This is the fourth in a series of Posts I plan on doing on a complete visual guide to factions and their missing units.
Links to the rest of this series
I've formatted this similar to how you may have seen them before, however I am doing this all from scratch to remaster the visual guides everyone has been drawing from; bringing them up to full speed with the latest DLC, fixing any issues that may have existed in them (such as missing models or artwork) and expanding them to include characters and units that were overlooked in the posts you may have seen before.
That being said, some characters or units never had models and have no noteworthy art that I could find. In the event of a missing model or artwork I have attempted to compensate with a similar model, another art piece, a screenshot I took in-game from a mod or, in the worst-case scenario: a bootleg model *shudders*
Believe it or not, despite the Children of the Old Ones currently holding the title for the most Legendary Lords in the game, they’ve still got roughly 2 DLC’s worth of content left, not to mention the lords and heroes besides. The inclusion of the Dread Saurian and Nakai were a welcome surprise but it came instead of the more obvious choices from the 8th edition material, so even though they currently have the most lords, they also weirdly have the most justification for more LP's since their missing stuff is some of the most credible out there. Their current roster is fairly rock solid but there are still niches to fill and overall just adding more flavour and variation to the faction would be the goal from here on out. Tehenhauin in particular is one of the many characters in WH2 that could greatly benefit from a Sub-Faction DLC, just like Clan Pestilens, Alith Anar and Skarsnik to name a few.
Missing Lords and Heroes
(optional) Info on these Characters and how they could work in WH2.
Chakax The Eternity warden is the greatest living Temple Guard of Xlanhuapec, the City of Mists. Even with the near-immortal lifespan of the Saurus, very few among them ever prove themselves worthy enough to become a Temple Guard and protect a Slann Mage-Priests in their most vulnerable moments as they meditate in their chambers, and of those few who become Temple Guards, only a handful are ever raised to the sacred rank of “Eternity Warden”. Chakax is one of those sacred few and has been known to hold his post for centuries at a time, standing so still that insects might land upon him freely.
Only the most powerful of the Slann are permuted to contemplate from Xlanuapec’s Eternity Chamber and while in other cities there may be entire regiments of Temple Guard stationed at their defence, here Chakax stands alone in his silent vigil. He has never allowed a Slann under his protection to fall. He has slaughtered entire legions of enemies who dared try, (Even a Daemon Prince of Slaanesh) all of them meeting their end beneath the deadly 2 handed swings of his Star-Stone Mace.
It was during the year of the Jade Star Sea (2223 by the calendar of the Men of the Empire) that an echo of the Great Catastrophe came to Lustria. Slaa'Ulaan, a Daemon Prince referred to in the archives as 'the nether-thing of the second moon', was amongst the most vile and destructive of the fiends of Chaos ever to wage war against the Lizardmen. The servant of Slaanesh had despoiled his way across Lustria during the Great Catastrophe. He had committed what to the Lizardmen was surely the most heinous of blasphemies, taking particular delight in the defeat and capture of a number of Mage-Priests, who were sacrificed in obscene rituals to the Prince of Chaos. It was only by the efforts of the Mage-Priest Lord Huinitenuchli of Pahaux that Slaa'Uiaan had been defeated, at the Battle of Xuhua Lake, though the Slann's body was grievously wounded and he took many years to recover from the harm done to him.
Chakax's finest moment was perhaps when he faced off against a Daemon Prince of Slaanesh. Slaa'Ulaan, known to the Lizardmen as "The Nether-thing of the Second Moon" was one of the most vile cratures of Chaos the Lizardmen had ever faced. He first appeared during the Great Catastrophy, gleefully despoiling his way across the crumbling Lizardmen Empire, taking particular delight in the capture of a number of Mage Priests who were sacrificed in obscene rituals to the Prince of Pleasure. It was only thanks to the efforts of Huinitenuchli, Chakax's master, that Slaa'Ulaan's reign of terror was ended, but the battle was costly and the Slann suffered great injuries that day which he would take many years to recover from.
Centuries later, the Daemon Prince returned to Lustria. Lord Huinitenuchli, who had relocated to Xlanhuapec, could not be roused from his slumber despite his attendants' persistent efforts, instead they opted to wake his subordinate, Lord Tenuchli. Tenuchli was acompanied by his Eternity Warden, the mighty Chakax, Prime Guardian of the City of Mists and the still groggy Mage-Priests army set out to face the vile Daemon Prince at the Pillars of Unseen Constellation.
