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I always found Ikit and Snikch pretty easy, especially on ME
You mean the two factions that have OP extra mechanics with no real balancing element to them? You don't say...
Hey.. you should try to get a job with CA, if I didn't know better I'd say you know more about game design than they do.
You think only game designers can recognize imbalanced and OP mechanics? I guess you are unaware that most gamers aren't as totally clueless as you think.
I would even say game designers are less likely to recognize imbalances in their games since they will by default not play them as much as the gamers.
No, I'm saying with the amount of complaints you have and how easy CA could sort them out I'm sure you'd be a major help to the team. Send them your CV and ideas, I'm sure they'll be impressed with your can do attitude.
Ah so, you are making it personal because you have actual on-topic reply to my points. That just shows the weakness of your position.
Funny thing, I used to work in software QA. GAMING related software QA, albeit mostly related to translation and localisation. So I guess from now on you can no longer question anything I say, huh?
I don't believe you., if you did you wouldn't consistently say "Wuh, CA are stoopid, they should do this or that" (paraphrasing) as if it's that simple, as if they aren't getting evidence from infinitely more sources than you. No.. you do not understand complex systems. Your use of absolutes just doesn't say a guy who knows the score to me, your points come out like an angry teenager not getting their own way.
Ironic you say they come out like an angry teenager yet your entire post sounds like your got your knickers in twist.
i find Isabella and Vlad two of the easiest campaigns.
After that I’d say ikit and Tyrian
On a separate note, I hope that CA leaves the game unbalanced. I like that some campaigns are very challenging like skarsnik and belegar and some are fairly straightforward. My only complaint would be I’d like to see a couple more of the Uber challenging campaigns
Yep 100% agree. I am all for asymmetry. It is excellent that there aware easier and harder races. It is also great that there are easier and harder LLS within factions. It makes the game far more interesting. Same same with each race having battle differences like Vamps not having lots of missles.
Live your life and try to do no harm.
"I disapprove of what you say, but I will defend to the death your right to say it." Evelyn Beatrice Hall
I always found Ikit and Snikch pretty easy, especially on ME
You mean the two factions that have OP extra mechanics with no real balancing element to them? You don't say...
Hey.. you should try to get a job with CA, if I didn't know better I'd say you know more about game design than they do.
You think only game designers can recognize imbalanced and OP mechanics? I guess you are unaware that most gamers aren't as totally clueless as you think.
I would even say game designers are less likely to recognize imbalances in their games since they will by default not play them as much as the gamers.
No, I'm saying with the amount of complaints you have and how easy CA could sort them out I'm sure you'd be a major help to the team. Send them your CV and ideas, I'm sure they'll be impressed with your can do attitude.
Ah so, you are making it personal because you have actual on-topic reply to my points. That just shows the weakness of your position.
Funny thing, I used to work in software QA. GAMING related software QA, albeit mostly related to translation and localisation. So I guess from now on you can no longer question anything I say, huh?
I don't believe you., if you did you wouldn't consistently say "Wuh, CA are stoopid, they should do this or that" (paraphrasing) as if it's that simple, as if they aren't getting evidence from infinitely more sources than you. No.. you do not understand complex systems. Your use of absolutes just doesn't say a guy who knows the score to me, your points come out like an angry teenager not getting their own way.
Ironic you say they come out like an angry teenager yet your entire post sounds like your got your knickers in twist.
Oh, I'm sorry, you missed the point of what I was doing, let me break it down. What I did there, was use an exaggerated form of the rhetoric of the other person; to satirise the rhetoric of the other person, like the majority of people in this thread understood. I don't mind explaining these things so don't feel like you've wasted my time.
I'd say Ikit, his starting location isn't that easy, but his campaign mechanics are just broken and will save you so many times. Along with units the AI has no idea how to counter and you are golden. Gor-rok/tyrion/any empire faction, all really save locations with little trouble. Empire can get a bit rough mid-late game, because of confederation being slow, as all your provinces beat up their enemies leaving you with few ways to gain fealty.
I decided to reframe the message to better reflect your efforts in this debate. I think you should simply try and understand that sometimes people know what they're talking about better than you.
And if you think that gaming companies always have such a clear idea about everything...
I decided to reframe the message to better reflect your efforts in this debate. I think you should simply try and understand that sometimes people know what they're talking about better than you.
And if you think that gaming companies always have such a clear idea about everything...
W A R C R A F T R E F O R G E D.
Ah now mis referencing.. you never cease to amuse.
Check the reviews of Warcraft and then check the reviews of WHTW.. come on, you can do better ;-)
Hey I do.. but you're not what I'd describe a SME.
I always found Ikit and Snikch pretty easy, especially on ME
You mean the two factions that have OP extra mechanics with no real balancing element to them? You don't say...
Hey.. you should try to get a job with CA, if I didn't know better I'd say you know more about game design than they do.
You think only game designers can recognize imbalanced and OP mechanics? I guess you are unaware that most gamers aren't as totally clueless as you think.
I would even say game designers are less likely to recognize imbalances in their games since they will by default not play them as much as the gamers.
No, I'm saying with the amount of complaints you have and how easy CA could sort them out I'm sure you'd be a major help to the team. Send them your CV and ideas, I'm sure they'll be impressed with your can do attitude.
Ah so, you are making it personal because you have actual on-topic reply to my points. That just shows the weakness of your position.
