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unpopular opinion: No Pre-Order Race

2

Comments

  • Ferestor#5771Ferestor#5771 Registered Users Posts: 1,313
    Red_Dox said:

    Ferestor said:



    The 4 LL are standard for WH2 and if this DLC is for WH2 then we should except this much.


    No. Becasue the preorder DLC ranges in the under 10€ price tag, while your 4 LL game#2 race DLC cost double.
    So just cut it 50% back, aka 2 LLs at least ;)

    ------Red Dox
    Ok if the price is that then you are right. ^^
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 43,053
    Red_Dox said:

    Ferestor said:



    The 4 LL are standard for WH2 and if this DLC is for WH2 then we should except this much.


    No. Becasue the preorder DLC ranges in the under 10€ price tag, while your 4 LL game#2 race DLC cost double.
    So just cut it 50% back, aka 2 LLs at least ;)

    ------Red Dox
    That’s why DoW should not be the preorder bonus. They have like +10 potential characters and should be a campaign pack.
    Summon the Elector Counts!
  • AxiosXiphos#9040AxiosXiphos#9040 Registered Users Posts: 11,016
    edited May 2020
    SerPus said:

    Reghis said:

    Then we still have DoW and they have a huge roster, tons of LL and can be placed everywhere

    That's another reason to make them either core or campaign pack faction.

    I'm a big fan of DoW (see my avatar) and I even played them on TT. Yes I'd like them to be a core/campaign pack but really I would be happy if they came as a pre-order race pack. To be honest i'm worried they might not be coming at all at the moment so I'd take anything haha!

    But still - yes they have a diverse roster but mostly its units we already have in some form. Okay Pikes could maybe use a unique animation set (maybe) but other then that it's largely re-branded versions of what we already have. There's a couple of new units that come to mind, galloper guns, birdmen, shielded crossbows (on human skeletons not elves) - but overall I really think you could make a damn good pack reusing mostly existing assets.

    This is how I see it 2 (or maybe 3) LL.

    Borgio
    Lucrezzia
    I'd go with Lupio for the 3rd (who's actually my favourite but can't see him replacing the big two above).

    Unique Mechanics:

    Faction Mission System (something similar to alith anar or the deathmaster).
    Regional Recruiting: As seen in the greenskin rework.
    Regiments of Renown: Should be important to the faction - maybe you can get multiple copies of each or just having a very large roster of them (I mean there are 3 or 4 different RoR pikes alone).

    Roster would be mostly human units from tilea, aka pikes, crossbows, knights, light cannons etc. Then using the regional recruitment to add in the unique additions (dwarfs, orcs, ogres).

    Could be a brilliant faction, built mostly from what we already have and with the advantages of regional recruitment ogres would show up upon their inclusion in game 3.

    I don't mind if they are a settled faction or if they go a sort of land vampire coast route (with a travelling warcamp). Either works for me.

  • Beast_of_Guanyin#8747Beast_of_Guanyin#8747 Registered Users Posts: 44,819
    ArneSo said:

    Red_Dox said:

    Ferestor said:



    The 4 LL are standard for WH2 and if this DLC is for WH2 then we should except this much.


    No. Becasue the preorder DLC ranges in the under 10€ price tag, while your 4 LL game#2 race DLC cost double.
    So just cut it 50% back, aka 2 LLs at least ;)

    ------Red Dox
    That’s why DoW should not be the preorder bonus. They have like +10 potential characters and should be a campaign pack.
    Core race of game 3.
    I am The Beast of Guanyin, The one who beasts 25 hours a day, 8 days a week, Vanilla Gorilla, The great bright delight, Conqueror of Mountains, Purveyor of wisdom, Official forum historian, Master Tamer of energy, the one they fear to name, Beastradamus, The Teacher, Master Unbiased Pollster, The Avatar of Tuesday, Chief hype Train Conductor, Uwu Usurper, Pog Wog Warrior, Poggers Patroller, Alpha of the species, Apex protector, Praetor of Positivity, Drybrush Disciple, Sophisticated Savage.
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 43,053

    ArneSo said:

    Red_Dox said:

    Ferestor said:



    The 4 LL are standard for WH2 and if this DLC is for WH2 then we should except this much.


