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Because CA decided to limit the ammount of abusive units you can take it already aknowledged the META, (Most effective tactic available or just the best way to win) and no spamming melee infantry is outside of Dwf vs anyone with better ap inf never the META.
Melee inf is never a win condition they are a meat shield first and even anti large infantry units are only semi effective vs some very strong SEMs which should be rebalanced by tweaking the mechanics that give them an unfair advantage even over their counters.
Well yeah they added caps, units are capped to 5 also, beyond that more is not needed.
And infantry is and always have been part of the META.
Who cares if melee infantry is not a win condition? not all aspects need to be, and i call that not true either because in some match-ups they very well are.
theres simple no need for re-balance currently other than nerfing OP mosnters, no need to ruin the game because of few mosnters that can easily be adjusted.
Because like a third of the game units are melee infantry?
Because many of the iconic Warhammer units are melee infantry (Chosen, Wardancers, Ironbreakers, Black Orcs, Swordmasters, Chaos Warriors...) ?
Even if I agreed with the fact that only some SEM are OP, I don't see how nerfs you suggested a few days ago are supposed to fix that.
Karl Franz -2MD? That is a joke. Would only possibly affect his performance vs other SE.
Because less md and less armour would mean more hits from other untis and more dmg.
-2md is not a joke if you read it correctly it also says -10 armour, it means 2% more hits for any targets attacking him for in many cases for low MA units that can mean 10% or more hits for the units, likewise -10 armour means more daamge gets through. Its not a big nerf but a big nerf is not needed its a gradual nerf applied for most monsters in the game.
To me a joke is trying to nerf ALL SE and destroy a balanced game because of few over-performing monsters thats a joke or an agenda to change how the game works.
Because CA decided to limit the ammount of abusive units you can take it already aknowledged the META, (Most effective tactic available or just the best way to win) and no spamming melee infantry is outside of Dwf vs anyone with better ap inf never the META.
Melee inf is never a win condition they are a meat shield first and even anti large infantry units are only semi effective vs some very strong SEMs which should be rebalanced by tweaking the mechanics that give them an unfair advantage even over their counters.
Well yeah they added caps, units are capped to 5 also, beyond that more is not needed.
And infantry is and always have been part of the META.
Who cares if melee infantry is not a win condition? not all aspects need to be, and i call that not true either because in some match-ups they very well are.
theres simple no need for re-balance currently other than nerfing OP mosnters, no need to ruin the game because of few mosnters that can easily be adjusted.
Because like a third of the game units are melee infantry?
Because many of the iconic Warhammer units are melee infantry (Chosen, Wardancers, Ironbreakers, Black Orcs, Swordmasters, Chaos Warriors...) ?
Even if I agreed with the fact that only some SEM are OP, I don't see how nerfs you suggested a few days ago are supposed to fix that.
Karl Franz -2MD? That is a joke. Would only possibly affect his performance vs other SE.
Because less md and less armour would mean more hits from other untis and more dmg.
-2md is not a joke if you read it correctly it also says -10 armour, it means 2% more hits for any targets attacking him for in many cases for low MA units that can mean 10% or more hits for the units, likewise -10 armour means more daamge gets through. Its not a big nerf but a big nerf is not needed its a gradual nerf applied for most monsters in the game.
To me a joke is trying to nerf ALL SE and destroy a balanced game because of few over-performing monsters thats a joke or an agenda to change how the game works.
The problem lies with attack animations as much, or even more, than with pure combat stats.
Looking at combat stats, Stegadon has 15% chance to hit braced HE Spearmen. That is not how the game works.
There's impact damage, there's collision damage in some cases, there's possible multiple chained attacks for some SE (landing 3-4 hits within several seconds). The damage a SE like KF on Deathclaw takes while cycle charging infantry is minute. Increasing it by a couple of percent is not going to make a meaningful change.
Because CA decided to limit the ammount of abusive units you can take it already aknowledged the META, (Most effective tactic available or just the best way to win) and no spamming melee infantry is outside of Dwf vs anyone with better ap inf never the META.
Melee inf is never a win condition they are a meat shield first and even anti large infantry units are only semi effective vs some very strong SEMs which should be rebalanced by tweaking the mechanics that give them an unfair advantage even over their counters.
Well yeah they added caps, units are capped to 5 also, beyond that more is not needed.
And infantry is and always have been part of the META.
Who cares if melee infantry is not a win condition? not all aspects need to be, and i call that not true either because in some match-ups they very well are.
theres simple no need for re-balance currently other than nerfing OP mosnters, no need to ruin the game because of few mosnters that can easily be adjusted.
