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What Monogod DLCs Could Look Like

Wyvax#7456Wyvax#7456 Registered Users Posts: 6,390
Note: Some of these pictures are from traditional Warhammer, some are from new Age of Sigmar models as I couldn't find decent looking ones from traditional WHF, some are from Oldhammer, some are pictures that I thought did a better job of portraying the subject and some are pretty darn good kitbashes. You don't need to point this out to us, the point of the images is to provide an idea of what each might look like. I've tried to put some variety into these images to keep them from being samey, such as with the different Daemon Princes.

I've done this sort of thread before, but I figured it would do good to make a version with images that people could readily grasp an idea from. Forgive my lack of spoilers, when I attempt it the text disappears between the images. Also this doesn't take into account unit variants or utilizing already existing units from the WoC, BM and DoC rosters we have/will have, such as all of the daemonic units that will come on release and with their own LPs. Everything here is intended to be backwards compatible with those races as well, so if you were to get one of these you'd be able to use each unit and character in their respective armybook race as well as in the monogod list.

Khorne
New LLs:
Taurox the Brass Bull

Valkia the Bloody

U'zhul the Skulltaker

Arbaal the Undefeated

New Generic Lords:
Daemon Prince of Khorne

Doombull

New Units:
Chaos Warriors (Mark of Khorne) and Chosen (Mark of Khorne)

Skullcrushers

Slaughterbrute

Khorngors

Ghorgon

FLC LL: Beorg the Bearstruck (For Norsca but coming alongside a Khorne themed DLC because of the berserker association)



Nurgle
New LLs:
Epedemious

Tamurkhan

Molokh Slugtongue

Festus the Leechlord

New Generic Lords:
Daemon Prince of Nurgle

Maggoth Lord

New Units:
Chaos Warriors (Mark of Nurgle) and Chosen (Mark of Nurgle)

Bile Trolls

Plague Toads (And Cavalry version)


Toad Dragon

Pestigors

FLC LL: Sayl the Faithless (For Norsca, but coming alongside a Nurgle themed DLC due to his connection to Tamurkhan)


Tzeentch
New LLs:
The Changeling

Vilitch the Cursling

Moonclaw

The Blue Scribes

New Generic Lords:
Daemon Prince of Tzeentch

Great Bray-shaman

New Units:
Chaos Warriors (Mark of Tzeentch) and Chosen (Mark of Tzeentch)

Chaos Warshrine

Mutalith Vortex Beast

Tzaangors

Jabberslythe

Cockatrice

FLC LL:
Egrimm Van Horstmann (For WoC and Tzeentch Monogod)


Slaanesh
New LLs:
The Masque of Slaanesh

Ghorros Warhoof

Dechala the Denied One

Azazel, Prince of Damnation

New Generic Lords:
Daemon Prince of Slaanesh

Centigor Lord (Two images as this is a homebrew character and a happy medium between the following two ideas is ideal.)


New Units:
Chaos Warriors (Mark of Slaanesh) and Chosen (Mark of Slaanesh)

Hellstriders

Chaos Snakemen


Basilisk

Slaangors

Preyton

FLC LL: Styrkarr of the Sortsvinaer (For WoC and Slaanesh Monogod)

Comments

  • MalalTheRenegade#5644MalalTheRenegade#5644 Registered Users Posts: 1,123
    Nice list. I'm just not sure about your choice of Lords so just to have more context : What would be your choice of DoC LLs ?
  • makar55makar55 Registered Users Posts: 2,955
    No Egil Styrbjorn and Engra Deathsword?
  • DEM0N_LLAMA#6201DEM0N_LLAMA#6201 Registered Users Posts: 628
    Why did you skip all the major named Greater Daemons LL?

    Also splitting all Beastmen LL/units like that seems like a bad idea. Essentially for anybody that wants the rest of the Beastmen stuff has to buy 4 different DLC.
  • Wyvax#7456Wyvax#7456 Registered Users Posts: 6,390
    Jycce said:

    Nice list. I'm just not sure about your choice of Lords so just to have more context : What would be your choice of DoC LLs ?

    Why did you skip all the major named Greater Daemons LL?

    Also splitting all Beastmen LL/units like that seems like a bad idea. Essentially for anybody that wants the rest of the Beastmen stuff has to buy 4 different DLC.