    No. Becasue the preorder DLC ranges in the under 10€ price tag, while your 4 LL game#2 race DLC cost double.
    So just cut it 50% back, aka 2 LLs at least ;)

    ------Red Dox
    That’s why DoW should not be the preorder bonus. They have like +10 potential characters and should be a campaign pack.
    Core race of game 3.
    Possible yes but Kislev as the first line against Chaos fits better.

    GW solely advertising Kislev at the moment is a big indicator that Kislev will be a core race.
    Summon the Elector Counts!
  • zuendl86zuendl86 Registered Users Posts: 591
    Ferestor said:

    Red_Dox said:

    1. NOBODY promised 4 LLs for a preorder race in the first place. And it does not make sense either, no matter what. Norsca had two, which was the custom then anyway WoC had three if we remember rigth and will probably get more in the far away future of game#3. But Beastmen already have stocked up to three thanks to FLC early, so Norsca could too. If wanted (which obviously so far CA does not).
    2. That brings us to "best candidate is now Dogs of War". I agree here. And we have the Tilean New World Colonies around

      to drop one LL there. And then can still scatter the second around the map for Vortex. In ME we can even drop one of in the New World and keep one around Tilea itself. Future FLCs could then still add more, if needed/wanted.
    3. Also keep in mind that the Vortex & Mortal Empire map had some upgrades already. It can be done again for example the flesh out the New Colony region or just find a place in the Lustria Thunderdome again. Or the flooded Southlands. God beware we drop LLs like Grom directly on the Ulthuan coast and disturb the fragile ecosystem for the endangered species there -.-
    -----Red Dox
    The 4 LL are standard for WH2 and if this DLC is for WH2 then we should except this much.
    Daruwind said:

    Your example of Throt vs Dwarfs + DE FLC ...there is no update ,rework ....so it would be wasted LP. Beastmen, WE still would need rework and you cannot fit both into one.

    Last LP didn't have a rework either if i remember correctly. This would give CA enough time to make the rework for BM and WE.
    zuendl86 said:

    Well we have more than enough races for WH 3...

    Southern Realms (they also have more than enough space on the Vortex map)
    Kislev
    Ogre Kingdom
    Chaos Dwarfs
    4 Chaos Gods (I hope so)


    Next as @SerPus said… only cause it happend once it doesn´t mean this is a rule…

    This bothered me since the first DLC came out...

    After the first DLCs for Warhammer I everyone was like oh after a Race Pack there will be one Lord Pack cause we had it once before?!

    Please no Monogods. A LL for each god would be my choice.
    Why people don´t like monogods???
  • AxiosXiphos#9040AxiosXiphos#9040 Registered Users Posts: 11,016
    zuendl86 said:

    Ferestor said:

    Red_Dox said:

    1. NOBODY promised 4 LLs for a preorder race in the first place. And it does not make sense either, no matter what. Norsca had two, which was the custom then anyway WoC had three if we remember rigth and will probably get more in the far away future of game#3. But Beastmen already have stocked up to three thanks to FLC early, so Norsca could too. If wanted (which obviously so far CA does not).
    2. That brings us to "best candidate is now Dogs of War". I agree here. And we have the Tilean New World Colonies around

      to drop one LL there. And then can still scatter the second around the map for Vortex. In ME we can even drop one of in the New World and keep one around Tilea itself. Future FLCs could then still add more, if needed/wanted.
    3. Also keep in mind that the Vortex & Mortal Empire map had some upgrades already. It can be done again for example the flesh out the New Colony region or just find a place in the Lustria Thunderdome again. Or the flooded Southlands. God beware we drop LLs like Grom directly on the Ulthuan coast and disturb the fragile ecosystem for the endangered species there -.-
    -----Red Dox
    The 4 LL are standard for WH2 and if this DLC is for WH2 then we should except this much.
    Daruwind said:

    Your example of Throt vs Dwarfs + DE FLC ...there is no update ,rework ....so it would be wasted LP. Beastmen, WE still would need rework and you cannot fit both into one.

    Last LP didn't have a rework either if i remember correctly. This would give CA enough time to make the rework for BM and WE.
    zuendl86 said:

    Well we have more than enough races for WH 3...

