Note: Some of these pictures are from traditional Warhammer, some are from new Age of Sigmar models as I couldn't find decent looking ones from traditional WHF, some are from Oldhammer, some are pictures that I thought did a better job of portraying the subject and some are pretty darn good kitbashes. You don't need to point this out to us, the point of the images is to provide an idea of what each might look like. I've tried to put some variety into these images to keep them from being samey, such as with the different Daemon Princes.
I've done this sort of thread before, but I figured it would do good to make a version with images that people could readily grasp an idea from. Forgive my lack of spoilers, when I attempt it the text disappears between the images. Also this doesn't take into account unit variants or utilizing already existing units from the WoC, BM and DoC rosters we have/will have, such as all of the daemonic units that will come on release and with their own LPs. Everything here is intended to be backwards compatible with those races as well, so if you were to get one of these you'd be able to use each unit and character in their respective armybook race as well as in the monogod list.
KhorneNew LLs:
Taurox the Brass Bull

Valkia the Bloody

U'zhul the Skulltaker

Arbaal the Undefeated

New Generic Lords:
Daemon Prince of Khorne

Doombull

New Units:
Chaos Warriors (Mark of Khorne) and Chosen (Mark of Khorne)

Skullcrushers

Slaughterbrute

Khorngors

Ghorgon

FLC LL: Beorg the Bearstruck (For Norsca but coming alongside a Khorne themed DLC because of the berserker association)

NurgleNew LLs:
Epedemious

Tamurkhan

Molokh Slugtongue

Festus the Leechlord

New Generic Lords:
Daemon Prince of Nurgle

Maggoth Lord

New Units:
Chaos Warriors (Mark of Nurgle) and Chosen (Mark of Nurgle)

Bile Trolls

Plague Toads (And Cavalry version)


Toad Dragon

Pestigors

FLC LL: Sayl the Faithless (For Norsca, but coming alongside a Nurgle themed DLC due to his connection to Tamurkhan)
TzeentchNew LLs:
The Changeling

Vilitch the Cursling

Moonclaw

The Blue Scribes

New Generic Lords:
Daemon Prince of Tzeentch

Great Bray-shaman

New Units:
Chaos Warriors (Mark of Tzeentch) and Chosen (Mark of Tzeentch)

Chaos Warshrine

Mutalith Vortex Beast

Tzaangors

Jabberslythe

Cockatrice

FLC LL:
Egrimm Van Horstmann (For WoC and Tzeentch Monogod)
SlaaneshNew LLs:
The Masque of Slaanesh

Ghorros Warhoof

Dechala the Denied One

Azazel, Prince of Damnation

New Generic Lords:
Daemon Prince of Slaanesh

Centigor Lord (Two images as this is a homebrew character and a happy medium between the following two ideas is ideal.)


New Units:
Chaos Warriors (Mark of Slaanesh) and Chosen (Mark of Slaanesh)