Funny thing, I used to work in software QA. GAMING related software QA, albeit mostly related to translation and localisation. So I guess from now on you can no longer question anything I say, huh?
I don't believe you., if you did you wouldn't consistently say "Wuh, CA are stoopid, they should do this or that" (paraphrasing) as if it's that simple, as if they aren't getting evidence from infinitely more sources than you. No.. you do not understand complex systems. Your use of absolutes just doesn't say a guy who knows the score to me, your points come out like an angry teenager not getting their own way.
Ironic you say they come out like an angry teenager yet your entire post sounds like your got your knickers in twist.
Oh, I'm sorry, you missed the point of what I was doing, let me break it down. What I did there, was use an exaggerated form of the rhetoric of the other person; to satirise the rhetoric of the other person, like the majority of people in this thread understood. I don't mind explaining these things so don't feel like you've wasted my time.
Hahah
No not just me and someone else, if you opened your eyes and looked at what is posted on this form and on the Reddit you would see it's a commonly held belief. Hell several others in this thread have mentioned how easy Ikit is.
Also I know exactly what you are doing, I didn't miss it. You are angry like always.
I always found Ikit and Snikch pretty easy, especially on ME
You mean the two factions that have OP extra mechanics with no real balancing element to them? You don't say...
Hey.. you should try to get a job with CA, if I didn't know better I'd say you know more about game design than they do.
You think only game designers can recognize imbalanced and OP mechanics? I guess you are unaware that most gamers aren't as totally clueless as you think.
I would even say game designers are less likely to recognize imbalances in their games since they will by default not play them as much as the gamers.
No, I'm saying with the amount of complaints you have and how easy CA could sort them out I'm sure you'd be a major help to the team. Send them your CV and ideas, I'm sure they'll be impressed with your can do attitude.
Ah so, you are making it personal because you have actual on-topic reply to my points. That just shows the weakness of your position.
Funny thing, I used to work in software QA. GAMING related software QA, albeit mostly related to translation and localisation. So I guess from now on you can no longer question anything I say, huh?
I don't believe you., if you did you wouldn't consistently say "Wuh, CA are stoopid, they should do this or that" (paraphrasing) as if it's that simple, as if they aren't getting evidence from infinitely more sources than you. No.. you do not understand complex systems. Your use of absolutes just doesn't say a guy who knows the score to me, your points come out like an angry teenager not getting their own way.
Ironic you say they come out like an angry teenager yet your entire post sounds like your got your knickers in twist.
Oh, I'm sorry, you missed the point of what I was doing, let me break it down. What I did there, was use an exaggerated form of the rhetoric of the other person; to satirise the rhetoric of the other person, like the majority of people in this thread understood. I don't mind explaining these things so don't feel like you've wasted my time.
Hahah
No not just me and someone else, if you opened your eyes and looked at what is posted on this form and on the Reddit you would see it's a commonly held belief. Hell several others in this thread have mentioned how easy Ikit is.
Also I know exactly what you are doing, I didn't miss it. You are angry like always.
There’s a difference between being broken and easy, you know that right? Have you also noticed how much fun people say Ikit’s campaign is? Again, the most important point, people on this forum and who comment on Reddit about the game are probably more seasoned at the game, so.. not really evidence is it?
Not angry, not surprised, mostly a type of emptiness.. of course you did.. I could tell from your answer you totally got the nuance of the post.
Maybe I suck but Skaven is not easy for me because of the 50%skaven corruption and 50% untainted balance I need to have in all of my settlements.
I think Gor Rok is the easiest.
Joining the order-tide with military alliance with Wood Elves can finish the game without fighting. (dwarves give you 50 of amber, Empire 30 and so on)
Maybe Ikit has OP mechanics but try fighting the ordertide with only rats.
This opinion is based on VERY HARD by the way.
*Justice, cats and CONFEDERATION ENABLED for the Tomb Kings and Vampire Coast! feat mummies and Apophas. *Exclusive DLCs for Tomb Kings, Vampire Coast, BM, CW and WE! #DLCsAreRacesToo *Remaster all WH1 and WH2 faction icons for WH3! *Ogre Kingdoms core race or death! *Bring back settlement conquering artworks! *Gnoblar Carpet for Greesus *Improve UI
I found Luther Harkon a lot easier than Noctilus and is the easiest of all the factions. Harkon has a much better economy and has an easier victory condition. You only have to take the entire Lustria which is pretty easy since Lustria does not have any super strong factions and 4 more big cities in addition to Lustria. The 4 extra cities are pretty easy if you just send couple stacks to skavenblight, three of the cities you need are right there. Harkon is also one of the strongest legendary lord. After developed properly, You can just dive right in at start of a battle all by himself and not worry about it.
Noctilus gives you the freedom and the pirate cove mechanics allows a player to have no city, but eventually take cities are necessary to win the game, and taking cities provide a much better economy than relying on pirate coves. Noctilus also has a slower start since you spend the first 15 turns doing almost nothing.
The second easiest faction is probably Alith Anar. I found Alith Anar easier than Tyrion. The shadow walker spam is OP and you don't even need an entire stack. I very rarely had to fight melee. Most things die before it reaches you. The campaign is slightly harder than Luther Harkon mostly due to the economy. Harkon has so much gold really early on if you go for the cost reduction thing.
Maybe I suck but Skaven is not easy for me because of the 50%skaven corruption and 50% untainted balance I need to have in all of my settlements.
