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Lizardmen in online battles

bf4commander25bf4commander25 Registered Users Posts: 5
After the latest update the lizards have gotten new units to help on their struggle, even though powerful in campaign to some degree online play still has them in the lower tier. Evenly getting stomped by rats, elves , men and dwarfs it seems like the all LARGE powerful army the lizards can build are too easily countered by all factions perhaps discarding few ( Green Skins).



https://www.youtube.com/watch?v=5p_bf_K6HSo&feature=youtu.be

Comments

  • The_real_FAUST#6885The_real_FAUST#6885 Registered Users Posts: 2,144
    I'm afraid I disagree with you. As a semi -competent MP player this is misleading and I feel I have some knowledge in this area.

    Lizards are one of the safest and well rounded multiplayer races

    Solid and dependable infantry

    Good cavalry and mobility

    Excellent monsters

    Wide variety of powerful lord choices.

    Good short- medium range missiles.

    They are an excellent and forgiving starter race.
  • andrewbh2003andrewbh2003 Registered Users Posts: 180
    lizards have been a top-tier faction ever since the prophet and warlock
  • Valkaar#2507Valkaar#2507 Registered Users Posts: 6,002
    I don’t know if I would put the Lizards in the TOP tier (the tier I reserve for dominance similar to Empire, old school VC, Dark Elves before ME launched, etc)..... but they certainly aren’t weak.

    Out of all the melee-oriented faction, they are BY FAR the most flexible with a versatile range of builds, and have units that can fill every role! Like they might not win an arty duel with Dwarfs. But they HAVE artillery. They might not win a skirmish duel with Wood Elves. Nor an air-force duel with Vampires. But they CAN compete in those arenas/catch people off guard by over investing in those areas. No other melee faction has that kind of well rounded utility to its roster.

    Their weak days were over as soon as Tehenhauin was released, which gave them the tools to more effectively deal with skirmish cav, anti-large monstrous infantry, contest the air, and the ability to more effectively penetrate a backline. ^^some of their major weaknesses in the past.

    In fairness, they are still largely a melee rush faction which is a little overly dependent on large monsters, and so that boxes them into a ‘predictability zone’ that makes it them easy to counter in certain match ups.

    However, for every matchup that the Lizardmen have which is slightly skewed against them.... thereis at least one where the Lizardmen have the OBVIOUS edge.

    Like for every ‘Lizardmen vs Empire’ dynamic.... which slightly favors Empire imo...there is at least one ‘Lizardmen vs VC’ where the Lizardmen are ridiculously favored.

    So yeah, TL;DR: The Lizardmen have the outright edge in most melee match ups, and out of the melee factions, and have the largest tool box for countering ranged factions/catching them off guard with something unorthodox. Lizardmen may not be very top of the heap.... but at least the top 1/3 for sure.
  • Nyumus#6699Nyumus#6699 Registered Users Posts: 318
    Lizardmen have been top tier for a long time. Don't know where you for they até bad.
    And they are not easily countered by HE, Dwarfs (they stomp them só easily), Skaven and Empire.
    Also, you quoted factions with good missile play, that shred their big Dinos, but that's why you bring few (or none) against them, and use your Flying units, Cavalry, and heavy front line to deal with then.
  • Nazjax#2857Nazjax#2857 Registered Users Posts: 2,587
    Lizardmens are good in my opinion since the 2 DLC. They was a bit weak before compare to the OP launch DE and HE factions, but at this point of the game they got so much possibilities !

    They are not that hard to play but they require a very different playstyle and vision of the game in my opinion.
  • saweendra#3399saweendra#3399 Registered Users Posts: 20,493
    Even razordons are actually good nowm

    Only useless units for lizardmen is ark of sotek which also keep getting buffs
    There are by far one of the best races in game.

    They could use a coatl, for ttt builds.

    #givemoreunitsforbrettonia, my bret dlc


  • DerpmaidenDerpmaiden Registered Users Posts: 128
    Have been playing LZM a lot during this period and find them to be pretty strong but I spot 2 glaringly problems when fighting against range oriented faction. This might be a L2P issue so please advise if any of the more experienced LZM players disagree with my statements.
    1. LZM reliant on monsters and large units make them predictable as Valkaar has said, and the cap of 3 SEMs hurt them more than other factions. Not to mention that Slann lack the mobility to dodge artillery fire which hurt their magic potential in these matchups.
    2. LZM lack cheap melee mobility option like dogs/harpies/warhounds, making harassing backline more difficult than other rush faction. Albeit, they have the excellent skink skirmisher and chameleon skinks + terradon riders, but if you want a high mobility backline option you have to pay 1200 points for the ripperdactyl.
    However, they are by no mean a bottom tier faction and I find them to be very strong at the moment. But I still can't find a reliable way of dealing with heavy range/artillery factions yet, namely Empire/SKV.
  • glosskilos#4009glosskilos#4009 Registered Users Posts: 1,552

    Have been playing LZM a lot during this period and find them to be pretty strong but I spot 2 glaringly problems when fighting against range oriented faction. This might be a L2P issue so please advise if any of the more experienced LZM players disagree with my statements.

    1. LZM reliant on monsters and large units make them predictable as Valkaar has said, and the cap of 3 SEMs hurt them more than other factions. Not to mention that Slann lack the mobility to dodge artillery fire which hurt their magic potential in these matchups.
    2. LZM lack cheap melee mobility option like dogs/harpies/warhounds, making harassing backline more difficult than other rush faction. Albeit, they have the excellent skink skirmisher and chameleon skinks + terradon riders, but if you want a high mobility backline option you have to pay 1200 points for the ripperdactyl.
    However, they are by no mean a bottom tier faction and I find them to be very strong at the moment. But I still can't find a reliable way of dealing with heavy range/artillery factions yet, namely Empire/SKV.
    Skaven are very tough to deal with especially after the dlc, but empire are doable. It’s a pretty unpredictable matchup that really depends on who counterpicks the other player though. LM in my experience can either go with infantry rush or a carnosaur lord and lots of cold one riders. Also, stegadons bolt thrower is really good for killing demigryphs.

  • TexacoV2TexacoV2 Registered Users Posts: 539
    Nyumus said:


    And they are not easily countered by HE, Dwarfs (they stomp them só easily), Skaven and Empire.
    Also, you quoted factions with good missile play, that shred their big Dinos, but that's why you bring few (or none) against them, and use your Flying units, Cavalry, and heavy front line to deal with then.

    I dont know about that, Skaven can just get into a deathball if you compromise their range with Skrolk in the middle and they should have a easy time with killing Lizards. It is a very Skaven favoured matchup, where as empire is hard but not that hard. Dwarfs are even if anything.

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