Hellstriders

Chaos Snakemen


Basilisk

Slaangors

Preyton

FLC LL: Styrkarr of the Sortsvinaer (For WoC and Slaanesh Monogod)
Comments
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0 · Disagree AgreeAlso splitting all Beastmen LL/units like that seems like a bad idea. Essentially for anybody that wants the rest of the Beastmen stuff has to buy 4 different DLC.
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3 · Disagree AgreeThe idea is that each monogod pack is sold separately and allows the monogod playstyle to be played in game, yet the things added will be available for the armybook races and vice versa. Meaning if you get the Slaanesh pack when you've already go Warriors, Daemons and Beastmen, you'll be able to play N'Kari as either a monogod or DoC faction in campaign, Sigvald as either a monogod or WoC campaign and Ghorros as either a monogod or BM campaign.
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4 · Disagree AgreeAs for the the DLC, it likely will get Daemon Prince LL. While another Greater Daemon will come as FLC.
So here would be my guess.
Khorne - Skarrbrand and Uzhul Skulltaker as the base LLs.
Slaanesh - N'kari and the Masque of Slaanesh
Tzeentch - Kairos Fateweaver and The Changeling
Nurgle - Ku'gath Plaguefather and Epidemius.
The biggest question out of these LLs is if Skarrbrand will actually be the Main LL for the Daemons of Khorne, he's an exile afterall. So Ka'bandha could take the role as Main LL for the Daemons of Khorne.
Then comes the interesting part. The DLC.
Khorne vs Slaanesh and Tzeentch vs Nurgle. We will get Daemon Prince LLs
Cormac Bloodaxe vs Azazel the Prince of Damnation
Flamefist vs Bubonicus
As for FLC. We get another Greater Daemon.
Khorne - Ka'banha (or Skarrbrand)
Slaanesh - Dechala (technically a Daemon Prince, but in some lore depicted like a Keeper of Secrets)
Tzeentch - Yth'nizzilik
Nurgle - Bolragoth
Now you may wonder. Where's Valkia? Well she comes with a different thing. The Chaos Overhaul.
WoC will get 3 more LLs and the Marked Units introduced in Part 3 will also be added to specific WoC factions.
Warriors of Khorne - Valkia the Bloody
Warriors of Slaanesh - Sigvald the Magnificent
Warriors of Tzeentch - Vilitch the Curseling
Warriors of Nurgle - Festus the Leechlord
Then there is Chaos vs another Race DLC.
Chaos vs High Elves - Galrauch vs Imrik
Add the Kurgan Tribes as another DLC Race with Vardek Crom, Tamurkhan, Sayl the Faithless and Kayzk the Befouled
And Chaos will get a bunch of Lords
As for Units. I feel CA will use the Age of Sigmar Daemons of Chaos army books over the Fantasy ones.
I might not like Age of Sigmar as much as Fantasy. But one thing i give it props is for properly dividing the Daemons of Chaos.
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1 · Disagree Agree- Report
0 · Disagree AgreeThis is funny list, I see just random stuff from three army books. Beastmen should have their missing units and characters, not monogods. Also, WoC and Norsca should have chaos undivided stuff. Khorne should have just Khorne units and characters etc.
Sure, monogods can be own races, but not core races. We can have Slaanesh for pre-order, Khorne can be core race and rest gods can be DLC races. There are people who don't like chaos. Why they should buy game 3 with four colors of chaos for full price?
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1 · Disagree Agree- Wrathmongers
- Skullreapers
- Bloodshields
- Brass Sisters
- Goremongers
- Gorechained
- Sons of Karamox
- Beasts of Blood
- Khornate Kurgans/Marauders
- Khornate Ogres
- Flayerkin
- Chaos Siege Giant
- Skarr Bloodwrath
- Egyl Styrbjorn
- Scyla Anfigrimm
- Haargroth
- Exalted Champion of Khorne
- Putrid Blightkings
- Great Vanguard
- Knights Entropic
- Nurgle Marauders/Kurgan
- Tusk Axes
- Stemcutter
- Rotting Riders
- Plague Ogres
- Shield Brother
- Bounderbeasts
- Glottkin Bros
- Gutrot Spume
- Feytor
- Kayzk the Befouled
- Valnir the Reaper
- Exalted Champ. of Nurgle
Etc. Etc. for Slaanesh and Tzeentch. Let alone the potential ROR units and the addition of the common daemons if the Monogs are added as races.
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2 · Disagree AgreeI expect and want to see Warhammer 3 launch with Daemons of Chaos, Ogre Kingdoms, Chaos Dwarfs and Kislev as core races. I do not want or expect to see actual monogod "races". What I'm positing here, is the release of four unique DLCs that will allow the player to play as a monogod faction while simultaneously adding units missing from the Warriors of Chaos and Beastmen lists into the game. Essentially solving two problems at once (or really four, cause you know, four DLCs). So basically each of these packs functions like a LP for both the Warriors of Chaos and Beastmen in addition to allowing monogod play.
So let's use the Khorne concept above as an example. It adds the following BM units: Taurox, Doombulls, Khorngors and Ghorgons. So if you own the Khorne 'monogod pack' you can use these both in a monogod Khorne roster/campaign as well as in a traditional Beastmen campaign. What's more at the beginning of your Taurox campaign you would make a choice whether to play a regular Beastman campaign or a "Hordes of Khorne" campaign. That choice will determine what you can and cannot use. If you go for traditional BM, you can only use BM units, but all of them whether from CotBM or any of the four god packs you own. If you go for a Khorne monogod run, you lose access to certain BM units and gain access to certain WoC and DoC units, all that share a Khornate theme or are at least basic to each (such as furies and marauders). Similarly this is meant to be compatible with lords added already with DoC and Sigvald if you get the relevant pack. The only characters that wouldn't fit this formulae are Archaon, Kholek, Khazrak, Malagor, Morghur and Be'lakor as they are explicitly not devoted to any single Chaos god. Something special should be done for them.
