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Do you Want a new type of DLC Pack? (What would it be?)

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  • WyvaxWyvax Registered Users Posts: 6,075
    Naval Unit packs. One for each race.

    Expansion packs for certain races: BM could really use one for instance. ( Taurox, Ghorros, Slugtongue, Moonclaw, Doombull, Great Bray Shaman, Centigor Lord, War Gor, Khorngors, Pestigors, Tzangors, Slaangors, Ghorgon, Jabberslythe, Preyton, Tuskgor Chariots, Ungrol Four-Horns as FLC.)

    LPs for Campaign Pack races: TK vs Vampirates, WoC vs Empire, etc.

    Individual LLs sold on the pop, ones that are to resource intensive for FLC's and when there isn't enough material for a proper LP. Price them similarly to the Blood Packs.

    New races!!!!!!!! Hobgobbos, Cathay, Gnoblar Hordes, Snakemen, Araby, Fishmen, come on GW, you can always profit directly off of them later down the line in the Warhammer Fantasy reboot!!!
    Tomes read: The Great Betrayal, Master of Dragons, Curse of the Phoenix Crown, Trollslayer, Skavenslayer, Daemonslayer, Dragonslayer, Beastslayer, Vampireslayer, Malekith, The Bloody Handed, Shadow King
    Me when I see a LL character implemented as a LH.

    Warhammer Deserves Naval Battles

  • redwrestling140redwrestling140 Registered Users Posts: 15
    Just give me more race packs! That's what makes the game interesting to me!
  • Mr_Finley7#4571Mr_Finley7#4571 Junior Member Registered Users Posts: 8,375
    I’ll pay good money for all of the above
  • SerPusSerPus Registered Users Posts: 9,570
    It's never going to happen, but I would like to see story-driven campaigns. Something similar to how Mark of Chaos campaigns worked.

    Tamurkhan: The Throne of Chaos, in my opinion, would fit perfectly.

  • SephlockSephlock Registered Users Posts: 2,823
    Wyvax said:

    Naval Unit packs. One for each race.

    How would that work?

    Lets say the first race to get a Naval Pack is Skaven.

    Now Skaven have boats and no one else does, so.... ?

    What happens when they run into literally any other race's forces at sea for the several months minimum before anyone else gets a pack?
  • ladymissfitladymissfit Senior Member Registered Users Posts: 3,480
    I'd say army painter but that should be a free update.

    I'd like to see mini-campaigns. Not as a tie-in/replacements for more lords in race-packs but as its own thing. Basically the historical campaigns mentioned here like war of the beard or the lustria campaign. Smaller maps, just like a few factions (skaven and lizardmen in lustria, dwarfs and HE in war of the beard) and more specific win conditions and bigger focus on narrative.
    Chaos lords should be women

    Army painter plox
  • davedave1124#4773davedave1124#4773 Senior Member Registered Users Posts: 20,883
    Randir said:

    Does anyone remember the old unit packs from Shogun 2 and Empire?

    Would like to see them make a return.

    Wouldn't mind single faction/LL packs either, specially for factions that don't need anymore unit roster additions, but still have missing lords.
    I'd prefer them to focus on a single faction but I don't think they would. They'd usually put a popular faction with an unpopular faction to keep the sales as high as possible.

    Although I'd love a Skaven pack with all those RoR included.
  • Lazy_captainLazy_captain Registered Users Posts: 202
    Sephlock said:

    Wyvax said:

    Naval Unit packs. One for each race.

    How would that work?

    Lets say the first race to get a Naval Pack is Skaven.

    Now Skaven have boats and no one else does, so.... ?

    What happens when they run into literally any other race's forces at sea for the several months minimum before anyone else gets a pack?
    Imagin Lizardmen having a mosasaur as a Mobile barge or some sort of Gigantic turtle, And VC having an undead whale or a massive sea creature, the possibilities are endless really.

    Skaven can even invent a submarine, or their very own thunder barge like the dawi's.

    Either way GW is gonna reboot fantasy in 3-4 years anyway.
  • RikRiorik#8917RikRiorik#8917 Registered Users Posts: 11,989
    Lord Packs with just Lords at one point. Don’t need to include units forever and thus leaving some Lords out especially if some of the units used to try and get a missing LL in are ’scrape the barrel of low quality unfitting’ kinds of units like Shard Dragons and Rune Golems/Guardians for the Dwarfs.

