Well, I've seen many different expectations for the greenskins overhaul.
However, some might be far fetched, others might actually happen.
An easy way to see what would be realistic is to look at what the other races had changes to or got.
Note- these are summaries because to list every single change would be ridiculous.
Bretonnia- vows, garrisons, technology/confederations.
Vampires- 5 new lords with differing skill trees and stats, bloodlines mechanics with various buffs, Kemmler made his own faction and provided a new start position.
Empire- The Imperial authority system, tech tree, empire fort settlements, new provincial ror's and unique runefangs, Balthasar gelt being given his own faction and new start position.
Dwarfs- new unit, Ungrim given his own faction and a new start position, runic forge, (can't remember anything else)
The most lackluster award goes to brettonia. (potentially due to being a flc race)
Second place Dwarfs for the lack luster award.
So considering these as a basis, what would you expect "realistically" for the greenskins overhaul to be or include?
Mine personally, Azhag given his own faction and a new start position , technology rework, goblin shaman lord given arahcnarock mount. Skarsnick and Wurzag given legendary lord skill tree additions. If we get any more I'll be pleasantly surprised.
This topic is about realistic greenskins overhaul expectations, no offtopic, no being rude, or do not post.
Bigger Budget for game 3?
They're gonna need it for all of the monogod glory.
Which will be the "4 distinct gods representing the different aspects of Chaos
such as Khorne, Slaanesh, Tzeentch, and Nurgle."
Thank you CA for seeing them as what they truly are.
Let the Games Begin!https://warhammerfantasy.fandom.com/wiki/The_Great_Game