at least for game 3. Dwarf karaks should be awesome!!
on a side note, making dwarf karaks especially well designed giving them massive force multipliers, but then goving greenskins massive armies going against small garrisons would be very very thematic!
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Because, you know... never been great in WH.
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13 · Disagree AgreeRegardless I am actually more interested in sieges being reworked then I am any future DLC or Warhammer 3 to be honest - it will have such a huge impact on the game.
Not to say I'm not interested in those too though...
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3 · Disagree AgreeWorking equally across the board sieges are better than spectacular looking and mostly not working exploitable messes.
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0 · Disagree AgreeFirst step should be maybe to remove the ladders.
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3 · Disagree AgreeThe game's limited to 40 stack armies. To have a fortress with "massive force multipliers" that's actually able to take or lose you'd need to redesign the game from the ground up. Even then you'd just be watching the map do the work for you, seems boring.
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0 · Disagree AgreeI am fairly confident that sieges will be looked at and tweaked in the future. It seems far more likely than not. However, I do think Gorilla has a point here. If we change up something so big it will have a huge impact on the campaign map gameplay and may even require a major overhaul of the game which just wouldn't happen.
I think we need to aim for somewhere in the middle of this. Even just fort battles for all dwarf cities like Helmgart, that would be a huge step in the right direction.
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3 · Disagree Agreeplease CA, and why the false advertisment on the trailers, with cannons on walls??
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3 · Disagree AgreeOn topic, I do hope that they allow us to put artillery up on the walls. That would be an obvious quality of life upgrade. I do think that the risk involved with putting them there given how quickly the enemy can get to the walls, would balance out the huge damage potential. Having said that, its possible with the firing arcs and walls in general that artillery just can't operate on walls at the minute and that's why they decided against it? Who knows. I'd welcome it as an addition though.
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1 · Disagree AgreeThere are so many things CA could do to make them better whilst not making them full settlements.
No magic ladders. Let ladders be buildable and have a flag for the unit carrying them.
Let siege towers be destroyed. Honestly anyone with sense would never target a tower when they could target the following unprotected units.
Let artillery go on walls.
Let monsters get up on walls.
Let monsters tear down walls.
Introduce a few more offense / defence options like some roadblocks that ToB have.
Sort out the bloody bugs.
Allow attacking forces to undermine walls instead of building towers.
Allow tunnelling for some races.
Look at Warhammer Siege and take some of the ideas from that book.
So much can be done without really affecting the current game.
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0 · Disagree AgreeBut I get that most people would want them as units. It'll just be a bit odd to see one fight in melee, and I think they'll be pretty vulnerable to both enemy artillery and flyers.
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1 · Disagree Agreehttps://www.reddit.com/r/totalwar/comments/d1oe0f/the_hunter_the_beast_ama_with_the_warhammer_ii/eztg6dr/?context=3
Who knows how extensive (or not) this "plan" is, but at least they're no longer pretending Warhammers atrocious garbage sieges are in any way good.
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1 · Disagree AgreeAlso, there needs to be a portion of the map that is out of range of the towers from the start. Holding cavalry back out of range until the walls are breached should be a viable strategy.
The most important changes, though, are the ones that players may dislike the most:
- Pocket ladders need to go away (having them buildable during siege phases is fine). They invalidate any real strategy in siege battles.
- Gates need to be much more resistant to melee attacks (similar to how they function in 3K)
- Towers need to be much deadlier, especially against infantry and low armor monsters.
Sieges are the - by far - weakest (least interesting or strategic) part of the game right now.
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0 · Disagree AgreeThe trouble is they will likely always suck...
a) The walls are a bad place to be in this game 9 times out of 10. Sieges involve walls.
b) The AI is too dumb to take full advantage of any aspect of terrain because the player can do so many things. More features and details simply means more player options (read "potential exploits" if you want) which means bad news for AI. You can't program for every scenario, apparently.
New Forum Rules: - https://forums.totalwar.com/discussion/287645/new-forum-rules#latest
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1 · Disagree AgreeWalls are really the main issue here, that and an AI that sucks at sieges from both sides.
Defending Helmgart is super easy even at level 1. From the walls though? Impossible. You try to defend the walls, and your huge wall length and multiple gates combined with a short stack of melee infantry, translates to certain doom.
Defend the two ramps into the victory zone, with your archers positioned at the fore? You break half the troops as they come up that central ramp. and break the other half in two choke points you can shoot from the sides in. It goes from "can't beat a single stack of Orcs and Goblins" to "broke a double stack of Black Orcs with less than a hundred casualties".
Pocket ladders are a plague. The AI needs more brains. Siege maps need a lot of work.
If they do some of the Proving Grounds changes, that will be a big help in reinforcing all these understaffed minor garrisons that can't compete with infinite pocket ladders lining the whole length of the wall, but it's still going to need an AI.
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0 · Disagree AgreeMy suggestions for improving them:
- Artillery on the walls
- Multiple walled siege battles like Medieval 2
- Burning oil from gatehouses
- Deployments such as stakes, spike pits, fences etc
- More siege map variety, both for minor and major settlements. Minor settlements should have a small town to fight over. Some of the walled siege maps should have cool things like rivers running through them with a bridge as a choke point. Stuff like that. Unique capitols for factions should have their own custom siege map.
- Ethereal units should move through walls
- Monsters should be able to tear down walls
- attacking army should not be in range of the watchtowers upon starting the battle
- Skaven should be able to tunnel under the walls
- Likely will never happen but 360 degree sieges from older TW’s would be awesome.
- Army losses and routing kicks in way too quick during sieges. The trigger for army losses for the defending army should be much much lower...almost to the point of practically unbreakable.
- making gatehouses much taller in height so we can get bigger monsters
- Fix that damned gate bug
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