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This unit is so overpowered, I could hardly believe my eyes the other day when I was comparing stats.
If you compare it to wardancers (a similar unit) for example, it becomes very clear.
+ 50 less cost. + 10 more leadership. + 2550 more health + 16 (!) more weapon strength + 9 more charge + Frenzy + Berserk
- No physical resistance (but they get it anyway from Berserk) - No woodsman or shadow's coil (who cares) - 3 less bonus vs. infantry - 9 less speed. - 14 less MD
The advantages far outweigh the disadvantages.
I'm ok with them being better than wardancers, for the cost, since Norsca has a less varied roster, but this is too much.
They also work better in the Norscan roster (when do you ever see Wardancers?), because it's much easier to protect archers against Wood Elves, and very difficult against Norsca.
Against Norsca, who often rush you with full melee, have Seafang (another OP ability), and usually pendulum / burning head, and a lot of units with high mass that just punch through your lines, you would need to hold against their entire army with part of yours (since you invested into missile troops).
Even if you somehow dodged all the spells and abilities being thrown at your missile troops (which is also removing damage uptime from these units) you would have to shoot the berserkers enough to rout them (almost impossible with their high leadership, berserk and ITP) in the very small amount of time your front line is actually going to hold against the insane berserkers' charge.
There's also the synergy with Fimir sundering armour, so that even armoured units (which are super bad against Seafang / Pendulum / Mammoths and reduce the width of your army so you become easier to flank) can't stop them very well.
A unit like Witch Elves gets completely ripped apart by rat ogres, while Berserkers simply kill the rat ogres.
They could easily be 800 gold and people would still use them.