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Imrik of Caledor for Game 3 (Possible HE Lords in WH3)

lordlikhuslordlikhus Registered Users Posts: 17
With the addition of the Dragon Isles we see perhaps the best possible inclusion of High Elves in game 3.

I know some are hoping for him in the next High Elf DLC, and having him in Vortex makes sense lorewise, being a son of Caledor.

But, it is boring. CA is moving away from Vortex campaign for good reason, the new campaigns they are adding are better.
Adding Imrik to Caledor would be to similar to a Tyrion campaign, and while the character himself would be a good addition to TW:WH, he would not bring that much new to Ulthuan. I would like Dragon Mages for High Elves in game 2, but is it DLC material?

With game crossover now being a thing, we can expect it in game three as well. But how would they incorporate High Elves as a crossover in game three? Do any of you know of a good pick here?
I think Imrik is a very good choice, as a character who is adventure seeking and martial, and with a clear reason he would go on such an adventure, to awake the Dragons of old, and restore Caledor to greatness.
With a Aislinn FLC, his fleet and Imriks dragons, their base on the Dragon Isles will be well secure.
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Comments

  • Crossil#2134Crossil#2134 Registered Users Posts: 14,927
    Aislinn for game 3. Adapt the Lothern Sea Patrol list there. Eltharion now.
    Furthermore, I consider that Daemon Prince must be removed.
  • RikRiorik#9890RikRiorik#9890 Registered Users Posts: 12,403
    Crossil said:

    Aislinn for game 3. Adapt the Lothern Sea Patrol list there. Eltharion now.

    Indeed. Keep Imrik on the Isle of Elf. Also, Lothern Seaguard are Da Bomb.

    As for Imrik they're bound to at one point have a different approach to adding Lords than they do now. So if he isn't added now he could still find his way in somewhere during TWW3.
    Lord of the Undermountain and your friendly neighbourhood giant (Dwarf)
  • Grom_the_Paunch#8146Grom_the_Paunch#8146 Registered Users, Moderators, Knights Posts: 2,727
    Erm. Because there is Dragon in the title?

    We have Malus there and presumably some Lizardmen if it follows the lore. I don't see Imrik starting there too.

    Using that logic, he could start next to Wurrzag in the Dragonback mountains. What's wrong with Caledor?
  • RikRiorik#9890RikRiorik#9890 Registered Users Posts: 12,403
    edited December 2019

    What's wrong with Caledor?

    It smells of Elf? You more than anyone should know that on account of your heritage!
    Lord of the Undermountain and your friendly neighbourhood giant (Dwarf)
  • korradokortokorradokorto Registered Users Posts: 559
    well but imrik its a boring character lol , he really was just the generic he general on dragon placeholder.
  • lordlikhuslordlikhus Registered Users Posts: 17
    Crossil said:

    Aislinn for game 3. Adapt the Lothern Sea Patrol list there. Eltharion now.

    I did mention Aislinn as FLC, as I can't see him being DLC material from what I know of him. I think CA however could make many cool mechanics for Imrik if he gets a full DLC.

    Erm. Because there is Dragon in the title?

    We have Malus there and presumably some Lizardmen if it follows the lore. I don't see Imrik starting there too.

    Using that logic, he could start next to Wurrzag in the Dragonback mountains. What's wrong with Caledor?

    It doesn't have to be Dragon Isles, but they would be Southern Islands of Darklands, a reasonable place for Elves to have their base. The dual start position of Malus could work well for Imrik, where Caledor would be like Hag Graef.
  • HeresyHoundHeresyHound Registered Users Posts: 8,285
    The Dragon Isles are full of Feral Lizardmen, Dinosaurs, and Coatls... not Dragons
  • lordlikhuslordlikhus Registered Users Posts: 17

    well but imrik its a boring character lol , he really was just the generic he general on dragon placeholder.

    Caledor is one of few culturally distinctive HE factions, and deserves a LL like Nagarythe and Avelorn.
  • FossowayFossoway Registered Users Posts: 5,332
    I just want to point out that Imrik is the second biggest douche in Warhammer history, only being surpassed by Mannfred.

