar said:

    VP doesnt really have much other than gun lines tho. all their melee is subpar. they need either significant buffs of melee or their gunline back.
    Were they really OP before the nerfs?

    Their gunline still kick ass pretty good. Some of their units like handcannons seem underwhelming though.
  • BovineKing#8781BovineKing#8781 Registered Users Posts: 971
    edited April 2021
    Here’s another weird question though is that winrate for GS really that bad considering the pick rate yeah it positive but it’s not like an insane ratio. I do think VP being so bad simply has to do with limited viability some units are just bad and ethereal units which are some of VP better units are completely unviable in certain matchups limiting unit choices further.
  • Lotus_Moon#2452Lotus_Moon#2452 Registered Users Posts: 12,364

    Here’s another weird question though is that winrate for GS really that bad considering the pick rate yeah it positive but it’s not like an insane ratio. I do think VP being so bad simply has to do with limited viability some units are just bad and ethereal units which are some of VP better units are completely unviable in certain matchups limiting unit choices further.

    Yes high pick rate combines with high win rate is alarming, high pick rate means lots people think its a good pick and are jumping on the train/ Low pick rate and high win rate is fine.
  • yst#1879yst#1879 Registered Users Posts: 10,022
    Must be noobs bringing bombers lol, easily the main contributor to that pathetic win rate.

    Does the same dmg as miners
    +$25 more costs
    -480 less hp
    -65 less armor
    -5 speed
    -6 attack
    -12 def

    U really dont get much of an epic failure balance from CA at this point. How those rubbish costs more than $350 is a mystery. Not even CA_Duck can answer this one

    Those zombies r even worse, gets owned by skeletons without silvershield. Those guns r the worst of the 3, double the spread of emp gunners lol... and emp moves 50% faster, significantly faster repositioning speed.

    I mean its really not news, this has been going on for 3 years, they also have the most overpriced hero in game, captain is $200 overpriced, so is noctillus. 2 emp cannons can pretty much duel 3x cannonades so thats enough said.

    Mournguls, good lord another useless unit, 30 armor 24 def unit for $1000 lol...

    Trash guards ya well, trash. Handcannons, rubbish since release, despite the good intention of tweaks.

    Not much to add really, the stats speaks for itself 25.7% win rate rofl
    https://imgur.com/a/Cj4b9
    Top #3 Leaderboard on Warhammer Totalwar.
  • AudacimousAudacimous Registered Users Posts: 180
    eumaies said:

    eumaies said:

    RawSugar said:

    VP doesnt really have much other than gun lines tho. all their melee is subpar. they need either significant buffs of melee or their gunline back.
    Were they really OP before the nerfs?

    they really were, but they had and still have too little variety due to the poor melee units as you described.
    Don't know what you mean... VP could always rush, now more so than ever after recent buffs. Players like Enticity and Evenstar take advantage of the meta change, showing why VP are one of the best factions in the right hands (just look at all the faction tournaments they've done well in).
    They can go on offense, but their roster has major gaps exacerbated by key role players being terrible units.
    Just because VP don't have cav, aside from the summon, doesn't mean the faction is limited (especially since heavy cav and chariots are not very good in the current meta anyways). Dogs, gunbats, mourghuls are all strong options mobility options. Their chaff infantry is still one of the best -- zombie polearms are frikken ridiculous, syreens are amazing and depth guard honestly aren't bad (1 unit can kill infinite number of chaff, just need to baby sit them and pull back when they are getting shot). Besides there isn't a single faction that can spam elite infantry in the first place (which is good).

    Look at these recent tournament results SFT3, SFT6, TW masters, and https://www.youtube.com/watch?v=IZ02DrMES1o
    https://youtu.be/EpH2De4PiN8
    If anything, it just shows GS is favored vs VP, not that VP is weak.
  • eumaies#1128eumaies#1128 Registered Users Posts: 9,614
    Again, enticity outplaying some people doesn't change my opinion of the faction. Depth guard are still not good, syreens are good but very fragile to their counters. Mournguls are relatively weak.
  • BovineKing#8781BovineKing#8781 Registered Users Posts: 971
    Currently though the best performance from elite anti infantry comes from blackorcs, blade singers and chosen great weapons. Regen really only useful if you can kill things fast enough to gain value back.
  • Triumph4meTriumph4me Registered Users Posts: 115
    edited June 2021
    The graphics while useful are not really that accurate.

    Greenskins are OP as hell and its not only grom. Spider raiders, stone trolls, fanatics with those ball thing that should be only campaign. Those 3 units are quite OP, then the rest of the roster is quite good for the price.

    Lizards its the same the whole roster is good and then they got the chamaleons and laser dinos that are OP for the faction.

    But yeah, the picking ratio should also be considered. If u have the orks with 300 games and they are 53% (lets say) wr and then u have the coast with 2 games and both victories cus fighting vs a faborable faction that by no means can't tell u that the coast is strong.

    Atm weaker factions r probably Coast, TK, HE, BM, norsca and the dwarfs. Wich are also most of em the least picked factions.

    The HE tho are in a weird spot in this last tournament cus well u can always abuse the single entity wild build and catch the oponent offguard (rly hope they buff em and nerf the single entities honestly) Or they probably had been picked against the coast for over 20 games haha cus the HE tend to struggle in most of the matches since the game got released.

    But well again, a faction is not picked frequently if its not strong enough so that should be considered.
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