Please register for Total War Access to use the forums. If you're an existing user, your forum details will be merged with Total War Access if you register with the same email or username. For more information please read our FAQ’s here.
In terms of new races that were never well defined in lore, I think their likelyhood scales like this:
Most likely to least likely:
-Kislev (relatively well defined and a no brainer for game 3)
- Dogs of war and/or Southern Realms (the most well fleshed out, but a complete mess and require alot of groundwork to be set beforehand)
-Cathay (the most likely incentive for a DLC expansion to the far east, considering 3k and the Eastern market. Basically no real material but a no doubt have the expertise and GW no doubt want to try and sell the reboot of the world that was to the eastern market as well)
- Albion (CA has officially stated that they aren't ruling them out. The island is in a relatively decent position for the Game 3 map and mortal Empires, they have a fair few units and lords/heroes already laid out and it's Celtic Britain, something both GW and CA might feel a fondness towards)
-Amazons (actually far more fleshed out than Albion, but they suffer from being in an awkward place on the map. The Amazon's have 4ish named characters, 3 or so lord/hero archetypes and about 15 or so units they could scrape together from official sources, nevermind ones they could make up).
-Nippon (CA and Nippon go way back and I'd they include Cathay they will likely have some crossover of assets with the weapons and whatnot)
-Kurgan/Hung/Tong (Reskinned Norscan Tribes with different ethnicity, height, culture and relative god worship. Could come round and make the faction less like the same slab of white gammon copy-paste as it is now, but not much actual incentive to make them)
-Hobgoblins (a somewhat redundant reskin, with not much going for them. The current Greenskins factions already have Mongolian aesthetics in many of their goblin units, so they'd also have to subtract stuff from the main roster while also turning a reskin into a bonified faction of its own. Not against the idea, but that being said, the whole point of "Greenskins" Is that they share one household, and if we're honest, Savage Orcs, Night Goblins and Forest Goblins/Jungle Orcs are far more deserving of factions of their own than Hobgoblins)
- Ind (could be done, but the Middle Eastern/African market is bigger and if they weren't willing to bring in Araby to capitalise on them then I don't see them bringing a less fleshed out Indian faction up to market to them. I dunno, maybe they killed Araby because we're on, shall we say, 'bad terms' with that group, while we're on relatively better terms with india but still, I don't see them bringing up a faction with virtually no units while they killed a faction with a bigger roster and audience but we'll see)
- Araby (only this far down because CA has openly said they aren't coming. This might change, hopefully it does, but in the meantime the genie stays in the bottle)
- Snakemen of Kuresh (it's a shame they're so unlikely because I love the concept an potential of this race, they'd likely be more animalistic, but they remind me alot of the dragon worshipers in Dark Souls)
I know that BM and WE are old rivals in the lore, but the idea that CA would for some reason work on both reworks at the same time isn't just stupid, it's self destructive.
This would be development hell for the Devs and for us It would mean that both sides got less work put in. Game development isn't magic guys, there's a reason the DLC's take 4 months minimum along with a single faction rework.
This might be a different story if it had been Dwarfs Vs Bretonnia this time last year with their megar "reworks" but Wood Elves and BM are the two factions in the most need of, not simply a touch up, but a rework from the ground up (basically a race pack all over again). Their mechanics are fundamentally broken, their rosters are the two smallest rosters in the game (less than half the size of something like the Skaven) they are lacking basic components like a Great Breyshaman, they've never had a LP before, they need their old mechanics to actually work and they need new ones on top....
And some of you want CA to just magically do this for both of them at the same time...
In terms of new races that were never well defined in lore, I think their likelyhood scales like this:
Most likely to least likely:
-Hobgoblins (a somewhat redundant reskin, with not much going for them. The current Greenskins factions already have Mongolian aesthetics in many of their goblin units, so they'd also have to subtract stuff from the main roster while also turning a reskin into a bonified faction of its own. Not against the idea, but that being said, the whole point of "Greenskins" Is that they share one household, and if we're honest, Savage Orcs, Night Goblins and Forest Goblins/Jungle Orcs are far more deserving of factions of their own than Hobgoblins)
Actually I think Hobgoblins are quite likely (in a way). The Chaos Dwarf roster is going to be 30-40% hob goblin units and it seems likely at least one of their LL will focus on this part of the roster. I could easily see a 'hobgoblin khanate' faction being used as a Skarsnik style campaign faction for the CD's.
Purely improvising here... but they could have a similar roster restriction - possibly with a requirement to capture Zarr Naggarond before they can recruit CD units. Would be quite fun!