I think Gor Rok is the easiest.
Joining the order-tide with military alliance with Wood Elves can finish the game without fighting. (dwarves give you 50 of amber, Empire 30 and so on)
Maybe Ikit has OP mechanics but try fighting the ordertide with only rats.
This opinion is based on VERY HARD by the way.
Skaven are only easy as Ikit if you use mainly Skryre units for your armies.
With Ikits stack you can defeat like 3 Doomstacks in one battle because the enemy never reaches your line.
I always found Ikit and Snikch pretty easy, especially on ME
You mean the two factions that have OP extra mechanics with no real balancing element to them? You don't say...
Hey.. you should try to get a job with CA, if I didn't know better I'd say you know more about game design than they do.
You think only game designers can recognize imbalanced and OP mechanics? I guess you are unaware that most gamers aren't as totally clueless as you think.
I would even say game designers are less likely to recognize imbalances in their games since they will by default not play them as much as the gamers.
No, I'm saying with the amount of complaints you have and how easy CA could sort them out I'm sure you'd be a major help to the team. Send them your CV and ideas, I'm sure they'll be impressed with your can do attitude.
Ah so, you are making it personal because you have actual on-topic reply to my points. That just shows the weakness of your position.
Funny thing, I used to work in software QA. GAMING related software QA, albeit mostly related to translation and localisation. So I guess from now on you can no longer question anything I say, huh?
I don't believe you., if you did you wouldn't consistently say "Wuh, CA are stoopid, they should do this or that" (paraphrasing) as if it's that simple, as if they aren't getting evidence from infinitely more sources than you. No.. you do not understand complex systems. Your use of absolutes just doesn't say a guy who knows the score to me, your points come out like an angry teenager not getting their own way.
Ironic you say they come out like an angry teenager yet your entire post sounds like your got your knickers in twist.
Oh, I'm sorry, you missed the point of what I was doing, let me break it down. What I did there, was use an exaggerated form of the rhetoric of the other person; to satirise the rhetoric of the other person, like the majority of people in this thread understood. I don't mind explaining these things so don't feel like you've wasted my time.
Hahah
No not just me and someone else, if you opened your eyes and looked at what is posted on this form and on the Reddit you would see it's a commonly held belief. Hell several others in this thread have mentioned how easy Ikit is.
Also I know exactly what you are doing, I didn't miss it. You are angry like always.
There’s a difference between being broken and easy, you know that right? Have you also noticed how much fun people say Ikit’s campaign is? Again, the most important point, people on this forum and who comment on Reddit about the game are probably more seasoned at the game, so.. not really evidence is it?
Not angry, not surprised, mostly a type of emptiness.. of course you did.. I could tell from your answer you totally got the nuance of the post.
Yes there is a difference. And if you bothered to actually look you would see loads of theads about how broken ikit and sknitch are.
I really like that difficulty levels varies between lords. Sometimes I want different challenges, and I can always adjust difficulty on the campaign's by setting anyways.
My only gripe is that the starting difficulty is not very accurate on the campaign selection menu, that is not very newbie friendly.
Ikit is super fun to play, which is all that matters really.
I really like that difficulty levels varies between lords. Sometimes I want different challenges, and I can always adjust difficulty on the campaign's by setting anyways.
My only gripe is that the starting difficulty is not very accurate on the campaign selection menu, that is not very newbie friendly.
Ikit is super fun to play, which is all that matters really.
Ikit is broken easy and broken easy translates to ultra boring. What's the point? You have all those upgraded Skryre units and just hose down every enemy army with massive firepower before it can do anything to you. Rinse and repeat a dozen times.
That gets old fast. That's exactly what ruined Fall of the Samurai. You just brought 4-5 modern artillery pieces and the enemy couldn't do anything to you (since the AI never bothered to stack up on artillery itself) and you didn't even need to issue any commands after setting up, it was that broken and it was that boring. I played several vanilla S2 campaigns, but only a single FotS campaign for that reason.
I said it elsewhere, but upgrading units should also increase their recruitment and upkeep cost. Exponentially the more upgrades you pack onto them.
I always found Ikit and Snikch pretty easy, especially on ME
You mean the two factions that have OP extra mechanics with no real balancing element to them? You don't say...
Hey.. you should try to get a job with CA, if I didn't know better I'd say you know more about game design than they do.
You think only game designers can recognize imbalanced and OP mechanics? I guess you are unaware that most gamers aren't as totally clueless as you think.
I would even say game designers are less likely to recognize imbalances in their games since they will by default not play them as much as the gamers.
No, I'm saying with the amount of complaints you have and how easy CA could sort them out I'm sure you'd be a major help to the team. Send them your CV and ideas, I'm sure they'll be impressed with your can do attitude.
Ah so, you are making it personal because you have actual on-topic reply to my points. That just shows the weakness of your position.
Funny thing, I used to work in software QA. GAMING related software QA, albeit mostly related to translation and localisation. So I guess from now on you can no longer question anything I say, huh?
I don't believe you., if you did you wouldn't consistently say "Wuh, CA are stoopid, they should do this or that" (paraphrasing) as if it's that simple, as if they aren't getting evidence from infinitely more sources than you. No.. you do not understand complex systems. Your use of absolutes just doesn't say a guy who knows the score to me, your points come out like an angry teenager not getting their own way.
Ironic you say they come out like an angry teenager yet your entire post sounds like your got your knickers in twist.
