With the addition of the Dragon Isles we see perhaps the best possible inclusion of High Elves in game 3.

I know some are hoping for him in the next High Elf DLC, and having him in Vortex makes sense lorewise, being a son of Caledor.
But, it is boring. CA is moving away from Vortex campaign for good reason, the new campaigns they are adding are better.
Adding Imrik to Caledor would be to similar to a Tyrion campaign, and while the character himself would be a good addition to TW:WH, he would not bring that much new to Ulthuan. I would like Dragon Mages for High Elves in game 2, but is it DLC material?
With game crossover now being a thing, we can expect it in game three as well. But how would they incorporate High Elves as a crossover in game three? Do any of you know of a good pick here?
I think Imrik is a very good choice, as a character who is adventure seeking and martial, and with a clear reason he would go on such an adventure, to awake the Dragons of old, and restore Caledor to greatness.
With a Aislinn FLC, his fleet and Imriks dragons, their base on the Dragon Isles will be well secure.
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6 · Disagree AgreeAs for Imrik they're bound to at one point have a different approach to adding Lords than they do now. So if he isn't added now he could still find his way in somewhere during TWW3.
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0 · Disagree AgreeWe have Malus there and presumably some Lizardmen if it follows the lore. I don't see Imrik starting there too.
Using that logic, he could start next to Wurrzag in the Dragonback mountains. What's wrong with Caledor?
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6 · Disagree AgreeAislinn all the way!
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3 · Disagree AgreeEdit: Also as @Grom_the_Paunch has stated, have a LL start in the same province as another LL is a really bad idea.
https://forums.totalwar.com/discussion/228632/new-army-proposal-carnival-of-chaos-i-e-we-have-vampire-pirates-now-here-are-some-nurgle-clowns
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0 · Disagree AgreeFor the longevity of game 3 however a well implemented and fun HE LL would be very good, they are one of the most popular factions.
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0 · Disagree AgreeIn almost every major war the elves have only been able to achieve decisive victory once the dragons have been awakened.
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4 · Disagree AgreeNot only his is the strongest out of the Ten Kingdoms but also Imrik offers unique campaign mechanics. Caledor is a martial kingdom with the best smiths, with focus on air and cavarly units. Anti flyer and anti large dragonrider LL would be unique. And waking dragons is pure fantasy at its best.
As far as units go Dragon Mages aren't the only unit he can bring. Emperor Dragon is another one. There is a lot of lore material to create more. Or simply give him unrelated ones.
He is most definitely a DLC material. Dragons casting spells? Yes, please.
That's why he is the best. Caledorians are the proudest of the High Elves and consider themselves superior to their lesser kin.
The only real thing here is the fact that you haven't read the novels. That's wisdom!
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3 · Disagree AgreeYou want a campaign far outside of Ulthuan? That dude is all about Naval feats!!! In fact he doesn't even do homeland. You want more ugly flying snake-lizards? He always runs around with two of them and they actually are roaming about in feral mode (after justifying that nonsense). Basically half of Curse of the Vampire Coast and Tretch set the perfect precedent for him. ;-)
To be a bit more serious, Caledor and Imrik make sense as FLC. Their focus is on already existing stuff (Dragon Princes and their name giving pests) and the missing units (at least in large parts) fall into a Naval theme (Eltarion is kknown for his overseas campaigns). Also Grom vs Eltharion.
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3 · Disagree Agree#givemoreunitsforbrettonia, my bret dlc
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0 · Disagree AgreeIf Imrik was to start in one of the new provinces in Mortal Empires at all, the Plain of Bones might make sense. Theme it as an expedition to put a stop to necromancers desecrating the dragon remains there.
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0 · Disagree AgreeFor the High Elf side of the discussion here there are three big Charlemagne units that can be added and I don't see all of them coming at once. White Lion Chariots, Lothern Skycutters and Merwyrms. For the coming Grom vs Eltharion DLC, perhaps Eltharion could come with White Lion Chariots, perhaps some Griffon Knights and a few more thematic units like Mist Walkers. Then you could leave the Lothern Skycutters and Merwyrms to accompany Sea Lord Aislinn in a cross game LP vs the Chaos Dwarfs. Recreate the Battle of Anurell's Tomb in White Dwarf issue 164, where the macguffin was an ancient HE artifact known as the Navigation Stone and the Asur battled against the Dawi Zhar on the shores of the Plain of Bone. Imrik of Caledor should get in, but I think he has less LP potential. FLC like Alith Anar was is fine.
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