In terms of new races that were never well defined in lore, I think their likelyhood scales like this:
Most likely to least likely:
-Hobgoblins (a somewhat redundant reskin, with not much going for them. The current Greenskins factions already have Mongolian aesthetics in many of their goblin units, so they'd also have to subtract stuff from the main roster while also turning a reskin into a bonified faction of its own. Not against the idea, but that being said, the whole point of "Greenskins" Is that they share one household, and if we're honest, Savage Orcs, Night Goblins and Forest Goblins/Jungle Orcs are far more deserving of factions of their own than Hobgoblins)
Actually I think Hobgoblins are quite likely (in a way). The Chaos Dwarf roster is going to be 30-40% hob goblin units and it seems likely at least one of their LL will focus on this part of the roster. I could easily see a 'hobgoblin khanate' faction being used as a Skarsnik style campaign faction for the CD's.
Purely improvising here... but they could have a similar roster restriction - possibly with a requirement to capture Zarr Naggarond before they can recruit CD units. Would be quite fun!
No Chaos Dwarf will ever be led by a Hobgoblin. Worst case scenario I could imagine a black orc warlord leading them into battle but that's already on the very edge of Dawiizharr insanity.
IF There's a Hobgobbla Khan LL, He'll have a modified GS roster, not a modified CD roster.
In terms of new races that were never well defined in lore, I think their likelyhood scales like this:
Most likely to least likely:
-Hobgoblins (a somewhat redundant reskin, with not much going for them. The current Greenskins factions already have Mongolian aesthetics in many of their goblin units, so they'd also have to subtract stuff from the main roster while also turning a reskin into a bonified faction of its own. Not against the idea, but that being said, the whole point of "Greenskins" Is that they share one household, and if we're honest, Savage Orcs, Night Goblins and Forest Goblins/Jungle Orcs are far more deserving of factions of their own than Hobgoblins)
Actually I think Hobgoblins are quite likely (in a way). The Chaos Dwarf roster is going to be 30-40% hob goblin units and it seems likely at least one of their LL will focus on this part of the roster. I could easily see a 'hobgoblin khanate' faction being used as a Skarsnik style campaign faction for the CD's.
Purely improvising here... but they could have a similar roster restriction - possibly with a requirement to capture Zarr Naggarond before they can recruit CD units. Would be quite fun!
No Chaos Dwarf will ever be led by a Hobgoblin. Worst case scenario I could imagine a black orc warlord leading them into battle but that's already on the very edge of Dawiizharr insanity.
IF There's a Hobgobbla Khan LL, He'll have a modified GS roster, not a modified CD roster.
This! I don’t wanna see Hobos and Black Orcs commanding Chaos Dwarfs, that would just be wrong and completely destroy the race. I mean they are just slaves, they follow orders and don’t give them....
In terms of new races that were never well defined in lore, I think their likelyhood scales like this:
Most likely to least likely:
-Hobgoblins (a somewhat redundant reskin, with not much going for them. The current Greenskins factions already have Mongolian aesthetics in many of their goblin units, so they'd also have to subtract stuff from the main roster while also turning a reskin into a bonified faction of its own. Not against the idea, but that being said, the whole point of "Greenskins" Is that they share one household, and if we're honest, Savage Orcs, Night Goblins and Forest Goblins/Jungle Orcs are far more deserving of factions of their own than Hobgoblins)
Actually I think Hobgoblins are quite likely (in a way). The Chaos Dwarf roster is going to be 30-40% hob goblin units and it seems likely at least one of their LL will focus on this part of the roster. I could easily see a 'hobgoblin khanate' faction being used as a Skarsnik style campaign faction for the CD's.
Purely improvising here... but they could have a similar roster restriction - possibly with a requirement to capture Zarr Naggarond before they can recruit CD units. Would be quite fun!
No Chaos Dwarf will ever be led by a Hobgoblin. Worst case scenario I could imagine a black orc warlord leading them into battle but that's already on the very edge of Dawiizharr insanity.
IF There's a Hobgobbla Khan LL, He'll have a modified GS roster, not a modified CD roster.
This! I don’t wanna see Hobos and Black Orcs commanding Chaos Dwarfs, that would just be wrong and completely destroy the race. I mean they are just slaves, they follow orders and don’t give them....
I see it quite possible to have Hobgobblakhan as LL of Chaos dwarfs however in campaign he should have a restriction on the use of chaos dwarfs. Basically they could not use chaos dwarfs and should only be able to use hobgoblins units and slave monsters perhaps with some extra (monsters and artillery) adopted from the green skins.