Oh, I'm sorry, you missed the point of what I was doing, let me break it down. What I did there, was use an exaggerated form of the rhetoric of the other person; to satirise the rhetoric of the other person, like the majority of people in this thread understood. I don't mind explaining these things so don't feel like you've wasted my time.
Hahah
No not just me and someone else, if you opened your eyes and looked at what is posted on this form and on the Reddit you would see it's a commonly held belief. Hell several others in this thread have mentioned how easy Ikit is.
Also I know exactly what you are doing, I didn't miss it. You are angry like always.
There’s a difference between being broken and easy, you know that right? Have you also noticed how much fun people say Ikit’s campaign is? Again, the most important point, people on this forum and who comment on Reddit about the game are probably more seasoned at the game, so.. not really evidence is it?
Not angry, not surprised, mostly a type of emptiness.. of course you did.. I could tell from your answer you totally got the nuance of the post.
Yes there is a difference. And if you bothered to actually look you would see loads of theads about how broken ikit and sknitch are.
That's all the evidence you need right? Very scientific. There were lots of threads about a single Snikch ability which was in fact a tiny part of the mechanics, also there were equal amount of threads saying how much fun Ikit is to play. Not that I see either as evidence, considering the fact that CA go off feedback taken from the entire player-base while you go off threads containing a tiny amount of a tiny amount of the player-ship.
I really like that difficulty levels varies between lords. Sometimes I want different challenges, and I can always adjust difficulty on the campaign's by setting anyways.
My only gripe is that the starting difficulty is not very accurate on the campaign selection menu, that is not very newbie friendly.
Ikit is super fun to play, which is all that matters really.
Personally I love playing Ikit, he is fun and as you say that's what matters.
I really like that difficulty levels varies between lords. Sometimes I want different challenges, and I can always adjust difficulty on the campaign's by setting anyways.
My only gripe is that the starting difficulty is not very accurate on the campaign selection menu, that is not very newbie friendly.
Ikit is super fun to play, which is all that matters really.
Ikit is broken easy and broken easy translates to ultra boring. What's the point? You have all those upgraded Skryre units and just hose down every enemy army with massive firepower before it can do anything to you. Rinse and repeat a dozen times.
That gets old fast. That's exactly what ruined Fall of the Samurai. You just brought 4-5 modern artillery pieces and the enemy couldn't do anything to you (since the AI never bothered to stack up on artillery itself) and you didn't even need to issue any commands after setting up, it was that broken and it was that boring. I played several vanilla S2 campaigns, but only a single FotS campaign for that reason.
I said it elsewhere, but upgrading units should also increase their recruitment and upkeep cost. Exponentially the more upgrades you pack onto them.
Easy is not always boring.
Ikit is super fun because of his themed units. Is it challenging? No! Is it very very satisfying? Yes-yes!
Same goes for Gor-Rok who is my favourite LM faction even if he is the easiest one.
I really like that difficulty levels varies between lords. Sometimes I want different challenges, and I can always adjust difficulty on the campaign's by setting anyways.
My only gripe is that the starting difficulty is not very accurate on the campaign selection menu, that is not very newbie friendly.
Ikit is super fun to play, which is all that matters really.
Ikit is broken easy and broken easy translates to ultra boring. What's the point? You have all those upgraded Skryre units and just hose down every enemy army with massive firepower before it can do anything to you. Rinse and repeat a dozen times.
That gets old fast. That's exactly what ruined Fall of the Samurai. You just brought 4-5 modern artillery pieces and the enemy couldn't do anything to you (since the AI never bothered to stack up on artillery itself) and you didn't even need to issue any commands after setting up, it was that broken and it was that boring. I played several vanilla S2 campaigns, but only a single FotS campaign for that reason.
I said it elsewhere, but upgrading units should also increase their recruitment and upkeep cost. Exponentially the more upgrades you pack onto them.
Easy is not always boring.
Ikit is super fun because of his themed units. Is it challenging? No! Is it very very satisfying? Yes-yes!
Same goes for Gor-Rok who is my favourite LM faction even if he is the easiest one.
If easy leads to exactly one boring strategy then it's massively boring. Ikit is very boring. You don't have to think at all and just do the same thing over and over.
I really like that difficulty levels varies between lords. Sometimes I want different challenges, and I can always adjust difficulty on the campaign's by setting anyways.
My only gripe is that the starting difficulty is not very accurate on the campaign selection menu, that is not very newbie friendly.
Ikit is super fun to play, which is all that matters really.
Ikit is broken easy and broken easy translates to ultra boring. What's the point? You have all those upgraded Skryre units and just hose down every enemy army with massive firepower before it can do anything to you. Rinse and repeat a dozen times.
That gets old fast. That's exactly what ruined Fall of the Samurai. You just brought 4-5 modern artillery pieces and the enemy couldn't do anything to you (since the AI never bothered to stack up on artillery itself) and you didn't even need to issue any commands after setting up, it was that broken and it was that boring. I played several vanilla S2 campaigns, but only a single FotS campaign for that reason.
I said it elsewhere, but upgrading units should also increase their recruitment and upkeep cost. Exponentially the more upgrades you pack onto them.
Easy is not always boring.
Ikit is super fun because of his themed units. Is it challenging? No! Is it very very satisfying? Yes-yes!
Same goes for Gor-Rok who is my favourite LM faction even if he is the easiest one.