    Aislinn all the way!
  • Infinite_MawInfinite_Maw Registered Users Posts: 1,531
    edited December 2019

    The Dragon Isles are full of Feral Lizardmen, Dinosaurs, and Coatls... not Dragons

    In the lore they are feral, but honestly expect that lizardmen faction (if it manages to survive) to behave like a pretty normal lizardmen faction that you could trade with and possibly confederate.

    Edit: Also as @Grom_the_Paunch has stated, have a LL start in the same province as another LL is a really bad idea.
  • lordlikhuslordlikhus Registered Users Posts: 17

    The Dragon Isles are full of Feral Lizardmen, Dinosaurs, and Coatls... not Dragons

    It's no definitive source that there are no Dragons on the island. Things like this have to be made up for a good campaign anyway. Imrik campaign could be where you had to fight through the most treacherous land to unlock your dragon for example. Either way Aislinn sounds like a good choice too.
  • RikRiorik#9890RikRiorik#9890 Registered Users Posts: 12,403

    The Dragon Isles are full of Feral Lizardmen, Dinosaurs, and Coatls... not Dragons

    Looking forward to the next Lizardmen campaign pack. Feral Lizardmen including everything from Feral Saurus Warriors to Feral Feral Carnosaurs.
    Lord of the Undermountain and your friendly neighbourhood giant (Dwarf)
  • lordlikhuslordlikhus Registered Users Posts: 17
    Also didn't LM drive dragons out of Lustria? Maybe same thing on these islands, doesn't mean there aren't a few slumbering ones left. That would be the point, to awaken them.
  • fireatwill4fireatwill4 Registered Users Posts: 205
    If Imrik should start anywhere it should be either in Caledor or somewhere in Bretonnia near Couronne. I'm aware most would prefer Eltharion for the rivalry with Grom and it's likely what we are getting but CA always does what we least expect. Certainly would be a welcome addition.
  • HeresyHoundHeresyHound Registered Users Posts: 8,285

    Also didn't LM drive dragons out of Lustria? Maybe same thing on these islands, doesn't mean there aren't a few slumbering ones left. That would be the point, to awaken them.

    Yeah those poor Carnosaurs are hungry!
  • Crossil#2134Crossil#2134 Registered Users Posts: 14,927

    well but imrik its a boring character lol , he really was just the generic he general on dragon placeholder.

    Caledor is one of few culturally distinctive HE factions, and deserves a LL like Nagarythe and Avelorn.
    And like Nagarythe its LL will be FLC.
    Furthermore, I consider that Daemon Prince must be removed.
  • lordlikhuslordlikhus Registered Users Posts: 17

    If Imrik should start anywhere it should be either in Caledor or somewhere in Bretonnia near Couronne. I'm aware most would prefer Eltharion for the rivalry with Grom and it's likely what we are getting but CA always does what we least expect. Certainly would be a welcome addition.

    I would like Greenskins in Game 2 more than Imrik which would be another High Elf lord in an area where there are enough. Even though he would bring Dragon Mages/Archmages and a cool dragon riding HE LL (which is missing).

    For the longevity of game 3 however a well implemented and fun HE LL would be very good, they are one of the most popular factions.

  • fireatwill4fireatwill4 Registered Users Posts: 205
    edited December 2019

    If Imrik should start anywhere it should be either in Caledor or somewhere in Bretonnia near Couronne. I'm aware most would prefer Eltharion for the rivalry with Grom and it's likely what we are getting but CA always does what we least expect. Certainly would be a welcome addition.

    I would like Greenskins in Game 2 more than Imrik which would be another High Elf lord in an area where there are enough. Even though he would bring Dragon Mages/Archmages and a cool dragon riding HE LL (which is missing).

    For the longevity of game 3 however a well implemented and fun HE LL would be very good, they are one of the most popular factions.