    Because I'm 99% certain that Daemons of Chaos proper will arrive as a core race of Warhammer 3, with Skarbrand, N'Kari, Kairos Fateweaver, Ku'Gath Plaguefather and Be'lakor added in the normal way for the faction.

    The idea is that each monogod pack is sold separately and allows the monogod playstyle to be played in game, yet the things added will be available for the armybook races and vice versa. Meaning if you get the Slaanesh pack when you've already go Warriors, Daemons and Beastmen, you'll be able to play N'Kari as either a monogod or DoC faction in campaign, Sigvald as either a monogod or WoC campaign and Ghorros as either a monogod or BM campaign.
  • Arcani_4_Ever#4489Arcani_4_Ever#4489 Registered Users Posts: 2,820
    edited October 2019
    If we get Monogods CA will probably follow a very clear idea. 1 Great Daemon LL and 1 Lesser Daemon LL.

    As for the the DLC, it likely will get Daemon Prince LL. While another Greater Daemon will come as FLC.

    So here would be my guess.

    Khorne - Skarrbrand and Uzhul Skulltaker as the base LLs.

    Slaanesh - N'kari and the Masque of Slaanesh

    Tzeentch - Kairos Fateweaver and The Changeling

    Nurgle - Ku'gath Plaguefather and Epidemius.

    The biggest question out of these LLs is if Skarrbrand will actually be the Main LL for the Daemons of Khorne, he's an exile afterall. So Ka'bandha could take the role as Main LL for the Daemons of Khorne.

    Then comes the interesting part. The DLC.

    Khorne vs Slaanesh and Tzeentch vs Nurgle. We will get Daemon Prince LLs

    Cormac Bloodaxe vs Azazel the Prince of Damnation

    Flamefist vs Bubonicus

    As for FLC. We get another Greater Daemon.

    Khorne - Ka'banha (or Skarrbrand)

    Slaanesh - Dechala (technically a Daemon Prince, but in some lore depicted like a Keeper of Secrets)

    Tzeentch - Yth'nizzilik

    Nurgle - Bolragoth

    Now you may wonder. Where's Valkia? Well she comes with a different thing. The Chaos Overhaul.

    WoC will get 3 more LLs and the Marked Units introduced in Part 3 will also be added to specific WoC factions.

    Warriors of Khorne - Valkia the Bloody

    Warriors of Slaanesh - Sigvald the Magnificent

    Warriors of Tzeentch - Vilitch the Curseling

    Warriors of Nurgle - Festus the Leechlord

    Then there is Chaos vs another Race DLC.

    Chaos vs High Elves - Galrauch vs Imrik

    Add the Kurgan Tribes as another DLC Race with Vardek Crom, Tamurkhan, Sayl the Faithless and Kayzk the Befouled

    And Chaos will get a bunch of Lords

    As for Units. I feel CA will use the Age of Sigmar Daemons of Chaos army books over the Fantasy ones.

    I might not like Age of Sigmar as much as Fantasy. But one thing i give it props is for properly dividing the Daemons of Chaos.
  • Wyvax#7456Wyvax#7456 Registered Users Posts: 6,390

    Why did you skip all the major named Greater Daemons LL?

    Also splitting all Beastmen LL/units like that seems like a bad idea. Essentially for anybody that wants the rest of the Beastmen stuff has to buy 4 different DLC.

    Answering the second bit here. I 100% agree with you on that, both from a common sense standpoint and as a BM fan. The issue is the only other way I can think of is a Beastmen expansion straight up, but I'm not sure we'll ever see that. It's the same issue with the Warriors of Chaos as well.
  • Labria#2848Labria#2848 Registered Users Posts: 2,295
    We can have four monogods races or one big Daemons of Chaos race, but not both.
    This is funny list, I see just random stuff from three army books. Beastmen should have their missing units and characters, not monogods. Also, WoC and Norsca should have chaos undivided stuff. Khorne should have just Khorne units and characters etc.