If easy leads to exactly one boring strategy then it's massively boring. Ikit is very boring. You don't have to think at all and just do the same thing over and over.
I really like that difficulty levels varies between lords. Sometimes I want different challenges, and I can always adjust difficulty on the campaign's by setting anyways.
My only gripe is that the starting difficulty is not very accurate on the campaign selection menu, that is not very newbie friendly.
Ikit is super fun to play, which is all that matters really.
Ikit is broken easy and broken easy translates to ultra boring. What's the point? You have all those upgraded Skryre units and just hose down every enemy army with massive firepower before it can do anything to you. Rinse and repeat a dozen times.
That gets old fast. That's exactly what ruined Fall of the Samurai. You just brought 4-5 modern artillery pieces and the enemy couldn't do anything to you (since the AI never bothered to stack up on artillery itself) and you didn't even need to issue any commands after setting up, it was that broken and it was that boring. I played several vanilla S2 campaigns, but only a single FotS campaign for that reason.
I said it elsewhere, but upgrading units should also increase their recruitment and upkeep cost. Exponentially the more upgrades you pack onto them.
Easy is not always boring.
Ikit is super fun because of his themed units. Is it challenging? No! Is it very very satisfying? Yes-yes!
Same goes for Gor-Rok who is my favourite LM faction even if he is the easiest one.
If easy leads to exactly one boring strategy then it's massively boring. Ikit is very boring. You don't have to think at all and just do the same thing over and over.
Nope, it's bad and the Workshop needs more nerfs.
„Boring“ is a really subjective term.
For me Ikit Claw is the most fun LL battle wise.
Are you telling me my opinion is wrong?
Opinions are like noses, everyone got one. They are not special. That's why I don't argue from my "opinion", it's a fact that Ikit's workshop is an overtuned element that encourages an overly simplistic approach to his campaign. The workshop is not balanced by anything, it's a pure bonus you get on top of everything else Skaven have and it improves units that are already pretty darn powerful in their base state. You are never required to use the workshop to counteract any weakness in your faction, you just get a net power increase from doing so.
I also repeat again, DLC content must not be more simplistic and more accessible than base content because that's in complete ignorance of the bog standard challenge curve. You getting better at the game means the game must up the ante, not lower the bar. That's why the final challenges in about any game are supposed to be greater than the ones at the beginning. I finish Queek's fairly challenging campaign and then continue to Ikit's which is for whatever reason much easier, so playing and finishing that campaign does not improve my understanding of the game or encourage me to play better. It's the opposite, it encourages regression and playing worse.
Remember when undercities were introduced and how overwhelmingly OP they were? That also encouraged regression and hence why CA nerfed them despite all the people crying about how much "fun" they had spamming the nuke everywhere and completely trivializing the campaign. "Fun" is not in itself an argument for anything because fun is subjective and unmeasurable. Would you have less fun if Ikit's Workshop actually had more of a point exisiting and wasn't just a plain powerboost? How do you know?
I also repeat again, DLC content must not be more simplistic and more accessible than base content because that's in complete ignorance of the bog standard challenge curve.
For me Tyrion is the easiest. The only time a finished legendary, failed multiple times.
I disagree about DLCs need to be harder. Up the difficulty level if you don't find it challenging. Try VH or legendary without lightning strike if you need a challenge.
I always found Ikit and Snikch pretty easy, especially on ME
You mean the two factions that have OP extra mechanics with no real balancing element to them? You don't say...
Hey.. you should try to get a job with CA, if I didn't know better I'd say you know more about game design than they do.
You think only game designers can recognize imbalanced and OP mechanics? I guess you are unaware that most gamers aren't as totally clueless as you think.
I would even say game designers are less likely to recognize imbalances in their games since they will by default not play them as much as the gamers.
No, I'm saying with the amount of complaints you have and how easy CA could sort them out I'm sure you'd be a major help to the team. Send them your CV and ideas, I'm sure they'll be impressed with your can do attitude.
Ah so, you are making it personal because you have actual on-topic reply to my points. That just shows the weakness of your position.
Funny thing, I used to work in software QA. GAMING related software QA, albeit mostly related to translation and localisation. So I guess from now on you can no longer question anything I say, huh?
I don't believe you., if you did you wouldn't consistently say "Wuh, CA are stoopid, they should do this or that" (paraphrasing) as if it's that simple, as if they aren't getting evidence from infinitely more sources than you. No.. you do not understand complex systems. Your use of absolutes just doesn't say a guy who knows the score to me, your points come out like an angry teenager not getting their own way.
Ironic you say they come out like an angry teenager yet your entire post sounds like your got your knickers in twist.
Oh, I'm sorry, you missed the point of what I was doing, let me break it down. What I did there, was use an exaggerated form of the rhetoric of the other person; to satirise the rhetoric of the other person, like the majority of people in this thread understood. I don't mind explaining these things so don't feel like you've wasted my time.
Hahah
No not just me and someone else, if you opened your eyes and looked at what is posted on this form and on the Reddit you would see it's a commonly held belief. Hell several others in this thread have mentioned how easy Ikit is.
Also I know exactly what you are doing, I didn't miss it. You are angry like always.
There’s a difference between being broken and easy, you know that right? Have you also noticed how much fun people say Ikit’s campaign is? Again, the most important point, people on this forum and who comment on Reddit about the game are probably more seasoned at the game, so.. not really evidence is it?