In terms of new races that were never well defined in lore, I think their likelyhood scales like this:
Most likely to least likely:
-Hobgoblins (a somewhat redundant reskin, with not much going for them. The current Greenskins factions already have Mongolian aesthetics in many of their goblin units, so they'd also have to subtract stuff from the main roster while also turning a reskin into a bonified faction of its own. Not against the idea, but that being said, the whole point of "Greenskins" Is that they share one household, and if we're honest, Savage Orcs, Night Goblins and Forest Goblins/Jungle Orcs are far more deserving of factions of their own than Hobgoblins)
Actually I think Hobgoblins are quite likely (in a way). The Chaos Dwarf roster is going to be 30-40% hob goblin units and it seems likely at least one of their LL will focus on this part of the roster. I could easily see a 'hobgoblin khanate' faction being used as a Skarsnik style campaign faction for the CD's.
Purely improvising here... but they could have a similar roster restriction - possibly with a requirement to capture Zarr Naggarond before they can recruit CD units. Would be quite fun!
No Chaos Dwarf will ever be led by a Hobgoblin. Worst case scenario I could imagine a black orc warlord leading them into battle but that's already on the very edge of Dawiizharr insanity.
IF There's a Hobgobbla Khan LL, He'll have a modified GS roster, not a modified CD roster.
This! I don’t wanna see Hobos and Black Orcs commanding Chaos Dwarfs, that would just be wrong and completely destroy the race. I mean they are just slaves, they follow orders and don’t give them....
I see it quite possible to have Hobgobblakhan as LL of Chaos dwarfs however in campaign he should have a restriction on the use of chaos dwarfs. Basically they could not use chaos dwarfs and should only be able to use hobgoblins units and slave monsters perhaps with some extra (monsters and artillery) adopted from the green skins.
Well that could work, but I still think that Chaos Dwarf Lords should have the priority.
In terms of new races that were never well defined in lore, I think their likelyhood scales like this:
Most likely to least likely:
-Hobgoblins (a somewhat redundant reskin, with not much going for them. The current Greenskins factions already have Mongolian aesthetics in many of their goblin units, so they'd also have to subtract stuff from the main roster while also turning a reskin into a bonified faction of its own. Not against the idea, but that being said, the whole point of "Greenskins" Is that they share one household, and if we're honest, Savage Orcs, Night Goblins and Forest Goblins/Jungle Orcs are far more deserving of factions of their own than Hobgoblins)
Actually I think Hobgoblins are quite likely (in a way). The Chaos Dwarf roster is going to be 30-40% hob goblin units and it seems likely at least one of their LL will focus on this part of the roster. I could easily see a 'hobgoblin khanate' faction being used as a Skarsnik style campaign faction for the CD's.
Purely improvising here... but they could have a similar roster restriction - possibly with a requirement to capture Zarr Naggarond before they can recruit CD units. Would be quite fun!
No Chaos Dwarf will ever be led by a Hobgoblin. Worst case scenario I could imagine a black orc warlord leading them into battle but that's already on the very edge of Dawiizharr insanity.
IF There's a Hobgobbla Khan LL, He'll have a modified GS roster, not a modified CD roster.
This! I don’t wanna see Hobos and Black Orcs commanding Chaos Dwarfs, that would just be wrong and completely destroy the race. I mean they are just slaves, they follow orders and don’t give them....
I see it quite possible to have Hobgobblakhan as LL of Chaos dwarfs however in campaign he should have a restriction on the use of chaos dwarfs. Basically they could not use chaos dwarfs and should only be able to use hobgoblins units and slave monsters perhaps with some extra (monsters and artillery) adopted from the green skins.
In terms of new races that were never well defined in lore, I think their likelyhood scales like this:
Most likely to least likely:
-Hobgoblins (a somewhat redundant reskin, with not much going for them. The current Greenskins factions already have Mongolian aesthetics in many of their goblin units, so they'd also have to subtract stuff from the main roster while also turning a reskin into a bonified faction of its own. Not against the idea, but that being said, the whole point of "Greenskins" Is that they share one household, and if we're honest, Savage Orcs, Night Goblins and Forest Goblins/Jungle Orcs are far more deserving of factions of their own than Hobgoblins)
Actually I think Hobgoblins are quite likely (in a way). The Chaos Dwarf roster is going to be 30-40% hob goblin units and it seems likely at least one of their LL will focus on this part of the roster. I could easily see a 'hobgoblin khanate' faction being used as a Skarsnik style campaign faction for the CD's.
