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Can we *PLEASE* get the ability to remove traits?

StravaskStravask Registered Users Posts: 7
There are 58 Legendary Lords in total so far.

We are capped at I think 20 or 30 traits in Mortal Empires if I remember correctly.

I do not need 15 different variants of the mostly-unimportant-and-very-repetitive "+3 Leadership against X faction" trait.

For the love of god if we're going to be capped on the number of traits we can have, PLEASE let us remove the traits we don't want so we can get the ones that are cool and fun.

I didn't even know there was a trait limit until I played a Deathmaster Snikch "Headhunter" campaign where I wanted to take down every legendary lord in one playthrough (cuz, y'know, "Master Assassin"), and realized I was no longer getting traits.
I get that the cap probably exists for balance reasons.
What I don't get is why if I want to actually get the interesting traits I have to plain not use that lord except to battle other LLs because otherwise they get filled up with traits that, when a cap exists, feel incredibly frustrating clogging up slots.

I get that there's a mod that changes this, but they don't make compatibility patches for other mods, nor should they have to really, because imo this functionality really should be included in the game by default.

Comments

  • StravaskStravask Registered Users Posts: 7
    Accidentally posted this in the wrong section if a mod wouldn't mind removing it here
  • TennisgolfbollTennisgolfboll Registered Users Posts: 8,377
    edited January 20
    If the cap exists for balance reasons then CA has no clue about balance. Here are a few of dozens of alot more balanw breaking stuff.

    -Stacking ravenous on skaven and disbanding warlords
    -Agent spam for HEs earning millions in income per turn
    -90% ward save allowing LLs to solo 4 doomstacks on hardest difficulty
    -Delete faction console command with eshin

    Etc etc etc
    Read all my replies as if we are having a pint and a good old time. I will always read your reply like that.
  • FossowayFossoway Registered Users Posts: 2,659
    Why is there a cap for traits anyway? Could we not just have an unlimited amount? It would be fun to go trait-hunting...
  • YakintonYakinton Registered Users Posts: 287
    CA said once that they dont want a cap, it's there for some kind of technical reason, dont remeber what it was
  • BudokaBudoka Registered Users Posts: 24
    There really are some traits you get easily and are not that great, those +3 to leadership traits against certain faction comes to mind.
  • TennisgolfbollTennisgolfboll Registered Users Posts: 8,377
    Yakinton said:

    CA said once that they dont want a cap, it's there for some kind of technical reason, dont remeber what it was

    Then how about they remove alot of the uselessones and keep the fun ones?
    Read all my replies as if we are having a pint and a good old time. I will always read your reply like that.
  • FossowayFossoway Registered Users Posts: 2,659

    Yakinton said:

    CA said once that they dont want a cap, it's there for some kind of technical reason, dont remeber what it was

    Then how about they remove alot of the uselessones and keep the fun ones?
    Or they make the traits for killing lords unlimited.
  • PatriksevePatrikseve Member Registered Users Posts: 1,725
    I think they should expand on both equippment, traits, banners and more add new ones. Maybe go over some and uppdate the oldest ones.

  • Lord_DistamorfinLord_Distamorfin Registered Users Posts: 522
    At the very least some of the defeated Legendary Lord traits need to be reworked. Some of them are situational at best and actively detrimental to your lords at worst.

    Malekith: Immortal Unbeloved - increase income from raiding by 10%, passive ability Frenzy.
    - Half useless for factions that don't have the raid stance (Lizardmen). Change the raiding income buff to post-battle income (at least for factions without raiding, if possible).

    Malus Darkblade: Malus in Underworld - Armor-piercing damage +30, Armor -5.
    - Either remove the armor reduction or turn it into Armor +5. You shouldn't be penalized in any way for defeating an enemy lord, regardless of how minor it is.

    Tretch Craventail: Craven by Name... - Speed +12%, Leadership +4 during subterranean intercept battles.
    - The leadership buff appears to be extremely situational, replace it with a boost to how far you can retreat when fleeing a battle (or something else, the retreat function isn't the greatest and could use some changes).

    Cylostra Direfin: Siren Extinguished - Miscast base chance: +5%, Winds of Magic starting amount: +15 (Lord's army), Enemy Winds of Magic starting amount: -10 (Lord's army)
    - Either remove the miscast chance modify or change it to a -5% miscast chance. Again, you shouldn't be penalized for killing a lord, no matter how minor it is.

    Arkhan the Black: Arkhan the Blackened - Diplomatic relations: +20 with Tomb Kings, Weapon strength: +25% when fighting against Vampire Counts
    - The weapon strength modify should at least be expanded to +25% Weapon Strength against ALL Undead. As it is now, it is largely useless do to the relative lack of Vampire Counts in the Southlands.