The pillars had been daubed with blasphemous runes and obscenely pulsing chains were wrapped about them. Waves of impure energy radiated from the defiled masonry, stunning the Lizardmen and dulling their senses, making their steps sluggish and sapping their strength. As the Saurus struggled to even raise their weapons, the Daemon Prince struck and the Lizardmen were cut down by wave upon wave of Bloodletters and Daemonettes. In scant minutes, only Lord Tenuchli remained, with Chakax standing immobile before him. Having stood guard within the Star Chamber of the Slann, Chakax was accustomed to magical effects, and was able to shrug off the Daemon's disorienting spells. Slaa'Ulaan charged the Eternity Warden, believing he'd been rendered helpless as with the other Saurus. In an instant, just before the Daemon Prince was able to strike, Chakax exploded into violent motion, hacking the Slaa'Ulaan's form into a steaming pulp of bubbling Daemonic Ichor before returning to immobility at his master's side. But the Daemon had one last deception to weave. As his spirit fled his ruined body, Slaa'Ulaan unleashed a fearsome arcane blast, directed straight at Lord Tenuchli. Chakax leapt in front of the shot but The Mage-Priest was still grievously wounded, and his palanquin toppled to the ground. The Daemon host dissipaded at the death of their master and Chakax was left the sole surviving warrior of the army, though his master was wounded, he could not leave his side side to seek help, lest the jungle Tenuchli in his absence. Instead, he stood over his master's supine form, protecting him against the predatory beasts of the jungle day and night for an entire cycle of the moon. Eventually, a search party from Xlanhuapec found the Eternity Warden and his charge. The still unconscious Tenuchli was hoisted onto the back of a Stegadon and returned to the City of Mists, with the ever-devoted Eternity Warden keeping pace beside it every step of the way:
Chakax has “Hero” written all over him, he’s functionally a great-weapon wielding equivalent to Gor-Rok, an absolute tank with less of a focus on killing enemy characters (like Gor-Rok has) and more a focus on outliving them and brushing aside their blows. If he comes in a DLC, it will likely be alongside Huinitenuchli, the high Mage Priest Chakax’s home city.
Huinitenuchli is the Senior Mage-Priest of Xlanhuapec who taught the other Slann of the cities protective Mists and has defended the Lizardmen Empire on many occasions.
During the Great Catastrophe when the whole Lizardmen Empire was besieged by Chaos, Slaa'Ulaan, a Daemon Prince of Slaanesh, known to the Lizardmen as 'The Nether-thing of the Second Moon' was amongst the most vile and destructive fiends ever to ravage the continent of Lustria, despoiling his way across the continent and taking particular delight in the defeat and capture of many Mage-Priests, who were sacrificed in Obscene rituals to the Prince of Pleasure. It was only by the efforts of the Mage-Priest Lord Huinitenuchli of Pahuax that Slaa'Ulaan was eventually defeated at the Battle of Xuhua Lake, though the Slann's body was grievously wounded and it took him many years to recover from the ordeal.
Huinitenuchli was later relocated to Xlanhuapec, where he would be the one to meet the High Elves when they made landfall on the Continent for the very first time, slaughtering them almost to a man and sending them back in tatters to warn the Phoenix King: Bel Shanaar of what they had witnessed. After that ordeal, the Asur would be fearful of the Lizardmen and avoid setting foot on the continent for centuries to come.
During the End Times, there were scant few Mage-Priests left, let alone ones from the Second Spawning as Hunitenuchli was. Despite his immense age he had lost none of his mental acuity (though he's prone to dosing off and struggles to awaken). It was he who commanded the Ancient mists of the city in its defence against the encroaching Skaven. Xlanhuapec's defenders had been greatly depleted as much of their forces had been sent up north to reinforce their allies, but the city's position at the centre of a great quagmire and its magical defences helped to greatly slow down the enemy. Skinks and Kroxigors used their aquatic nature to their benefit, striking in gorilla attacks, picking off Skaven patrols one by one. It was only through their Warplock Engineers that the Skaven were able to dispel the Mist and rout the Lizardmen. Despite their best efforts though, they aren't able to slay their real quarry, which is the Slaan who are hidden away in their star chamber thanks to the many traps, Old One tech and of course, Chakax (thanks to the nature of the End Times, Chakax and Huinitenuchli survive this assault but are forgotten about after this, just like Gor-Rok, Nakai and Kroq-Gar).
Huinitenuchli is another great potential for a Lord Pack. He would come with Chakax at his side and could have spells unique to him, related to the fog magic that shrouds the city of Xlanhuapec in a protective mist. His settlements could all be hidden on the campaign map and he could be justified in gaining an ability similar to the Tomb Kings, where he uses a rite to shroud his territory in the mystical fog and cause attrition to all enemies who set foot upon his lands for a time, among other things.
Inxi-Huinzi is one of the most cunning and persistent of the Lizardmen Leaders to make an assault on the Upstart colony of Skeggi. The Lizardmen were happy to leave well enough along with the Norscans, but they became greedy, sending many raiding parties into the jungle in an attempt to plunder the Lizardmens riches and slaughter their people. So Inxi-Huinzi was selected to lead the charge against the Marauders of the north, Upon his trusty Horned One, he swept through the jungle with his Cold One Riders, coordinating with Skink infantry to ambush the Norscans wherever they may be, often catching them unprepared on the beaches, bursting through the treeline with lightning speed and pelting the Northmen with javelins and poisoned darts, before tearing into them with a cavalry charge.