Purely improvising here... but they could have a similar roster restriction - possibly with a requirement to capture Zarr Naggarond before they can recruit CD units. Would be quite fun!
No Chaos Dwarf will ever be led by a Hobgoblin. Worst case scenario I could imagine a black orc warlord leading them into battle but that's already on the very edge of Dawiizharr insanity.
IF There's a Hobgobbla Khan LL, He'll have a modified GS roster, not a modified CD roster.
This! I don’t wanna see Hobos and Black Orcs commanding Chaos Dwarfs, that would just be wrong and completely destroy the race. I mean they are just slaves, they follow orders and don’t give them....
I see it quite possible to have Hobgobblakhan as LL of Chaos dwarfs however in campaign he should have a restriction on the use of chaos dwarfs. Basically they could not use chaos dwarfs and should only be able to use hobgoblins units and slave monsters perhaps with some extra (monsters and artillery) adopted from the green skins.
The roster might be too limited then.
Not necessarily and obviously Hob Gobbla Khan we will not have in the base game so include it in a lord pack with some unit of medium quality hobgoblins and some of the enslaved monsters of the dwarfs chaos could be enough diversity. Obviously the faction needed buffs large enough for hobgoblins to compensate for the absence of dwarves. And even if that wasn't enough diversity, it wouldn't be bad, it would simply be a rather difficult campaign, which should be the case if we use hobgoblins. In addition, most campaigns that bring LPs tend to be very focused on using a few specific units of the faction.
LL: Hob Gobla Khan Lord: Khan Hobgoblin Hero: Slaver Hobgoblin and Chaman Hobgoblin (borrowed from Green skins) Infantry: Hobgoblin (Sword and shield, spear), Champion Hobgoblin (spear and shield), Hobgoblin Sneaky Gits (2 poison daggers), Hobgoblin archer (longbow and shortbow (maybe)). Cavalry: hobgoblin wolf rider, wolf packs (maybe). Artillery: Hobgoblin bolt Trower, hobgoblin stone trower (borrowed from green skins) Monster: Giant (borrowed from green skins), Gigantic Spider, Wyvern, giant scorpion. (This could be greatly reduced since in 5th edition all the factions had a lot of monster options)
Personally, I think this is enough diversity to be able to play a campaign exclusively with Hobgoblins, obviously some of these units would be part of the Hob gobbla khan LP.
PD: As an opponent (for the LP) of Hob Gobbla Khan we would have some character from the ogre kingdoms in a battle for the conquest of the mountains of Mourns.
Comments
Brood of the Naga Queens: Warhammer Fan Concept: Hinterlands of Khuresh
https://www.worldanvil.com/w/warhammer-fan-concept3A-hinterlands-of-khuresh-furious-ming Main Website
https://forums.totalwar.com/discussion/288300/brood-of-the-naga-queens-fan-project-announcement-khuresh-concept-art-sarpa-infantry First Thread
https://forums.totalwar.com/discussion/309214/total-war-warhammer-3-hinterlands-of-khuresh-fan-concept-vimanaga-flying-war-machine Latest Thread
- Report
0 · Disagree AgreeThe VC are actually missing a huge Monster, right now they just have the Varghulfs which is kinda small compared to other races.
- Report
1 · Disagree Agree- Report
0 · Disagree AgreeMost likely to least likely:
-Kislev (relatively well defined and a no brainer for game 3)
- Dogs of war and/or Southern Realms (the most well fleshed out, but a complete mess and require alot of groundwork to be set beforehand)
-Cathay (the most likely incentive for a DLC expansion to the far east, considering 3k and the Eastern market. Basically no real material but a no doubt have the expertise and GW no doubt want to try and sell the reboot of the world that was to the eastern market as well)
- Albion (CA has officially stated that they aren't ruling them out. The island is in a relatively decent position for the Game 3 map and mortal Empires, they have a fair few units and lords/heroes already laid out and it's Celtic Britain, something both GW and CA might feel a fondness towards)
-Amazons (actually far more fleshed out than Albion, but they suffer from being in an awkward place on the map. The Amazon's have 4ish named characters, 3 or so lord/hero archetypes and about 15 or so units they could scrape together from official sources, nevermind ones they could make up).
