Trade has a very large issue right now, and it's that it doesn't work if you don't border them, or have a port with them, but I think that that so long as the factions it has to go through like both of you, maybe limited to one or 2 factions, between you, but frankly with how much you make off trade compared to any other source of income I wouldn't be to worried about balancing it out, and certainly no worries about the AIs pocket book.
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2 · Disagree AgreeThorek Ironbrow, Alrik Ranulfsson, Grimm Burloksson, Kazador Thunderhorn, Byrrnoth Grundadrakk, Malakai Makaisson,Gotrek Gurnisson, Garagrim, Dragon slayer, Deamon slayer, Doomseekers, Brotherhood of Grimnir,Giant slayers, Thunderbarge, Shieldbearer mount, Master brewer, Goblin Hewer, Norse dwarf war mammoth, Tractator engine, Rune golem, Shard dragon,proper Anvil of Doom, Ulther's dragon company, Lond Drong's slayer pirates, Everguard, Karak Varn,Karag Agrilwutraz,Karaz Bryn, Karag Dum,Karak Vlag, Kraka Dorden, Kraka Ornsmotek, Kraka Ravnsvake, Karak Vrag, Karak Azorn, Karak Krakaten.All those missing things are grudges in the great book, is in your hand to settle them, CA. Khazukan kazakit-ha!
IT'S HOBGOBBO TIME!!!!!!!
#JusticeForKurgan
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0 · Disagree AgreeI'm completely teched up and my armies are kind of a mix between early and late units. Usually 2 warriors, 3 LBs, 2 IBs, 1 Hammerer, 2 thunderers, 1 Quarreler, 1 Bugman's Rangers, 3 war machines, 1 Slayer, 1 Gyro, 1 Lord, and 2 Heroes. Season to taste.
I don't play like you do, min/maxing everything and squeezing every bit of cost-effectiveness out of everything, but I don't really struggle that much either.
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0 · Disagree AgreeNot every campaign has to be with the most cost efficient builds, I don't even want to think of the immense boredom using the same best builds for over a thousand hours, using gyro's might not be the best choice but it sure as hell is something fresh and different from the same old defensive geometry builds especially with a faction with so little build variety as the dwarfs.
I also like how you completely deflected the point he was making with those screencaps proving that your argument wasn't valid and that trade is fine as it is but instead you chose to criticize him on his supposedly ineffective playstyle.
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0 · Disagree Agreeto quote: "trade sucks, AI don't like to do it, and it doesn't get you any real money, a trade agreement may let you afford upkeep for 1 or 2 units, but not much more."
That what you yourself said earlier.
He shows you that you are wrong, then you start claiming it is saving him, however all he said was that he was rolling in cash, which he is, he also shows you that the statement "a trade agreement may let you afford upkeep for 1 or 2 units, but not much more" is so wrong that you're either trolling, or don't have any knowledge of how to play since he literally showed you a screencap with 1 trade agreement netting him 4519 gold a turn.
He's not the one playing wrong, you are if you're not able to get trade agreements that good.
If the faction you're playing does not have the ability to make that much money from trade, then it's probably not intended to be it's main source of income.
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2 · Disagree AgreeYea, I could tear down a bunch of buildings and build tool makers in every settlement if I wanted to and make back just as much money as I do from trade. But I clearly don't have problems with income because my trade economy is so good, which is what this thread is all about, no?
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1 · Disagree AgreeThere was no need to stop talking about everything else but the 27k trade income on that screenshot. 27k is by definition a lot of gold from trade.
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