    Historial Warhammer campaigns complete with their own mechanics, maps and factions. The Vampire Wars, the Great War Against Chaos, the First Incursion, the War of Vengeance (the War of the Beard), the Time of the Three Emperors and the Sundering. Campaigns like that.

    Lord of the Undermountain and your friendly neighbourhood giant (Dwarf)
  • Pr4vda#6038Pr4vda#6038 Senior Member Registered Users Posts: 2,324
    edited February 2020
    Reinforcements packs :
    - 2 or 3 LL for a specific race
    - each LL would have specific gameplay elements
    - 2 or 3 new Lords or heroes
    - missing units or units from FW or old WD
    - this pack would also bring cosmetic options
    This packs would also come with free improvements to the existing factions (if the factions need it).

    Example :
    Dwarfs
    Thorek Ironbrow / Josef Bugman / the ingeneer guy (shame on me I forgot his name).
    1 LL would focus on runes (retake old karaks and get new runes and bonuses), the ranger would have a special story gameplay, while tve last would get something similar to the skaven workshop.
    New lords/heroes : slayer hero, ranger hero, etc.
    New units : thunderbarge, golems etc.
    Would bring an update on the forge and the book of grudges for existing Dwarf factions.

    Those packs would be great for the WH1 factions to help decrease the power creep.
    Team Dawis

    Dawis shall purge all their fallen Karaks, with the blood of the Greeskins and the skavens !
  • TheGuardianOfMetalTheGuardianOfMetal Senior Member Registered Users Posts: 14,701
    Lord Packs without a VS theme, or basically half price or so lord packs which only add a lord and units for one faction if CA can't force them into a rivalry
    The Empire still hasn't gotten their FLC LL. We need Marius Leitdorf of Averland!

    Where is Boris Todbringer? Have you seen him? For a Middenland DLC with Boris and the Ar-Ulric!

    Every wrong is recorded. Every slight against us, page after page, ETCHED IN BLOOD!

    Queek could smell their hatred, ratcheted to a degree that even he could not evoke in their simple hearts. He stepped over the old orange-fur’s body, eager to see for himself what it was they saw. But he heard it first.
    'Waaaaaaaggh! Gorfang!'
  • GoatforceGoatforce Registered Users Posts: 8,390
    I mean, an Expansion Pack for game 3 which adds all 4 Monogods is a possibility and would be pretty cool. CA planned to do that at the beginning, this would just be implementing that to the third game instead of the first and would be a good way to round off Chaos.

    Otherwise I would argue "re-releases" would be a good one for left-behind races from game 1. These could give access to the game 1 DLC races without having to own that race, as well as expanding the rosters. For those who already own that race it would be discounted to LP price and function as a LP for said race.

    For example a BM owner will pay ~£7 (whilst someone without the game 1 DLC will pay ~£15) and recieve:

    Taurox, Ghorros, Great Bray Shaman, Doombull, Wargor, perhaps a Centigor hero, Ghorgon, Jabber, Tuskgor Chariot and maybe marked Gors
  • Ares354Ares354 Registered Users Posts: 4,292
    Sephlock said:

    A gigantic animations pack that focuses on monster vs monster animations.

    That is quite silly to ask. Its should be in base game.
  • DraxynnicDraxynnic Registered Users Posts: 11,359
    Personally, I've been advocating for the whole monogods thing to be an expansion-pack-level thing which brings all four at once, possibly with their own campaign.

    Skaven can even invent a submarine, or their very own thunder barge like the dawi's.

    Skaven have built submarines at least once - they used them to try to get a jump on the High Elves by getting into the Inner Sea (apparently the Gates of Lothern don't go far enough underwater to prevent that).
  • TimpeyoTimpeyo Registered Users Posts: 2,056
    I think there doing pretty well with LPs I'd just like them to try to be really creative with new LL mechanics and keep adding LLs like Bretonnia got for WE, BM hopefully somehow giving Beastmen new units in some way, with update or alongside game three.