-Nippon (CA and Nippon go way back and I'd they include Cathay they will likely have some crossover of assets with the weapons and whatnot)
-Kurgan/Hung/Tong (Reskinned Norscan Tribes with different ethnicity, height, culture and relative god worship. Could come round and make the faction less like the same slab of white gammon copy-paste as it is now, but not much actual incentive to make them)
-Hobgoblins (a somewhat redundant reskin, with not much going for them. The current Greenskins factions already have Mongolian aesthetics in many of their goblin units, so they'd also have to subtract stuff from the main roster while also turning a reskin into a bonified faction of its own. Not against the idea, but that being said, the whole point of "Greenskins" Is that they share one household, and if we're honest, Savage Orcs, Night Goblins and Forest Goblins/Jungle Orcs are far more deserving of factions of their own than Hobgoblins)
- Ind (could be done, but the Middle Eastern/African market is bigger and if they weren't willing to bring in Araby to capitalise on them then I don't see them bringing a less fleshed out Indian faction up to market to them. I dunno, maybe they killed Araby because we're on, shall we say, 'bad terms' with that group, while we're on relatively better terms with india but still, I don't see them bringing up a faction with virtually no units while they killed a faction with a bigger roster and audience but we'll see)
- Araby (only this far down because CA has openly said they aren't coming. This might change, hopefully it does, but in the meantime the genie stays in the bottle)
- Snakemen of Kuresh (it's a shame they're so unlikely because I love the concept an potential of this race, they'd likely be more animalistic, but they remind me alot of the dragon worshipers in Dark Souls)
Vampire Counts
Bretonnia
Lizardmen
Dark Elves
High Elves
Skaven
Greenskins
Dwarfs
Wood Elves
Beastmen
Missing Factions Series
Dogs of War part 1
Dogs of War part 2
- Report
1 · Disagree AgreeThis would be development hell for the Devs and for us It would mean that both sides got less work put in. Game development isn't magic guys, there's a reason the DLC's take 4 months minimum along with a single faction rework.
This might be a different story if it had been Dwarfs Vs Bretonnia this time last year with their megar "reworks" but Wood Elves and BM are the two factions in the most need of, not simply a touch up, but a rework from the ground up (basically a race pack all over again). Their mechanics are fundamentally broken, their rosters are the two smallest rosters in the game (less than half the size of something like the Skaven) they are lacking basic components like a Great Breyshaman, they've never had a LP before, they need their old mechanics to actually work and they need new ones on top....
And some of you want CA to just magically do this for both of them at the same time...
Vampire Counts
Bretonnia
Lizardmen
Dark Elves
High Elves
Skaven
Greenskins
Dwarfs
Wood Elves
Beastmen
Missing Factions Series
Dogs of War part 1
Dogs of War part 2
- Report
1 · Disagree AgreePurely improvising here... but they could have a similar roster restriction - possibly with a requirement to capture Zarr Naggarond before they can recruit CD units. Would be quite fun!
- Report
0 · Disagree AgreeIF There's a Hobgobbla Khan LL, He'll have a modified GS roster, not a modified CD roster.
- Report
1 · Disagree Agree- Report
0 · Disagree Agree- Report
1 · Disagree Agree- Report
0 · Disagree Agree- Report
0 · Disagree Agree- Report
0 · Disagree AgreeObviously the faction needed buffs large enough for hobgoblins to compensate for the absence of dwarves.
And even if that wasn't enough diversity, it wouldn't be bad, it would simply be a rather difficult campaign, which should be the case if we use hobgoblins. In addition, most campaigns that bring LPs tend to be very focused on using a few specific units of the faction.
LL: Hob Gobla Khan
Lord: Khan Hobgoblin
Hero: Slaver Hobgoblin and Chaman Hobgoblin (borrowed from Green skins)
Infantry: Hobgoblin (Sword and shield, spear), Champion Hobgoblin (spear and shield), Hobgoblin Sneaky Gits (2 poison daggers), Hobgoblin archer (longbow and shortbow (maybe)).
Cavalry: hobgoblin wolf rider, wolf packs (maybe).
Artillery: Hobgoblin bolt Trower, hobgoblin stone trower (borrowed from green skins)
Monster: Giant (borrowed from green skins), Gigantic Spider, Wyvern, giant scorpion. (This could be greatly reduced since in 5th edition all the factions had a lot of monster options)
Personally, I think this is enough diversity to be able to play a campaign exclusively with Hobgoblins, obviously some of these units would be part of the Hob gobbla khan LP.
PD: As an opponent (for the LP) of Hob Gobbla Khan we would have some character from the ogre kingdoms in a battle for the conquest of the mountains of Mourns.
- Report
0 · Disagree Agree