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Didn't find legendary fun.

overtaker40#8926overtaker40#8926 Registered Users Posts: 1,368
After 700 hours of gameplay I felt ready to try move up to legendary. I picked the karak kadrin playing as Thorgrim. I had a look at legend of tw guide as well.

It was more intense and I enjoyed having to be extra careful with my money and how I built settlements, but it also felt to clinical. Like I had to play a certain way and that just felt tedious. After winning every battle the same way, basically pound them with artillery then arrows holding the line with infantry, I realised I preferred very hard campaign with battle difficulty on hard. It allowed me to try different things such as I could use less good troops and try different army builds, I can go in different directions on the campaign map and not worry about everyone being hostile and also the games a little faster.

I don't know I get some people must find beating an ai that's op fun and I will try legendary as a couple different races but I think I will stick with very hard.

I do wish settings were more pick and mix at the begining. Such as being able to select things like ai base income, public order penalties and if supply lines exist on some sort of slider that determines your difficulty based on what you select.
I like all the races. Equally. Wood elves are just the first among equals.

Comments

  • Beast_of_Guanyin#8747Beast_of_Guanyin#8747 Registered Users Posts: 42,821
    edited April 2020
    Legendary isn't supposed to be fun.
    I am The Beast of Guanyin, The one who beasts 25 hours a day, 8 days a week, Vanilla Gorilla, The great bright delight, Conqueror of Mountains, Purveyor of wisdom, Official forum historian, Master Tamer of energy, the one they fear to name, Beastradamus, The Teacher, Master Unbiased Pollster, The Avatar of Tuesday, Chief hype Train Conductor, Uwu Usurper, Pog Wog Warrior, Poggers Patroller, Alpha of the species, Apex protector, Praetor of Positivity, Drybrush Disciple, Sophisticated Savage.
  • #326161#326161 Registered Users Posts: 2,175
    I think if u want something fun on Legendary, Pestilience, Chaos or Beastman is the way to go.
  • Theo91#7431Theo91#7431 Registered Users Posts: 3,140

    Legendary isn't supposed to be fun.

    I’ve seen legend of tw mention this before and he often says legendary is the least fun and the game becomes more and more fun as you move towards normal difficulty
  • SerPus#7395SerPus#7395 Registered Users Posts: 11,036

    I had a look at legend of tw guide as well.

    That's the mistake. Play the game however you like, don't follow the guides.

  • FossowayFossoway Registered Users Posts: 5,332
    Legendary is definitely challenging, but not fun. That's mostly due to the amount of BS that the AI pulls out of nowhere, and the unreasonable buffs that they get.

    Personally, I stick to Campaign: Very Hard and Battle: Hard. It's the perfect balance of challenging and fun, at least for me.
  • doclumbago#6250doclumbago#6250 Registered Users Posts: 2,608
    It isn´t. It´s for a masochistic unforgiving challenge.
  • summertimelovin#4461summertimelovin#4461 Registered Users Posts: 561
    It's not for everyone. I've completed legendary campaigns just to see if I could but I didn't really enjoy it. Play on a difficulty you're comfortable with and with a faction you like. At least in my case, most of the fun depends on how much I like the faction I'm currently playing as and the diversity of my enemies/battlefields.
  • overtaker40#8926overtaker40#8926 Registered Users Posts: 1,368
    Interesting. Seems I misunderstood the purpose of legendary. Thanks!
    I like all the races. Equally. Wood elves are just the first among equals.
  • davedave1124#4773davedave1124#4773 Registered Users Posts: 23,405
    It's not meant to be fun in the traditional way. Once you are fine with beating the game on harder difficulties legendary is their to test every aspect of your game. Don't consider a legendary campaign as time filler unless you beaten the game a few times.. if you fancy a challenge go for it, if you fancy a fun campaign.. Ikit on Hard.
  • GettoGecko#7861GettoGecko#7861 Registered Users Posts: 1,708
    If you don't enjoy min-maxing and optimisation, ok. But that doesn't mean legendary isn't fun, it just is a different form of fun. Only lower difficulties you can toy around and try out alot of different things without being punshed and thats fine because thats what the majority of players want to do. When you start with legendary you need to know which tactics work and which one on which battle type with which faction is best, same with units and strategical expansion but after a while once you get used to it and the unit balance than you can also play around a little bit.
    Its just a playground where you will find out very quickly what works and what not and these tactics, strategies and compositions will also work on lower difficulties while in reverse a unit that seem to perform good on normal can be shreeded or some tactics you win with on normal might be crushing defeat on legendary.