    Southern Realms (they also have more than enough space on the Vortex map)
    Kislev
    Ogre Kingdom
    Chaos Dwarfs
    4 Chaos Gods (I hope so)


    Next as @SerPus said… only cause it happend once it doesn´t mean this is a rule…

    This bothered me since the first DLC came out...

    After the first DLCs for Warhammer I everyone was like oh after a Race Pack there will be one Lord Pack cause we had it once before?!

    Please no Monogods. A LL for each god would be my choice.
    Why people don´t like monogods???
    Don't start that haha. I'm on your side but please not again..


  • ChristianT82#3242ChristianT82#3242 Registered Users Posts: 272
    edited May 2020
    At first it was campagne packs and race packs.
    campagne packs had a race and a mini campagne. The race pack had no mini campagne. In the second game they scrapt the mini campagne and added two extra Ll instead.

    campagne packs:
    BM
    WE
    TK
    VC

    Race packs:
    WC
    Norsca

    Flc:
    Bretonnia

    WC and Norsca was preorder so it is likely that the same goes for Warhammer 3, a race pack.
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 43,053

    SerPus said:

    Reghis said:

    Then we still have DoW and they have a huge roster, tons of LL and can be placed everywhere

    That's another reason to make them either core or campaign pack faction.

    I'm a big fan of DoW (see my avatar) and I even played them on TT. Yes I'd like them to be a core/campaign pack but really I would be happy if they came as a pre-order race pack. To be honest i'm worried they might not be coming at all at the moment so I'd take anything haha!

    But still - yes they have a diverse roster but mostly its units we already have in some form. Okay Pikes could maybe use a unique animation set (maybe) but other then that it's largely re-branded versions of what we already have. There's a couple of new units that come to mind, galloper guns, birdmen, shielded crossbows (on human skeletons not elves) - but overall I really think you could make a damn good pack reusing mostly existing assets.

    This is how I see it 2 (or maybe 3) LL.

    Borgio
    Lucrezzia
    I'd go with Lupio for the 3rd (who's actually my favourite but can't see him replacing the big two above).

    Unique Mechanics:

    Faction Mission System (something similar to alith anar or the deathmaster).
    Regional Recruiting: As seen in the greenskin rework.
    Regiments of Renown: Should be important to the faction - maybe you can get multiple copies of each or just having a very large roster of them (I mean there are 3 or 4 different RoR pikes alone).

    Roster would be mostly human units from tilea, aka pikes, crossbows, knights, light cannons etc. Then using the regional recruitment to add in the unique additions (dwarfs, orcs, ogres).

    Could be a brilliant faction, built mostly from what we already have and with the advantages of regional recruitment ogres would show up upon their inclusion in game 3.

    I don't mind if they are a settled faction or if they go a sort of land vampire coast route (with a travelling warcamp). Either works for me.

    Units:
    - all the Tilean mercs
    - Some Estalians
    - Amazons
    - Albion stuff
    - Araby stuff
    - Halflings
    - Unique Tilean styled Ogre Meneaters

    Characters:
    - Borgio
    - Lucrezzia
    - Lorenzo
    - Mydas
    - Gashnag
    - Lietpold
    - Morgan Bernhardt
    - Pirazzo
    - Marco Columbo (dead I know)
    - Leonardo (Dead)
    - Long Drong
    - Jaego Roth

    DoW should get 4-6 LLs. Making them the preorder bonus would be a waste of potential.

    Their unit roster would be absolutely unique.
    Summon the Elector Counts!
  • SerPus#7395SerPus#7395 Registered Users Posts: 11,787
    ArneSo said:

    Possible yes but Kislev as the first line against Chaos fits better.

    Fits better in what, exactly?
    zuendl86 said:

    Why people don´t like monogods???

    Because that's no how Chaos works in Warhammer.

  • AxiosXiphos#9040AxiosXiphos#9040 Registered Users Posts: 11,016
    ArneSo said:

    SerPus said:

    Reghis said:

    Then we still have DoW and they have a huge roster, tons of LL and can be placed everywhere

    That's another reason to make them either core or campaign pack faction.

    I'm a big fan of DoW (see my avatar) and I even played them on TT. Yes I'd like them to be a core/campaign pack but really I would be happy if they came as a pre-order race pack. To be honest i'm worried they might not be coming at all at the moment so I'd take anything haha!

