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The easiest LL in the game is ...?

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  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 40,907

    Everybody saying Tyrion is the easiest HE should give Alith Anar another go.
    Alith has countless crazy good bonuses without having ANY drawbacks compared to other HE's.

    He has:
    - access to incredibly powerful unique ranged units from the get go
    - chance to Ambush every battle with a HE roster
    - an underway stance that lets move around in total freedom and lets you very easily escape any dangerous situation
    - once the ball starts rolling and you have multiple Assassins running, will drown in Influence like no other HE faction
    - at least in ME, access from the get go to extremely rich settlements (Arnheim and especially the easy to take Quintex)
    - the possiblity of trading with a lot of faction from turn 1. Couple this with the Titan Peaks province you will very soon conquer (that has trade resources on each settlement) and you're drowning in cash as well.

    He's very fun for sure, but to be fair ambushing and destroying every army before they can even do anything to you does get stale quite quickly...

    Honestly, Tyrion can sometimes be quite challenging at the start, and either way is to me intrinsically harder than Alith who has crazy new tricks and no penalties or roster limitations whatsoever.

    Yeah he is super easy thats true. Around turn 70 the other HEs invade Naggaroth and then you can team up with Tyrion, Alarielle, Khatep, Mazda and Tretch to purge all Druchi from the continent.
    Summon the Elector Counts!
  • John_Kimble#3765John_Kimble#3765 Registered Users Posts: 1,602
    ArneSo said:

    Everybody saying Tyrion is the easiest HE should give Alith Anar another go.
    Alith has countless crazy good bonuses without having ANY drawbacks compared to other HE's.

    He has:
    - access to incredibly powerful unique ranged units from the get go
    - chance to Ambush every battle with a HE roster
    - an underway stance that lets move around in total freedom and lets you very easily escape any dangerous situation
    - once the ball starts rolling and you have multiple Assassins running, will drown in Influence like no other HE faction
    - at least in ME, access from the get go to extremely rich settlements (Arnheim and especially the easy to take Quintex)
    - the possiblity of trading with a lot of faction from turn 1. Couple this with the Titan Peaks province you will very soon conquer (that has trade resources on each settlement) and you're drowning in cash as well.

    He's very fun for sure, but to be fair ambushing and destroying every army before they can even do anything to you does get stale quite quickly...

    Honestly, Tyrion can sometimes be quite challenging at the start, and either way is to me intrinsically harder than Alith who has crazy new tricks and no penalties or roster limitations whatsoever.

    Yeah he is super easy thats true. Around turn 70 the other HEs invade Naggaroth and then you can team up with Tyrion, Alarielle, Khatep, Mazda and Tretch to purge all Druchi from the continent.
    If there's even any DE left at that point. With Alith, you take Morathi out very early. Hexoatl will love you so your south will be safe. So you can just proceed north curbstomping DE factions left and right, before they even have the chance to unite and become a superpower. In the mean time, you can very easily confederate HE factions on Ultuhan (Tiranoc to begin with, which will give you even MORE cash).

    Alith Anar is way easier than Tyrion (who has to put up with your early DE that can be challenging sometimes, then has to unify Ulthuan and then has to confront a DE empire that by that point is fully unified and a big threat).
  • TheShiroOfDaltonTheShiroOfDalton Registered Users Posts: 34,001
    Jastall said:

    I also repeat again, DLC content must not be more simplistic and more accessible than base content because that's in complete ignorance of the bog standard challenge curve.

    Referenced from the Big Fun Book of Game Design

    If you are offended by challenge, just say so.
    Yeah, Ikit's easy as pie. So what? He's one LL. Under-cities made an entire faction too powerful, same with the DE slave economy which is getting a well deserved nerf in PGs. But one LL being easier than the rest of his race is not only inevitable, I don't see much wrong with it. Franz is easier than the other Imperials, Louen is the easiest Bretonnian, Grombrindal the easiest Dwarf, Gor-rok the easiest LM, Mannfred the easiest Vampire, Tyrion the easiest HE, so on and so forth.
    I see you failed to read even half of what I wrote on the topic. Franz is basegame content, Louen is basegame content and so are Mannfred and Tyrion. Them being easy is not the problem here. It's all the additional content being easier than basegame content that is wrong. Why is it so hard for people to comprehend such simple points?

    Why's Ikit easier than Queek? I completed Queek's campaign and now I get DLC content that challenges me less, that needs less skill and encourages regression in playstyle. That's completely backwards from how it should be. What's the point of a second basic tutorial if you have already mastered the base game?

    Ikit's workshop is very shoddily implemented in Ikit's campaign. Ikit doesn't have a hard start and you can play the entire campaign not using the workshop once. But if you use it, it just makes an already easy campaign even easier. There's no real point to it. Campaign goals don't revolve around what you do with it, the environment doesn't react to how much or how little you use the workshop and all you get is OP versions of units that are already powerful.

    Also, you're completely wrong on the workshop conferring any sort of flavor. Skaven mad science flavor is that it is unsafe, that they care not about safety and as a result it often literally blows up in their faces. But the workshop is completely safe. Everything you implement works perfectly. Nope, that's not Skaven as they're known.