    Sure, monogods can be own races, but not core races. We can have Slaanesh for pre-order, Khorne can be core race and rest gods can be DLC races. There are people who don't like chaos. Why they should buy game 3 with four colors of chaos for full price? :p
  • brago90#3911brago90#3911 Registered Users Posts: 1,489
    Labria said:

    We can have four monogods races or one big Daemons of Chaos race, but not both.
    This is funny list, I see just random stuff from three army books. Beastmen should have their missing units and characters, not monogods. Also, WoC and Norsca should have chaos undivided stuff. Khorne should have just Khorne units and characters etc.

    Sure, monogods can be own races, but not core races. We can have Slaanesh for pre-order, Khorne can be core race and rest gods can be DLC races. There are people who don't like chaos. Why they should buy game 3 with four colors of chaos for full price? :p

    Monogods and Daemon of chaos are very different things.
  • ScreamimgEnvyScreamimgEnvy Registered Users Posts: 912
    It's nice but lacks of several things. The true potential of Monogods:

    - Wrathmongers
    - Skullreapers
    - Bloodshields
    - Brass Sisters
    - Goremongers
    - Gorechained
    - Sons of Karamox
    - Beasts of Blood
    - Khornate Kurgans/Marauders
    - Khornate Ogres
    - Flayerkin
    - Chaos Siege Giant

    - Skarr Bloodwrath
    - Egyl Styrbjorn
    - Scyla Anfigrimm
    - Haargroth
    - Exalted Champion of Khorne

    - Putrid Blightkings
    - Great Vanguard
    - Knights Entropic
    - Nurgle Marauders/Kurgan
    - Tusk Axes
    - Stemcutter
    - Rotting Riders
    - Plague Ogres
    - Shield Brother
    - Bounderbeasts

    - Glottkin Bros
    - Gutrot Spume
    - Feytor
    - Kayzk the Befouled
    - Valnir the Reaper
    - Exalted Champ. of Nurgle

    Etc. Etc. for Slaanesh and Tzeentch. Let alone the potential ROR units and the addition of the common daemons if the Monogs are added as races.




    Team Monogods - #JusticeForTzeentch


  • Wyvax#7456Wyvax#7456 Registered Users Posts: 6,390
    Labria said:

    We can have four monogods races or one big Daemons of Chaos race, but not both.
    This is funny list, I see just random stuff from three army books. Beastmen should have their missing units and characters, not monogods. Also, WoC and Norsca should have chaos undivided stuff. Khorne should have just Khorne units and characters etc.

    Sure, monogods can be own races, but not core races. We can have Slaanesh for pre-order, Khorne can be core race and rest gods can be DLC races. There are people who don't like chaos. Why they should buy game 3 with four colors of chaos for full price? :p

    Okay, let me explain the mechanics here.

    I expect and want to see Warhammer 3 launch with Daemons of Chaos, Ogre Kingdoms, Chaos Dwarfs and Kislev as core races. I do not want or expect to see actual monogod "races". What I'm positing here, is the release of four unique DLCs that will allow the player to play as a monogod faction while simultaneously adding units missing from the Warriors of Chaos and Beastmen lists into the game. Essentially solving two problems at once (or really four, cause you know, four DLCs). So basically each of these packs functions like a LP for both the Warriors of Chaos and Beastmen in addition to allowing monogod play.

    So let's use the Khorne concept above as an example. It adds the following BM units: Taurox, Doombulls, Khorngors and Ghorgons. So if you own the Khorne 'monogod pack' you can use these both in a monogod Khorne roster/campaign as well as in a traditional Beastmen campaign. What's more at the beginning of your Taurox campaign you would make a choice whether to play a regular Beastman campaign or a "Hordes of Khorne" campaign. That choice will determine what you can and cannot use. If you go for traditional BM, you can only use BM units, but all of them whether from CotBM or any of the four god packs you own. If you go for a Khorne monogod run, you lose access to certain BM units and gain access to certain WoC and DoC units, all that share a Khornate theme or are at least basic to each (such as furies and marauders). Similarly this is meant to be compatible with lords added already with DoC and Sigvald if you get the relevant pack. The only characters that wouldn't fit this formulae are Archaon, Kholek, Khazrak, Malagor, Morghur and Be'lakor as they are explicitly not devoted to any single Chaos god. Something special should be done for them.
  • ScreamimgEnvyScreamimgEnvy Registered Users Posts: 912

    If we get Monogods CA will probably follow a very clear idea. 1 Great Daemon LL and 1 Lesser Daemon LL.