    But still - yes they have a diverse roster but mostly its units we already have in some form. Okay Pikes could maybe use a unique animation set (maybe) but other then that it's largely re-branded versions of what we already have. There's a couple of new units that come to mind, galloper guns, birdmen, shielded crossbows (on human skeletons not elves) - but overall I really think you could make a damn good pack reusing mostly existing assets.

    This is how I see it 2 (or maybe 3) LL.

    Borgio
    Lucrezzia
    I'd go with Lupio for the 3rd (who's actually my favourite but can't see him replacing the big two above).

    Unique Mechanics:

    Faction Mission System (something similar to alith anar or the deathmaster).
    Regional Recruiting: As seen in the greenskin rework.
    Regiments of Renown: Should be important to the faction - maybe you can get multiple copies of each or just having a very large roster of them (I mean there are 3 or 4 different RoR pikes alone).

    Roster would be mostly human units from tilea, aka pikes, crossbows, knights, light cannons etc. Then using the regional recruitment to add in the unique additions (dwarfs, orcs, ogres).

    Could be a brilliant faction, built mostly from what we already have and with the advantages of regional recruitment ogres would show up upon their inclusion in game 3.

    I don't mind if they are a settled faction or if they go a sort of land vampire coast route (with a travelling warcamp). Either works for me.

    Units:
    - all the Tilean mercs
    - Some Estalians
    - Amazons
    - Albion stuff
    - Araby stuff
    - Halflings
    - Unique Tilean styled Ogre Meneaters

    Characters:
    - Borgio
    - Lucrezzia
    - Lorenzo
    - Mydas
    - Gashnag
    - Lietpold
    - Morgan Bernhardt
    - Pirazzo
    - Marco Columbo (dead I know)
    - Leonardo (Dead)
    - Long Drong
    - Jaego Roth

    DoW should get 4-6 LLs. Making them the preorder bonus would be a waste of potential.

    Their unit roster would be absolutely unique.
    Oh I do agree - they have always been the dream of mine since game 1. I played them On TT, I also remember playing shadow of the horned rat when i was far too young and had no idea what I was doing (but still loving it).

    If they gave me Morgan Bernhardt... then that will be such a childhood dream come to life... but I don't see it happening.

    At this point I'd be happy just as long as DoW get in the series at some point.
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 43,053
    SerPus said:

    ArneSo said:

    Possible yes but Kislev as the first line against Chaos fits better.

    Fits better in what, exactly?
    zuendl86 said:

    Why people don´t like monogods???

    Because that's no how Chaos works in Warhammer.

    Fit better as a pure good guy defending the old world against the horrors of chaos.

    DoW are just mercs, I mean they are cool but they are not really good for an apocalyptic game about Chaos.

    What would be more epic in your opinion?

    Kislev:
    Defending the old world against the forces of chaos while trying to survive against endless hordes of monsters and Daemons. A very apocalyptic survival campaign like Western Rome in Attila.

    DoW:
    Do mercenary stuff with a bunch of mercenaries. Money rules!

    Kislev is the better candidate for a core race.
    Summon the Elector Counts!
  • zuendl86zuendl86 Registered Users Posts: 591
    SerPus said:

    ArneSo said:

    Possible yes but Kislev as the first line against Chaos fits better.

    Fits better in what, exactly?
    zuendl86 said:

    Why people don´t like monogods???

    Because that's no how Chaos works in Warhammer.

    since i am not a TT Player I don´t know how chaos works :pensive:

    In my opinion more races more fun… When you can confederate and use all of the Monsters at some Point I personally don´t have a Problem with it...
  • SerPus#7395SerPus#7395 Registered Users Posts: 11,787
    ArneSo said:

    defending the old world against the horrors of chaos.