    I think going back to existing LLs and revamping them for game three would be nice. I also really enjoyed there creativity with Norsca and Vampire counts so in the future after game three I'd love for them to continue this

    A sub faction for BM might be nice with God aligned units and LLs




  • NopeacejustwarNopeacejustwar Registered Users Posts: 1,378
    A missing LL pack for multiple factions each with there own items/quests and sub factions
  • TheGuardianOfMetalTheGuardianOfMetal Senior Member Registered Users Posts: 14,701
    Ingr8 said:

    Do you Want a new type of DLC Pack? (What would it be?)

    One that took the Dwarves out of the game permanently would be pretty good
    Chaos removal DLC is now on offer.
    The Empire still hasn't gotten their FLC LL. We need Marius Leitdorf of Averland!

    Where is Boris Todbringer? Have you seen him? For a Middenland DLC with Boris and the Ar-Ulric!

    Every wrong is recorded. Every slight against us, page after page, ETCHED IN BLOOD!

    Queek could smell their hatred, ratcheted to a degree that even he could not evoke in their simple hearts. He stepped over the old orange-fur’s body, eager to see for himself what it was they saw. But he heard it first.
    'Waaaaaaaggh! Gorfang!'
  • doclumbago#6250doclumbago#6250 Registered Users Posts: 2,505

    Lords Packs where you have the option to buy 5 lords for 20 dollars or you can beach each lord separate for 5 dollars each. Example Lord Pack #1 Imrik of Caledor, Ariel, Elspeth Von Draken, Abraal the undefeated, Taurox the Brass Bull. The pricing can be adjusted but I’d love to see as many legendary lords as possible

    Lord Packs for me.
    As in no new units but 5-10 LLs and Heroes
  • SakuraHeinzSakuraHeinz Junior Member Registered Users Posts: 3,232
    I would like the "complete the Beastmen"-pack, with god specific gors and Jabber,Ghorgon,preyton.
  • Ares354Ares354 Registered Users Posts: 4,292
    I would love to he some kind of Hero packs, and maybe even one time, dlc that bring multi weapons for Lords and Heroes you can use, to build them way you want really.
  • SephlockSephlock Registered Users Posts: 2,823
    A super DLC for the Dawi would be great.
  • ArchRangerArchRanger Registered Users Posts: 182
    Just to throw another suggestion out there: Quest Battle packs. Quest battles are fun little pieces that can be used to reenact specific battles or moments in Warhammer. They are still adding them for the new LL's which is great but it would be nice to see them revisit the older races/LLs with a DLC or expansion at some point so we could get some match ups like Dwarves vs Skaven, HE vs GS, etc etc.
  • WyvaxWyvax Registered Users Posts: 6,075
    Ingr8 said:

    Do you Want a new type of DLC Pack? (What would it be?)

    One that took the Dwarves out of the game permanently would be pretty good
    We already have that. It's called The Shadow and The Blade.
    Tomes read: The Great Betrayal, Master of Dragons, Curse of the Phoenix Crown, Trollslayer, Skavenslayer, Daemonslayer, Dragonslayer, Beastslayer, Vampireslayer, Malekith, The Bloody Handed, Shadow King
    Me when I see a LL character implemented as a LH.

    Warhammer Deserves Naval Battles

  • _Mad_D0c__Mad_D0c_ Registered Users Posts: 1,539
    Goatforce said:


    Otherwise I would argue "re-releases" would be a good one for left-behind races from game 1. These could give access to the game 1 DLC races without having to own that race, as well as expanding the rosters. For those who already own that race it would be discounted to LP price and function as a LP for said race.

    For example a BM owner will pay ~£7 (whilst someone without the game 1 DLC will pay ~£15) and recieve:

    Taurox, Ghorros, Great Bray Shaman, Doombull, Wargor, perhaps a Centigor hero, Ghorgon, Jabber, Tuskgor Chariot and maybe marked Gors

    This + preyton, possible for WoC too.
  • dodge33cymru#1936dodge33cymru#1936 Registered Users Posts: 3,361
    Nice post OP, been wondering the same lately.

    One thing I’d love to see would be a diversity/flavour pack.

    Similar to your character pack, the primary aim would be adding model diversity to existing races, making packs to cater for various different greenskin tribes, or High Elf princedoms or Empire states. I’d be happy if this was visual only, so CA don’t feel the need to make every state version of every unique unique with special abilities (inevitably making them OP) but would be happy either way.