Despite his brave and relentless efforts, the Norse have not been driven into the sea; yet their expansion has been halted and their raids curtailed due to the efforts of him and his Cold One Riders. Inxi-Huinzi one of the only Skinks to have ever tamed a Horned one and he carries dozens of poisoned spears which he hurls at his enemies with perfect precision before engaging them in melee.
A Legendary Chameleon Skink, also known as "He who Hunts Unseen" Oxyotl was alive when the first chaos invasion erupted in Lustria. He held the defence at the Temple City of Pahuax while the Slann mage priest: "Pocaxalan" prepared a mighty spell to destroy the Chaos horde. Alas, the Slann drew to greedily from the winds of magic and the spell spiralled out of control, playing right into their enemy’s hands; the fabric of time and space began to tear and the whole city and its inhabitants were transported into the Realms of Chaos.
Oxyotl awoke after the ordeal to find himself in a living nightmare, the whole temple city lay in ruins, scattered before him across the impossible landscape of the Immaterium and he was surrounded by Daemons who were feasting upon his fellow Lizardmen that weren’t fortunate enough to share his camouflaged skin. Amidst the carnage and the slaughter, the Chameleon Skink was able to slip away. The passage of time flows differently in the Realms of chaos: a year within may actually be centuries in the real world and vice versa. Oxyotl thus found himself alone, surrounded by the incomparable horrors of Chaos and after a time the Daemons were made aware of his presence and began to pursue him. Oxyotl still managed to ambush many of these evil beings and learned to evade his hunters by covering his scent with the blood of the Daemons, but still, there seemed no way out. Oxyotl was trapped in the hellscape of the Warp for what must have felt like an eternity, watching, waiting in the shadows for any hope of escape, witnessing countless things that would drive any being insane. Eventually, he was able to escape, but he would never forget what he had seen, what the world was destined to become if the fight against the Chaos Gods was to falter.
He passed through fell places that he cannot recount to others or even himself for fear of going mad. On the journey back, he alone has discovered and walked through the fabled Lost City of the Old Ones, yet he tells no tales. Upon his return to Lustria, over 7,000 years had passed. It is not known how Oxyotl escaped, for he dare not speak of it and the Slann fear to read his mind, lest the taint of Chaos remain within him. As soon as he was able, he gathered others of his kind and has waged a war of revenge against the forces of Chaos; no one knows how, but he can detect the presence of the Daemons and is able to perfectly ambush them, even as they arrive from a portal into this world. At the height of the siege of Hexoatl, Oxyotl was able to assassinate a Greater Deamon of Tzeentch, stopping his call for reinforcements and saving the great city. After each great deed, Oxyotl merely fades back into the jungle, perhaps already en route to where he is needed next.
Tetto'eko is the chief Astromancer of the Temple of the Eclipse in Tlaxtlan and one of the greatest Skink Priests in the history of the Lizardmen; he’s so revered for his abilities that his people treat him with reverence equal to any Slann and he’s even been given a floating Palanquin of his own. At over 100 years old, 'eko is one of the oldest Skinks to ever exist, yet his mind has not dulled with age and his unprecedented ability to predict the future and manipulate the web of fate only seems to grow with time. His foresight has averted many dire events before they transpired: he's warned cities to prepare to attacks, foiled assassination attempts on Mazdamundi, aided Oxyotl in his endeavours and the Lizardmen have never lost a battle with Tetto'eko on the field.
Tetto’eko as a LL in Warhammer would likely have a faction with great bonuses to ambush defence and success chances as well as a great boon Skink Priests and Winds of magic.
Due to his foresight and the fact that he’s a skink priest, this makes Tetto’eko perhaps the most ideal lord choice to implement the Skink Oracles and Troglodons as well.
Skink Oracles Travel the land atop their Fearsome Troglodon Mounts, seeking out lost artefacts of the Old Ones or Investigating Disturbances felt in the Geomantic Web. The Slann are able to see the world through the Eyes of the Skink Oracles and cast Spells through them. This telepathic link means the Oracles often appear just when they are needed the most. All Lizardmen rally at the back of the Skink Oracles, for the Wailing cries of their Troglodon Stirs their savagery and proves that they have the favour of the Old Ones.
Implementation into Warhammer 2
These would be interesting new lord/hero for the Lizardmen, since they act as conduits for the Slann, who are able to see through their eyes and cast through them. They could be a hybrid magic-melee hero, focused on buffing winds of magic and the effectiveness of their lords magic capabilities rather than having significant powers of their own. This would make them incredibly useful when paired with a mage lord and would function similar to Naieth the Prophetess for the Wood Elves and the mages like her who focus on the art of divination.
Missing UnitsPlease Read
: This post is so big that the info on these units had to be moved to the first comment directly below the OP. If you'd like to know more, you'll find them there