    Its just a personal preference of what you enjoy more, playing around with variations or finding out the more efficent ones.
  • Beast_of_Guanyin#8747Beast_of_Guanyin#8747 Registered Users Posts: 42,821
    Theo91 said:

    Legendary isn't supposed to be fun.

    I’ve seen legend of tw mention this before and he often says legendary is the least fun and the game becomes more and more fun as you move towards normal difficulty
    That or hard for sure.
    I am The Beast of Guanyin, The one who beasts 25 hours a day, 8 days a week, Vanilla Gorilla, The great bright delight, Conqueror of Mountains, Purveyor of wisdom, Official forum historian, Master Tamer of energy, the one they fear to name, Beastradamus, The Teacher, Master Unbiased Pollster, The Avatar of Tuesday, Chief hype Train Conductor, Uwu Usurper, Pog Wog Warrior, Poggers Patroller, Alpha of the species, Apex protector, Praetor of Positivity, Drybrush Disciple, Sophisticated Savage.
  • Tennisgolfboll#5877Tennisgolfboll#5877 Registered Users Posts: 13,762
    I switch between VH and legendary for which i find the most fun. I have a ton of fun on legendary.

    Sometimes i try easy, normal or hard but very rarely and i tend to get bored fast if i do.
    It needs to be pointed out that what people call "cheese" is just playing the game the way it actually exists not in some fictional way they think it is supposed to work.
  • Djau#5149Djau#5149 Registered Users Posts: 12,776
    I've done multiple, its fun with some races, not with others; its not balanced.

  • RikRiorik#9890RikRiorik#9890 Registered Users Posts: 12,406
    I enjoy the occasional Legendary campaign and the early game slog and slew of enemies that comes your way feels very epic. However if I want to paint exceedingly large parts of the map in my colours I generally enjoy the likes of Hard more. Mostly I play VH but whenever I just want to fool around I will go for Hard or Normal, even sometimes Easy.
    Lord of the Undermountain and your friendly neighbourhood giant (Dwarf)
  • MaksboMaksbo Registered Users Posts: 441
    edited April 2020
    Totally agree OP. Shows you are not a power gamer either. I like to mix and goof around making thematic armies over min maxed powerstacks. Also I dont like not being able to pause
  • RobotWithClownFeetRobotWithClownFeet Registered Users Posts: 26
    Personally I think the best way to deal with difficulty is to give yourself restrictions, I like to force myself to play with short turn times, similar to what chess players do, for battle difficulty it would be faction to faction, but it would just mostly be about using worse units, because the difficulty isn't as artificial it feels more fair and thus more fun
  • Grom_the_Paunch#8146Grom_the_Paunch#8146 Registered Users, Moderators, Knights Posts: 2,727
    Legendary is a strange thing. It seems to be more for those who like to have their campaign dictated to them than the other way around.

    What I mean by that is... Other difficulties leave more freedom to the player in terms of army compositions and in terms of choosing your engagements. Legendary forces the player to be more reactive, as you can't afford to be as aggressive. It isn't for me either. I actually prefer to play this game with thematic (inefficient) armies and fewer annoying penalties.

    VH/Normal or VH/Hard depending on the race works for me. It allows me to play around with all the units and lords and lets me cruise through at a fair clip, finishing a game much faster.

    PG has mixed things up a bit though. It's been fun to do something different, but I'm not sure what changes this will bring and how my play-style is going to adapt. Maybe the new Legendary will be more fun.
  • philosofoolphilosofool Registered Users Posts: 1,153
    The standard total war experience, for me, is about establishing my objectives and trying to accomplish them. Often part of my objective is to play a certain way on my way to the game victory conditions. Like "Let's see if I can do Malus in ME, get the Sword of Khaine and conquer the world using his control level to combat the PO penalties from the sword." It's like playing chess with a friend who's about as good as you are.

    Legendary is about figuring out how to survive and accomplish the campaign victory conditions in any way you can, if you can. It's more like solving a puzzle that can only be solved one way.
  • DaGangster#8697DaGangster#8697 Registered Users Posts: 1,937
    edited April 2020
    This is why I play on Normal, be it with SFO, but Normal. My main reason is I don't like how all the Ai's just hate the player no matter what. I also play with army and factionwide caps, so I build all sorts of army builds and find it to be quite enjoyable, no need to spam or cheese anything.