Because like a third of the game units are melee infantry?
Because many of the iconic Warhammer units are melee infantry (Chosen, Wardancers, Ironbreakers, Black Orcs, Swordmasters, Chaos Warriors...) ?
Even if I agreed with the fact that only some SEM are OP, I don't see how nerfs you suggested a few days ago are supposed to fix that.
Karl Franz -2MD? That is a joke. Would only possibly affect his performance vs other SE.
Because less md and less armour would mean more hits from other untis and more dmg.
-2md is not a joke if you read it correctly it also says -10 armour, it means 2% more hits for any targets attacking him for in many cases for low MA units that can mean 10% or more hits for the units, likewise -10 armour means more daamge gets through. Its not a big nerf but a big nerf is not needed its a gradual nerf applied for most monsters in the game.
To me a joke is trying to nerf ALL SE and destroy a balanced game because of few over-performing monsters thats a joke or an agenda to change how the game works.
Changing how much you can abuse cycle charging will not even have effect on any of the non abusive SE. Reducing the healing ammount on SE will not have any effect on most SE but will make it easier to see which SE are only viable because of healing beeing available in their faction.
Healing pots got removed for a reason and imo no heal spell should recover more then 500hp on a SE and they should certainly not be more cost effective then dmg spells.
I definitely play less armies that have 3 or more SE armies than they do on ladder so i hardly see any issue.
And majority of armies i play against have biggest % of their gold spent on infantry (including missile ifnantry)...are we to expect a thread from you on nerfing infantry? i do sure hope so this infantry META has been going on for years now and noone seems to point it out.
I found it strange that you only mentioned your opponents' builds, so I popped over to your twitch to see what builds YOU bring. As a highly skilled player, I would imagine your builds reflect both what you think is meta as well as what IS meta.
On your most recent twitch vod of you playing quick battles with every faction: Game 1: 12.9% of funds spent on melee infantry, 18.8% on missile infantry, 52.1% spent on SE Game 2: 20.5% on melee infantry, 0% on missile infantry, 55.6% on SE Game 3: 63.7% on melee infantry, 0% on missile infantry, 24.1% on SE, two manticores summoned Game 4: 19.3% on melee infantry, 0% on missile infantry, 43.6% on SE Game 5: 0% on melee infantry, 18.6% on missile infantry, 36.2% on SE, two manticores summoned Game 6: 12.1% on melee infantry, 7.7% on missile infantry, 38.3% on SE, one deckhand summoned etc.
So basically the reason you win is because your opponents fail to conform to the SE meta?
Comments
-2md is not a joke if you read it correctly it also says -10 armour, it means 2% more hits for any targets attacking him for in many cases for low MA units that can mean 10% or more hits for the units, likewise -10 armour means more daamge gets through. Its not a big nerf but a big nerf is not needed its a gradual nerf applied for most monsters in the game.
To me a joke is trying to nerf ALL SE and destroy a balanced game because of few over-performing monsters thats a joke or an agenda to change how the game works.
- Report
0 · Disagree AgreeLooking at combat stats, Stegadon has 15% chance to hit braced HE Spearmen. That is not how the game works.
There's impact damage, there's collision damage in some cases, there's possible multiple chained attacks for some SE (landing 3-4 hits within several seconds). The damage a SE like KF on Deathclaw takes while cycle charging infantry is minute. Increasing it by a couple of percent is not going to make a meaningful change.
- Report
3 · Disagree AgreeReducing the healing ammount on SE will not have any effect on most SE but will make it easier to see which SE are only viable because of healing beeing available in their faction.
Healing pots got removed for a reason and imo no heal spell should recover more then 500hp on a SE and they should certainly not be more cost effective then dmg spells.
- Report
4 · Disagree AgreeOn your most recent twitch vod of you playing quick battles with every faction:
Game 1: 12.9% of funds spent on melee infantry, 18.8% on missile infantry, 52.1% spent on SE
Game 2: 20.5% on melee infantry, 0% on missile infantry, 55.6% on SE
Game 3: 63.7% on melee infantry, 0% on missile infantry, 24.1% on SE, two manticores summoned
Game 4: 19.3% on melee infantry, 0% on missile infantry, 43.6% on SE
Game 5: 0% on melee infantry, 18.6% on missile infantry, 36.2% on SE, two manticores summoned
Game 6: 12.1% on melee infantry, 7.7% on missile infantry, 38.3% on SE, one deckhand summoned
etc.
So basically the reason you win is because your opponents fail to conform to the SE meta?
- Report
1 · Disagree Agree