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suggestion of changes to the Master engineer to mke him a viable pick

littlenuke#9412littlenuke#9412 Registered Users Posts: 855
1. Please fix the Master Engineers LOS. it seems that he cannot fire at enemies many times taller then him if there is a single dwarf in front of it, and he seems to not be able to get shots off into a mass of enemies, again, if there is a single dwarf in front.

there have been times that I went down with my camera to his eye level and could see a clear firing channel, between two unit formations for example but he still says obstructed.

2. Please remove the completely useless Fiery Ring Of Thori. it has an almost 0% pick rate and seems to do nothing. I recommend to replace it with either:

A: an armour-piercing blunderbuss, similar use to the ring but it comes out from the character (like night goblins). it would lend some utility to him and increase the importance of movement within the faction which is always nice

B: Throwing grenades. speaks for itself

3. Potential gyrocopter mount?

These are only suggestions and I would greatly appreciate suggestions.

Thanks!
Karaz-A-Karak discord: https://discord.gg/UZV6F5N

Post edited by CA_Will#2514 on

Comments

  • eumaies#1128eumaies#1128 Registered Users Posts: 9,682
    Good ideas. That said the fiery ring isn’t quite as bad as I used to think. It’s just stupidly hard to target and actually put the main part of the flame where you want it to be.

    Also it’s a bit weak.
  • OrkLadsOrkLads Registered Users Posts: 1,875
    Master Engineer is fine as is now and just needs his LoS fixed. Same problem affects the Gun Wight for VP.

    Fiery ring is good just need to hit the right targets with it and requires good micro. It is the exact same item as Skabskrath and just requires good micro (but no more so than things like Skabskrath, Amber spear, soul quench etc)

    Only ability I think should be tweaked or changed is Entrenchment.
  • eumaies#1128eumaies#1128 Registered Users Posts: 9,682
    OrkLads said:

    Master Engineer is fine as is now and just needs his LoS fixed. Same problem affects the Gun Wight for VP.

    Fiery ring is good just need to hit the right targets with it and requires good micro. It is the exact same item as Skabskrath and just requires good micro (but no more so than things like Skabskrath, Amber spear, soul quench etc)

    Only ability I think should be tweaked or changed is Entrenchment.

    i think entrenchment is actually a pretty powerful ability, though it is definitely a weird one as well. +40% AP damage is nothing to sneeze at on a cannon or trollhammers, particularly a cannon used at medium range.
  • MTechMTech Registered Users Posts: 576
    Entrenchment should be free on him just like the Gunnery Wight gets his replenish ammo included in his base cost or CA could also give him the ammo skill.

    Gyro mount would be great.
    Grenade options with different effects would also be great.

  • AWizard_LizardAWizard_Lizard Registered Users Posts: 1,747
    Fiery ring is on the wrong hero first and foremost. Skabskrath is at least easier to use since wight kings are always in the frontline. But with ME you don't really want him there.
    Prettiest of the foot overlords.
  • OrkLadsOrkLads Registered Users Posts: 1,875
    eumaies said:

    OrkLads said:

    Master Engineer is fine as is now and just needs his LoS fixed. Same problem affects the Gun Wight for VP.

    Fiery ring is good just need to hit the right targets with it and requires good micro. It is the exact same item as Skabskrath and just requires good micro (but no more so than things like Skabskrath, Amber spear, soul quench etc)

    Only ability I think should be tweaked or changed is Entrenchment.

    i think entrenchment is actually a pretty powerful ability, though it is definitely a weird one as well. +40% AP damage is nothing to sneeze at on a cannon or trollhammers, particularly a cannon used at medium range.
    Tbh my main issue with entrenchment is it seems to bug out the turning animation for units due to the fact they can't move. If they changed it from "Can't move" to "Reduces Move speed by 99%" I think it would be fine.
  • OrkLadsOrkLads Registered Users Posts: 1,875

    Fiery ring is on the wrong hero first and foremost. Skabskrath is at least easier to use since wight kings are always in the frontline. But with ME you don't really want him there.

    Depends how you are using the Engi though. It can be useful vs factions like Greenskins even if he is deployed in the back with arti due to high likelihood of nasty skulkers & night gobbos. Whereas if you are taking it vs Dark Elves for Sisters of Slaughter or Witch Elves, it is better to take just that item and then have him up front to shoot high value infantry to chariots.
  • AWizard_LizardAWizard_Lizard Registered Users Posts: 1,747
    OrkLads said:

    eumaies said:

    OrkLads said:

    Master Engineer is fine as is now and just needs his LoS fixed. Same problem affects the Gun Wight for VP.

    Fiery ring is good just need to hit the right targets with it and requires good micro. It is the exact same item as Skabskrath and just requires good micro (but no more so than things like Skabskrath, Amber spear, soul quench etc)

    Only ability I think should be tweaked or changed is Entrenchment.

    i think entrenchment is actually a pretty powerful ability, though it is definitely a weird one as well. +40% AP damage is nothing to sneeze at on a cannon or trollhammers, particularly a cannon used at medium range.
    Tbh my main issue with entrenchment is it seems to bug out the turning animation for units due to the fact they can't move. If they changed it from "Can't move" to "Reduces Move speed by 99%" I think it would be fine.
    Actually entrenchment doesn't reduce speed at all, it just takes from the affected unit the move command. If you use attack command on an enemy unit outside of the entrenched unit's range, it will move torwards the target normally.

    Entrenchment is the darnest thing. It's really weird.
    Prettiest of the foot overlords.
  • TheShiroOfDaltonTheShiroOfDalton Registered Users Posts: 34,001
    In the trailer for the old Warhammer Online game, the Dwarf Engineer can be seen with some sort of sentry turret deployed next to him.

    https://youtu.be/zKOhzfkCdbY?t=105

    How about if he could set up such turrets here too?
  • OrkLadsOrkLads Registered Users Posts: 1,875

    OrkLads said:

    eumaies said:

    OrkLads said:

    Master Engineer is fine as is now and just needs his LoS fixed. Same problem affects the Gun Wight for VP.

    Fiery ring is good just need to hit the right targets with it and requires good micro. It is the exact same item as Skabskrath and just requires good micro (but no more so than things like Skabskrath, Amber spear, soul quench etc)

    Only ability I think should be tweaked or changed is Entrenchment.

    i think entrenchment is actually a pretty powerful ability, though it is definitely a weird one as well. +40% AP damage is nothing to sneeze at on a cannon or trollhammers, particularly a cannon used at medium range.
    Tbh my main issue with entrenchment is it seems to bug out the turning animation for units due to the fact they can't move. If they changed it from "Can't move" to "Reduces Move speed by 99%" I think it would be fine.
    Actually entrenchment doesn't reduce speed at all, it just takes from the affected unit the move command. If you use attack command on an enemy unit outside of the entrenched unit's range, it will move torwards the target normally.

    Entrenchment is the darnest thing. It's really weird.
    Interesting I didn't know that. Will need to experiment with it more, if you time it right you could cast it on your thudnerers or trollhammers and then have them shift for slightly to do way more damage. Actually thinking about it with Trollhammers in particular and their 80 range it could be great.
  • WingZero#8424WingZero#8424 Registered Users Posts: 859
    OrkLads said:

    Master Engineer is fine as is now
    t.

    Said no one ever


    But youre right, fixing line of sight would make the hero much better performing.
    ''The difficulty of tactical maneuvering consists in turning the devious into the direct, and misfortune into gain.
    -Sun Tzu

    "Tolerance, Diversity, Strength"
    - Seleucid

    Team Chaos Dwarf
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