    I fail to see saying that Ikit could have been so much more is so controversial. People liking OP stuff to faceroll an already underwhelming AI is no justification for that, those peopl can pick from dozens of campaigns in WH2 already. Bad content is bad content.

    I would like:

    -the workshop upgrades being balanced by making the custom units more expensive. You are creating advanced versions that require more resources and maintenance, so you go and pay for it. Would make you think more about what units to upgrade and when

    -Clan Pestilens rivalry. Using the workshop should get Clan Pestilens, the "faith" component in the science vs faith theme to get upset and work against you, triggering uprisings and them attempting to steal undercities and settlements from you Clan Eshin style the further you go with your mad science. Rivalry between Skaven clans is something this game has so far utterly failed to portray

    -the workshop being less safe. You create a Warpstorm rocket and it might blow up prematurely and damage the settlement and the workshop, knocking it out of comission for a few turns. That's Skaven mad science for you

    -the workshop actually being part of Clan Skyre's campaign goals, like you need to divert resources for a secret project like that moon breaking rocket from End Times

    I fail to see how any of that would have detracted from the "fun". As I said, if you just want to faceroll the AI with superior firepower, you can do that in the laboratory or custom battle.
  • RomeoReject#1666RomeoReject#1666 Registered Users Posts: 2,294
    Agreed about Noctilus, you have one of the hardest positions in the entire game to assail, and easy targets to lash out at. His campaign requires no thinking to win. Only other one that comes close is the Ulthuan-based High Elves, or Settra.
  • IamNotArobot#8850IamNotArobot#8850 Registered Users Posts: 5,760

    Jastall said:

    I also repeat again, DLC content must not be more simplistic and more accessible than base content because that's in complete ignorance of the bog standard challenge curve.

    Referenced from the Big Fun Book of Game Design

    If you are offended by challenge, just say so.
    Yeah, Ikit's easy as pie. So what? He's one LL. Under-cities made an entire faction too powerful, same with the DE slave economy which is getting a well deserved nerf in PGs. But one LL being easier than the rest of his race is not only inevitable, I don't see much wrong with it. Franz is easier than the other Imperials, Louen is the easiest Bretonnian, Grombrindal the easiest Dwarf, Gor-rok the easiest LM, Mannfred the easiest Vampire, Tyrion the easiest HE, so on and so forth.
    I see you failed to read even half of what I wrote on the topic. Franz is basegame content, Louen is basegame content and so are Mannfred and Tyrion. Them being easy is not the problem here. It's all the additional content being easier than basegame content that is wrong. Why is it so hard for people to comprehend such simple points?

    Why's Ikit easier than Queek? I completed Queek's campaign and now I get DLC content that challenges me less, that needs less skill and encourages regression in playstyle. That's completely backwards from how it should be. What's the point of a second basic tutorial if you have already mastered the base game?

    Ikit's workshop is very shoddily implemented in Ikit's campaign. Ikit doesn't have a hard start and you can play the entire campaign not using the workshop once. But if you use it, it just makes an already easy campaign even easier. There's no real point to it. Campaign goals don't revolve around what you do with it, the environment doesn't react to how much or how little you use the workshop and all you get is OP versions of units that are already powerful.

    Also, you're completely wrong on the workshop conferring any sort of flavor. Skaven mad science flavor is that it is unsafe, that they care not about safety and as a result it often literally blows up in their faces. But the workshop is completely safe. Everything you implement works perfectly. Nope, that's not Skaven as they're known.

    I fail to see saying that Ikit could have been so much more is so controversial. People liking OP stuff to faceroll an already underwhelming AI is no justification for that, those peopl can pick from dozens of campaigns in WH2 already. Bad content is bad content.

    I would like:

    -the workshop upgrades being balanced by making the custom units more expensive. You are creating advanced versions that require more resources and maintenance, so you go and pay for it. Would make you think more about what units to upgrade and when

    -Clan Pestilens rivalry. Using the workshop should get Clan Pestilens, the "faith" component in the science vs faith theme to get upset and work against you, triggering uprisings and them attempting to steal undercities and settlements from you Clan Eshin style the further you go with your mad science. Rivalry between Skaven clans is something this game has so far utterly failed to portray

    -the workshop being less safe. You create a Warpstorm rocket and it might blow up prematurely and damage the settlement and the workshop, knocking it out of comission for a few turns. That's Skaven mad science for you

    -the workshop actually being part of Clan Skyre's campaign goals, like you need to divert resources for a secret project like that moon breaking rocket from End Times

    I fail to see how any of that would have detracted from the "fun". As I said, if you just want to faceroll the AI with superior firepower, you can do that in the laboratory or custom battle.
    But everything is not making them harder thant the previous, is about having fun with over the top op mechanics too. There always challenge as there is cheese.
    *Justice, cats and CONFEDERATION ENABLED for the Tomb Kings and Vampire Coast! feat mummies and Apophas.
    *Exclusive DLCs for Tomb Kings, Vampire Coast, BM, CW and WE! #DLCsAreRacesToo
    *Remaster all WH1 and WH2 faction icons for WH3!
    *Ogre Kingdoms core race or death!
    *Bring back settlement conquering artworks!
    *Gnoblar Carpet for Greesus
    *Improve UI


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