    As for the the DLC, it likely will get Daemon Prince LL. While another Greater Daemon will come as FLC.

    The best option should be:

    - 1 Greater Daemon LL
    - 1 Lesser Daemon
    - 1 Mortal Warrior LL
    - 1 Beastmen/Daemon Prince LL
    Team Monogods - #JusticeForTzeentch


  • Goatforce#6625Goatforce#6625 Registered Users Posts: 8,658
    @Arcani_4_Ever Monogods is not "God aligned Daemons", it is Daemons, Warriors and BM of a god together. So they should at least have LLs from both Daemons and Warriors. BM are a little more shakey as whilst BM follow Chaos Lords, I am not so sure Chaos Warriors follow BM Lords, but I understand why they would be included in this as it gives more BM characters.

  • Wyvax#7456Wyvax#7456 Registered Users Posts: 6,390
    Goatforce said:

    @Arcani_4_Ever Monogods is not "God aligned Daemons", it is Daemons, Warriors and BM of a god together. So they should at least have LLs from both Daemons and Warriors. BM are a little more shakey as whilst BM follow Chaos Lords, I am not so sure Chaos Warriors follow BM Lords, but I understand why they would be included in this as it gives more BM characters.

    You could probably make a case that a BM clearly blessed by a chaos god might attract CWs to their banner, such as Taurox, but I wouldn't bet on it lasting very long realistically. Though the point here is definitely gameplay over lore in this case.
  • Ludbone#5956Ludbone#5956 Registered Users Posts: 2,192
    Incomplete but still well done.

    Pretty terrifying the fact that getting just DoC would mean losing the 90% of Chaos stuff between units, lords/heroes, Legendary Lords and RoR's.
    #JusticeForTzeentch #NoMoreRecoloredModels #NoMoreCopyPastedUnits




  • Wyvax#7456Wyvax#7456 Registered Users Posts: 6,390
    Ludbone said:

    Incomplete but still well done.

    Pretty terrifying the fact that getting just DoC would mean losing the 90% of Chaos stuff between units, lords/heroes, Legendary Lords and RoR's.

    I mean I'm not opposed to more stuff here, especially to justify 4LLs which is the hallmark for campaign packs. But yeah, my main motive is trying to find a solution that appeases monogod fans and adds what's missing to the incomplete WoC and BM rosters. There isn't much Daemon representation here outside of LLs because I expect that most if not all of the DoC units will be added in through core release and traditional LPs.
  • Mad_D0c_#1516Mad_D0c_#1516 Registered Users Posts: 1,544
    Wyvax said:

    Ludbone said:

    Incomplete but still well done.

    Pretty terrifying the fact that getting just DoC would mean losing the 90% of Chaos stuff between units, lords/heroes, Legendary Lords and RoR's.

    I mean I'm not opposed to more stuff here, especially to justify 4LLs which is the hallmark for campaign packs. But yeah, my main motive is trying to find a solution that appeases monogod fans and adds what's missing to the incomplete WoC and BM rosters. There isn't much Daemon representation here outside of LLs because I expect that most if not all of the DoC units will be added in through core release and traditional LPs.
    Really? That would be alone 8 generic Lords for each god a lesser and greater demon.
  • Beast_of_Guanyin#8747Beast_of_Guanyin#8747 Registered Users Posts: 42,757
    Thing is we know what Marked WoC and BM units perform like; exactly like their base unit plus a small buff. At some point we need to acknowledge that a marked unit that performs drastically differently to its base is an entirely new unit. A unit not seen on the TT. A CA made unit.
    I am The Beast of Guanyin, The one who beasts 25 hours a day, 8 days a week, Vanilla Gorilla, The great bright delight, Conqueror of Mountains, Purveyor of wisdom, Official forum historian, Master Tamer of energy, the one they fear to name, Beastradamus, The Teacher, Master Unbiased Pollster, The Avatar of Tuesday, Chief hype Train Conductor, Uwu Usurper, Pog Wog Warrior, Poggers Patroller, Alpha of the species, Apex protector, Praetor of Positivity, Drybrush Disciple, Sophisticated Savage.
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 40,879
    We won’t get BM, Demons and Warriors as combined Monogod races.