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2 · Disagree Agree- 1 Greater Daemon LL
- 1 Lesser Daemon
- 1 Mortal Warrior LL
- 1 Beastmen/Daemon Prince LL
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2 · Disagree AgreePretty terrifying the fact that getting just DoC would mean losing the 90% of Chaos stuff between units, lords/heroes, Legendary Lords and RoR's.
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1 · Disagree AgreeCA said that they will handle Demons like they are in their Armybook as one seperate race.
So maybe we’ll get some god aligned factions for each of the basic 3 chaos races but never one big mishmash race. With BM, demons and Warriors fighting together.
Confirmed by CA
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0 · Disagree AgreeSo as far as I've seen there is nothing that prohibits monogods being added, only their being Cores.
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2 · Disagree AgreeCA's plans might have completely changed, like the old ones:
"no DLC for DLC"
"no crossgame DLC"
"we will add the 16 main races of the TT game"
What happened to these old statements?
- Grace and others debunked the whole "no DLC for DLC" thing, several times.
- "no crossgames" got erased.
- "16 main races"...CA added Vampire Coast and Norsca. Two races completely unique and not part of the 16 main races.
And as Ludbone said: "pretty terrifying the fact that getting just DoC would mean losing the 90% of Chaos stuff between units, lords/heroes, Legendary Lords and RoR's".
And with this i'm not trying to say "4 Monogods as the only 4 core races of the Third Game"...
Mixed between part of the core races, pre-order, DLC...it's clearly possible.
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2 · Disagree AgreeBut BM, Warriors and Demons as one big race won’t happen.
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0 · Disagree AgreeAre you also saying the God factions shouldn't have Warriors and BM? If they just have Deamons their roster size will be miniscule, also the warbands that follow a god in lore are majority BM and Warriors, so not sure why only Daemons Monos should be a thing.
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2 · Disagree AgreeCA said they handle Demons as one army book race. That means Demons will be a seperate race, BM will be a seperate race and Warriors will be a seperate race. Because each of these races had their own armybook in the 8. Edition.
It would also be problematic to mix them together because we already have BM and Warriors as DLC races. So they can’t be part of game 3s Core roster. That would put CA into huge troubles.
I think we will get Demons as one big race with 8 LLs in total after all DLCs are out. 2 for each god, with restrictions on god aligned Lords/units/heroes.
Basically like WE, where Orion has restrictions on spirit units and Durthu on Elf units.
I never played TT but from my knowledge it was possible to use Khorne demons mixed with Nurgle demons in one army. Regarding to CAs statement, that they will stick to the armybook, this will also be possible in game 3.
So if you choose the demon faction representing Khorne, you get a bonus on Khorne units and restrictions on other god units. Just like Orion is able to use spirit units, but with big restrictions and limits. Or Tehenhauin with Saurus units, Skarsnik with Orc units.
This way we could get 2 demon LL at release, 1 for Slaanesh and 1 for Nurgle.
Their units are part of the core unit roster. Tzeentch and Khorne units are missing and will be released as a Khorne vs Tzeentch rivalry Lord Pack.
Would be the best solution in my opinion.
BM and Warriors are messed up becaue they are just DLC races. That makes it impossible to implement them in game 3 because all games are seperated titles.
CAs original plan was to spare Warriors for game 3 but because all chaos fans raged CA decided to add them with a cheap preorder DLC.
Chaos Warriors will probably get a huge rework and hopefully some god aligned units, but they will stay as one seperate race.
A big monogod race is not official and CA recently made clear that they only do official stuff. Just because BM, Warriors and Demons are mixed in the lore, doesn’t make it offial army book material.
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2 · Disagree AgreeMight be official, but CA especially said that they will make demons as their own seperate race like in their Armybook. Do you say they lied to us?
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1 · Disagree AgreeYou put too much credit on what CA does, take it too literally. For instance, what I showed here didn't invalidate the armybooks so adding Monos as empire building races and then FLC the Daemons of Chaos as a horde race would do exactly what they said. We would have DoC as their own race, based off the armybook.
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2 · Disagree AgreeWhy do you think copied units will be an issue? We have copied marauders between WoC and Norsca, we have copied stuff between Vampires, it is not an issue. You also forget one of the points of having paid Monos is these shouldn't be copy/pastes, Nurgle and Slaanesh Warriors should look very different and have different characteristics (like in lore, as the differences will be more exaggerated than TT for the purpose of them as races).
Ideally we will get: WoC (hopefully with god stuff added, but more like TT perhaps), BM, DoC and Monogods (with perhaps more exaggerated warriors, like Norsca has better marauders, which will counteract their loss of flexibility).
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