Not angry, not surprised, mostly a type of emptiness.. of course you did.. I could tell from your answer you totally got the nuance of the post.
Yes there is a difference. And if you bothered to actually look you would see loads of theads about how broken ikit and sknitch are.
That's all the evidence you need right? Very scientific. There were lots of threads about a single Snikch ability which was in fact a tiny part of the mechanics, also there were equal amount of threads saying how much fun Ikit is to play. Not that I see either as evidence, considering the fact that CA go off feedback taken from the entire player-base while you go off threads containing a tiny amount of a tiny amount of the player-ship.
I never said Ikit wasn't fun to play, just broken.
I also repeat again, DLC content must not be more simplistic and more accessible than base content because that's in complete ignorance of the bog standard challenge curve.
I always found Ikit and Snikch pretty easy, especially on ME
You mean the two factions that have OP extra mechanics with no real balancing element to them? You don't say...
Hey.. you should try to get a job with CA, if I didn't know better I'd say you know more about game design than they do.
You think only game designers can recognize imbalanced and OP mechanics? I guess you are unaware that most gamers aren't as totally clueless as you think.
I would even say game designers are less likely to recognize imbalances in their games since they will by default not play them as much as the gamers.
No, I'm saying with the amount of complaints you have and how easy CA could sort them out I'm sure you'd be a major help to the team. Send them your CV and ideas, I'm sure they'll be impressed with your can do attitude.
Ah so, you are making it personal because you have actual on-topic reply to my points. That just shows the weakness of your position.
Funny thing, I used to work in software QA. GAMING related software QA, albeit mostly related to translation and localisation. So I guess from now on you can no longer question anything I say, huh?
I don't believe you., if you did you wouldn't consistently say "Wuh, CA are stoopid, they should do this or that" (paraphrasing) as if it's that simple, as if they aren't getting evidence from infinitely more sources than you. No.. you do not understand complex systems. Your use of absolutes just doesn't say a guy who knows the score to me, your points come out like an angry teenager not getting their own way.
Ironic you say they come out like an angry teenager yet your entire post sounds like your got your knickers in twist.
Oh, I'm sorry, you missed the point of what I was doing, let me break it down. What I did there, was use an exaggerated form of the rhetoric of the other person; to satirise the rhetoric of the other person, like the majority of people in this thread understood. I don't mind explaining these things so don't feel like you've wasted my time.
Hahah
No not just me and someone else, if you opened your eyes and looked at what is posted on this form and on the Reddit you would see it's a commonly held belief. Hell several others in this thread have mentioned how easy Ikit is.
Also I know exactly what you are doing, I didn't miss it. You are angry like always.
There’s a difference between being broken and easy, you know that right? Have you also noticed how much fun people say Ikit’s campaign is? Again, the most important point, people on this forum and who comment on Reddit about the game are probably more seasoned at the game, so.. not really evidence is it?
Not angry, not surprised, mostly a type of emptiness.. of course you did.. I could tell from your answer you totally got the nuance of the post.
Yes there is a difference. And if you bothered to actually look you would see loads of theads about how broken ikit and sknitch are.
That's all the evidence you need right? Very scientific. There were lots of threads about a single Snikch ability which was in fact a tiny part of the mechanics, also there were equal amount of threads saying how much fun Ikit is to play. Not that I see either as evidence, considering the fact that CA go off feedback taken from the entire player-base while you go off threads containing a tiny amount of a tiny amount of the player-ship.
I never said Ikit wasn't fun to play, just broken.
How can a fun element of a game be broken? Fun in a game is kind of the end result.
I also repeat again, DLC content must not be more simplistic and more accessible than base content because that's in complete ignorance of the bog standard challenge curve.
Referenced from the Big Fun Book of Game Design
If you are offended by challenge, just say so.
Yet, where your made up rule falls down, Ikit's campaign is generally considered fun. I'll tell you what, send CA the reference of this obviously important rule. Do you have one? Or am I right and it only exists in your mind?
I also repeat again, DLC content must not be more simplistic and more accessible than base content because that's in complete ignorance of the bog standard challenge curve.
Referenced from the Big Fun Book of Game Design
If you are offended by challenge, just say so.
Oh, quit it will you. I play on VH in this game, sometimes Legendary, and I seek challenge in most games, currently getting my ass kicked in Doom Eternal on Nightmare and loving every second of it. And I still think your entire theory is just you desperately trying to brute force your opinions on others with little basis in how this game is actually designed and who it appeals to.
Yeah, Ikit's easy as pie. So what? He's one LL. Under-cities made an entire faction too powerful, same with the DE slave economy which is getting a well deserved nerf in PGs. But one LL being easier than the rest of his race is not only inevitable, I don't see much wrong with it. Franz is easier than the other Imperials, Louen is the easiest Bretonnian, Grombrindal the easiest Dwarf, Gor-rok the easiest LM, Mannfred the easiest Vampire, Tyrion the easiest HE, so on and so forth.
Not to mention Ikit's power has a very strong flavor, and this is after all a single-player game where said flavors holds a lot of the appeal. Total War isn't Dark Souls, is not designed the same way and should not aspire to be designed the same way. And that's totally fine. If a hard Total War moved copies, then Attila would have been the most successful one, because that stuff was brutal especially if you played Western Rome. But people vastly prefer games like Medieval II which was really easy even on the hardest difficulty unless you played a faction that would be run over by the Mongols early on.