    CA said that they will handle Demons like they are in their Armybook as one seperate race.

    So maybe we’ll get some god aligned factions for each of the basic 3 chaos races but never one big mishmash race. With BM, demons and Warriors fighting together.

    Confirmed by CA
    Summon the Elector Counts!
  • Goatforce#6625Goatforce#6625 Registered Users Posts: 8,658
    ArneSo said:

    We won’t get BM, Demons and Warriors as combined Monogod races.

    CA said that they will handle Demons like they are in their Armybook as one seperate race.

    So maybe we’ll get some god aligned factions for each of the basic 3 chaos races but never one big mishmash race. With BM, demons and Warriors fighting together.

    Confirmed by CA

    People who argue for Monos (as DLC anyway) want DoC as a core of game 3. Therefore CA's statement on armybooks is not contradicted. In this case we will get the armybook races plus monogods, I would argue as LP themed CPs (so 2 Monos at a time) as they are probably not big enough for a CP each. This method will also help with the issue that there is not a huge amount left to add in game 3, all of the armybook slots will be filled at launch, depending on the 4th slot and pre order all that will be left is Nagash and perhaps DoW, expanding Chaos to add thematic god armies at this point seems sensible given the "end of the world" theme game 3 will likely have.

    So as far as I've seen there is nothing that prohibits monogods being added, only their being Cores.
  • ScreamimgEnvyScreamimgEnvy Registered Users Posts: 912
    ArneSo said:

    We won’t get BM, Demons and Warriors as combined Monogod races.

    CA said that they will handle Demons like they are in their Armybook as one seperate race.

    So maybe we’ll get some god aligned factions for each of the basic 3 chaos races but never one big mishmash race. With BM, demons and Warriors fighting together.

    Confirmed by CA

    You're talking about a 4-5 years old statement. Statement against the russian datamine in the first place.
    CA's plans might have completely changed, like the old ones:

    "no DLC for DLC"

    "no crossgame DLC"

    "we will add the 16 main races of the TT game"

    What happened to these old statements?

    - Grace and others debunked the whole "no DLC for DLC" thing, several times.

    - "no crossgames" got erased.

    - "16 main races"...CA added Vampire Coast and Norsca. Two races completely unique and not part of the 16 main races.


    And as Ludbone said: "pretty terrifying the fact that getting just DoC would mean losing the 90% of Chaos stuff between units, lords/heroes, Legendary Lords and RoR's".

    And with this i'm not trying to say "4 Monogods as the only 4 core races of the Third Game"...
    Mixed between part of the core races, pre-order, DLC...it's clearly possible.
    Team Monogods - #JusticeForTzeentch


  • DerPhonixDerPhonix Registered Users Posts: 589
    ArneSo said:

    We won’t get BM, Demons and Warriors as combined Monogod races.

    CA said that they will handle Demons like they are in their Armybook as one seperate race.

    So maybe we’ll get some god aligned factions for each of the basic 3 chaos races but never one big mishmash race. With BM, demons and Warriors fighting together.

    Confirmed by CA

    They also said that game three will be focused on Chaos, and recently they said that development on WH3 is "all chaos". Wouldn't it make sense to make more than one Chaos faction then?
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 40,879
    I would like to see 4 different demon races. Not all as core races but as DLC. One Deamon Race for each god would be perfect for Campaign packs.

    But BM, Warriors and Demons as one big race won’t happen.
    Summon the Elector Counts!
  • Goatforce#6625Goatforce#6625 Registered Users Posts: 8,658
    ArneSo said:

    I would like to see 4 different demon races. Not all as core races but as DLC. One Deamon Race for each god would be perfect for Campaign packs.

    But BM, Warriors and Demons as one big race won’t happen.

    Ok so you don't want Hordes of Chaos, though I have not seen anyone arguing for them.

    Are you also saying the God factions shouldn't have Warriors and BM? If they just have Deamons their roster size will be miniscule, also the warbands that follow a god in lore are majority BM and Warriors, so not sure why only Daemons Monos should be a thing.
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 40,879
    edited October 2019
    Yap that’s exactly what I‘m saying and that’s how we will get them probably.