    What does that have to do with TWW3?
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 43,053
    zuendl86 said:

    Ferestor said:

    Red_Dox said:

    1. NOBODY promised 4 LLs for a preorder race in the first place. And it does not make sense either, no matter what. Norsca had two, which was the custom then anyway WoC had three if we remember rigth and will probably get more in the far away future of game#3. But Beastmen already have stocked up to three thanks to FLC early, so Norsca could too. If wanted (which obviously so far CA does not).
    2. That brings us to "best candidate is now Dogs of War". I agree here. And we have the Tilean New World Colonies around

      to drop one LL there. And then can still scatter the second around the map for Vortex. In ME we can even drop one of in the New World and keep one around Tilea itself. Future FLCs could then still add more, if needed/wanted.
    3. Also keep in mind that the Vortex & Mortal Empire map had some upgrades already. It can be done again for example the flesh out the New Colony region or just find a place in the Lustria Thunderdome again. Or the flooded Southlands. God beware we drop LLs like Grom directly on the Ulthuan coast and disturb the fragile ecosystem for the endangered species there -.-
    -----Red Dox
    The 4 LL are standard for WH2 and if this DLC is for WH2 then we should except this much.
    Daruwind said:

    Your example of Throt vs Dwarfs + DE FLC ...there is no update ,rework ....so it would be wasted LP. Beastmen, WE still would need rework and you cannot fit both into one.

    Last LP didn't have a rework either if i remember correctly. This would give CA enough time to make the rework for BM and WE.
    zuendl86 said:

    Well we have more than enough races for WH 3...

    Southern Realms (they also have more than enough space on the Vortex map)
    Kislev
    Ogre Kingdom
    Chaos Dwarfs
    4 Chaos Gods (I hope so)


    Next as @SerPus said… only cause it happend once it doesn´t mean this is a rule…

    This bothered me since the first DLC came out...

    After the first DLCs for Warhammer I everyone was like oh after a Race Pack there will be one Lord Pack cause we had it once before?!

    Please no Monogods. A LL for each god would be my choice.
    Why people don´t like monogods???
    Because people like to have 4 unique and distinctive races with different playstyles, aesthetics and motives.

    Would you like a game only about the great Skaven Clans?
    Summon the Elector Counts!
  • SerPus#7395SerPus#7395 Registered Users Posts: 11,787
    zuendl86 said:

    When you can confederate and use all of the Monsters at some Point I personally don´t have a Problem with it...

    That's how subfactions work, not different races.
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 43,053
    SerPus said:

    ArneSo said:

    defending the old world against the horrors of chaos.

    What does that have to do with TWW3?
    Because WH3 is all about Chaos. Chaos is nothing without a good guy.

    The player needs to get the chance to fight against chaos as a good guy.
    Summon the Elector Counts!
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 43,053
    zuendl86 said:

    SerPus said:

    ArneSo said:

    Possible yes but Kislev as the first line against Chaos fits better.

    Fits better in what, exactly?
    zuendl86 said:

    Why people don´t like monogods???

    Because that's no how Chaos works in Warhammer.

    since i am not a TT Player I don´t know how chaos works :pensive:

    In my opinion more races more fun… When you can confederate and use all of the Monsters at some Point I personally don´t have a Problem with it...
    Yes more races are fun. That’s why people don’t want monogods.

    Monogods are just subfactions like Clan Skryre or Clan Pestilence.

    Would you like a game with just 1 race?
    Summon the Elector Counts!
  • zuendl86zuendl86 Registered Users Posts: 591
    ArneSo said:

    zuendl86 said:

    Ferestor said:

    Red_Dox said:

    1. NOBODY promised 4 LLs for a preorder race in the first place. And it does not make sense either, no matter what. Norsca had two, which was the custom then anyway WoC had three if we remember rigth and will probably get more in the far away future of game#3. But Beastmen already have stocked up to three thanks to FLC early, so Norsca could too. If wanted (which obviously so far CA does not).
    2. That brings us to "best candidate is now Dogs of War". I agree here. And we have the Tilean New World Colonies around

      to drop one LL there. And then can still scatter the second around the map for Vortex. In ME we can even drop one of in the New World and keep one around Tilea itself. Future FLCs could then still add more, if needed/wanted.
    3. Also keep in mind that the Vortex & Mortal Empire map had some upgrades already. It can be done again for example the flesh out the New Colony region or just find a place in the Lustria Thunderdome again. Or the flooded Southlands. God beware we drop LLs like Grom directly on the Ulthuan coast and disturb the fragile ecosystem for the endangered species there -.-
    -----Red Dox
    The 4 LL are standard for WH2 and if this DLC is for WH2 then we should except this much.
    Daruwind said:

    Your example of Throt vs Dwarfs + DE FLC ...there is no update ,rework ....so it would be wasted LP. Beastmen, WE still would need rework and you cannot fit both into one.