    Karl Franz: Reikshammer - Attribute: Causes Terror when fighting against Empire
    - Very limited utility, especially when playing as Vampire Counts. Change it to a leadership buff to the lord's army (I guess).

    Grombrindal: Beardhammer - Attribute: Causes Terror when fighting against Dwarfs
    - Just as useless as Franz's. Change it to a magic resist buff for the lord (I guess).

    Belegar Ironhammer: Kinghammer - Leadership: +4 during subterranean intercept battles, Melee attack: +10 during subterranean intercept battles
    - Situational, like Tretch's. I have no ideas for what to make it.

    Mannfred von Carstein: Moonslaker - Attrition: -50% casualties suffered from Vampire Counts territory attrition (Lord's army)
    - Completely worthless if playing as a Vampire Count faction and plan to kill/weaken Mannfred. Change it to either an increase in Winds or acquiring a skill similar to his innate Master of the Black arts (at least for Vampire Counts/Coast factions).

    Khazrak the One-Eye: Beastscourge - Attribute: Causes Fear
    - Again, completely worthless on factions that have innate fear on most/all of their units. Anything is better than this, but I don't have a specific idea.
  • TennisgolfbollTennisgolfboll Registered Users Posts: 8,377
    Fossoway said:

    Yakinton said:

    CA said once that they dont want a cap, it's there for some kind of technical reason, dont remeber what it was

    Then how about they remove alot of the uselessones and keep the fun ones?
    Or they make the traits for killing lords unlimited.
    Either way is better than what we have now so why not?
    Read all my replies as if we are having a pint and a good old time. I will always read your reply like that.
  • Bogdanov89Bogdanov89 Registered Users Posts: 738
    Honestly the traits should be separated into "main traits" and "side traits".
    Powerful stuff from slaying lords and other big achievements can be a main trait.

    Side trait can be something like "killed skaven 5 times so +3 leadership against them" (if that should exist at all).
    Check out the Community Bug Fix Mod on the Steam Workshop.
  • Aram_theheadAram_thehead Registered Users Posts: 994
    Yeah an ability to remove traits would be nice. I would also like something that allows me to remove bad traits, like Bretonnia.

    I was playing as wulfrick and he got repeatedly targeted by a good AI agent. Wulfrick got the unlucky trait and it got worse form there. So, after a while, every single hero that even attempted an agent action against wulfrick succeeded. I ended recruiting like 10 sorcerers to escort wulfrick around.
  • fireatwill4fireatwill4 Registered Users Posts: 205
    Why not raise the cap to accommodate for all possible traits? It would solve the problem with a simpler solution and it can't be abused to get rid of negative traits.
  • SephlockSephlock Registered Users Posts: 2,359
    #JusticeForUshoran #RuneGolems #RuneGuardians #ShardDragons #Thunderbarges #Stormfiends #BigMonsters #MoreDakka
  • EarthDragonEarthDragon Registered Users Posts: 383

    Yakinton said:

    CA said once that they dont want a cap, it's there for some kind of technical reason, dont remeber what it was

    Then how about they remove alot of the uselessones and keep the fun ones?
    Because it would never be enough. Either every LL ends up the same because there are only 19 additional traits they can acquire period, or someone posts something like this because they got the 23rd best trait and that gummed up their ability to get all 19 of the bests traits.

    I really think this is SUPER low on the priority list. Those acquired traits should be a manifestation of how your playing your character, and if that character is constantly cheesing revolt armies and putting them down, then getting unwanted “+3 leadership” traits is the result.

    I’m not saying the trait system couldn’t use a little adjusting, but as far as game 2 in particular goes, this doesn’t need to be bothered with.
  • TennisgolfbollTennisgolfboll Registered Users Posts: 8,377

    Yakinton said:

    CA said once that they dont want a cap, it's there for some kind of technical reason, dont remeber what it was

    Then how about they remove alot of the uselessones and keep the fun ones?
    Because it would never be enough. Either every LL ends up the same because there are only 19 additional traits they can acquire period, or someone posts something like this because they got the 23rd best trait and that gummed up their ability to get all 19 of the bests traits.

    I really think this is SUPER low on the priority list. Those acquired traits should be a manifestation of how your playing your character, and if that character is constantly cheesing revolt armies and putting them down, then getting unwanted “+3 leadership” traits is the result.

    I’m not saying the trait system couldn’t use a little adjusting, but as far as game 2 in particular goes, this doesn’t need to be bothered with.
    You missed my point.
    Read all my replies as if we are having a pint and a good old time. I will always read your reply like that.
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