    CA said they handle Demons as one army book race. That means Demons will be a seperate race, BM will be a seperate race and Warriors will be a seperate race. Because each of these races had their own armybook in the 8. Edition.

    It would also be problematic to mix them together because we already have BM and Warriors as DLC races. So they can’t be part of game 3s Core roster. That would put CA into huge troubles.

    I think we will get Demons as one big race with 8 LLs in total after all DLCs are out. 2 for each god, with restrictions on god aligned Lords/units/heroes.
    Basically like WE, where Orion has restrictions on spirit units and Durthu on Elf units.

    I never played TT but from my knowledge it was possible to use Khorne demons mixed with Nurgle demons in one army. Regarding to CAs statement, that they will stick to the armybook, this will also be possible in game 3.

    So if you choose the demon faction representing Khorne, you get a bonus on Khorne units and restrictions on other god units. Just like Orion is able to use spirit units, but with big restrictions and limits. Or Tehenhauin with Saurus units, Skarsnik with Orc units.

    This way we could get 2 demon LL at release, 1 for Slaanesh and 1 for Nurgle.
    Their units are part of the core unit roster. Tzeentch and Khorne units are missing and will be released as a Khorne vs Tzeentch rivalry Lord Pack.

    Would be the best solution in my opinion.

    BM and Warriors are messed up becaue they are just DLC races. That makes it impossible to implement them in game 3 because all games are seperated titles.
    CAs original plan was to spare Warriors for game 3 but because all chaos fans raged CA decided to add them with a cheap preorder DLC.

    Chaos Warriors will probably get a huge rework and hopefully some god aligned units, but they will stay as one seperate race.

    A big monogod race is not official and CA recently made clear that they only do official stuff. Just because BM, Warriors and Demons are mixed in the lore, doesn’t make it offial army book material.
    Summon the Elector Counts!
  • Crossil#2134Crossil#2134 Registered Users Posts: 14,927
    ArneSo said:

    A big monogod race is not official and CA recently made clear that they only do official stuff. Just because BM, Warriors and Demons are mixed in the lore, doesn’t make it offial army book material.

    And then there's Tamurkhan.





    Furthermore, I consider that Daemon Prince must be removed.
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 40,879
    @Crossil

    Might be official, but CA especially said that they will make demons as their own seperate race like in their Armybook. Do you say they lied to us?
    Summon the Elector Counts!
  • Crossil#2134Crossil#2134 Registered Users Posts: 14,927
    edited October 2019
    ArneSo said:

    @Crossil

    Might be official, but CA especially said that they will make demons as their own seperate race like in their Armybook. Do you say they lied to us?

    No, I'm saying that they'll say misdirections. Like how they said that ME would be combo of game 1 and 2 maps, assumed by most to mean actual two maps combined, then saying a bit will be taken off Lustria and Southlands, assumed to be a couple unimportant settlements, which all ultimately turned out to be the old leaked map(no actual combo of maps) with significantly reduced Ulthuan, Southlands and Lustria.

    You put too much credit on what CA does, take it too literally. For instance, what I showed here didn't invalidate the armybooks so adding Monos as empire building races and then FLC the Daemons of Chaos as a horde race would do exactly what they said. We would have DoC as their own race, based off the armybook.
    Furthermore, I consider that Daemon Prince must be removed.
  • Goatforce#6625Goatforce#6625 Registered Users Posts: 8,658
    edited October 2019
    ArneSo said:

    Yap that’s exactly what I‘m saying and that’s how we will get them probably.

    CA said they handle Demons as one army book race. That means Demons will be a seperate race, BM will be a seperate race and Warriors will be a seperate race. Because each of these races had their own armybook in the 8. Edition.

    It would also be problematic to mix them together because we already have BM and Warriors as DLC races. So they can’t be part of game 3s Core roster. That would put CA into huge troubles.

    I think we will get Demons as one big race with 8 LLs in total after all DLCs are out. 2 for each god, with restrictions on god aligned Lords/units/heroes.
    Basically like WE, where Orion has restrictions on spirit units and Durthu on Elf units.

    I never played TT but from my knowledge it was possible to use Khorne demons mixed with Nurgle demons in one army. Regarding to CAs statement, that they will stick to the armybook, this will also be possible in game 3.