    Well GS are confirmed and slated for a rework around may next year if I remember correctly. There's still the matter of the FLC which is up for grabs so it could be HE, even though it's not very likely as it could also go to GS or literally anyone else. But still on that regard Imrik wouldn't have any other contender save for Korhil, Yrellian, Aislinn or Finubar, all of which sound very unlikely. Still wouldn't complain about any if that came to be, even as odd as that would be.
  • Mr_Finley7#4571Mr_Finley7#4571 Registered Users Posts: 8,611
    I definitely want Imrik over Eltharion. A dragon awakening feature should have been the HE faction mechanic, not boring as crap influence. Cranking dragons out of a run of the mill military building is so generic and does them a disservice.

    In almost every major war the elves have only been able to achieve decisive victory once the dragons have been awakened.
  • Maedrethnir#1968Maedrethnir#1968 Registered Users Posts: 18,650
    edited December 2019
    In my opinion he can fight for the Vortex but also have a truly unique take on it. There is a lot of space to explore. The very interaction with Caledor Dragontamer sets for epitomical the Great Vortex experience. It can differ from anything else we have seen so far. Also it would be terrible to leave Game2 without dragonrider LL and Caledoran representation.

    Not only his is the strongest out of the Ten Kingdoms but also Imrik offers unique campaign mechanics. Caledor is a martial kingdom with the best smiths, with focus on air and cavarly units. Anti flyer and anti large dragonrider LL would be unique. And waking dragons is pure fantasy at its best.

    As far as units go Dragon Mages aren't the only unit he can bring. Emperor Dragon is another one. There is a lot of lore material to create more. Or simply give him unrelated ones.

    He is most definitely a DLC material. Dragons casting spells? Yes, please.


    Fossoway said:

    I just want to point out that Imrik is the second biggest douche in Warhammer history, only being surpassed by Mannfred.

    Aislinn all the way!

    That's why he is the best. Caledorians are the proudest of the High Elves and consider themselves superior to their lesser kin.

    well but imrik its a boring character lol , he really was just the generic he general on dragon placeholder.

    The only real thing here is the fact that you haven't read the novels.

    I definitely want Imrik over Eltharion. A dragon awakening feature should have been the HE faction mechanic, not boring as crap influence. Cranking dragons out of a run of the mill military building is so generic and does them a disservice.

    In almost every major war the elves have only been able to achieve decisive victory once the dragons have been awakened.

    That's wisdom!
  • LennoxPoodle#1380LennoxPoodle#1380 Registered Users Posts: 1,946
    @fireatwill4 already mentioned him, so here I'm gonna (not really) throw in my towel for ma boy: Yrellian
    You want a campaign far outside of Ulthuan? That dude is all about Naval feats!!! In fact he doesn't even do homeland. You want more ugly flying snake-lizards? He always runs around with two of them and they actually are roaming about in feral mode (after justifying that nonsense). Basically half of Curse of the Vampire Coast and Tretch set the perfect precedent for him. ;-)

    To be a bit more serious, Caledor and Imrik make sense as FLC. Their focus is on already existing stuff (Dragon Princes and their name giving pests) and the missing units (at least in large parts) fall into a Naval theme (Eltarion is kknown for his overseas campaigns). Also Grom vs Eltharion.
  • saweendra#3399saweendra#3399 Registered Users Posts: 20,476

    In my opinion he can fight for the Vortex but also have a truly unique take on it. There is a lot of space to explore. The very interaction with Caledor Dragontamer sets for epitomical the Great Vortex experience. It can differ from anything else we have seen so far. Also it would be terrible to leave Game2 without dragonrider LL and Caledoran representation.

    Not only his is the strongest out of the Ten Kingdoms but also Imrik offers unique campaign mechanics. Caledor is a martial kingdom with the best smiths, with focus on air and cavarly units. Anti flyer and anti large dragonrider LL would be unique. And waking dragons is pure fantasy at its best.

    As far as units go Dragon Mages aren't the only unit he can bring. Emperor Dragon is another one. There is a lot of lore material to create more. Or simply give him unrelated ones.

    He is most definitely a DLC material. Dragons casting spells? Yes, please.




    Fossoway said:

    I just want to point out that Imrik is the second biggest douche in Warhammer history, only being surpassed by Mannfred.

    Aislinn all the way!

