Each of the major cities should get rework, by reworking the city layout, modifying garrison and adding new terrain outside walls
Starting with layout...
City should be placed on mountain, only half layout presented above would be used
Only 2 causeways of 4 would be used with 2 gates
You would be able to destroy one of the causeways, bringing down units placed on it and blocking forces already presented in front of the gate from retreating, pushing also remaining forces to use remaining causeway or use ropes to climb on walls (no ladders or siege towers on this map)
2 walls for the city with boiled oil
Ability to build Ulric's Thunder (aprox. 20 000 gold). Cannon would be placed in the center of the town and have massive firepower and range
Additional units/reinforcements available (tier 1). Number of units would depend on level of the city.
Comments
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1 · Disagree AgreeDark Crusade:
Space Marines - fortified positions with rapid orbital response, take the shrine to inflict damage to morale
Imperial Guard - Massive Titan Cannon that cuts the battlefield in half, kill the commissar
Necrons - destroy the supports to bring down the plateau and run before you die, destroy the monoliths quickly
T'au - killed their leader while being wrecked by both of their ways of war and snipers
Eldar - destroy their teleporters to prevent them from running while being attacked by their puppets
Orks - destroy the banners to incite rebellions
Chaos Marines - destroy the portal bringing them to reality, watch out for Khorne shrines insta kill ability
Soulstorm:
Space Marines - relentless deep strikes all around you
Orks - you are surrounded by default in the aptly named Killy Spot
T'au - orbital laser fire that deletes units for fun
Imperial Guard - do you wanna build a Baneblade?
Sisters of Battle - crusade after crusade, oh and their super unit and everything around it is invincible due to miracle
Eldar - can't even catch them, they're constantly teleporting and hiding in shadows
Necrons - Cut off their power or get overwhelmed by 4 bloody Monoliths
Chaos Marines - Our base is protected by an insta kill field so you have to walk around it to destroy our shrines
Dark Eldar - you are the slave uprising
Anyway, I don't expect CA to do anything to such extent, unfortunately. Their designs are a bit too formulaic to make such sieges by any stretch of imagination.
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0 · Disagree AgreeIf you had to chose one and only one area of focus before the next FLC, would this be it? There might be other ways to improve the game that creates more value for players and is more fun? At the same cost in terms of developer time..?
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0 · Disagree AgreeIt should be a great bulwark and I would love to see something similar to what CA did with Rome in the RotR DLC. So the player and the AI have to besiege the City 2 times with 2 different battle Maps and only if you win both sieges with the same army you can conquer or raze the settlement.
The same mechanic should also be a thing for skavenblight, K8P, Hellpit and Karaz-A-Karak.
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0 · Disagree Agree