Maybe I suck but Skaven is not easy for me because of the 50%skaven corruption and 50% untainted balance I need to have in all of my settlements.
I think Gor Rok is the easiest.
Joining the order-tide with military alliance with Wood Elves can finish the game without fighting. (dwarves give you 50 of amber, Empire 30 and so on)
Maybe Ikit has OP mechanics but try fighting the ordertide with only rats.
This opinion is based on VERY HARD by the way.
Skaven are only easy as Ikit if you use mainly Skryre units for your armies.
With Ikits stack you can defeat like 3 Doomstacks in one battle because the enemy never reaches your line.
How to compose an Ikit Stack? infantry and missle + artillery?
*Justice, cats and CONFEDERATION ENABLED for the Tomb Kings and Vampire Coast! feat mummies and Apophas. *Exclusive DLCs for Tomb Kings, Vampire Coast, BM, CW and WE! #DLCsAreRacesToo *Remaster all WH1 and WH2 faction icons for WH3! *Ogre Kingdoms core race or death! *Bring back settlement conquering artworks! *Gnoblar Carpet for Greesus *Improve UI
Maybe I suck but Skaven is not easy for me because of the 50%skaven corruption and 50% untainted balance I need to have in all of my settlements.
I think Gor Rok is the easiest.
Joining the order-tide with military alliance with Wood Elves can finish the game without fighting. (dwarves give you 50 of amber, Empire 30 and so on)
Maybe Ikit has OP mechanics but try fighting the ordertide with only rats.
This opinion is based on VERY HARD by the way.
Skaven are only easy as Ikit if you use mainly Skryre units for your armies.
With Ikits stack you can defeat like 3 Doomstacks in one battle because the enemy never reaches your line.
How to compose an Ikit Stack? infantry and missle + artillery?
Everybody saying Tyrion is the easiest HE should give Alith Anar another go. Alith has countless crazy good bonuses without having ANY drawbacks compared to other HE's.
He has: - access to incredibly powerful unique ranged units from the get go - chance to Ambush every battle with a HE roster - an underway stance that lets move around in total freedom and lets you very easily escape any dangerous situation - once the ball starts rolling and you have multiple Assassins running, will drown in Influence like no other HE faction - at least in ME, access from the get go to extremely rich settlements (Arnheim and especially the easy to take Quintex) - the possiblity of trading with a lot of faction from turn 1. Couple this with the Titan Peaks province you will very soon conquer (that has trade resources on each settlement) and you're drowning in cash as well.
He's very fun for sure, but to be fair ambushing and destroying every army before they can even do anything to you does get stale quite quickly...
Honestly, Tyrion can sometimes be quite challenging at the start, and either way is to me intrinsically harder than Alith who has crazy new tricks and no penalties or roster limitations whatsoever.
Comments
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0 · Disagree Agree"I disapprove of what you say, but I will defend to the death your right to say it." Evelyn Beatrice Hall
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2 · Disagree Agree- Report
1 · Disagree AgreeGor-rok/tyrion/any empire faction, all really save locations with little trouble. Empire can get a bit rough mid-late game, because of confederation being slow, as all your provinces beat up their enemies leaving you with few ways to gain fealty.
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0 · Disagree AgreeAnd if you think that gaming companies always have such a clear idea about everything...
W A R C R A F T R E F O R G E D.
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-1 · Disagree AgreeCheck the reviews of Warcraft and then check the reviews of WHTW.. come on, you can do better ;-)
Hey I do.. but you're not what I'd describe a SME.
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0 · Disagree AgreeNo not just me and someone else, if you opened your eyes and looked at what is posted on this form and on the Reddit you would see it's a commonly held belief.
Hell several others in this thread have mentioned how easy Ikit is.
Also I know exactly what you are doing, I didn't miss it. You are angry like always.
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0 · Disagree AgreeNot angry, not surprised, mostly a type of emptiness.. of course you did.. I could tell from your answer you totally got the nuance of the post.
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1 · Disagree AgreeI think Gor Rok is the easiest.
Joining the order-tide with military alliance with Wood Elves can finish the game without fighting. (dwarves give you 50 of amber, Empire 30 and so on)
Maybe Ikit has OP mechanics but try fighting the ordertide with only rats.
This opinion is based on VERY HARD by the way.
*Exclusive DLCs for Tomb Kings, Vampire Coast,
BM, CW andWE! #DLCsAreRacesToo*Remaster all WH1 and WH2 faction icons for WH3!
*Ogre Kingdoms core race or death!
*Bring back settlement conquering artworks!
*Gnoblar Carpet for Greesus
*
Improve UI- Report
0 · Disagree AgreeNoctilus gives you the freedom and the pirate cove mechanics allows a player to have no city, but eventually take cities are necessary to win the game, and taking cities provide a much better economy than relying on pirate coves. Noctilus also has a slower start since you spend the first 15 turns doing almost nothing.
The second easiest faction is probably Alith Anar. I found Alith Anar easier than Tyrion. The shadow walker spam is OP and you don't even need an entire stack. I very rarely had to fight melee. Most things die before it reaches you. The campaign is slightly harder than Luther Harkon mostly due to the economy. Harkon has so much gold really early on if you go for the cost reduction thing.
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0 · Disagree AgreeWith Ikits stack you can defeat like 3 Doomstacks in one battle because the enemy never reaches your line.