    That's why he is the best. Caledorians are the proudest of the High Elves and consider themselves superior to their lesser kin.

    well but imrik its a boring character lol , he really was just the generic he general on dragon placeholder.

    The only real thing here is the fact that you haven't read the novels.

    I definitely want Imrik over Eltharion. A dragon awakening feature should have been the HE faction mechanic, not boring as crap influence. Cranking dragons out of a run of the mill military building is so generic and does them a disservice.

    In almost every major war the elves have only been able to achieve decisive victory once the dragons have been awakened.

    That's wisdom!
    i mean CA has start to add non thematic stuff with LP looks at shadow and the blade clan skyre units.so imirk can bring any number of missing units

    #givemoreunitsforbrettonia, my bret dlc


  • Draxynnic#3149Draxynnic#3149 Registered Users Posts: 11,571

    The Dragon Isles are full of Feral Lizardmen, Dinosaurs, and Coatls... not Dragons

    It's no definitive source that there are no Dragons on the island. Things like this have to be made up for a good campaign anyway. Imrik campaign could be where you had to fight through the most treacherous land to unlock your dragon for example. Either way Aislinn sounds like a good choice too.
    There was an army list printed in 6th Edition that represented the inhabitants of the Dragon Isles. There were no true dragons in that list. There was the Great Wyrm, which was essentially a wyvern without poison (they even specified that a wyvern model would be "perfect" for representing them). Given the nature of the list, if there were supposed to be true dragons in the Dragon Isles, I'm pretty sure they'd have been in that list.

    If Imrik was to start in one of the new provinces in Mortal Empires at all, the Plain of Bones might make sense. Theme it as an expedition to put a stop to necromancers desecrating the dragon remains there.
  • Maedrethnir#1968Maedrethnir#1968 Registered Users Posts: 18,650

    @fireatwill4 already mentioned him, so here I'm gonna (not really) throw in my towel for ma boy: Yrellian
    You want a campaign far outside of Ulthuan? That dude is all about Naval feats!!! In fact he doesn't even do homeland. You want more ugly flying snake-lizards? He always runs around with two of them and they actually are roaming about in feral mode (after justifying that nonsense). Basically half of Curse of the Vampire Coast and Tretch set the perfect precedent for him. ;-)

    To be a bit more serious, Caledor and Imrik make sense as FLC. Their focus is on already existing stuff (Dragon Princes and their name giving pests) and the missing units (at least in large parts) fall into a Naval theme (Eltarion is kknown for his overseas campaigns). Also Grom vs Eltharion.

    Overseas campagns are not the same as sea campaigns. That being said Imrik is even more known for it than Eltharion.

    In my opinion he can fight for the Vortex but also have a truly unique take on it. There is a lot of space to explore. The very interaction with Caledor Dragontamer sets for epitomical the Great Vortex experience. It can differ from anything else we have seen so far. Also it would be terrible to leave Game2 without dragonrider LL and Caledoran representation.

    Not only his is the strongest out of the Ten Kingdoms but also Imrik offers unique campaign mechanics. Caledor is a martial kingdom with the best smiths, with focus on air and cavarly units. Anti flyer and anti large dragonrider LL would be unique. And waking dragons is pure fantasy at its best.

    As far as units go Dragon Mages aren't the only unit he can bring. Emperor Dragon is another one. There is a lot of lore material to create more. Or simply give him unrelated ones.

    He is most definitely a DLC material. Dragons casting spells? Yes, please.




    Fossoway said:

    I just want to point out that Imrik is the second biggest douche in Warhammer history, only being surpassed by Mannfred.

    Aislinn all the way!

    That's why he is the best. Caledorians are the proudest of the High Elves and consider themselves superior to their lesser kin.

    well but imrik its a boring character lol , he really was just the generic he general on dragon placeholder.

    The only real thing here is the fact that you haven't read the novels.

    I definitely want Imrik over Eltharion. A dragon awakening feature should have been the HE faction mechanic, not boring as crap influence. Cranking dragons out of a run of the mill military building is so generic and does them a disservice.

