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This is something I badly want for the QoL patch, make it so that guard mode keeps ranged units from moving other than pivots. If you put a ranged unit in guard mode and designate a target that's out of range, it will stay put, only rotate to face said unit and open fire once said unit moves into range. When the target moves out of range, the ranged unit in guard mode will also not pursue said unit but stay where it is. Melee units in guard mode don't move unless they're routed, why do ranged units act differently in the first place?