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0 · Disagree Agree- Report
0 · Disagree AgreeMy only gripe is that the starting difficulty is not very accurate on the campaign selection menu, that is not very newbie friendly.
Ikit is super fun to play, which is all that matters really.
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1 · Disagree AgreeThat gets old fast. That's exactly what ruined Fall of the Samurai. You just brought 4-5 modern artillery pieces and the enemy couldn't do anything to you (since the AI never bothered to stack up on artillery itself) and you didn't even need to issue any commands after setting up, it was that broken and it was that boring. I played several vanilla S2 campaigns, but only a single FotS campaign for that reason.
I said it elsewhere, but upgrading units should also increase their recruitment and upkeep cost. Exponentially the more upgrades you pack onto them.
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0 · Disagree Agree- Report
0 · Disagree Agree- Report
0 · Disagree AgreeIkit is super fun because of his themed units. Is it challenging? No!
Is it very very satisfying? Yes-yes!
Same goes for Gor-Rok who is my favourite LM faction even if he is the easiest one.
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1 · Disagree AgreeNope, it's bad and the Workshop needs more nerfs.
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0 · Disagree AgreeFor me Ikit Claw is the most fun LL battle wise.
Are you telling me my opinion is wrong?
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0 · Disagree Agree- Report
3 · Disagree AgreeI also repeat again, DLC content must not be more simplistic and more accessible than base content because that's in complete ignorance of the bog standard challenge curve. You getting better at the game means the game must up the ante, not lower the bar. That's why the final challenges in about any game are supposed to be greater than the ones at the beginning. I finish Queek's fairly challenging campaign and then continue to Ikit's which is for whatever reason much easier, so playing and finishing that campaign does not improve my understanding of the game or encourage me to play better. It's the opposite, it encourages regression and playing worse.
Remember when undercities were introduced and how overwhelmingly OP they were? That also encouraged regression and hence why CA nerfed them despite all the people crying about how much "fun" they had spamming the nuke everywhere and completely trivializing the campaign. "Fun" is not in itself an argument for anything because fun is subjective and unmeasurable. Would you have less fun if Ikit's Workshop actually had more of a point exisiting and wasn't just a plain powerboost? How do you know?
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0 · Disagree AgreeReferenced from the Big Fun Book of Game Design
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0 · Disagree AgreeI disagree about DLCs need to be harder. Up the difficulty level if you don't find it challenging. Try VH or legendary without lightning strike if you need a challenge.
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1 · Disagree Agree- Report
0 · Disagree Agree- Report
0 · Disagree Agree- Report
0 · Disagree AgreeYeah, Ikit's easy as pie. So what? He's one LL. Under-cities made an entire faction too powerful, same with the DE slave economy which is getting a well deserved nerf in PGs. But one LL being easier than the rest of his race is not only inevitable, I don't see much wrong with it. Franz is easier than the other Imperials, Louen is the easiest Bretonnian, Grombrindal the easiest Dwarf, Gor-rok the easiest LM, Mannfred the easiest Vampire, Tyrion the easiest HE, so on and so forth.
Not to mention Ikit's power has a very strong flavor, and this is after all a single-player game where said flavors holds a lot of the appeal. Total War isn't Dark Souls, is not designed the same way and should not aspire to be designed the same way. And that's totally fine. If a hard Total War moved copies, then Attila would have been the most successful one, because that stuff was brutal especially if you played Western Rome. But people vastly prefer games like Medieval II which was really easy even on the hardest difficulty unless you played a faction that would be run over by the Mongols early on.
- Report
3 · Disagree Agree*Exclusive DLCs for Tomb Kings, Vampire Coast,
BM, CW andWE! #DLCsAreRacesToo*Remaster all WH1 and WH2 faction icons for WH3!
*Ogre Kingdoms core race or death!
*Bring back settlement conquering artworks!
*Gnoblar Carpet for Greesus
*
Improve UI- Report
0 · Disagree Agree- 2 Warlock Engineers
- 2 Doomwheels
- 2 Doom-flayers
- 4 Jezzails
- 3 Ratling Guns
- 3 poison wind Mortars
- 3 warp Lightning cannons
With this army no enemy will ever be able to reach your line.
Don’t bother with melee infantry, go full Skryre mode and nuke the enemy to the ground.
Early game you can also use warp grinders and some clan rats with spears.
Warp fire throwers are also quite effective but only in close range.
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0 · Disagree AgreeAlith has countless crazy good bonuses without having ANY drawbacks compared to other HE's.
He has:
- access to incredibly powerful unique ranged units from the get go
- chance to Ambush every battle with a HE roster
- an underway stance that lets move around in total freedom and lets you very easily escape any dangerous situation
- once the ball starts rolling and you have multiple Assassins running, will drown in Influence like no other HE faction
- at least in ME, access from the get go to extremely rich settlements (Arnheim and especially the easy to take Quintex)
- the possiblity of trading with a lot of faction from turn 1. Couple this with the Titan Peaks province you will very soon conquer (that has trade resources on each settlement) and you're drowning in cash as well.
He's very fun for sure, but to be fair ambushing and destroying every army before they can even do anything to you does get stale quite quickly...
Honestly, Tyrion can sometimes be quite challenging at the start, and either way is to me intrinsically harder than Alith who has crazy new tricks and no penalties or roster limitations whatsoever.
- Report
0 · Disagree Agree