    In almost every major war the elves have only been able to achieve decisive victory once the dragons have been awakened.

    That's wisdom!
    i mean CA has start to add non thematic stuff with LP looks at shadow and the blade clan skyre units.so imirk can bring any number of missing units
    That's right!
  • fireatwill4fireatwill4 Registered Users Posts: 205

    @fireatwill4 already mentioned him, so here I'm gonna (not really) throw in my towel for ma boy: Yrellian
    You want a campaign far outside of Ulthuan? That dude is all about Naval feats!!! In fact he doesn't even do homeland. You want more ugly flying snake-lizards? He always runs around with two of them and they actually are roaming about in feral mode (after justifying that nonsense). Basically half of Curse of the Vampire Coast and Tretch set the perfect precedent for him. ;-)

    To be a bit more serious, Caledor and Imrik make sense as FLC. Their focus is on already existing stuff (Dragon Princes and their name giving pests) and the missing units (at least in large parts) fall into a Naval theme (Eltarion is kknown for his overseas campaigns). Also Grom vs Eltharion.

    My thoughts exatcly, to add Yrellian, Finubar or Aislinn, naval battles or some mechanic akin to them would be needed to make them justice since they all have strong ties to the navy and since the most likely pairing will be Eltharion vs Grom that only would leave a theoretical spot for a FLC, (which likely wouldn't include any major mechanic) for Imrik or Korhil with the existing units and those the DLC would bring. As a FLC they just sound more plausible and they could be expanded upon on a rework on game 3.
  • Mr_Finley7#4571Mr_Finley7#4571 Registered Users Posts: 8,611
    An Aislinn or Finubar flc as a naval based faction similar to the vampire coast would be perfect. I think modders have already taken a crack at this.
  • Maedrethnir#1968Maedrethnir#1968 Registered Users Posts: 18,650

    @fireatwill4 already mentioned him, so here I'm gonna (not really) throw in my towel for ma boy: Yrellian
    You want a campaign far outside of Ulthuan? That dude is all about Naval feats!!! In fact he doesn't even do homeland. You want more ugly flying snake-lizards? He always runs around with two of them and they actually are roaming about in feral mode (after justifying that nonsense). Basically half of Curse of the Vampire Coast and Tretch set the perfect precedent for him. ;-)

    To be a bit more serious, Caledor and Imrik make sense as FLC. Their focus is on already existing stuff (Dragon Princes and their name giving pests) and the missing units (at least in large parts) fall into a Naval theme (Eltarion is kknown for his overseas campaigns). Also Grom vs Eltharion.

    My thoughts exatcly, to add Yrellian, Finubar or Aislinn, naval battles or some mechanic akin to them would be needed to make them justice since they all have strong ties to the navy and since the most likely pairing will be Eltharion vs Grom that only would leave a theoretical spot for a FLC, (which likely wouldn't include any major mechanic) for Imrik or Korhil with the existing units and those the DLC would bring. As a FLC they just sound more plausible and they could be expanded upon on a rework on game 3.
    Imrik without major mechanics would be an offencive addition to the game. The very suggestion hurts me deeply and truly.
  • Wyvax#7456Wyvax#7456 Registered Users Posts: 6,390
    Addressing the Lizardmen side of the discussion first, a cross game LP between them and the Daemons of Chaos would be thematic and serve to finish off what they're missing. That's the most ancient grudge match in the entire setting after all. We could have Tetto'ekko setting up shop in the Dragon Isles to uplift the feral lizardmen there on behalf of the Slann, bringing a magical focus to the DLC with Skink Oracles/Troglodons and Coatls for the LM roster. Oxyotl would make the perfect accompanying FLC, like Gor-rok was for Nakai, leading his own faction on an expedition perhaps on the edge of Ind and working with Tetto'eko against the Daemons, his greatest foe.