    Last LP didn't have a rework either if i remember correctly. This would give CA enough time to make the rework for BM and WE.
    zuendl86 said:

    Well we have more than enough races for WH 3...

    Southern Realms (they also have more than enough space on the Vortex map)
    Kislev
    Ogre Kingdom
    Chaos Dwarfs
    4 Chaos Gods (I hope so)


    Next as @SerPus said… only cause it happend once it doesn´t mean this is a rule…

    This bothered me since the first DLC came out...

    After the first DLCs for Warhammer I everyone was like oh after a Race Pack there will be one Lord Pack cause we had it once before?!

    Please no Monogods. A LL for each god would be my choice.
    Why people don´t like monogods???
    Because people like to have 4 unique and distinctive races with different playstyles, aesthetics and motives.

    Would you like a game only about the great Skaven Clans?
    Who says, that 4 Monogods mean we will only have Chaos???

    We can still start with, 2 Chaosgods, Kislev and Chaos Dwarfs… for example
  • SerPus#7395SerPus#7395 Registered Users Posts: 11,787
    ArneSo said:

    Because WH3 is all about Chaos.

    Correction: TWW3 is about DoC, Chaos Dwarfs, Ogres and someone else.
    ArneSo said:

    Chaos is nothing without a good guy.

    Nonsense.
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 43,053
    SerPus said:

    ArneSo said:

    Because WH3 is all about Chaos.

    Correction: TWW3 is about DoC, Chaos Dwarfs, Ogres and someone else.
    ArneSo said:

    Chaos is nothing without a good guy.

    Nonsense.
    Let’s just agree to disagree okay?
    Summon the Elector Counts!
  • SerPus#7395SerPus#7395 Registered Users Posts: 11,787
    ArneSo said:

    Let’s just agree to disagree okay?

    Then what's even the point of this place?

  • zinsncabs#3032zinsncabs#3032 Registered Users Posts: 983
    Thematically, Kislev seems to fit better as a core Order race than DoW and their location makes them ideally suited; however, they lack LLs. Now, that could change given the Old World work GW is now doing. I do see DoW in TWW3 though, but as a DLC race.

    For pre-order, my view is Middenland/Cult of Ulric. Perfect size for a pre-order, CA have acknowledged the fans’ interest and their location isn’t too far from what the TWW3 map will be. So if they opted to put the pre-order on the playable TWW3 map and extended it a bit west, we could see them as support for a besieged Kislev. That would also have the benefit of giving the Empire a sub-faction with two more LLs.

    Anyway, I’m sure I’ll be wrong, but that’s what I’m hoping for.
    TEARS FOR THE SALT GOD !!! MODS FOR THE BUTHURT !!!
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 43,053
    SerPus said:

    ArneSo said:

    Let’s just agree to disagree okay?

    Then what's even the point of this place?

    We already had this discussion many times.
    Summon the Elector Counts!
  • Killertut#9655Killertut#9655 Registered Users Posts: 1,177
    I call it, Chaos demons as preorder for game 3, 2 Lords max with a small roster complimented with marauder units.
  • Captain_Rex#1635Captain_Rex#1635 Registered Users Posts: 43,053
    zinsncabs said:

    Thematically, Kislev seems to fit better as a core Order race than DoW and their location makes them ideally suited; however, they lack LLs. Now, that could change given the Old World work GW is now doing. I do see DoW in TWW3 though, but as a DLC race.

    For pre-order, my view is Middenland/Cult of Ulric. Perfect size for a pre-order, CA have acknowledged the fans’ interest and their location isn’t too far from what the TWW3 map will be. So if they opted to put the pre-order on the playable TWW3 map and extended it a bit west, we could see them as support for a besieged Kislev. That would also have the benefit of giving the Empire a sub-faction with two more LLs.

    Anyway, I’m sure I’ll be wrong, but that’s what I’m hoping for.

    They have more than enough characters for LLs.

    - Tzarina Katarin
    - Boris Ursun
    - Ulrica Magdova
    - Ivan Radinov
    - Baba Yaga

    Just to name a few.

