Though there have been changes to Lore of Vampires in the past, I believe the lore still suffers from overreliance on two spells: Invocation of Nehek and Raise Dead, although the former far more than the latter. Here are some changes that I feel would not only help Vampiric factions move away from just these two spells, but also move these factions towards a more sustainable, passive sort of healing that benefits their whole army instead of a few power pieces.
My inspiration stems from the Realm of Souls/Lore of Nehekara implemented with the Tomb Kings. I believe it is an excellent example on how to go about healing with Undead factions, focusing more on passive benefits instead of bursts of healing.
If you have any input, by all means please add it.
1. Remove Nehek's healing on characters.
As implied, remove Nehek's ability to heal characters (lords and heroes). Vampire characters (lords in particular) have many powerful abilities and mounts that give them plenty of freedom to choose their engagements. They also never route, so you rarely lose control over them. Removing Nehek’s healing on lords will give other factions, particularly ones with low missile pressure, more chances to capitalize on the mistakes of already slippery lords, as well as pushing the vampire player to be more careful with some of their most powerful tools.
In addition, it might give more reason to use lords like Isabella. Her healing chalice can still only heal characters, giving her a niche application that other lords do not have.
But to counteract this, the crumbling lock on Nehek should be removed. So characters with Nehek can still heal other units with Nehek, just not themselves or other characters.
2. Decrease Nehek's Healing
The current changes to Nehek have tried to discourage blobbing by limiting it to four units max. Despite the changes, the current healing works more like a high ward save, healing back a hearty amount of damage in a short span of time, even more so on an overcast. And since your power pieces tend to be close by one another, the four units max rule doesn’t change much.
I’d like to see Nehek’s overall healing greatly reduced, given a longer duration of healing, made an area of effect spell by default, given a larger area of effect on overcast, and possibly removing the 4 unit healing cap on Nehek. And if possible, give the spell more emphasis on bringing models back to life instead of overall unit health. This change would focus on keeping your entire army alive instead of a couple power units, helping your chaff do a better job of holding the line. This will be important when we come to the third reason…
3. Increase the effectiveness of Curse of Undeath
This is the big one. To incentivize more usage from other Lore of Vampire spells, increase the passive healing and benefits of Curse of Undeath. Most of the time, a Vampire army (mostly Counts) ends a battle with all their chaff is dead, while all their power pieces are still topped up on health.
This change would help both Vampire chaff and their power pieces survive, although the former to a greater degree. And as stated above, it would give more incentive to use other spells from the lore since technically every spell in Lore of Vampires is a healing spell.
I'm not certain on exact numerical values yet, but I feel these changes would be a step towards making the Vampires more of an unending undead horde and less of a goon squad. I’ll make an update if I get the chance to crunch the numbers, although I'm open to input. In the meantime, what are your opinions on these changes?
And please keep it civil and on topic. I don't want the thread derailing into a series of personal experiences.
TLDR: Rework Lore of Vampires by removing Invocation of Nehek’s healing on characters, decreasing the amount of healing received from Nehek while also making it area of effect by default, and increasing the effectiveness of the lore’s passive: Curse of Undeath. These changes are designed to benefit a Vampire player’s whole army instead of a few power units, as well as encourage more spell usage through more passive healing.