    For the High Elf side of the discussion here there are three big Charlemagne units that can be added and I don't see all of them coming at once. White Lion Chariots, Lothern Skycutters and Merwyrms. For the coming Grom vs Eltharion DLC, perhaps Eltharion could come with White Lion Chariots, perhaps some Griffon Knights and a few more thematic units like Mist Walkers. Then you could leave the Lothern Skycutters and Merwyrms to accompany Sea Lord Aislinn in a cross game LP vs the Chaos Dwarfs. Recreate the Battle of Anurell's Tomb in White Dwarf issue 164, where the macguffin was an ancient HE artifact known as the Navigation Stone and the Asur battled against the Dawi Zhar on the shores of the Plain of Bone. Imrik of Caledor should get in, but I think he has less LP potential. FLC like Alith Anar was is fine.
  • Maedrethnir#1968Maedrethnir#1968 Registered Users Posts: 18,650
    Wyvax said:

    Addressing the Lizardmen side of the discussion first, a cross game LP between them and the Daemons of Chaos would be thematic and serve to finish off what they're missing. That's the most ancient grudge match in the entire setting after all. We could have Tetto'ekko setting up shop in the Dragon Isles to uplift the feral lizardmen there on behalf of the Slann, bringing a magical focus to the DLC with Skink Oracles/Troglodons and Coatls for the LM roster. Oxyotl would make the perfect accompanying FLC, like Gor-rok was for Nakai, leading his own faction on an expedition perhaps on the edge of Ind and working with Tetto'eko against the Daemons, his greatest foe.

    For the High Elf side of the discussion here there are three big Charlemagne units that can be added and I don't see all of them coming at once. White Lion Chariots, Lothern Skycutters and Merwyrms. For the coming Grom vs Eltharion DLC, perhaps Eltharion could come with White Lion Chariots, perhaps some Griffon Knights and a few more thematic units like Mist Walkers. Then you could leave the Lothern Skycutters and Merwyrms to accompany Sea Lord Aislinn in a cross game LP vs the Chaos Dwarfs. Recreate the Battle of Anurell's Tomb in White Dwarf issue 164, where the macguffin was an ancient HE artifact known as the Navigation Stone and the Asur battled against the Dawi Zhar on the shores of the Plain of Bone. Imrik of Caledor should get in, but I think he has less LP potential. FLC like Alith Anar was is fine.

    I strongly disagree with the notion that Imrik of Caledor can be done properly within FLC format. He has a lot going for himself and his kingdom. The same can't be said about Eltharion and Aislinn.
  • OdTengri#8235OdTengri#8235 Registered Users Posts: 10,231

    Wyvax said:

    Addressing the Lizardmen side of the discussion first, a cross game LP between them and the Daemons of Chaos would be thematic and serve to finish off what they're missing. That's the most ancient grudge match in the entire setting after all. We could have Tetto'ekko setting up shop in the Dragon Isles to uplift the feral lizardmen there on behalf of the Slann, bringing a magical focus to the DLC with Skink Oracles/Troglodons and Coatls for the LM roster. Oxyotl would make the perfect accompanying FLC, like Gor-rok was for Nakai, leading his own faction on an expedition perhaps on the edge of Ind and working with Tetto'eko against the Daemons, his greatest foe.

    For the High Elf side of the discussion here there are three big Charlemagne units that can be added and I don't see all of them coming at once. White Lion Chariots, Lothern Skycutters and Merwyrms. For the coming Grom vs Eltharion DLC, perhaps Eltharion could come with White Lion Chariots, perhaps some Griffon Knights and a few more thematic units like Mist Walkers. Then you could leave the Lothern Skycutters and Merwyrms to accompany Sea Lord Aislinn in a cross game LP vs the Chaos Dwarfs. Recreate the Battle of Anurell's Tomb in White Dwarf issue 164, where the macguffin was an ancient HE artifact known as the Navigation Stone and the Asur battled against the Dawi Zhar on the shores of the Plain of Bone. Imrik of Caledor should get in, but I think he has less LP potential. FLC like Alith Anar was is fine.

    I strongly disagree with the notion that Imrik of Caledor can be done properly within FLC format. He has a lot going for himself and his kingdom. The same can't be said about Eltharion and Aislinn.
    Yeah... You say that a lot but your like the only one... So maybe you just got to admit your crushing on Imrik and its just you that feels this way about it.
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