    Team Vampire Counts

    "Many players cannot help approaching a game as an optimization puzzle. What gives the most reward for the least risk? What strategy provides the highest chance – or even a guaranteed chance – of success? Given the opportunity, players will optimize the fun out of a game."

    - Soren Johnson
  • DaGangster#8697DaGangster#8697 Registered Users Posts: 1,937

    The standard total war experience, for me, is about establishing my objectives and trying to accomplish them. Often part of my objective is to play a certain way on my way to the game victory conditions. Like "Let's see if I can do Malus in ME, get the Sword of Khaine and conquer the world using his control level to combat the PO penalties from the sword." It's like playing chess with a friend who's about as good as you are.

    Legendary is about figuring out how to survive and accomplish the campaign victory conditions in any way you can, if you can. It's more like solving a puzzle that can only be solved one way.

    I also tend to makeup a campaign objective and play that way, makes it more interesting to me.

    Team Vampire Counts

    "Many players cannot help approaching a game as an optimization puzzle. What gives the most reward for the least risk? What strategy provides the highest chance – or even a guaranteed chance – of success? Given the opportunity, players will optimize the fun out of a game."

    - Soren Johnson
  • Patrikseve#8733Patrikseve#8733 Registered Users Posts: 2,133
    Yea I think thats why its good we have difficulty settings each one to there own tastes. I play on campaign hard and very hard battles, its my sweetspot for this game it gives enough of a challenge without overbuffing the enemy to much.
  • WarlockeWarlocke Registered Users Posts: 4,083
    I have played exclusively on legendary in Shogun 2, Rome 2, Attila, and Warhammer 1. Warhammer 2 was the first game where I just didn’t find that challenge remotely fun, so even I concur.
    ò_ó
  • psychoakpsychoak Registered Users Posts: 3,414
    Your problem is battle difficulty.

    Hard isn't too bad, but VH difficulty adds so much of a bonus to stats, that basic infantry simply aren't feasible. This wasn't always the case, unit leveling and optimal lord choices gave overwhelming stat gains to players, but the AI is cheating so much more now.

    Between prioritizing regiment upgrades with massive amounts of free lord leveling, and recruiting rank 9 units a short ways into the game, you're playing on an even footing at best, and then adding that huge stat boost from the difficulty setting. Goblins outfight Dwarf Warriors, and the whole game goes to ****. :)

    I've done a few L/VH games, but they're just so boring. So I stick to L/N. Battle realism, a single auto save, stupid economy cheats so the AI actually sends multiple stacks at me, but I still have the freedom to do stupid ****. Like have a front line of basic infantry.
  • AnothaGit#1778AnothaGit#1778 Registered Users Posts: 309
    Its like the Civ Fanatics competative games. You had to optimize in a certain way and you can only play that way.

    In Civ i played lower levels just so i could role play my civ more and i do the same for WH.
  • TheShiroOfDaltonTheShiroOfDalton Registered Users Posts: 34,001
    edited April 2020
    psychoak said:

    Your problem is battle difficulty.

    Hard isn't too bad, but VH difficulty adds so much of a bonus to stats, that basic infantry simply aren't feasible. This wasn't always the case, unit leveling and optimal lord choices gave overwhelming stat gains to players, but the AI is cheating so much more now.

    It's the free XP they get every turn. On L they reach gold chevrons in a ridiculously short time.
  • PTree#4895PTree#4895 Registered Users Posts: 1,008
    I mostly play on Leg/VH. But I've started to play with Hard campaign and VH battle. This prevents me from auto resolving, battles have to be fought and are hard, but the campaign doesn't have stupid diplomacy issues.
  • Reeks#2417Reeks#2417 Registered Users Posts: 10,740




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  • Slayer_Yannir#8069Slayer_Yannir#8069 Registered Users Posts: 2,809
    edited April 2020
    Yeah, honestly I don't feel like the difficulty in this game is a progression. Or well, it is a progression until you get to Legendary which is just a steep step down.
    The highest difficulty is supposed to provide the hardest challenge, which should also feel the most rewarding to beat. Instead Legendary difficulty endeavours to make the game more tedious.

    Personally speaking, I'll do a Legendary campaign one day, just to gain the Steam achievement but I'll drop the difficulty back to VH/VH right after.
    Formerly known as Yannir. Oaths have been taken.
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