    The other would be the ‘minor race’ pack style; same amount of work as a campaign pack, but instead of focusing on a single race, divide the characters and units between two or three. Vampire Coast felt bloated to me due to the need to create a ‘full’ roster and four characters for it, whereas if they’d split it between a Vampire Coast and Pirates of Saratosa and had half the units associated with each, I’d have been much happier. Similarly, I wouldn’t want to see Amazons or Albion or similar if they feel a need to create a huge roster for them and make each a huge power, which just wouldn’t fit with their supposed place in the world.
  • TimpeyoTimpeyo Registered Users Posts: 2,056
    edited February 2020
    A dlc pack that just adds devided chaos Beastmen with an update to existing BM LLs skills and buffs and a mechanic

    Khorne, Taurox, Khorngors (anti-melee or anti-large) incarnate of beasts

    Nurgle, Slugtounge, Pestigors (poison), Jabberslyth

    Slaanesh, Ghorros, Slaangors, Gorgan with more of a AoS Slaanesh Greater Deamon look

    Tzeentch morghur made more Tzeentch chaotic or Moonclaw, Tzaangors, Preyton

    And maybe some other god aligned reskined units with there own effects abilities and Four hero Wargors for each god
    Post edited by Timpeyo on




  • craven_kingcraven_king Registered Users Posts: 44
    I don't really care as long as Beastmen get first priority, after that maybe a WoC rework.
    TEAM NURGLE- I want Festus Leechlord
  • MrDragonMrDragon Registered Users Posts: 3,540
    edited February 2020
    I'm going to come back on my own post and switch preference: Just give us a map editor DLC.
    Then we can make more campaign maps ourselves for shorter ones:

    A grand Brittonia campaign with the full country unsquished on a more detailed scale for example. With Athel Loren, a chunk of Empire and some Estalia/Skavenblight/Tilea on the map still.

    Elf Wars with an expanded Naggarond/Ulthuan, still have a tiny big of Lustria on there and the Maelstrom but put the focus on some hot elf on elf action.

    Some fun what-ifs, Age of Sigmar inspired maps, take Warhammer factions to Middle Earth, transplant them onto Azeroth.
    A map editor for campaign-maps would be an absolute dream come true.


    Etc.


    Apparently CA's tools for making the campaign map cannot be adapted into a map editing client without sinking crazy amounts of Dev time as they in-house use a mix of licensed tools they cannot distribute.
    So I'll go back to my original request of more campaign maps.
    Post edited by MrDragon on
  • Steph_F_DavidSteph_F_David Junior Member Registered Users Posts: 3,424
    Map update pack: add new regions, expand southlands/lustria, maybe move some LL or starting position, but no new mechanism / lord

    Environement pack: add weathers (snow, raind, fog, sand storm, and also night cycle), with effect in game on visibility, movement speed, archery...) with somes races / units having bonuses.
  • Artjuh90Artjuh90 Registered Users Posts: 1,697
    Wyvax said:

    Naval Unit packs. One for each race.

    Expansion packs for certain races: BM could really use one for instance. ( Taurox, Ghorros, Slugtongue, Moonclaw, Doombull, Great Bray Shaman, Centigor Lord, War Gor, Khorngors, Pestigors, Tzangors, Slaangors, Ghorgon, Jabberslythe, Preyton, Tuskgor Chariots, Ungrol Four-Horns as FLC.)

    LPs for Campaign Pack races: TK vs Vampirates, WoC vs Empire, etc.

    Individual LLs sold on the pop, ones that are to resource intensive for FLC's and when there isn't enough material for a proper LP. Price them similarly to the Blood Packs.

    New races!!!!!!!! Hobgobbos, Cathay, Gnoblar Hordes, Snakemen, Araby, Fishmen, come on GW, you can always profit directly off of them later down the line in the Warhammer Fantasy reboot!!!

    Agree with the beastman part.
    but CA already stated they wouldnt work on naval battles. thats why we got those island battles. cause naval battles in warhammer setting is probably not even what you want. how are you going to use a stegadon. are dragons going to oneshot any ship. **** like this you will have to account to. and just think how broken chosen would be on ship warfair.
    no it wont be great to have actual naval battles
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