CA has had a very rigid DLC policy so far, it's either Race Packs with a whole new faction or a Lord Pack with 3 units and a Lord for each faction involved.
This has worked wonders for the most part, but I think once the dust settles after game 3, we might end up looking down the barrel of an endless stream of Lord Packs until the partnership runs out, unless they start building factions up from scratch which would likely take them 8 months to a year to produce (Vampire Coast took 6 months with the material already in place).
Another issue is the fact that alot of things are being left behind, as they introduce more and more factions with unique backstories and armies that can't exactly be implemented with a simple lord pack. Some lord pack units don't even reflect the faction that's being introduced, as we just saw with the Warp Grinders and Poison Wind Globodiers. I suppose we could pray for free updates but there's no consistency in the quality and quantity of the update we'll get, or that they'd even want to without the profit incentive.
With this in mind, I think that CA should Break the dichotomy of DLC types and start experimenting with new kinds of content drops.
The question is, what should they do? Would you like new types of DLC content? And if so, what would it be?
I've had 3 types of new DLC in mind.
As I just stated, there are some factions that are just too unique to be done justice with a mere 3 units, some even came in the base game or as FLC with little to no unique units and I'd love CA to take another look at them and make them as unique and fleshed out as they deserve to be.
Kemmler, Clan Eshen and Clan Moulder, Wissenland, the Cult of Ulric, Tehenahuin, Tamurkhan and so on are all sub-factions that had entire supplements and/or campaigns centred around them. With a little extra sprinkled on top, CA could even make them into mini race packs just centered around this one part of the races culture.
These sub-factions have their own strengths and weaknesses separate from the main faction, their own lords and heroes, their own heraldry, reskinned units, different tactics and mechanics, the list goes on.
I'd kill for a Tehenahuin DLC with more types of Skinks, Nagarythe with Shadow warrior heroes, lords, infantry with the proper heraldry and armour, Skarsnik with Crooked Jabbers as a basic spear front like unit, more Squigs etc.
3. Character Packs and Model Diversity.
You may or may not be aware that almost every main faction in Warhammer has a token Bodyguard/flag bearer type hero and a token assassin hero:
Schwartzhelm and Luthor Huss, Oxyotl and Chakax, Kouran Darkhand and Shadowblade, Prince Apothas and Tomb Herald Nakaph, Boregut Facebeater, Ska Bloodtail and Snikch/Executioner Viskit (basically any Eshen character) Caradryan and Korhil, Armand d'Aquitaine etc.
And beyond this, many factions have more lords missing than could support a Lord Pack (especially Bretonnia and the Empire).
Id love for CA to give us smaller DLC's with a few missing characters alongside some basic updates to lord/hero/unit diversity or some other basic stuff like that. So, for example, they could give us a DLC with Shadowblade, Kouran Darkhand and Rakarth/tullaris alongside some more model variants to the Death hags, Dreadlords, Beastmasters and basic units (like, new face models, armour and general tweaks to make each general/hero more unique and make every unit feel more diverse).
This is especially needed for the Old World races. Empire Generals and Captain's are meant to have different armour, weapons and specialisations for each province, right now they all have to share the same stock face. Alot of the Wood elf units are literally just one guy/girl copy pasted for the whole thing.
Getting more diverse units alongside some beloved heroes would be a great way to ensure the quality of the game goes up all round and stop hero characters from being forgotten and never implemented.
3. Expansion Packs
(specifically for Cathay)
In my opinion, the far East is a waste of time for Warhammer 3...on release! It's something they'd have to work on extensively over the course of years to bring Ind and Cathey to life (if they even bother). If they added the far East to the base game it would just be full of placeholders and a waste of resources. They'd have to squish the campaign map of WH3 down like they did with ME, so we'd be getting less of the Darklands for a bunch of empty space...
I think WH3's main campaign should be a super focused and detailed map of the badlands, chaos wastes and darklands, with a little of the old world off to one side. Then if they feel up for it, they could release a new campaign pack expansion with Cathay, hobgoblins, Ind and the Hung/Tong as main factions (which they could then add to ME).
The problem with the WE and BM campaign packs was that they didn't add to the main experience, they were side content that was self contained. Giving us a far East campaign would be like a mini Warhammer 4 and all of the factions could then be integrated into ME to give us a full world map! This would be the best way to implement all this content and give CA the option to not even bother with them if they want to.
But enough about me, I'm interested to hear what you think, do you want CA to break the Dichotomy? If so, what would you love to see them do/what are you desperately missing from the game that might not come if they stay the course with the content structure they have now? Let me know