    I agree that Cult of Ulric would be perfect for the preorder bonus.
    Summon the Elector Counts!
  • Ferestor#5771Ferestor#5771 Registered Users Posts: 1,313
    SerPus said:

    ArneSo said:

    Because WH3 is all about Chaos.

    Correction: TWW3 is about DoC, Chaos Dwarfs, Ogres and someone else.
    ArneSo said:

    Chaos is nothing without a good guy.

    Nonsense.
    Good guys sell better then bad guys. Without one good race WH3 could get backlash.
  • SerPus#7395SerPus#7395 Registered Users Posts: 11,787
    edited May 2020
    Ferestor said:

    Without one good race WH3 could get backlash.

    Sure. The question is about who will it be.

  • ArchRangerArchRanger Registered Users Posts: 182
    Personally one outcome I don't see people discussing is *if* the pre-order is a race pack, it could be purely locked to ME. ME is currently locked to owners of WH1 and WH2. Say if DoW are the PO race pack, then this could open up ME to WH2 owners that don't have WH1 since they would be showing they are purchasing WH3 (aka two games in the series). This could make DoW a ME and Grand Campaign exclusive solving the issue of them not fitting on the Vortex map and not being near the Darklands (or assumed WH3 play area). Norsca isn't playable in the Vortex campaign either so we can assume if there is a race pack, then it won't be playable on the WH3 map outside of the Grand Campaign.

    Also OP, I strongly disagree that there isn't many races left for race packs. There's six contenders for the core races in WH3 (with 4 of them looking the most probable):

    -Ogre Kingdoms (100%)
    -Daemons of Chaos (100%)
    -Chaos Dwarves (90%, 10% chance could be a DLC curveball)
    -Kislev (90+ % and rising with every new piece of official content releasing with Old World TT)
    -Undead Legion (40% or so. Being pessimistic and assuming will be a TK LL but quite possible CA/GW makes a unique faction. If so, most likely DLC but could be a curveball core race)
    -Cathay (15% or lower. It's no secret that Cathay would need a lot of work from both GW and CA but honestly testing the audience for it in a video game is a much cheaper trial than creating TT models. China has also been a major focus for a lot of companies these days so I don't see why GW would be an exception)

    There's also Grand Campaign only race packs that could get introduced for races like Southern Realms/DoW and even Araby if that gets put back on the table but that's for another conversation. With those 6 races above, we could see any combination of 4 for core and have the other 2 as DLC, especially with them being a mixture of Lawful, Neutral, Undead, and Chaos factions. For example:

    1- Like WH1: 2 Lawful (Kislev, Cathay), 1 Neutral instead of Destructive (Orges instead of Greenskins), and 1 Undead (Undead Legion) with Daemons (like WoC in WH1) and Chaos Dwarves as DLC
    2- Like WH2: 1 Lawful (Kislev), 1 Neutral instead of Lawful (Ogres instead of Lizardmen), 2 Chaos instead of 1 and 1 Destructive (Chaos of Daemons and Chaos Dwarves instead of Dark Elves)
    3- Grimdark: 2 Chaos (Daemons and Chaos Dwarves), 1 Undead (Undead Legion), and 1 Neutral (Ogres)
    4- Good vs Evil: 2 Lawful (Kislev and Cathay), 2 Chaos (Deamons and Chaos Dwarves) with Ogres and Undead Legion as DLC
    5- Evil curveball (and least likely): 4 Monogods, Ogres and Chaos Dwarves as DLC
    6- Lazy curveball: Daemons, Chaos Dwarves, Ogres, and some WH1/2 core races filling the last 2 LL spots

    The point is, they have plenty of options if you consider the 8 races as potential factions or even the 6 if you rule out Araby and the low chance of Cathay. There's also a possibility that we won't see any DLC race packs for WH3 as there is still a huge list of potential units and LLs for the current 15 races, along with the 3 guaranteed races (DoC, CD, and OK), so who knows what direction they will end up going with. Personally going to keep my expectations low with option 2 but I am truly hoping we end up with all 6 races, despite the odds that the Undead Legion and Cathay have going against them.
  • ruben_jorkon#1979ruben_jorkon#1979 Registered Users Posts: 464
    I very much agree with the opinion of the OP and I think the same. It would be awesome!
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