    So if you choose the demon faction representing Khorne, you get a bonus on Khorne units and restrictions on other god units. Just like Orion is able to use spirit units, but with big restrictions and limits. Or Tehenhauin with Saurus units, Skarsnik with Orc units.

    This way we could get 2 demon LL at release, 1 for Slaanesh and 1 for Nurgle.
    Their units are part of the core unit roster. Tzeentch and Khorne units are missing and will be released as a Khorne vs Tzeentch rivalry Lord Pack.

    Would be the best solution in my opinion.

    BM and Warriors are messed up becaue they are just DLC races. That makes it impossible to implement them in game 3 because all games are seperated titles.
    CAs original plan was to spare Warriors for game 3 but because all chaos fans raged CA decided to add them with a cheap preorder DLC.

    Chaos Warriors will probably get a huge rework and hopefully some god aligned units, but they will stay as one seperate race.

    A big monogod race is not official and CA recently made clear that they only do official stuff. Just because BM, Warriors and Demons are mixed in the lore, doesn’t make it offial army book material.

    You have completely misinterpreted the information from their blog, they state that they are not going to do unofficial or fanmade stuff (https://www.totalwar.com/blog/development-update-blog-02/). Well, the WH lore is official GW content, if you read any lore pertaining to Chaos pretty much you will get Monogod Hordes (for example Gotrek and Felix went over 4 separate Mono Hordes each attempting to besiege Karaz Dum in Daemonslayer, also most champions of Chaos lead Mono Hordes). When talking explicitly about armybooks they say that that is their focus, hence why I feel it is virtually certain that the game 3 cores will be armybook, but they have said nothing that disqualifies Monos.

    Why do you think copied units will be an issue? We have copied marauders between WoC and Norsca, we have copied stuff between Vampires, it is not an issue. You also forget one of the points of having paid Monos is these shouldn't be copy/pastes, Nurgle and Slaanesh Warriors should look very different and have different characteristics (like in lore, as the differences will be more exaggerated than TT for the purpose of them as races).

    Ideally we will get: WoC (hopefully with god stuff added, but more like TT perhaps), BM, DoC and Monogods (with perhaps more exaggerated warriors, like Norsca has better marauders, which will counteract their loss of flexibility).
  • Wyvax#7456Wyvax#7456 Registered Users Posts: 6,390
    _Mad_D0c_ said:

    Wyvax said:

    Ludbone said:

    Incomplete but still well done.

    Pretty terrifying the fact that getting just DoC would mean losing the 90% of Chaos stuff between units, lords/heroes, Legendary Lords and RoR's.

    I mean I'm not opposed to more stuff here, especially to justify 4LLs which is the hallmark for campaign packs. But yeah, my main motive is trying to find a solution that appeases monogod fans and adds what's missing to the incomplete WoC and BM rosters. There isn't much Daemon representation here outside of LLs because I expect that most if not all of the DoC units will be added in through core release and traditional LPs.
    Really? That would be alone 8 generic Lords for each god a lesser and greater demon.
    I'm not sure I understand your statement here. Though 8 types of generic lords for DoC as a whole doesn't seem to bad to me, it's similar to the situation with VC and with what ought to happen with the Greenskins.

    Thing is we know what Marked WoC and BM units perform like; exactly like their base unit plus a small buff. At some point we need to acknowledge that a marked unit that performs drastically differently to its base is an entirely new unit. A unit not seen on the TT. A CA made unit.

    Yeah, the only way that we would truly buy Marked WoC and BM units as brand new (pun intended) is if they were made unique enough by CA to warrant it. So basically the buffs from TT but dialed up a notch, and functioning not as straight upgrades but more as diagonal sidegrades to standard CW and Chosen. Plus unique models and assets for each rather than just new paintjobs. So while the pictures of the minis above would be pretty spot on for the marked Chaos Warriors, the Chosen should definitely display "blessings" in their model design, if you catch my drift. Plus though it may be artificial, limiting the type of weapon options for each god marked CW and such might be another good way to vary them. Like giving Nurgle Chosen Halberds and Sword and Board options while Khorne has access to Great Weapon and Dual Weapon options, etc.
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